diff --git a/Game_Code/FaultInOurPong.Doxyfile b/Game_Code/FaultInOurPong.Doxyfile new file mode 100644 index 0000000000000000000000000000000000000000..e8e6b7f8455794be110c4628343941b0598e9d7b --- /dev/null +++ b/Game_Code/FaultInOurPong.Doxyfile @@ -0,0 +1,2434 @@ +# Doxyfile 1.8.12 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project. +# +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. +# The format is: +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all text +# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv +# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv +# for the list of possible encodings. +# The default value is: UTF-8. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. + +PROJECT_NAME = FaultInOurPong + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. + +PROJECT_NUMBER = 1 + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = + +# With the PROJECT_LOGO tag one can specify a logo or an icon that is included +# in the documentation. The maximum height of the logo should not exceed 55 +# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy +# the logo to the output directory. + +PROJECT_LOGO = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. If a relative path is +# entered, it will be relative to the location where doxygen was started. If +# left blank the current directory will be used. + +OUTPUT_DIRECTORY = . + +# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub- +# directories (in 2 levels) under the output directory of each output format and +# will distribute the generated files over these directories. Enabling this +# option can be useful when feeding doxygen a huge amount of source files, where +# putting all generated files in the same directory would otherwise causes +# performance problems for the file system. +# The default value is: NO. + +CREATE_SUBDIRS = NO + +# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII +# characters to appear in the names of generated files. If set to NO, non-ASCII +# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode +# U+3044. +# The default value is: NO. + +ALLOW_UNICODE_NAMES = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese, +# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States), +# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian, +# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages), +# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian, +# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian, +# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish, +# Ukrainian and Vietnamese. +# The default value is: English. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member +# descriptions after the members that are listed in the file and class +# documentation (similar to Javadoc). Set to NO to disable this. +# The default value is: YES. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief +# description of a member or function before the detailed description +# +# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. +# The default value is: YES. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator that is +# used to form the text in various listings. Each string in this list, if found +# as the leading text of the brief description, will be stripped from the text +# and the result, after processing the whole list, is used as the annotated +# text. Otherwise, the brief description is used as-is. If left blank, the +# following values are used ($name is automatically replaced with the name of +# the entity):The $name class, The $name widget, The $name file, is, provides, +# specifies, contains, represents, a, an and the. + +ABBREVIATE_BRIEF = "The $name class" "The $name widget" "The $name file" is provides specifies contains represents a an the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# doxygen will generate a detailed section even if there is only a brief +# description. +# The default value is: NO. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. +# The default value is: NO. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path +# before files name in the file list and in the header files. If set to NO the +# shortest path that makes the file name unique will be used +# The default value is: YES. + +FULL_PATH_NAMES = YES + +# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path. +# Stripping is only done if one of the specified strings matches the left-hand +# part of the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. + +JAVADOC_AUTOBRIEF = NO + +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new +# page for each member. If set to NO, the documentation of a member will be part +# of the file/class/namespace that contains it. +# The default value is: NO. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. + +TAB_SIZE = 4 + +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:\n" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". You can put \n's in the value part of an alias to insert +# newlines. + +ALIASES = + +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding "class=itcl::class" +# will allow you to use the command class in the itcl::class meaning. + +TCL_SUBST = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_JAVA = YES + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for VHDL. +# The default value is: NO. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, and +# language is one of the parsers supported by doxygen: IDL, Java, Javascript, +# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran: +# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran: +# Fortran. In the later case the parser tries to guess whether the code is fixed +# or free formatted code, this is the default for Fortran type files), VHDL. For +# instance to make doxygen treat .inc files as Fortran files (default is PHP), +# and .f files as C (default is Fortran), use: inc=Fortran f=C. +# +# Note: For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in +# case of backward compatibilities issues. +# The default value is: YES. + +MARKDOWN_SUPPORT = YES + +# When the TOC_INCLUDE_HEADINGS tag is set to a non-zero value, all headings up +# to that level are automatically included in the table of contents, even if +# they do not have an id attribute. +# Note: This feature currently applies only to Markdown headings. +# Minimum value: 0, maximum value: 99, default value: 0. +# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. + +TOC_INCLUDE_HEADINGS = 0 + +# When enabled doxygen tries to link words that correspond to documented +# classes, or namespaces to their corresponding documentation. Such a link can +# be prevented in individual cases by putting a % sign in front of the word or +# globally by setting AUTOLINK_SUPPORT to NO. +# The default value is: YES. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should set this +# tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); +# versus func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. +# The default value is: NO. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. +# The default value is: NO. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES will make +# doxygen to replace the get and set methods by a property in the documentation. +# This will only work if the methods are indeed getting or setting a simple +# type. If this is not the case, or you want to show the methods anyway, you +# should set this option to NO. +# The default value is: YES. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. +# The default value is: NO. + +DISTRIBUTE_GROUP_DOC = NO + +# If one adds a struct or class to a group and this option is enabled, then also +# any nested class or struct is added to the same group. By default this option +# is disabled and one has to add nested compounds explicitly via \ingroup. +# The default value is: NO. + +GROUP_NESTED_COMPOUNDS = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. + +SUBGROUPING = YES + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. + +TYPEDEF_HIDES_STRUCT = NO + +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. + +LOOKUP_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = YES + +# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal +# scope will be included in the documentation. +# The default value is: NO. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be +# included in the documentation. +# The default value is: NO. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO, +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. If set to YES, local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO, only methods in the interface are +# included. +# The default value is: NO. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO, these declarations will be +# included in the documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES, upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = NO + +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. + +HIDE_COMPOUND_REFERENCE = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = YES + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = NO + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = NO + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST = YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if <section_label> ... \endif and \cond <section_label> +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the +# list will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong or incomplete +# parameter documentation, but not about the absence of documentation. +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when +# a warning is encountered. +# The default value is: NO. + +WARN_AS_ERROR = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = src + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# possible encodings. +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, +# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, +# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, +# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, +# *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf and *.qsf. + +FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.idl *.ddl *.odl *.h *.hh *.hxx *.hpp *.h++ *.cs *.d *.php *.php4 *.php5 *.phtml *.inc *.m *.markdown *.md *.mm *.dox *.py *.pyw *.f90 *.f95 *.f03 *.f08 *.f *.for *.tcl *.vhd *.vhdl *.ucf *.qsf + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = NO + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# <filter> <input-file> +# +# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see http://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = YES + +# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the +# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# cost of reduced performance. This can be particularly helpful with template +# rich C++ code for which doxygen's built-in parser lacks the necessary type +# information. +# Note: The availability of this option depends on whether or not doxygen was +# generated with the -Duse-libclang=ON option for CMake. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = NO + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = YES + +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). For an example see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to YES can help to show when doxygen was last run and thus if the +# documentation is up to date. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = NO + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: http://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = NO + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = + +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the master .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = YES + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# http://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from http://www.mathjax.org before deployment. +# The default value is: http://cdn.mathjax.org/mathjax/latest. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use <access key> + S +# (what the <access key> is depends on the OS and browser, but it is typically +# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down +# key> to jump into the search results window, the results can be navigated +# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel +# the search. The filter options can be selected when the cursor is inside the +# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys> +# to select a filter and <Enter> or <escape> to activate or cancel the filter +# option. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +SEARCHENGINE = YES + +# When the SERVER_BASED_SEARCH tag is enabled the search engine will be +# implemented using a web server instead of a web client using Javascript. There +# are two flavors of web server based searching depending on the EXTERNAL_SEARCH +# setting. When disabled, doxygen will generate a PHP script for searching and +# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing +# and searching needs to be provided by external tools. See the section +# "External Indexing and Searching" for details. +# The default value is: NO. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SERVER_BASED_SEARCH = NO + +# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP +# script for searching. Instead the search results are written to an XML file +# which needs to be processed by an external indexer. Doxygen will invoke an +# external search engine pointed to by the SEARCHENGINE_URL option to obtain the +# search results. +# +# Doxygen ships with an example indexer (doxyindexer) and search engine +# (doxysearch.cgi) which are based on the open source search engine library +# Xapian (see: http://xapian.org/). +# +# See the section "External Indexing and Searching" for details. +# The default value is: NO. +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTERNAL_SEARCH = NO + +# The SEARCHENGINE_URL should point to a search engine hosted by a web server +# which will return the search results when EXTERNAL_SEARCH is enabled. +# +# Doxygen ships with an example indexer (doxyindexer) and search engine +# (doxysearch.cgi) which are based on the open source search engine library +# Xapian (see: http://xapian.org/). See the section "External Indexing and +# Searching" for details. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SEARCHENGINE_URL = + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed +# search data is written to a file for indexing by an external tool. With the +# SEARCHDATA_FILE tag the name of this file can be specified. +# The default file is: searchdata.xml. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SEARCHDATA_FILE = searchdata.xml + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the +# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is +# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple +# projects and redirect the results back to the right project. +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTERNAL_SEARCH_ID = + +# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen +# projects other than the one defined by this configuration file, but that are +# all added to the same external search index. Each project needs to have a +# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of +# to a relative location where the documentation can be found. The format is: +# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTRA_SEARCH_MAPPINGS = + +#--------------------------------------------------------------------------- +# Configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output. +# The default value is: YES. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: latex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. +# +# Note that when enabling USE_PDFLATEX this option is only used for generating +# bitmaps for formulas in the HTML output, but not in the Makefile that is +# written to the output directory. +# The default file is: latex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate +# index for LaTeX. +# The default file is: makeindex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX +# documents. This may be useful for small projects and may help to save some +# trees in general. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used by the +# printer. +# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x +# 14 inches) and executive (7.25 x 10.5 inches). +# The default value is: a4. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PAPER_TYPE = a4 + +# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names +# that should be included in the LaTeX output. The package can be specified just +# by its name or with the correct syntax as to be used with the LaTeX +# \usepackage command. To get the times font for instance you can specify : +# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times} +# To use the option intlimits with the amsmath package you can specify: +# EXTRA_PACKAGES=[intlimits]{amsmath} +# If left blank no extra packages will be included. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the +# generated LaTeX document. The header should contain everything until the first +# chapter. If it is left blank doxygen will generate a standard header. See +# section "Doxygen usage" for information on how to let doxygen write the +# default header to a separate file. +# +# Note: Only use a user-defined header if you know what you are doing! The +# following commands have a special meaning inside the header: $title, +# $datetime, $date, $doxygenversion, $projectname, $projectnumber, +# $projectbrief, $projectlogo. Doxygen will replace $title with the empty +# string, for the replacement values of the other commands the user is referred +# to HTML_HEADER. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_HEADER = + +# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the +# generated LaTeX document. The footer should contain everything after the last +# chapter. If it is left blank doxygen will generate a standard footer. See +# LATEX_HEADER for more information on how to generate a default footer and what +# special commands can be used inside the footer. +# +# Note: Only use a user-defined footer if you know what you are doing! +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_FOOTER = + +# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# LaTeX style sheets that are included after the standard style sheets created +# by doxygen. Using this option one can overrule certain style aspects. Doxygen +# will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_EXTRA_STYLESHEET = + +# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the LATEX_OUTPUT output +# directory. Note that the files will be copied as-is; there are no commands or +# markers available. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_EXTRA_FILES = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is +# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will +# contain links (just like the HTML output) instead of page references. This +# makes the output suitable for online browsing using a PDF viewer. +# The default value is: YES. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate +# the PDF file directly from the LaTeX files. Set this option to YES, to get a +# higher quality PDF documentation. +# The default value is: YES. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode +# command to the generated LaTeX files. This will instruct LaTeX to keep running +# if errors occur, instead of asking the user for help. This option is also used +# when generating formulas in HTML. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_BATCHMODE = NO + +# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the +# index chapters (such as File Index, Compound Index, etc.) in the output. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_HIDE_INDICES = NO + +# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source +# code with syntax highlighting in the LaTeX output. +# +# Note that which sources are shown also depends on other settings such as +# SOURCE_BROWSER. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_SOURCE_CODE = NO + +# The LATEX_BIB_STYLE tag can be used to specify the style to use for the +# bibliography, e.g. plainnat, or ieeetr. See +# http://en.wikipedia.org/wiki/BibTeX and \cite for more info. +# The default value is: plain. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_BIB_STYLE = plain + +# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated +# page will contain the date and time when the page was generated. Setting this +# to NO can help when comparing the output of multiple runs. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_TIMESTAMP = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The +# RTF output is optimized for Word 97 and may not look too pretty with other RTF +# readers/editors. +# The default value is: NO. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: rtf. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF +# documents. This may be useful for small projects and may help to save some +# trees in general. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will +# contain hyperlink fields. The RTF file will contain links (just like the HTML +# output) instead of page references. This makes the output suitable for online +# browsing using Word or some other Word compatible readers that support those +# fields. +# +# Note: WordPad (write) and others do not support links. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's config +# file, i.e. a series of assignments. You only have to provide replacements, +# missing definitions are set to their default value. +# +# See also section "Doxygen usage" for information on how to generate the +# default style sheet that doxygen normally uses. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an RTF document. Syntax is +# similar to doxygen's config file. A template extensions file can be generated +# using doxygen -e rtf extensionFile. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_EXTENSIONS_FILE = + +# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code +# with syntax highlighting in the RTF output. +# +# Note that which sources are shown also depends on other settings such as +# SOURCE_BROWSER. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_SOURCE_CODE = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for +# classes and files. +# The default value is: NO. + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. A directory man3 will be created inside the directory specified by +# MAN_OUTPUT. +# The default directory is: man. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to the generated +# man pages. In case the manual section does not start with a number, the number +# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is +# optional. +# The default value is: .3. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_EXTENSION = .3 + +# The MAN_SUBDIR tag determines the name of the directory created within +# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by +# MAN_EXTENSION with the initial . removed. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_SUBDIR = + +# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it +# will generate one additional man file for each entity documented in the real +# man page(s). These additional files only source the real man page, but without +# them the man command would be unable to find the correct page. +# The default value is: NO. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that +# captures the structure of the code including all documentation. +# The default value is: NO. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: xml. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_OUTPUT = xml + +# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program +# listings (including syntax highlighting and cross-referencing information) to +# the XML output. Note that enabling this will significantly increase the size +# of the XML output. +# The default value is: YES. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# Configuration options related to the DOCBOOK output +#--------------------------------------------------------------------------- + +# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files +# that can be used to generate PDF. +# The default value is: NO. + +GENERATE_DOCBOOK = NO + +# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in +# front of it. +# The default directory is: docbook. +# This tag requires that the tag GENERATE_DOCBOOK is set to YES. + +DOCBOOK_OUTPUT = docbook + +# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the +# program listings (including syntax highlighting and cross-referencing +# information) to the DOCBOOK output. Note that enabling this will significantly +# increase the size of the DOCBOOK output. +# The default value is: NO. +# This tag requires that the tag GENERATE_DOCBOOK is set to YES. + +DOCBOOK_PROGRAMLISTING = NO + +#--------------------------------------------------------------------------- +# Configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an +# AutoGen Definitions (see http://autogen.sf.net) file that captures the +# structure of the code including all documentation. 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For each tag +# file the location of the external documentation should be added. The format of +# a tag file without this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where loc1 and loc2 can be relative or absolute paths or URLs. See the +# section "Linking to external documentation" for more information about the use +# of tag files. +# Note: Each tag file must have a unique name (where the name does NOT include +# the path). If a tag file is not located in the directory in which doxygen is +# run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create a +# tag file that is based on the input files it reads. 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The +# DIA_PATH tag allows you to specify the directory where the dia binary resides. +# If left empty dia is assumed to be found in the default search path. + +DIA_PATH = + +# If set to YES the inheritance and collaboration graphs will hide inheritance +# and usage relations if the target is undocumented or is not a class. +# The default value is: YES. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz (see: +# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent +# Bell Labs. The other options in this section have no effect if this option is +# set to NO +# The default value is: NO. + +HAVE_DOT = NO + +# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed +# to run in parallel. When set to 0 doxygen will base this on the number of +# processors available in the system. You can set it explicitly to a value +# larger than 0 to get control over the balance between CPU load and processing +# speed. +# Minimum value: 0, maximum value: 32, default value: 0. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_NUM_THREADS = 0 + +# When you want a differently looking font in the dot files that doxygen +# generates you can specify the font name using DOT_FONTNAME. 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If you specify a different font using DOT_FONTNAME you can set +# the path where dot can find it using this tag. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_FONTPATH = + +# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for +# each documented class showing the direct and indirect inheritance relations. +# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a +# graph for each documented class showing the direct and indirect implementation +# dependencies (inheritance, containment, and class references variables) of the +# class with other documented classes. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for +# groups, showing the direct groups dependencies. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +UML_LOOK = NO + +# If the UML_LOOK tag is enabled, the fields and methods are shown inside the +# class node. If there are many fields or methods and many nodes the graph may +# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the +# number of items for each type to make the size more manageable. Set this to 0 +# for no limit. Note that the threshold may be exceeded by 50% before the limit +# is enforced. So when you set the threshold to 10, up to 15 fields may appear, +# but if the number exceeds 15, the total amount of fields shown is limited to +# 10. +# Minimum value: 0, maximum value: 100, default value: 10. +# This tag requires that the tag HAVE_DOT is set to YES. + +UML_LIMIT_NUM_FIELDS = 10 + +# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and +# collaboration graphs will show the relations between templates and their +# instances. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +TEMPLATE_RELATIONS = NO + +# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to +# YES then doxygen will generate a graph for each documented file showing the +# direct and indirect include dependencies of the file with other documented +# files. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +INCLUDE_GRAPH = YES + +# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are +# set to YES then doxygen will generate a graph for each documented file showing +# the direct and indirect include dependencies of the file with other documented +# files. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH tag is set to YES then doxygen will generate a call +# dependency graph for every global function or class method. +# +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable call graphs for selected +# functions only using the \callgraph command. Disabling a call graph can be +# accomplished by means of the command \hidecallgraph. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller +# dependency graph for every global function or class method. +# +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable caller graphs for selected +# functions only using the \callergraph command. Disabling a caller graph can be +# accomplished by means of the command \hidecallergraph. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical +# hierarchy of all classes instead of a textual one. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the +# dependencies a directory has on other directories in a graphical way. The +# dependency relations are determined by the #include relations between the +# files in the directories. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. For an explanation of the image formats see the section +# output formats in the documentation of the dot tool (Graphviz (see: +# http://www.graphviz.org/)). +# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order +# to make the SVG files visible in IE 9+ (other browsers do not have this +# requirement). +# Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo, +# png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and +# png:gdiplus:gdiplus. +# The default value is: png. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_IMAGE_FORMAT = png + +# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to +# enable generation of interactive SVG images that allow zooming and panning. +# +# Note that this requires a modern browser other than Internet Explorer. Tested +# and working are Firefox, Chrome, Safari, and Opera. +# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make +# the SVG files visible. Older versions of IE do not have SVG support. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +INTERACTIVE_SVG = NO + +# The DOT_PATH tag can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the \dotfile +# command). +# This tag requires that the tag HAVE_DOT is set to YES. + +DOTFILE_DIRS = + +# The MSCFILE_DIRS tag can be used to specify one or more directories that +# contain msc files that are included in the documentation (see the \mscfile +# command). + +MSCFILE_DIRS = + +# The DIAFILE_DIRS tag can be used to specify one or more directories that +# contain dia files that are included in the documentation (see the \diafile +# command). + +DIAFILE_DIRS = + +# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the +# path where java can find the plantuml.jar file. If left blank, it is assumed +# PlantUML is not used or called during a preprocessing step. Doxygen will +# generate a warning when it encounters a \startuml command in this case and +# will not generate output for the diagram. + +PLANTUML_JAR_PATH = + +# When using plantuml, the specified paths are searched for files specified by +# the !include statement in a plantuml block. + +PLANTUML_INCLUDE_PATH = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes +# that will be shown in the graph. If the number of nodes in a graph becomes +# larger than this value, doxygen will truncate the graph, which is visualized +# by representing a node as a red box. Note that doxygen if the number of direct +# children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that +# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. +# Minimum value: 0, maximum value: 10000, default value: 50. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs +# generated by dot. A depth value of 3 means that only nodes reachable from the +# root by following a path via at most 3 edges will be shown. Nodes that lay +# further from the root node will be omitted. Note that setting this option to 1 +# or 2 may greatly reduce the computation time needed for large code bases. Also +# note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. +# Minimum value: 0, maximum value: 1000, default value: 0. +# This tag requires that the tag HAVE_DOT is set to YES. + +MAX_DOT_GRAPH_DEPTH = 0 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not seem +# to support this out of the box. +# +# Warning: Depending on the platform used, enabling this option may lead to +# badly anti-aliased labels on the edges of a graph (i.e. they become hard to +# read). +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) support +# this, this feature is disabled by default. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page +# explaining the meaning of the various boxes and arrows in the dot generated +# graphs. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot +# files that are used to generate the various graphs. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_CLEANUP = YES diff --git a/Game_Code/src/model/Ball.java b/Game_Code/src/model/Ball.java index dcccf5aa7d8777795c336902c58a41fda9e97fae..e3e72d96d2e9a1da9e7051ebae71061a71f62fd7 100644 --- a/Game_Code/src/model/Ball.java +++ b/Game_Code/src/model/Ball.java @@ -4,7 +4,7 @@ package model; * @file Ball.java * @title Ball * @author Pongthusiastics - * @date 4/11/2016 + * @date 13/11/2016 * @brief This class represents a ball on the pong game * @details This class saves the information of a ball, including its position, * size and the speed. @@ -13,12 +13,9 @@ package model; public class Ball { /** - * The X position of a ball on the screen + * The X and Y position of a ball on the screen */ private int positionX; - /** - * The Y position of a ball on the screen - */ private int positionY; /** * The size of a ball @@ -31,10 +28,6 @@ public class Ball { /** * @brief Constructor for Ball * @details Constructor accepts the x and y position of the ball - * @param x - * is the x-position - * @param y - * is the y-position */ public Ball() { positionX = 0; diff --git a/Game_Code/src/model/GameModel.java b/Game_Code/src/model/GameModel.java index 0cb7a87e72ec80a72b6010363aeb2bd59e372631..a27876464d42360850802469c537cf7302f8fb5c 100644 --- a/Game_Code/src/model/GameModel.java +++ b/Game_Code/src/model/GameModel.java @@ -5,7 +5,7 @@ package model; * @file GameModel.java * @title GameModel * @author Pongthusiastics - * @date 4/11/2016 + * @date 13/11/2016 * @brief This class represents a ball on the pong game * @details This class saves the information of a ball, including its position, * size and the speed. @@ -15,7 +15,7 @@ public class GameModel { /** * The ball object for the game */ - private Ball b1; + private Ball b, bomb; /** * The two paddle in the game, one for the player and the other for the computer */ @@ -24,28 +24,31 @@ public class GameModel { * The two players in the game, one for the user and the other for the computer */ private Player player, computer; - +/* private int ballX, ballY; private int playerX, playerY; private int compX, compY; - +*/ /** * @brief Constructor for the game Model * @details Contains all the data and models for the game, including the player, paddle, and the ball. - * @param ballX is the x-position of the ball - * @param ballY is the y-position of the ball - * @param playerX is the x-position of the user's paddle - * @param playerY is the y-position of the user's paddle - * @param compX is the x-position of the user's paddle - * @param compY is the y-position of the user's paddle */ public GameModel(){ - b1 = new Ball(); + /** + * Declara variables/instances for the model + * - regular ball + * - bomb + * - paddle for the player + * - paddle for the computer + * - score and life for the player + * - score and life for the ai + */ + b = new Ball(); + bomb = new Ball(); p_player = new Paddle(); p_computer = new Paddle(); - - //TODO + player = new Player(); computer = new Player(); } @@ -56,17 +59,35 @@ public class GameModel { * @param y is the y position of the ball */ public void setBall(int x, int y){ - b1.setPositionX(x); - b1.setPositionY(y); + b.setPositionX(x); + b.setPositionY(y); + } + + /** + * @brief sets the x and y positions of a bomb + * @param x is the x position of the bomb + * @param y is the y position of the bomb + */ + public void setBomb(int x, int y){ + b.setPositionX(x); + b.setPositionY(y); } /** * @brief gets the Ball object - * @return b1 + * @return b is the ball object */ public Ball getBall(){ - return b1; + return b; + } + + /** + * @brief gets the bomb object + * @return bomb is the bomb object + */ + public Ball getBomb(){ + return bomb; } /** diff --git a/Game_Code/src/model/Paddle.java b/Game_Code/src/model/Paddle.java index ed270079ea442ff6b46d669154d747e587297355..92dd805e4ba40e6c7a00a316310d09818e6249a5 100644 --- a/Game_Code/src/model/Paddle.java +++ b/Game_Code/src/model/Paddle.java @@ -1,41 +1,63 @@ package model; +/** + * @file Paddle.java + * @title Paddle + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class defines a paddle + * @details This class saves the information of a paddle, including its position, height, width, and inset between the paddle and the screen. + */ public class Paddle { + /** + * The position of a paddle + * - horizontal position x + * - vertical position y + */ private int positionX; private int positionY; + /** + * The property of a paddle + * - the length of a paddle + * - the width of a paddle + * - the inset between a paddle and the screen frame + */ private final int HEIGHT = 10; - private final int WIDTH = 40; + private final int WIDTH = 80; private final int INSET = 10; //TODO private int speed; - + /** + * @brief Constructor for a paddle + * @details Constructor initialize the starting position of a paddle. + */ public Paddle(){ positionX = 0; positionY = 0; } /** - * @brief sets the x-position of the paddle - * @param x is the x position of the paddle + * @brief sets the x-position of the paddle. + * @param x is the x position of the paddle. */ public void setPositionX(int x){ positionX = x; } /** - * @brief sets the y-position of the paddle - * @param y is the y position of the paddle + * @brief sets the y-position of the paddle. + * @param y is the y position of the paddle. */ public void setPositionY(int y){ positionY = y; } /** - * @brief returns the x position of the paddle + * @brief returns the x position of the paddle. * @return positionX */ public int getPositionX(){ @@ -43,7 +65,7 @@ public class Paddle { } /** - * @brief returns the y position of the paddle + * @brief returns the y position of the paddle. * @return positionY */ public int getPositionY(){ @@ -51,7 +73,7 @@ public class Paddle { } /** - * @brief returns the width of the paddle + * @brief returns the width of the paddle. * @return WIDTH */ public int getWidth(){ @@ -59,7 +81,7 @@ public class Paddle { } /** - * @brief returns the height of the paddle + * @brief returns the height of the paddle. * @return HEIGHT */ public int getHeight(){ @@ -67,7 +89,7 @@ public class Paddle { } /** - * @brief returns the inset between the paddle and the screen + * @brief returns the inset between the paddle and the screen. * @return INSET */ public int getInset(){ diff --git a/Game_Code/src/model/Player.java b/Game_Code/src/model/Player.java index 5c3771317035e3cb7590feede50a40dceb3d75f3..740c7ebefbd330b69fb18f2cb14f5b667e1443bf 100644 --- a/Game_Code/src/model/Player.java +++ b/Game_Code/src/model/Player.java @@ -1,36 +1,48 @@ package model; +/** + * @file Player.java + * @title Player + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class represents a player for the game + * @details This class contains the information for a player, including number of life and his/her current score. + */ public class Player { - // Constant declaration for number of life + /** + * Defines constant number of life of a player + * - the player has 3 lives in total + * - the player loses if the number of life is 0 + */ private final int LIFE = 3; private final int NOLIFE = 0; - // Variable declaration for storing the player score + /** + * Defines the current number of life of the player. + */ private int score; + /** + * @brief Constructor for the player + * @details sets the current life is the full life (3). + */ public Player(){ score = LIFE; } /** - * @brief decreases number of life of the player + * @brief loses score if the ball touches his/her border. + * @details decreases the number of life by 1. */ public void decrementLife(){ score--; } - /** - * @brief increases score for a player - */ - public void incrementScore(){ - score++; - } - /** * @brief gets the score of a player - * @return playerScore - return the score of the player + * @return playerScore returns the score of the player . */ public int getScore(){ return score; @@ -38,7 +50,7 @@ public class Player { /** * @brief checks whether the player loses the game or not - * @return - boolean indicating losing or not + * @return a boolean that is used to indicate whether the player is losing or not */ public boolean checkLoss(){ if(score==NOLIFE){ return true;} diff --git a/Game_Code/src/startGame/GameController.java b/Game_Code/src/startGame/GameController.java index cf9fc4f076546020b4b74fe701872c7ef749bcce..bc9c1128696b21c55f6dd0d563c5194ac071ea02 100644 --- a/Game_Code/src/startGame/GameController.java +++ b/Game_Code/src/startGame/GameController.java @@ -15,38 +15,83 @@ import javax.swing.Timer; import model.*; import view.*; +/** + * @file GameController.java + * @title GameController + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class is the controller for the game. + * @details This class cooperates with model and view and give direction to the game. + */ public class GameController{ - + + /** + * Import model and view to the controller (this interface). + */ private GameView v; private GameModel m; + + /** + * Variable declarations for storing the game view windows + * - welcome page + * - mode page for showing different modes + * - tutorial page for giving instructions to the students + */ private Welcome w; private Mode mode; private Tutorial tut; - + + /** + * Declare a variable for storing the key pressed records + */ private HashSet<String> keys = new HashSet<String>(); + /** + * Variable declarations for the game + * - frame dimension + * - paddle information + * - ball information + * - bomb information + * - player information + */ private JFrame gameFrame; - private int frameWidth=700, frameHeight=500; + private int frameWidth, frameHeight; private PongGameDisplay gameDisplay; - + private int velX=1, velY=1; - private int padWidth = 80, padHeight = 10; + private int padWidth, padHeight; private int bottomPadX, bottomPadY, topPadX, topPadY; private Ball b; private Paddle paddle_player, paddle_ai; private int ballX, ballY, ballSize; private int scoreTop, scoreBottom; private int inset; + + private final int SINGLE = 0; + private final int ADVANCE = 1; + private int gameMode; + + private Ball bomb; + private int bombX, bombY, bombSize; private Player player; private Player ai; private Timer t; + private Timer record; + public GameController(GameView v, GameModel m){ this.v = v; this.m = m; - + gameMode = SINGLE; + + /** + * Obtain the window frame dimentions + */ + frameWidth = this.v.getFrameWidth(); + frameHeight = this.v.getFrameHeight(); + /** * Setups for ball in the Model */ @@ -57,174 +102,248 @@ public class GameController{ b.setPositionX(ballX); b.setPositionY(ballY); + /** + * Setups for the bomb in the Model + */ + bomb = this.m.getBall(); + bombSize = bomb.getSize(); + bombX = frameWidth / 2 - bombSize / 2; // setups for the ball positions - in the middle of the screen + bombY = frameHeight / 2 - bombSize / 2; + bomb.setPositionX(bombX); + bomb.setPositionY(bombY); + /** * Setups for the paddles in the Model + * - obtain paddle dimensions + * - initialize paddle positions for the player paddle + * - initialize paddle positions for the ai paddle */ - bottomPadX = frameWidth / 2 - padWidth / 2; // setups for the paddles positions - in the middle of the screen + paddle_player = this.m.getPlayerPaddle(); // Paddle setup for the player + padWidth = paddle_player.getWidth(); // Obtain paddle dimensions + padHeight = paddle_player.getHeight(); + inset = paddle_player.getInset(); + bottomPadX = frameWidth / 2 - padWidth / 2; topPadX = bottomPadX; - paddle_player = this.m.getPlayerPaddle(); paddle_player.setPositionX(bottomPadX); paddle_player.setPositionY(bottomPadY); - - paddle_ai = this.m.getComputerPaddle(); - + paddle_ai = this.m.getComputerPaddle(); // Paddle setup for the ai + /** * Setups for the players in the Model + * - initialize number of life for the player and the ai */ player = this.m.getPlayer(); ai = this.m.getComputer(); scoreBottom = player.getScore(); scoreTop = ai.getScore(); - + /** * Setups for the View + * - obtain windows from the view + * - add action listener for different windows */ - w = this.v.getWelcome(); + w = this.v.getWelcome(); // Welcome page w.addListener(new WelcomepageListener()); - - mode = this.v.getmode(); + mode = this.v.getmode(); // Game mode page mode.addListener(new ModeListener()); - - ImageIcon image = new ImageIcon("./Resources/tutorial.png"); + ImageIcon image = new ImageIcon("./Resources/tutorial.png"); // Tutorial page v.tutorialPage(image); tut = v.getTutorial(); tut.addListener(new TutorialListener()); - - gameFrame = this.v.getGameFrame(); + gameFrame = this.v.getGameFrame(); // Game page gameDisplay = this.v.getGame(); + + gameDisplay.setTopScore(scoreTop); + gameDisplay.setBottomScore(scoreBottom); + gameDisplay.setBallSize(ballSize); + gameDisplay.setPaddleHeight(padHeight); + gameDisplay.setPaddleWidth(padWidth); + gameDisplay.setInset(inset); + gameDisplay.addKeyListener(new GameListener()); gameDisplay.setFocusable(true); gameDisplay.setFocusTraversalKeysEnabled(false); - - - - } - + /** - * Actionlistener for the welcome page + * @author Pongthusiastics + * @date 13/11/2016 + * @brief action listener for the welcome page + * @details detects which button is pressed by the user and do the corresponding actions */ class WelcomepageListener implements ActionListener{ + /** + * @brief detects the actions on the buttons and defines actions to do + * @details - redirect to game mode page + * - redirect to load game + * - redirect to view score + * - redirect to view tutorial + * - exit the program + * @param e is the action performed on the button + */ @Override public void actionPerformed(ActionEvent e) { - // TODO Auto-generated method stub + /** + * Save the action performed into a variable + */ Object source = e.getSource(); - // If clicked the start button - if(source==w.getStart()){ - mode.setVisible(true); + /** + * - Check for the button pressed + * - Do actions depending on the action performed + */ + if(source==w.getStart()){ // If clicked the start button + mode.setVisible(true); // Open the game mode page w.setVisible(false); + }else if(source==w.load()){ // If clicked the load button - }else if(source==w.load()){ - // If clicked the load button //TODO - try{ + try{ // Read data from a saved record FileReader fr = new FileReader("./Resources/userData.txt"); BufferedReader br = new BufferedReader(fr); - + System.out.println("can load data"); - + br.close(); }catch(Exception exp){ v.cannotLoadMessage(); } - }else if(source==w.highScores()){ - // If clicked the high score button + }else if(source==w.highScores()){ // If clicked the high score button + //TODO - try{ + try{ // Open and display the record FileReader fr = new FileReader("./Resources/gameScore.txt"); BufferedReader br = new BufferedReader(fr); - + System.out.println("can display high score"); - + br.close(); }catch(Exception exp){ v.noFileAvailMessage(); } - }else if(source==w.tutorial()){ - // If clicked the tutorial button - //TODO - - w.setVisible(false); + }else if(source==w.tutorial()){ // If clicked the tutorial button + w.setVisible(false); // Open the tutorial page tut.setVisible(true); - - }else if(source==w.exit()){ - // If clicked the exit button - System.exit(0); + + }else if(source==w.exit()){ // If clicked the exit button + System.exit(0); // Terminate the program } - + } - + } - + /** - * Actionlistener for the Single-Mode page + * @author Pongthusiastics + * @date 13/11/2016 + * @brief action listener for the game mode page + * @details detects which button is pressed by the user and do the corresponding actions */ class ModeListener implements ActionListener{ - + + /** + * @brief detects the actions on the buttons and defines actions to do + * @details - redirect to game with easy level + * - redirect to game with obstacles + * @param e is the action performed on the button + */ @Override public void actionPerformed(ActionEvent e) { - // TODO Auto-generated method stub - Object source = e.getSource(); - if(source == mode.getSingle()){ - // If clicked the basic single mode button - mode.setVisible(false); + /** + * Save the action performed into a variable + */ + Object source = e.getSource(); + + /** + * - Check for the button pressed + * - Do actions depending on the action performed + */ + if(source == mode.getSingle()){ // If clicked the basic single mode button + mode.setVisible(false); // Start the game with single mode gameFrame.setVisible(true); t.start(); - } } } + /** - * Actionlistener for the tutorial page + * @author Pongthusiastics + * @date 13/11/2016 + * @brief action listener for the tutorial page + * @details detects which button is pressed by the user and do the corresponding actions */ class TutorialListener implements ActionListener{ + /** + * @brief opens the tutorial window with game instruction displayed. + * @param e is the action performed on the button + */ @Override public void actionPerformed(ActionEvent e) { - Object source = e.getSource(); - if(source == tut.getBack()){ - // If clicked the back button - tut.setVisible(false); + /** + * Save the action performed into a variable + */ + Object source = e.getSource(); + + /** + * - Detect for the button pressed + * - Do actions depending on the action performed + */ + if(source == tut.getBack()){ // If clicked the back button + tut.setVisible(false); // Go back to the welcome page w.setVisible(true); } } - + } - + /** - * ActionListener for the game + * @author Pongthusiastics + * @date 13/11/2016 + * @brief action listener for the game page + * @details detects direction key pressed on keyboard, pass the changes to the view for display, and check for winning/losing. */ class GameListener implements ActionListener, KeyListener{ + /** + * @brief Constructor for the action listener class + * @details Set up a timer to start the game + */ GameListener(){ t = new Timer(5,this); - t.setInitialDelay(1000); // sets initial delay for the movement of the ball + t.setInitialDelay(1000); } - + + /** + * @brief update the ball, paddles, and player information + * @details update the ball positions, paddle positions, key pressed actions, and player score. + * @param e is the action performed on the keyboard + */ @Override public void actionPerformed(ActionEvent e) { - + /** * Update the velocity/direction of the Ball + * - x direction + * - y direction */ - // X-direction if(ballX< 0 || ballX > frameWidth-1.5*ballSize){ - /* - * If the ball is trying to go beyond the left/right border of the frame, + /** + * - X-direction + * - If the ball is trying to go beyond the left/right border of the frame, * reverse the direction. */ velX = -velX; } - - // Y-direction if(ballY < 0){ - /* + /** + * - Y-direction + * * If the ball is trying to go up above the frame, * - reverse the direction * - user gets points because the ball hits the border of the computer side @@ -233,15 +352,15 @@ public class GameController{ velY = -velY; --scoreTop; checkGameOver(); - - /* + + /** * Update model and view */ gameDisplay.setTopScore(scoreTop); player.decrementLife(); - + } else if(ballY+2.5*ballSize>frameHeight){ - /* + /** * If the ball is trying to go down beyond the frame * - reverse the direction * - the computer gets points @@ -250,21 +369,21 @@ public class GameController{ velY = -velY; --scoreBottom; checkGameOver(); - - /* + + /** * Update model and view */ gameDisplay.setBottomScore(scoreBottom); ai.decrementLife(); - + } else if(ballY+2.5*ballSize>frameHeight-inset-2*padHeight && velY > 0 && ballX + ballSize >= bottomPadX && ballX <= bottomPadX + padWidth){ - /* + /** * If the ball is touching the bottom paddle * - reverse the direction */ velY = -velY; } else if(ballY<=inset+2*padHeight && velY < 0 && ballX + ballSize >= topPadX && ballX <= topPadX + padWidth){ - /* + /** * If the ball is touching the top paddle * - reverse the direction */ @@ -276,20 +395,20 @@ public class GameController{ */ ballX += velX; ballY += velY; - - /* + + /** * Update the view and model */ gameDisplay.setBall(ballX,ballY); b.setPositionX(ballX); b.setPositionY(ballY); - + /** * Detect the key pressed by the user on the keyboard */ if (keys.size() == 1) { if (keys.contains("LEFT")) { - /* + /** * If the user presses LEFT * - update the position of the user paddle * - display the change on the screen @@ -297,8 +416,8 @@ public class GameController{ if(bottomPadX>0) { //TODO: SPEED bottomPadX-=3; - - /* + + /** * Update the view and model */ gameDisplay.setBottom(bottomPadX); @@ -307,15 +426,15 @@ public class GameController{ } else if (keys.contains("RIGHT")) { if(bottomPadX < frameWidth - padWidth){ - /* + /** * If the user presses RIGHT * - update the position of the user paddle * - display the change on the screen */ //TODO: SPEED bottomPadX+=3; - - /* + + /** * Update the view and model */ gameDisplay.setBottom(bottomPadX); @@ -323,75 +442,96 @@ public class GameController{ } } } - + /** * Create actions for the AI paddles */ double delta = ballX - topPadX; - if (delta > 0) { - + if (delta > 0) { // If the AI paddle is trying to reach the right wall if(topPadX < frameWidth - padWidth){ - /* - * If the AI paddle is trying to reach the right wall - * - move the paddle to the right - * - display the movement on the screen + /** + * - Move the paddle to the right + * - Display the movement on the screen */ topPadX +=1; - - /* + + /** * Update the view and the model */ gameDisplay.setTop(topPadX); paddle_ai.setPositionX(topPadX); } } - else if (delta < 0) { - + else if (delta < 0) { // If the AI paddle is trying to reach the left wall if(topPadX>0){ - /* - * If the AI paddle is trying to reach the left wall - * - move the paddle to the left - * - display the movement on the screen + /** + * - Move the paddle to the left + * - Display the movement on the screen */ topPadX -=1; - - /* + + /** * Update the view and the model */ gameDisplay.setTop(topPadX); paddle_ai.setPositionX(topPadX); } } - + + /** + * Send message to the view to update view. + */ gameDisplay.repaint(); } + /** + * @brief detect which key is pressed on the keyboard + * @param e is the action performed on keyboard + */ @Override public void keyPressed(KeyEvent e) { - // TODO Auto-generated method stub - int code = e.getKeyCode(); // get which key is pressed - switch (code) { + /** + * Declare a variable to store the mouse click event + */ + int code = e.getKeyCode(); + + /** + * - Detect which key is pressed and perform corresponding actions + * - Save the action into a hashString + */ + switch (code) { // LEFT is pressed case KeyEvent.VK_LEFT: keys.add("LEFT"); break; - - case KeyEvent.VK_RIGHT: + + case KeyEvent.VK_RIGHT: // RIGHT is pressed keys.add("RIGHT"); break; } } + /** + * @brief detects which key is released + * @param e is the action performed on keyboard + */ @Override public void keyReleased(KeyEvent e) { - // TODO Auto-generated method stub - int code = e.getKeyCode(); // get which key is released - switch (code) { + /** + * Declare a variable to store the mouse click event + */ + int code = e.getKeyCode(); + + /** + * - Detect which key is pressed and perform corresponding actions + * - Delete the action from the hashString + */ + switch (code) { // LEFT is pressed case KeyEvent.VK_LEFT: keys.remove("LEFT"); break; - case KeyEvent.VK_RIGHT: + case KeyEvent.VK_RIGHT: // RIGHT is pressed keys.remove("RIGHT"); break; } @@ -399,23 +539,34 @@ public class GameController{ @Override public void keyTyped(KeyEvent e) {} - + } - - + + /** + * @brief sets the display + * @details opens a window + */ public void display(){ v.display(); } - + + /** + * @brief checks whether the game ends + * @details check the number of life for both the player and the ai is 0. + */ public void checkGameOver(){ + + /** + * - If the number of life for the ai is 0, the player wins + * - If the number of life for the player is 0, the ai wins. + */ if(scoreBottom==0){ v.gameOver(0); } else if(scoreTop==0){ v.gameOver(1); } - //TODO: SAVE RECORD - + } - + } diff --git a/Game_Code/src/startGame/PongGame.java b/Game_Code/src/startGame/PongGame.java index 55d881f24a8c7923033c8fb5d3d8c895b8a6e82e..7c2a12d5c16cd4c69a3f106ec68487cc1a204313 100644 --- a/Game_Code/src/startGame/PongGame.java +++ b/Game_Code/src/startGame/PongGame.java @@ -2,22 +2,43 @@ package startGame; import model.*; import view.*; +/** +@mainpage The main page for the game FaultInOurPong. +*/ +/** +* @file PongGame.java +* @title PongGame +* @author Pongthusiastics +* @date 13/11/2016 +* @brief This class starts the game. +* @details This class instantiates a model, view, and controller using the MVC model, and starts the game. +* @code +* GameView view = new GameView(); +* GameModel model = new GameModel(); +* GameController controller = new GameController(view, model); +* controller.display(); +* @endcode +*/ public class PongGame { - public PongGame(){ - - - } + + /** + * @brief This is the main function for starting the program + * @author Pongthusiastics + * @param args is the input for the main function + * @date 13/11/2016 + */ public static void main(String[] args){ - /* + /** + * * Initialize the model, view, and controller for the game */ GameView view = new GameView(); GameModel model = new GameModel(); GameController controller = new GameController(view, model); - /* + /** * Invoke the game display from the controller */ controller.display(); diff --git a/Game_Code/src/view/GameView.java b/Game_Code/src/view/GameView.java index 64c9ebdca64829a2c5d00d95bf16e87c7abceb6e..f3d47aa38945f145aaefdc9a368e74452fc524d3 100644 --- a/Game_Code/src/view/GameView.java +++ b/Game_Code/src/view/GameView.java @@ -2,55 +2,97 @@ package view; import javax.swing.*; +/** + * @file GameView.java + * @title GameView + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class is the main view model + * @details This class import all different windows for display. + */ public class GameView{ + /** + * Variable declarations to store different pages + * - welcome page + * - game mode page + * - tutorial page + * - game page + */ private Welcome welcome; private Mode mode; private PongGameDisplay ponggame; private Tutorial tutorial; + private JFrame gameFrame; + /** + * Constant declarations for the view + */ private final int FRAMEWIDTH = 700; private final int FRAMEHEIGHT = 500; - private final int LIFE=3; - - private JFrame gameFrame; - + /** + * @brief Constructor for the view + * @details declares all other windows + */ public GameView(){ - /* - * Pass in different windows to this view interface - * - will wait for further invocation + /** + * - Pass in different windows to this view interface + * - Wait for further invocation */ welcome = new Welcome(); mode = new Mode(); - ponggame = new PongGameDisplay(LIFE); + ponggame = new PongGameDisplay(); createGame(); } + /** + * @brief displays the welcome page. + * @details sets the visibility of the window to be true. + */ public void display(){ welcome.setVisible(true); } - + /** + * @brief gets welcome page window + * @return welcome page object + */ public Welcome getWelcome(){ return welcome; } + /** + * @brief gets game mode page window + * @return game mode page object + */ public Mode getmode(){ return mode; } + /** + * @brief gets game window + * @return game window object + */ public PongGameDisplay getGame(){ return ponggame; } + /** + * @brief gets tutorial page window + * @return tutorial page object + */ public Tutorial getTutorial(){ return tutorial; } //TODO: ADD PANEL FOR OPTIONS IN THE GAME + /** + * @brief create the game for display + * @details create a frame under set dimension for the game + */ public void createGame(){ gameFrame = new JFrame("FaultInOurPong"); gameFrame.setContentPane(ponggame); @@ -60,24 +102,43 @@ public class GameView{ gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } + /** + * @brief gets game object + * @return game object + */ public JFrame getGameFrame(){ return gameFrame; } // TODO: display a dialogue after successfully saving game records (high score) - + /** + * @brief display message for error loading game record + * @details create a frame for display + */ public void noFileAvailMessage(){ JFrame errorFrame = new JFrame("Error"); JOptionPane.showMessageDialog(errorFrame, "No record available!"); } + /** + * @brief display message for error loading game + * @details create a frame for display + */ public void cannotLoadMessage(){ JFrame errorFrame = new JFrame("Error"); JOptionPane.showMessageDialog(errorFrame, "The record is either damaged or not available, please start a new game!"); } + /** + * @brief display message for game over + * @param whichplayer is the indicator for the player + */ public void gameOver(int whichplayer){ + /** + * - If the computer wins, display winning message for the computer + * - If the player wins, display winning message for the player + */ if(whichplayer==0){ JFrame overFrame = new JFrame("Game Over"); JOptionPane.showMessageDialog(overFrame, "The game is over! The computer wins!"); @@ -91,14 +152,26 @@ public class GameView{ } + /** + * @brief create tutorial page + * @param img is the image for display + */ public void tutorialPage(ImageIcon img){ tutorial = new Tutorial(img); } + /** + * @brief gets width of the window + * @return FRAMEWIDTH + */ public int getFrameWidth(){ return FRAMEWIDTH; } + /** + * @brief gets height of the window + * @return FRAMEHEIGHT + */ public int getFrameHeight(){ return FRAMEHEIGHT; } diff --git a/Game_Code/src/view/Mode.java b/Game_Code/src/view/Mode.java index 45bf202ba4c05c231cb8187ab1b4ed5ea75e4d65..55d814758e5db01a163e48d61addebdd04bc72c1 100644 --- a/Game_Code/src/view/Mode.java +++ b/Game_Code/src/view/Mode.java @@ -11,25 +11,42 @@ import javax.swing.JPanel; import model.*; import view.*; +/** + * @file Mode.java + * @title Mode + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class create the game mode window + * @details This class create a frame and buttons for different game level + */ public class Mode extends JFrame{ + /** + * Variable declarations for the buttons + * - easy single mode + * - single mode with obstacles + * - a panel that contains the buttons + */ private JButton single = new JButton("Single Player Mode"); private JButton sObstacle = new JButton("Advanced Single Player Mode"); - private JPanel buttonPanel; + + /** + * @brief Constructor for the player + * @details sets the size and header for the window, and adds buttons to the window + */ public Mode(){ - /* - * - Set the header of the window - * - Set the size of the window + /** + * Setups for the frame */ super("FaultInOurPong"); this.setSize(700,500); this.setResizable(false); this.setLocationRelativeTo(null); - /* - * Add buttons on the window + /** + * Setups for the buttons on the panel */ buttonPanel = new JPanel(); buttonPanel.setLayout(new BoxLayout(buttonPanel,BoxLayout.Y_AXIS)); @@ -40,10 +57,17 @@ public class Mode extends JFrame{ buttonPanel.add(Box.createVerticalGlue()); + /** + * Add the panel to the frame/window for display + */ add(buttonPanel); this.setDefaultCloseOperation(EXIT_ON_CLOSE); } + /** + * @brief adds buttons to a panel + * @details makes buttons align in the panel + */ public void addButton(JButton x) { x.setMaximumSize(sObstacle.getPreferredSize()); x.setAlignmentY(CENTER_ALIGNMENT); @@ -52,11 +76,19 @@ public class Mode extends JFrame{ buttonPanel.add(Box.createVerticalStrut(20)); } + /** + * @brief adds action listener to the buttons + * @param buttonListener is the action listener + */ public void addListener(ActionListener buttonListener){ single.addActionListener(buttonListener); sObstacle.addActionListener(buttonListener); } + /** + * @brief gets the button for single mode + * @return single + */ public JButton getSingle(){ return single; } diff --git a/Game_Code/src/view/PongGameDisplay.java b/Game_Code/src/view/PongGameDisplay.java index ce66c52deb9927de4ef021cde06d5197b60b85e8..7b7b7c279bfec851011592c9cf7f250d229ddac6 100644 --- a/Game_Code/src/view/PongGameDisplay.java +++ b/Game_Code/src/view/PongGameDisplay.java @@ -12,9 +12,24 @@ import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.Timer; +/** + * @file PongGameDisplay.java + * @title PongGameDisplay + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class construct the view of the pong game + * @details This class gets data from controller and display them on the screen + */ public class PongGameDisplay extends JPanel{ - //private JFrame gameFrame; + /** + * Variable declarations for the display + * - frame dimension + * - ball information + * - bomb information + * - player scores + * - paddle information + */ private int frameWidth; private int frameHeight; @@ -28,19 +43,23 @@ public class PongGameDisplay extends JPanel{ private int padW, padH; private int inset; - + private int gameMode; + private final int SINGLE=0; + private final int ADVANCE=1; - public PongGameDisplay(int life){ + /** + * @brief Constructor for PongGameDisplay + * @details Constructor by default set the game to single mode + */ + public PongGameDisplay(){ first = true; - ballSize = 20; - padW = 80; - padH = 10; - inset = 10; - - scoreTop=life; - scoreBottom=life; + gameMode = SINGLE; } + /** + * @brief draws shapes on the screen + * @details when the game is started, by default draws the ball and paddles in the middle, otherwise, draws objects by passed in values. + */ @Override protected void paintComponent(Graphics g) { super.paintComponent(g); @@ -48,7 +67,11 @@ public class PongGameDisplay extends JPanel{ frameHeight = getHeight(); // get game frame/screen size frameWidth = getWidth(); - // initial positioning + /** + * Initial positioning + * - ball at the center of the screen + * - paddle in the middle of the frame width + */ if (first) { bottomPadX = frameWidth / 2 - padW / 2; // setups for the paddles positions - in the middle of the screen topPadX = bottomPadX; @@ -57,6 +80,9 @@ public class PongGameDisplay extends JPanel{ first = false; // setup completed } + /** + * Draw rectangles by passed in values + */ // bottom pad Rectangle2D bottomPad = new Rectangle(bottomPadX, frameHeight - padH - inset, padW, padH); // creating the object for bottom paddle g2d.fill(bottomPad); @@ -65,10 +91,16 @@ public class PongGameDisplay extends JPanel{ Rectangle2D topPad = new Rectangle(topPadX, inset, padW, padH); // creating paddle object for the top paddle g2d.fill(topPad); + /** + * Draw the ball by passed in values + */ // ball Ellipse2D ball = new Ellipse2D.Double(ballX, ballY, 20, 20); // creating the ball object for the game g2d.fill(ball); + /** + * Draw scores on the screen by passed in values + */ // scores String scoreB = "Bottom: " + scoreBottom; // saving the score of the bottom paddle String scoreT = "Top: " + scoreTop; // saving the score of the top paddle @@ -76,40 +108,117 @@ public class PongGameDisplay extends JPanel{ g2d.drawString(scoreT, frameWidth - 50, frameHeight / 2); // printing the score of the top paddle in the screen } + /** + * @brief sets the positions of the ball + * @param x is the x-position of the ball + * @param y is the y-position of the ball + */ public void setBall(int x, int y){ ballX = x; ballY = y; } + /** + * @brief sets the size of the ball + * @param s is the ball size + */ + public void setBallSize(int s){ + ballSize = s; + } + + /** + * @brief sets x-position for the player paddle + * @param s is the x-position + */ public void setBottom(int x){ bottomPadX = x; } + /** + * @brief sets x-position for the ai paddle + * @param s is the x-position + */ public void setTop(int x){ topPadX = x; } + /** + * @brief gets the x-position of the player paddle + * @return bottomPadX + */ public int getBottomX(){ return bottomPadX; } + /** + * @brief gets the y-position of the player paddle + * @return bottomPadY + */ public int getBottomY(){ return bottomPadY; } + /** + * @brief sets the score for ai + * @param s is the score + */ public void setTopScore(int s){ scoreTop=s; } + /** + * @brief sets the score for player + * @param s is the score + */ public void setBottomScore(int s){ scoreBottom = s; } + /** + * @brief gets the x-position of the ball + * @return ballX + */ public int getBallX(){ return ballX; } + /** + * @brief gets the y-position of the ball + * @return ballY + */ public int getBallY(){ return ballY; } + + /** + * @brief sets the width of the paddle + * @param w is the width + */ + public void setPaddleWidth(int w){ + padW = w; + } + + /** + * @brief sets the height of the paddle + * @param h is the height + */ + public void setPaddleHeight(int h){ + padH = h; + } + + /** + * @brief sets the distance between frame and the paddle + * @param i is the inset + */ + public void setInset(int i){ + inset = i; + } + + /** + * @brief sets the game mode to be advanced + * @details set the flag to advance + */ + public void setAdvance(){ + gameMode = ADVANCE; + } } diff --git a/Game_Code/src/view/Tutorial.java b/Game_Code/src/view/Tutorial.java index 171243454635c053c2db3d918fe756651761a5fa..082720ef08a81499c14acb95b562092fe5755609 100644 --- a/Game_Code/src/view/Tutorial.java +++ b/Game_Code/src/view/Tutorial.java @@ -7,28 +7,56 @@ import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; +/** + * @file Tutorial.java + * @title Tutorial + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class create the tutorial window + * @details This class display instruction for the game + */ public class Tutorial extends JFrame{ + /** + * Variable declaration for the back button + */ private JButton back; + /** + * @brief Constructor for the tutorial page + * @param img is the image for display + */ public Tutorial(ImageIcon img){ + /** + * Setups for the window + */ super("FaultInOurPong - Tutorial"); this.setSize(700,500); this.setResizable(false); this.setLocationRelativeTo(null); + /** + * Add the image to the window + */ this.add(new JLabel(img)); - back = new JButton("Back"); //this.add(back); this.setDefaultCloseOperation(EXIT_ON_CLOSE); } + /** + * @brief gets the button to exit the page + * @return back is the button for going back to welcome page + */ public JButton getBack(){ return back; } + /** + * @brief adds action listener to the button + * @param listener is the action listener + */ public void addListener(ActionListener listener){ back.addActionListener(listener); } diff --git a/Game_Code/src/view/Welcome.java b/Game_Code/src/view/Welcome.java index 76a1cbeea7963cd407cd7fdcac2770e264f6a441..56df1a1bb03b14e3137e0a74a60d3f545f614631 100644 --- a/Game_Code/src/view/Welcome.java +++ b/Game_Code/src/view/Welcome.java @@ -4,19 +4,42 @@ import java.awt.event.ActionListener; import javax.swing.*; +/** + * @file Welcome.java + * @title Welcome + * @author Pongthusiastics + * @date 13/11/2016 + * @brief This class creates the display for welcome page + * @details This class defines buttons for options in the welcome page. + */ public class Welcome extends JFrame { + /** + * Variable declarations for the page + * - start a new game + * - load the previous game + * - display high score + * - tutorial + * - exit the game + */ private JButton start = new JButton("Start New Game"); private JButton load = new JButton("Load Game"); private JButton highScores = new JButton("High Scores"); private JButton tutorial = new JButton("Tutorial"); private JButton exit = new JButton("Exit"); + /** + * Define a panel for the arrangement of buttons + */ private JPanel buttonPanel; + /** + * @brief Constructor for welcome page + * @details sets the header and size of window, and add buttons to it. + */ public Welcome(){ - /* + /** * - Set the header of the window * - Set the size of the window */ @@ -25,7 +48,7 @@ public class Welcome extends JFrame { this.setResizable(false); this.setLocationRelativeTo(null); - /* + /** * Add buttons on the window */ buttonPanel = new JPanel(); @@ -45,26 +68,50 @@ public class Welcome extends JFrame { } + /** + * @brief gets the start button + * @return start indicates to start a new game + */ public JButton getStart(){ return start; } + /** + * @brief gets the load button + * @return load indicates to load a new game + */ public JButton load(){ return load; } + /** + * @brief gets the button to display high score + * @return highScores + */ public JButton highScores(){ return highScores; } + /** + * @brief gets the button to display instructions + * @return tutorial + */ public JButton tutorial(){ return tutorial; } + /** + * @brief gets the button to exit the program + * @return exit + */ public JButton exit(){ return exit; } + /** + * @brief adds buttons to a panel + * @details makes buttons align in the panel + */ public void addButton(JButton x) { x.setMaximumSize(start.getPreferredSize()); x.setAlignmentY(CENTER_ALIGNMENT); @@ -73,6 +120,10 @@ public class Welcome extends JFrame { buttonPanel.add(Box.createVerticalStrut(20)); } + /** + * @brief adds action listener to the buttons + * @param buttonListener is the action listener + */ public void addListener(ActionListener buttonListener){ start.addActionListener(buttonListener); load.addActionListener(buttonListener);