FaultInOurPong
1
- a -
addButton() :
view.GameView
,
view.Mode
,
view.Welcome
addListener() :
view.Mode
,
view.Tutorial
,
view.Welcome
- b -
Ball() :
model.Ball
- c -
cannotLoadMessage() :
view.GameView
checkGameOver() :
startGame.GameController
checkHighScore() :
view.HighScore
checkLoss() :
model.Player
createGame() :
view.GameView
- d -
decrementLife() :
model.Player
display() :
startGame.GameController
,
view.GameView
- e -
exit() :
view.Welcome
- f -
findRank() :
view.HighScore
- g -
GameController() :
startGame.GameController
GameModel() :
model.GameModel
gameOver() :
view.GameView
GameView() :
view.GameView
getAdvance() :
view.Mode
getBack() :
view.Tutorial
getBall() :
model.GameModel
getBallX() :
view.PongGameDisplay
getBallY() :
view.PongGameDisplay
getBomb() :
model.GameModel
getbombVelX() :
startGame.GameController
getbombVelY() :
startGame.GameController
getBottomX() :
view.PongGameDisplay
getBottomY() :
view.PongGameDisplay
getComputer() :
model.GameModel
getComputerPaddle() :
model.GameModel
getElapsedTime() :
startGame.GameController
getExit() :
view.GameView
getFrameHeight() :
view.GameView
getFrameWidth() :
view.GameView
getGame() :
view.GameView
getGameFrame() :
view.GameView
getGameOptionPanel() :
view.GameView
getHeight() :
model.Paddle
getInset() :
model.Paddle
getmode() :
view.GameView
getPause() :
view.GameView
getPlayer() :
model.GameModel
getPlayerPaddle() :
model.GameModel
getPositionX() :
model.Ball
,
model.Paddle
getPositionY() :
model.Ball
,
model.Paddle
getResume() :
view.GameView
getSave() :
view.GameView
getScore() :
model.Player
getSingle() :
view.Mode
getSize() :
model.Ball
getStart() :
view.Welcome
getTutorial() :
view.GameView
getVelX() :
startGame.GameController
getVelY() :
startGame.GameController
getWelcome() :
view.GameView
getWidth() :
model.Paddle
- h -
HighScore() :
view.HighScore
highScorePage() :
view.HighScore
highScores() :
view.Welcome
- i -
isHigh() :
view.HighScore
- l -
load() :
view.Welcome
- m -
main() :
startGame.PongGame
Mode() :
view.Mode
- n -
noBomb() :
view.PongGameDisplay
noFileAvailMessage() :
view.GameView
- p -
Paddle() :
model.Paddle
paintComponent() :
view.PongGameDisplay
Player() :
model.Player
PongGameDisplay() :
view.PongGameDisplay
- r -
readFrom() :
view.HighScore
resetGame() :
startGame.GameController
resetScore() :
model.Player
- s -
setAdvance() :
view.PongGameDisplay
setBall() :
model.GameModel
,
view.PongGameDisplay
setBallSize() :
view.PongGameDisplay
setBomb() :
model.GameModel
,
view.PongGameDisplay
setBottom() :
view.PongGameDisplay
setBottomPaddle() :
view.PongGameDisplay
setBottomScore() :
view.PongGameDisplay
setInset() :
view.PongGameDisplay
setPaddleHeight() :
view.PongGameDisplay
setPaddleWidth() :
view.PongGameDisplay
setPositionX() :
model.Ball
,
model.Paddle
setPositionY() :
model.Ball
,
model.Paddle
setScore() :
model.Player
setSpeed() :
startGame.GameController
setTop() :
view.PongGameDisplay
setTopPaddle() :
view.PongGameDisplay
setTopScore() :
view.PongGameDisplay
- t -
timeForBomb() :
view.PongGameDisplay
Tutorial() :
view.Tutorial
tutorial() :
view.Welcome
tutorialPage() :
view.GameView
- w -
Welcome() :
view.Welcome
writeTo() :
view.HighScore
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1.8.12