FaultInOurPong
1
Here is a list of all class members with links to the classes they belong to:
- a -
addButton() :
view.GameView
,
view.Mode
,
view.Welcome
addListener() :
view.Mode
,
view.Tutorial
,
view.Welcome
ADVANCE :
startGame.GameController
,
view.PongGameDisplay
ai :
startGame.GameController
- b -
b :
model.GameModel
,
startGame.GameController
back :
view.Tutorial
Ball() :
model.Ball
ballSize :
view.PongGameDisplay
ballX :
startGame.GameController
,
view.PongGameDisplay
bomb :
startGame.GameController
bombTime() :
view.PongGameDisplay
bombVelX :
startGame.GameController
bombX :
startGame.GameController
,
view.PongGameDisplay
bottomPadX :
startGame.GameController
,
view.PongGameDisplay
buttonPanel :
view.Mode
,
view.Welcome
- c -
cannotLoadMessage() :
view.GameView
checkGameOver() :
startGame.GameController
checkHighScore() :
view.HighScore
checkLoss() :
model.Player
createGame() :
view.GameView
- d -
decrementLife() :
model.Player
display() :
startGame.GameController
,
view.GameView
displayScore :
startGame.GameController
- e -
endTime :
startGame.GameController
exit :
startGame.GameController
,
view.GameView
,
view.Welcome
- f -
findRank() :
view.HighScore
first :
view.PongGameDisplay
FRAMEHEIGHT :
view.GameView
frameHeight :
view.PongGameDisplay
frameWidth :
startGame.GameController
FRAMEWIDTH :
view.GameView
frameWidth :
view.PongGameDisplay
- g -
GameController() :
startGame.GameController
gameDisplay :
startGame.GameController
gameFrame :
startGame.GameController
,
view.GameView
gameMode :
startGame.GameController
,
view.PongGameDisplay
GameModel() :
model.GameModel
gameOptions :
view.GameView
gameOver() :
view.GameView
GameView() :
view.GameView
getAdvance() :
view.Mode
getBack() :
view.Tutorial
getBall() :
model.GameModel
getBallSize() :
view.PongGameDisplay
getBallX() :
view.PongGameDisplay
getBallY() :
view.PongGameDisplay
getBomb() :
model.GameModel
getbombVelX() :
startGame.GameController
getbombVelY() :
startGame.GameController
getBombX() :
view.PongGameDisplay
getBombY() :
view.PongGameDisplay
getBottomScore() :
view.PongGameDisplay
getBottomX() :
view.PongGameDisplay
getBottomY() :
view.PongGameDisplay
getComputer() :
model.GameModel
getComputerPaddle() :
model.GameModel
getElapsedTime() :
startGame.GameController
getExit() :
view.GameView
getFrameHeight() :
view.GameView
getFrameWidth() :
view.GameView
getGame() :
view.GameView
getGameFrame() :
view.GameView
getGameOptionPanel() :
view.GameView
getHeight() :
model.Paddle
getInset() :
model.Paddle
getmode() :
view.GameView
getMode() :
view.PongGameDisplay
getPause() :
view.GameView
getPlayer() :
model.GameModel
getPlayerPaddle() :
model.GameModel
getPositionX() :
model.Ball
,
model.Paddle
getPositionY() :
model.Ball
,
model.Paddle
getResume() :
view.GameView
getSave() :
view.GameView
getScore() :
model.Player
getSingle() :
view.Mode
getSize() :
model.Ball
getStart() :
view.Welcome
getTopScore() :
view.PongGameDisplay
getTutorial() :
view.GameView
getVelX() :
startGame.GameController
getVelY() :
startGame.GameController
getWelcome() :
view.GameView
getWidth() :
model.Paddle
- h -
HEIGHT :
model.Paddle
HighScore() :
view.HighScore
highScorePage() :
view.HighScore
highScores :
view.Welcome
- i -
INSET :
model.Paddle
inset :
startGame.GameController
,
view.PongGameDisplay
isHigh() :
view.HighScore
- k -
keys :
startGame.GameController
- l -
LIFE :
model.Player
load() :
view.Welcome
- m -
m :
startGame.GameController
main() :
startGame.PongGame
mode :
startGame.GameController
,
view.GameView
Mode() :
view.Mode
- n -
noBomb() :
view.PongGameDisplay
noFileAvailMessage() :
view.GameView
NOLIFE :
model.Player
- p -
p_player :
model.GameModel
Paddle() :
model.Paddle
paddle_player :
startGame.GameController
padW :
view.PongGameDisplay
padWidth :
startGame.GameController
paintComponent() :
view.PongGameDisplay
pause :
startGame.GameController
,
view.GameView
player :
model.GameModel
Player() :
model.Player
player :
startGame.GameController
ponggame :
view.GameView
PongGameDisplay() :
view.PongGameDisplay
positionX :
model.Ball
,
model.Paddle
positionY :
model.Ball
,
model.Paddle
- r -
readFrom() :
view.HighScore
resetGame() :
startGame.GameController
resetScore() :
model.Player
resume :
startGame.GameController
,
view.GameView
- s -
save :
startGame.GameController
,
view.GameView
score :
model.Player
scoreTop :
startGame.GameController
,
view.PongGameDisplay
setAdvance() :
view.PongGameDisplay
setBall() :
model.GameModel
,
view.PongGameDisplay
setBallSize() :
view.PongGameDisplay
setBomb() :
model.GameModel
,
view.PongGameDisplay
setBottom() :
view.PongGameDisplay
setBottomPaddle() :
view.PongGameDisplay
setBottomScore() :
view.PongGameDisplay
setInset() :
view.PongGameDisplay
setPaddleHeight() :
view.PongGameDisplay
setPaddleWidth() :
view.PongGameDisplay
setPositionX() :
model.Ball
,
model.Paddle
setPositionY() :
model.Ball
,
model.Paddle
setScore() :
model.Player
setSpeed() :
startGame.GameController
setTop() :
view.PongGameDisplay
setTopPaddle() :
view.PongGameDisplay
setTopScore() :
view.PongGameDisplay
SINGLE :
startGame.GameController
single :
view.Mode
SINGLE :
view.PongGameDisplay
SIZE :
model.Ball
sObstacle :
view.Mode
speed :
model.Paddle
start :
view.Welcome
startBomb :
view.PongGameDisplay
startTime :
startGame.GameController
- t -
t :
startGame.GameController
timeElapsed :
startGame.GameController
timeForBomb() :
view.PongGameDisplay
topPadX :
view.PongGameDisplay
tut :
startGame.GameController
tutorial :
view.GameView
Tutorial() :
view.Tutorial
tutorial :
view.Welcome
tutorialPage() :
view.GameView
- v -
v :
startGame.GameController
velX :
startGame.GameController
- w -
w :
startGame.GameController
welcome :
view.GameView
Welcome() :
view.Welcome
WIDTH :
model.Paddle
writeTo() :
view.HighScore
Generated by
1.8.12