diff --git a/Game_Code/FaultInOurPong.Doxyfile b/Game_Code/FaultInOurPong.Doxyfile
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+++ b/Game_Code/FaultInOurPong.Doxyfile
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+# Doxyfile 1.8.12
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a double hash (##) is considered a comment and is placed in
+# front of the TAG it is preceding.
+#
+# All text after a single hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists, items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (\" \").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all text
+# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv
+# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv
+# for the list of possible encodings.
+# The default value is: UTF-8.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by
+# double-quotes, unless you are using Doxywizard) that should identify the
+# project for which the documentation is generated. This name is used in the
+# title of most generated pages and in a few other places.
+# The default value is: My Project.
+
+PROJECT_NAME = FaultInOurPong
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
+# could be handy for archiving the generated documentation or if some version
+# control system is used.
+
+PROJECT_NUMBER = 1
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer a
+# quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF = 
+
+# With the PROJECT_LOGO tag one can specify a logo or an icon that is included
+# in the documentation. The maximum height of the logo should not exceed 55
+# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
+# the logo to the output directory.
+
+PROJECT_LOGO = 
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
+# into which the generated documentation will be written. If a relative path is
+# entered, it will be relative to the location where doxygen was started. If
+# left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = .
+
+# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
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+# will distribute the generated files over these directories. Enabling this
+# option can be useful when feeding doxygen a huge amount of source files, where
+# putting all generated files in the same directory would otherwise causes
+# performance problems for the file system.
+# The default value is: NO.
+
+CREATE_SUBDIRS = NO
+
+# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
+# characters to appear in the names of generated files. If set to NO, non-ASCII
+# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
+# U+3044.
+# The default value is: NO.
+
+ALLOW_UNICODE_NAMES = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese,
+# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States),
+# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
+# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
+# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
+# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
+# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
+# Ukrainian and Vietnamese.
+# The default value is: English.
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+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
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+# documentation (similar to Javadoc). Set to NO to disable this.
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+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
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+#
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+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator that is
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+ALWAYS_DETAILED_SEC = NO
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+FULL_PATH_NAMES = YES
+
+# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
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+# If left blank the directory from which doxygen is run is used as the path to
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+# This tag requires that the tag FULL_PATH_NAMES is set to YES.
+
+STRIP_FROM_PATH = 
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
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+# header file to include in order to use a class. If left blank only the name of
+# the header file containing the class definition is used. Otherwise one should
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+
+STRIP_FROM_INC_PATH = 
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
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+# support long names like on DOS, Mac, or CD-ROM.
+# The default value is: NO.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
+# first line (until the first dot) of a Javadoc-style comment as the brief
+# description. If set to NO, the Javadoc-style will behave just like regular Qt-
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+# description.)
+# The default value is: NO.
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
+# line (until the first dot) of a Qt-style comment as the brief description. If
+# set to NO, the Qt-style will behave just like regular Qt-style comments (thus
+# requiring an explicit \brief command for a brief description.)
+# The default value is: NO.
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
+# multi-line C++ special comment block (i.e. a block of //! or /// comments) as
+# a brief description. This used to be the default behavior. The new default is
+# to treat a multi-line C++ comment block as a detailed description. Set this
+# tag to YES if you prefer the old behavior instead.
+#
+# Note that setting this tag to YES also means that rational rose comments are
+# not recognized any more.
+# The default value is: NO.
+
+MULTILINE_CPP_IS_BRIEF = NO
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+# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
+# documentation from any documented member that it re-implements.
+# The default value is: YES.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
+# page for each member. If set to NO, the documentation of a member will be part
+# of the file/class/namespace that contains it.
+# The default value is: NO.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+# uses this value to replace tabs by spaces in code fragments.
+# Minimum value: 1, maximum value: 16, default value: 4.
+
+TAB_SIZE = 4
+
+# This tag can be used to specify a number of aliases that act as commands in
+# the documentation. An alias has the form:
+# name=value
+# For example adding
+# "sideeffect=@par Side Effects:\n"
+# will allow you to put the command \sideeffect (or @sideeffect) in the
+# documentation, which will result in a user-defined paragraph with heading
+# "Side Effects:". You can put \n's in the value part of an alias to insert
+# newlines.
+
+ALIASES = 
+
+# This tag can be used to specify a number of word-keyword mappings (TCL only).
+# A mapping has the form "name=value". For example adding "class=itcl::class"
+# will allow you to use the command class in the itcl::class meaning.
+
+TCL_SUBST = 
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+# only. Doxygen will then generate output that is more tailored for C. For
+# instance, some of the names that are used will be different. The list of all
+# members will be omitted, etc.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_FOR_C = NO
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
+# Python sources only. Doxygen will then generate output that is more tailored
+# for that language. For instance, namespaces will be presented as packages,
+# qualified scopes will look different, etc.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_JAVA = YES
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources. Doxygen will then generate output that is tailored for Fortran.
+# The default value is: NO.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for VHDL.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
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+# instance to make doxygen treat .inc files as Fortran files (default is PHP),
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+#
+# Note: For files without extension you can use no_extension as a placeholder.
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+EXTENSION_MAPPING = 
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+# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
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+# documentation. See http://daringfireball.net/projects/markdown/ for details.
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+# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
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+# The default value is: YES.
+
+MARKDOWN_SUPPORT = YES
+
+# When the TOC_INCLUDE_HEADINGS tag is set to a non-zero value, all headings up
+# to that level are automatically included in the table of contents, even if
+# they do not have an id attribute.
+# Note: This feature currently applies only to Markdown headings.
+# Minimum value: 0, maximum value: 99, default value: 0.
+# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
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+TOC_INCLUDE_HEADINGS = 0
+
+# When enabled doxygen tries to link words that correspond to documented
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+# The default value is: YES.
+
+AUTOLINK_SUPPORT = YES
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should set this
+# tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string);
+# versus func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+# The default value is: NO.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+# The default value is: NO.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
+# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
+# will parse them like normal C++ but will assume all classes use public instead
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+# The default value is: NO.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate
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+# This will only work if the methods are indeed getting or setting a simple
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+IDL_PROPERTY_SUPPORT = YES
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+# If one adds a struct or class to a group and this option is enabled, then also
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+# The default value is: NO.
+
+GROUP_NESTED_COMPOUNDS = NO
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+# Set the SUBGROUPING tag to YES to allow class member groups of the same type
+# (for instance a group of public functions) to be put as a subgroup of that
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+# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
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+#
+# Note that this feature does not work in combination with
+# SEPARATE_MEMBER_PAGES.
+# The default value is: NO.
+
+INLINE_GROUPED_CLASSES = NO
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+# Man pages) or section (for LaTeX and RTF).
+# The default value is: NO.
+
+INLINE_SIMPLE_STRUCTS = NO
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+# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
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+
+TYPEDEF_HIDES_STRUCT = NO
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+#---------------------------------------------------------------------------
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+# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+# Note: This will also disable the warnings about undocumented members that are
+# normally produced when WARNINGS is set to YES.
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+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
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+
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+
+# This flag is only useful for Objective-C code. If set to YES, local methods,
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+# included in the documentation. If set to NO, only methods in the interface are
+# included.
+# The default value is: NO.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base name of
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+# The default value is: NO.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+# undocumented members inside documented classes or files. If set to NO these
+# members will be included in the various overviews, but no documentation
+# section is generated. This option has no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
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+# The default value is: NO.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+# (class|struct|union) declarations. If set to NO, these declarations will be
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+# The default value is: NO.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
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+# blocks will be appended to the function's detailed documentation block.
+# The default value is: NO.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation that is typed after a
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+# The default value is: NO.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
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+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+# The default value is: system dependent.
+
+CASE_SENSE_NAMES = NO
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+# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
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+
+HIDE_SCOPE_NAMES = NO
+
+# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
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+
+HIDE_COMPOUND_REFERENCE = NO
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+SHOW_INCLUDE_FILES = YES
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+# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
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+
+SHOW_GROUPED_MEMB_INC = NO
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+# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
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+# The default value is: NO.
+
+FORCE_LOCAL_INCLUDES = NO
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+# The default value is: YES.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+# (detailed) documentation of file and class members alphabetically by member
+# name. If set to NO, the members will appear in declaration order.
+# The default value is: YES.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
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+# The default value is: NO.
+
+SORT_BRIEF_DOCS = NO
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+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
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+# destructors are listed first. If set to NO the constructors will appear in the
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+# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
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+# The default value is: NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
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+SORT_GROUP_NAMES = NO
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+# fully-qualified names, including namespaces. If set to NO, the class list will
+# be sorted only by class name, not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the alphabetical
+# list.
+# The default value is: NO.
+
+SORT_BY_SCOPE_NAME = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+# type resolution of all parameters of a function it will reject a match between
+# the prototype and the implementation of a member function even if there is
+# only one candidate or it is obvious which candidate to choose by doing a
+# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+# accept a match between prototype and implementation in such cases.
+# The default value is: NO.
+
+STRICT_PROTO_MATCHING = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
+# list. This list is created by putting \todo commands in the documentation.
+# The default value is: YES.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
+# list. This list is created by putting \test commands in the documentation.
+# The default value is: YES.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
+# list. This list is created by putting \bug commands in the documentation.
+# The default value is: YES.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
+# the deprecated list. This list is created by putting \deprecated commands in
+# the documentation.
+# The default value is: YES.
+
+GENERATE_DEPRECATEDLIST = YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional documentation
+# sections, marked by \if <section_label> ... \endif and \cond <section_label>
+# ... \endcond blocks.
+
+ENABLED_SECTIONS = 
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+# initial value of a variable or macro / define can have for it to appear in the
+# documentation. If the initializer consists of more lines than specified here
+# it will be hidden. Use a value of 0 to hide initializers completely. The
+# appearance of the value of individual variables and macros / defines can be
+# controlled using \showinitializer or \hideinitializer command in the
+# documentation regardless of this setting.
+# Minimum value: 0, maximum value: 10000, default value: 30.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+# the bottom of the documentation of classes and structs. If set to YES, the
+# list will mention the files that were used to generate the documentation.
+# The default value is: YES.
+
+SHOW_USED_FILES = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+# will remove the Files entry from the Quick Index and from the Folder Tree View
+# (if specified).
+# The default value is: YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+# page. This will remove the Namespaces entry from the Quick Index and from the
+# Folder Tree View (if specified).
+# The default value is: YES.
+
+SHOW_NAMESPACES = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command command input-file, where command is the value of the
+# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+# by doxygen. Whatever the program writes to standard output is used as the file
+# version. For an example see the documentation.
+
+FILE_VERSION_FILTER = 
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option. You can
+# optionally specify a file name after the option, if omitted DoxygenLayout.xml
+# will be used as the name of the layout file.
+#
+# Note that if you run doxygen from a directory containing a file called
+# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+# tag is left empty.
+
+LAYOUT_FILE = 
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+# the reference definitions. This must be a list of .bib files. The .bib
+# extension is automatically appended if omitted. This requires the bibtex tool
+# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
+# For LaTeX the style of the bibliography can be controlled using
+# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+# search path. See also \cite for info how to create references.
+
+CITE_BIB_FILES = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated to
+# standard output by doxygen. If QUIET is set to YES this implies that the
+# messages are off.
+# The default value is: NO.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
+# this implies that the warnings are on.
+#
+# Tip: Turn warnings on while writing the documentation.
+# The default value is: YES.
+
+WARNINGS = YES
+
+# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
+# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+# will automatically be disabled.
+# The default value is: YES.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some parameters
+# in a documented function, or documenting parameters that don't exist or using
+# markup commands wrongly.
+# The default value is: YES.
+
+WARN_IF_DOC_ERROR = YES
+
+# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+# are documented, but have no documentation for their parameters or return
+# value. If set to NO, doxygen will only warn about wrong or incomplete
+# parameter documentation, but not about the absence of documentation.
+# The default value is: NO.
+
+WARN_NO_PARAMDOC = NO
+
+# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
+# a warning is encountered.
+# The default value is: NO.
+
+WARN_AS_ERROR = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that doxygen
+# can produce. The string should contain the $file, $line, and $text tags, which
+# will be replaced by the file and line number from which the warning originated
+# and the warning text. Optionally the format may contain $version, which will
+# be replaced by the version of the file (if it could be obtained via
+# FILE_VERSION_FILTER)
+# The default value is: $file:$line: $text.
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning and error
+# messages should be written. If left blank the output is written to standard
+# error (stderr).
+
+WARN_LOGFILE = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag is used to specify the files and/or directories that contain
+# documented source files. You may enter file names like myfile.cpp or
+# directories like /usr/src/myproject. Separate the files or directories with
+# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
+# Note: If this tag is empty the current directory is searched.
+
+INPUT = src
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+# documentation (see: http://www.gnu.org/software/libiconv) for the list of
+# possible encodings.
+# The default value is: UTF-8.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+# *.h) to filter out the source-files in the directories.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# read by doxygen.
+#
+# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
+# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
+# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
+# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
+# *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf and *.qsf.
+
+FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.idl *.ddl *.odl *.h *.hh *.hxx *.hpp *.h++ *.cs *.d *.php *.php4 *.php5 *.phtml *.inc *.m *.markdown *.md *.mm *.dox *.py *.pyw *.f90 *.f95 *.f03 *.f08 *.f *.for *.tcl *.vhd *.vhdl *.ucf *.qsf
+
+# The RECURSIVE tag can be used to specify whether or not subdirectories should
+# be searched for input files as well.
+# The default value is: NO.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+#
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE = 
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+# The default value is: NO.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories.
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories for example use the pattern */test/*
+
+EXCLUDE_PATTERNS = 
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories use the pattern */test/*
+
+EXCLUDE_SYMBOLS = 
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or directories
+# that contain example code fragments that are included (see the \include
+# command).
+
+EXAMPLE_PATH = 
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+# *.h) to filter out the source-files in the directories. If left blank all
+# files are included.
+
+EXAMPLE_PATTERNS = *
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude commands
+# irrespective of the value of the RECURSIVE tag.
+# The default value is: NO.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or directories
+# that contain images that are to be included in the documentation (see the
+# \image command).
+
+IMAGE_PATH = 
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command:
+#
+# <filter> <input-file>
+#
+# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+# name of an input file. Doxygen will then use the output that the filter
+# program writes to standard output. If FILTER_PATTERNS is specified, this tag
+# will be ignored.
+#
+# Note that the filter must not add or remove lines; it is applied before the
+# code is scanned, but not when the output code is generated. If lines are added
+# or removed, the anchors will not be placed correctly.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# properly processed by doxygen.
+
+INPUT_FILTER = 
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form: pattern=filter
+# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+# patterns match the file name, INPUT_FILTER is applied.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# properly processed by doxygen.
+
+FILTER_PATTERNS = 
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will also be used to filter the input files that are used for
+# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+# The default value is: NO.
+
+FILTER_SOURCE_FILES = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+# it is also possible to disable source filtering for a specific pattern using
+# *.ext= (so without naming a filter).
+# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
+FILTER_SOURCE_PATTERNS = 
+
+# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+# is part of the input, its contents will be placed on the main page
+# (index.html). This can be useful if you have a project on for instance GitHub
+# and want to reuse the introduction page also for the doxygen output.
+
+USE_MDFILE_AS_MAINPAGE = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+# generated. Documented entities will be cross-referenced with these sources.
+#
+# Note: To get rid of all source code in the generated output, make sure that
+# also VERBATIM_HEADERS is set to NO.
+# The default value is: NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body of functions,
+# classes and enums directly into the documentation.
+# The default value is: NO.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+# special comment blocks from generated source code fragments. Normal C, C++ and
+# Fortran comments will always remain visible.
+# The default value is: YES.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+# function all documented functions referencing it will be listed.
+# The default value is: NO.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES then for each documented function
+# all documented entities called/used by that function will be listed.
+# The default value is: NO.
+
+REFERENCES_RELATION = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+# to YES then the hyperlinks from functions in REFERENCES_RELATION and
+# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+# link to the documentation.
+# The default value is: YES.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+# source code will show a tooltip with additional information such as prototype,
+# brief description and links to the definition and documentation. Since this
+# will make the HTML file larger and loading of large files a bit slower, you
+# can opt to disable this feature.
+# The default value is: YES.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+SOURCE_TOOLTIPS = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code will
+# point to the HTML generated by the htags(1) tool instead of doxygen built-in
+# source browser. The htags tool is part of GNU's global source tagging system
+# (see http://www.gnu.org/software/global/global.html). You will need version
+# 4.8.6 or higher.
+#
+# To use it do the following:
+# - Install the latest version of global
+# - Enable SOURCE_BROWSER and USE_HTAGS in the config file
+# - Make sure the INPUT points to the root of the source tree
+# - Run doxygen as normal
+#
+# Doxygen will invoke htags (and that will in turn invoke gtags), so these
+# tools must be available from the command line (i.e. in the search path).
+#
+# The result: instead of the source browser generated by doxygen, the links to
+# source code will now point to the output of htags.
+# The default value is: NO.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+# verbatim copy of the header file for each class for which an include is
+# specified. Set to NO to disable this.
+# See also: Section \class.
+# The default value is: YES.
+
+VERBATIM_HEADERS = YES
+
+# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
+# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
+# cost of reduced performance. This can be particularly helpful with template
+# rich C++ code for which doxygen's built-in parser lacks the necessary type
+# information.
+# Note: The availability of this option depends on whether or not doxygen was
+# generated with the -Duse-libclang=ON option for CMake.
+# The default value is: NO.
+
+CLANG_ASSISTED_PARSING = NO
+
+# If clang assisted parsing is enabled you can provide the compiler with command
+# line options that you would normally use when invoking the compiler. Note that
+# the include paths will already be set by doxygen for the files and directories
+# specified with INPUT and INCLUDE_PATH.
+# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
+CLANG_OPTIONS = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+# compounds will be generated. Enable this if the project contains a lot of
+# classes, structs, unions or interfaces.
+# The default value is: YES.
+
+ALPHABETICAL_INDEX = YES
+
+# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
+# which the alphabetical index list will be split.
+# Minimum value: 1, maximum value: 20, default value: 5.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all classes will
+# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+# can be used to specify a prefix (or a list of prefixes) that should be ignored
+# while generating the index headers.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+IGNORE_PREFIX = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
+# The default value is: YES.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+# generated HTML page (for example: .htm, .php, .asp).
+# The default value is: .html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+# each generated HTML page. If the tag is left blank doxygen will generate a
+# standard header.
+#
+# To get valid HTML the header file that includes any scripts and style sheets
+# that doxygen needs, which is dependent on the configuration options used (e.g.
+# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+# default header using
+# doxygen -w html new_header.html new_footer.html new_stylesheet.css
+# YourConfigFile
+# and then modify the file new_header.html. See also section "Doxygen usage"
+# for information on how to generate the default header that doxygen normally
+# uses.
+# Note: The header is subject to change so you typically have to regenerate the
+# default header when upgrading to a newer version of doxygen. For a description
+# of the possible markers and block names see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_HEADER = 
+
+# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+# generated HTML page. If the tag is left blank doxygen will generate a standard
+# footer. See HTML_HEADER for more information on how to generate a default
+# footer and what special commands can be used inside the footer. See also
+# section "Doxygen usage" for information on how to generate the default footer
+# that doxygen normally uses.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FOOTER = 
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+# sheet that is used by each HTML page. It can be used to fine-tune the look of
+# the HTML output. If left blank doxygen will generate a default style sheet.
+# See also section "Doxygen usage" for information on how to generate the style
+# sheet that doxygen normally uses.
+# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+# it is more robust and this tag (HTML_STYLESHEET) will in the future become
+# obsolete.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_STYLESHEET = 
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+# cascading style sheets that are included after the standard style sheets
+# created by doxygen. Using this option one can overrule certain style aspects.
+# This is preferred over using HTML_STYLESHEET since it does not replace the
+# standard style sheet and is therefore more robust against future updates.
+# Doxygen will copy the style sheet files to the output directory.
+# Note: The order of the extra style sheet files is of importance (e.g. the last
+# style sheet in the list overrules the setting of the previous ones in the
+# list). For an example see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_STYLESHEET = 
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+# files will be copied as-is; there are no commands or markers available.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_FILES = 
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+# will adjust the colors in the style sheet and background images according to
+# this color. Hue is specified as an angle on a colorwheel, see
+# http://en.wikipedia.org/wiki/Hue for more information. For instance the value
+# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+# purple, and 360 is red again.
+# Minimum value: 0, maximum value: 359, default value: 220.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_HUE = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+# in the HTML output. For a value of 0 the output will use grayscales only. A
+# value of 255 will produce the most vivid colors.
+# Minimum value: 0, maximum value: 255, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_SAT = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+# luminance component of the colors in the HTML output. Values below 100
+# gradually make the output lighter, whereas values above 100 make the output
+# darker. The value divided by 100 is the actual gamma applied, so 80 represents
+# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+# change the gamma.
+# Minimum value: 40, maximum value: 240, default value: 80.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_GAMMA = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting this
+# to YES can help to show when doxygen was last run and thus if the
+# documentation is up to date.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_TIMESTAMP = NO
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+# shown in the various tree structured indices initially; the user can expand
+# and collapse entries dynamically later on. Doxygen will expand the tree to
+# such a level that at most the specified number of entries are visible (unless
+# a fully collapsed tree already exceeds this amount). So setting the number of
+# entries 1 will produce a full collapsed tree by default. 0 is a special value
+# representing an infinite number of entries and will result in a full expanded
+# tree by default.
+# Minimum value: 0, maximum value: 9999, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files will be
+# generated that can be used as input for Apple's Xcode 3 integrated development
+# environment (see: http://developer.apple.com/tools/xcode/), introduced with
+# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+# Makefile in the HTML output directory. Running make will produce the docset in
+# that directory and running make install will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_DOCSET = NO
+
+# This tag determines the name of the docset feed. A documentation feed provides
+# an umbrella under which multiple documentation sets from a single provider
+# (such as a company or product suite) can be grouped.
+# The default value is: Doxygen generated docs.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_FEEDNAME = "Doxygen generated docs"
+
+# This tag specifies a string that should uniquely identify the documentation
+# set bundle. This should be a reverse domain-name style string, e.g.
+# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_BUNDLE_ID = org.doxygen.Project
+
+# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+# the documentation publisher. This should be a reverse domain-name style
+# string, e.g. com.mycompany.MyDocSet.documentation.
+# The default value is: org.doxygen.Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
+# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+# The default value is: Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_NAME = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
+# Windows.
+#
+# The HTML Help Workshop contains a compiler that can convert all HTML output
+# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+# files are now used as the Windows 98 help format, and will replace the old
+# Windows help format (.hlp) on all Windows platforms in the future. Compressed
+# HTML files also contain an index, a table of contents, and you can search for
+# words in the documentation. The HTML workshop also contains a viewer for
+# compressed HTML files.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_HTMLHELP = NO
+
+# The CHM_FILE tag can be used to specify the file name of the resulting .chm
+# file. You can add a path in front of the file if the result should not be
+# written to the html output directory.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_FILE = 
+
+# The HHC_LOCATION tag can be used to specify the location (absolute path
+# including file name) of the HTML help compiler (hhc.exe). If non-empty,
+# doxygen will try to run the HTML help compiler on the generated index.hhp.
+# The file has to be specified with full path.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+HHC_LOCATION = 
+
+# The GENERATE_CHI flag controls if a separate .chi index file is generated
+# (YES) or that it should be included in the master .chm file (NO).
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+GENERATE_CHI = NO
+
+# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
+# and project file content.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_INDEX_ENCODING = 
+
+# The BINARY_TOC flag controls whether a binary table of contents is generated
+# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
+# enables the Previous and Next buttons.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members to
+# the table of contents of the HTML help documentation and to the tree view.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+TOC_EXPAND = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+# (.qch) of the generated HTML documentation.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+# the file name of the resulting .qch file. The path specified is relative to
+# the HTML output folder.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QCH_FILE = 
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+# Project output. For more information please see Qt Help Project / Namespace
+# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_NAMESPACE = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+# Help Project output. For more information please see Qt Help Project / Virtual
+# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
+# folders).
+# The default value is: doc.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+# filter to add. For more information please see Qt Help Project / Custom
+# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+# filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_NAME = 
+
+# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see Qt Help Project / Custom
+# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+# filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_ATTRS = 
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's filter section matches. Qt Help Project / Filter Attributes (see:
+# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_SECT_FILTER_ATTRS = 
+
+# The QHG_LOCATION tag can be used to specify the location of Qt's
+# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
+# generated .qhp file.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHG_LOCATION = 
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+# generated, together with the HTML files, they form an Eclipse help plugin. To
+# install this plugin and make it available under the help contents menu in
+# Eclipse, the contents of the directory containing the HTML and XML files needs
+# to be copied into the plugins directory of eclipse. The name of the directory
+# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+# After copying Eclipse needs to be restarted before the help appears.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_ECLIPSEHELP = NO
+
+# A unique identifier for the Eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have this
+# name. Each documentation set should have its own identifier.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
+ECLIPSE_DOC_ID = org.doxygen.Project
+
+# If you want full control over the layout of the generated HTML pages it might
+# be necessary to disable the index and replace it with your own. The
+# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+# of each HTML page. A value of NO enables the index and the value YES disables
+# it. Since the tabs in the index contain the same information as the navigation
+# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+DISABLE_INDEX = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information. If the tag
+# value is set to YES, a side panel will be generated containing a tree-like
+# index structure (just like the one that is generated for HTML Help). For this
+# to work a browser that supports JavaScript, DHTML, CSS and frames is required
+# (i.e. any modern browser). Windows users are probably better off using the
+# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
+# further fine-tune the look of the index. As an example, the default style
+# sheet generated by doxygen has an example that shows how to put an image at
+# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
+# the same information as the tab index, you could consider setting
+# DISABLE_INDEX to YES when enabling this option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_TREEVIEW = YES
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+# doxygen will group on one line in the generated HTML documentation.
+#
+# Note that a value of 0 will completely suppress the enum values from appearing
+# in the overview section.
+# Minimum value: 0, maximum value: 20, default value: 4.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+# to set the initial width (in pixels) of the frame in which the tree is shown.
+# Minimum value: 0, maximum value: 1500, default value: 250.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+TREEVIEW_WIDTH = 250
+
+# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
+# external symbols imported via tag files in a separate window.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+EXT_LINKS_IN_WINDOW = NO
+
+# Use this tag to change the font size of LaTeX formulas included as images in
+# the HTML documentation. When you change the font size after a successful
+# doxygen run you need to manually remove any form_*.png images from the HTML
+# output directory to force them to be regenerated.
+# Minimum value: 8, maximum value: 50, default value: 10.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_FONTSIZE = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are not
+# supported properly for IE 6.0, but are supported on all modern browsers.
+#
+# Note that when changing this option you need to delete any form_*.png files in
+# the HTML output directory before the changes have effect.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_TRANSPARENT = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+# http://www.mathjax.org) which uses client side Javascript for the rendering
+# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
+# installed or if you want to formulas look prettier in the HTML output. When
+# enabled you may also need to install MathJax separately and configure the path
+# to it using the MATHJAX_RELPATH option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+USE_MATHJAX = NO
+
+# When MathJax is enabled you can set the default output format to be used for
+# the MathJax output. See the MathJax site (see:
+# http://docs.mathjax.org/en/latest/output.html) for more details.
+# Possible values are: HTML-CSS (which is slower, but has the best
+# compatibility), NativeMML (i.e. MathML) and SVG.
+# The default value is: HTML-CSS.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_FORMAT = HTML-CSS
+
+# When MathJax is enabled you need to specify the location relative to the HTML
+# output directory using the MATHJAX_RELPATH option. The destination directory
+# should contain the MathJax.js script. For instance, if the mathjax directory
+# is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+# Content Delivery Network so you can quickly see the result without installing
+# MathJax. However, it is strongly recommended to install a local copy of
+# MathJax from http://www.mathjax.org before deployment.
+# The default value is: http://cdn.mathjax.org/mathjax/latest.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+# extension names that should be enabled during MathJax rendering. For example
+# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_EXTENSIONS = 
+
+# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+# of code that will be used on startup of the MathJax code. See the MathJax site
+# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
+# example see the documentation.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_CODEFILE = 
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+# the HTML output. The underlying search engine uses javascript and DHTML and
+# should work on any modern browser. Note that when using HTML help
+# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+# there is already a search function so this one should typically be disabled.
+# For large projects the javascript based search engine can be slow, then
+# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+# search using the keyboard; to jump to the search box use <access key> + S
+# (what the <access key> is depends on the OS and browser, but it is typically
+# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+# key> to jump into the search results window, the results can be navigated
+# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+# the search. The filter options can be selected when the cursor is inside the
+# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+# to select a filter and <Enter> or <escape> to activate or cancel the filter
+# option.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+SEARCHENGINE = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a web server instead of a web client using Javascript. There
+# are two flavors of web server based searching depending on the EXTERNAL_SEARCH
+# setting. When disabled, doxygen will generate a PHP script for searching and
+# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
+# and searching needs to be provided by external tools. See the section
+# "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SERVER_BASED_SEARCH = NO
+
+# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+# script for searching. Instead the search results are written to an XML file
+# which needs to be processed by an external indexer. Doxygen will invoke an
+# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+# search results.
+#
+# Doxygen ships with an example indexer (doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see: http://xapian.org/).
+#
+# See the section "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH = NO
+
+# The SEARCHENGINE_URL should point to a search engine hosted by a web server
+# which will return the search results when EXTERNAL_SEARCH is enabled.
+#
+# Doxygen ships with an example indexer (doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see: http://xapian.org/). See the section "External Indexing and
+# Searching" for details.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHENGINE_URL = 
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+# search data is written to a file for indexing by an external tool. With the
+# SEARCHDATA_FILE tag the name of this file can be specified.
+# The default file is: searchdata.xml.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHDATA_FILE = searchdata.xml
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+# projects and redirect the results back to the right project.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH_ID = 
+
+# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+# projects other than the one defined by this configuration file, but that are
+# all added to the same external search index. Each project needs to have a
+# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+# to a relative location where the documentation can be found. The format is:
+# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTRA_SEARCH_MAPPINGS = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
+# The default value is: YES.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked.
+#
+# Note that when enabling USE_PDFLATEX this option is only used for generating
+# bitmaps for formulas in the HTML output, but not in the Makefile that is
+# written to the output directory.
+# The default file is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+# index for LaTeX.
+# The default file is: makeindex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used by the
+# printer.
+# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+# 14 inches) and executive (7.25 x 10.5 inches).
+# The default value is: a4.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PAPER_TYPE = a4
+
+# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+# that should be included in the LaTeX output. The package can be specified just
+# by its name or with the correct syntax as to be used with the LaTeX
+# \usepackage command. To get the times font for instance you can specify :
+# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
+# To use the option intlimits with the amsmath package you can specify:
+# EXTRA_PACKAGES=[intlimits]{amsmath}
+# If left blank no extra packages will be included.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+EXTRA_PACKAGES = 
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
+# generated LaTeX document. The header should contain everything until the first
+# chapter. If it is left blank doxygen will generate a standard header. See
+# section "Doxygen usage" for information on how to let doxygen write the
+# default header to a separate file.
+#
+# Note: Only use a user-defined header if you know what you are doing! The
+# following commands have a special meaning inside the header: $title,
+# $datetime, $date, $doxygenversion, $projectname, $projectnumber,
+# $projectbrief, $projectlogo. Doxygen will replace $title with the empty
+# string, for the replacement values of the other commands the user is referred
+# to HTML_HEADER.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HEADER = 
+
+# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
+# generated LaTeX document. The footer should contain everything after the last
+# chapter. If it is left blank doxygen will generate a standard footer. See
+# LATEX_HEADER for more information on how to generate a default footer and what
+# special commands can be used inside the footer.
+#
+# Note: Only use a user-defined footer if you know what you are doing!
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_FOOTER = 
+
+# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+# LaTeX style sheets that are included after the standard style sheets created
+# by doxygen. Using this option one can overrule certain style aspects. Doxygen
+# will copy the style sheet files to the output directory.
+# Note: The order of the extra style sheet files is of importance (e.g. the last
+# style sheet in the list overrules the setting of the previous ones in the
+# list).
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_STYLESHEET = 
+
+# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the LATEX_OUTPUT output
+# directory. Note that the files will be copied as-is; there are no commands or
+# markers available.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_FILES = 
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+# contain links (just like the HTML output) instead of page references. This
+# makes the output suitable for online browsing using a PDF viewer.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PDF_HYPERLINKS = YES
+
+# If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
+# the PDF file directly from the LaTeX files. Set this option to YES, to get a
+# higher quality PDF documentation.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+USE_PDFLATEX = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+# command to the generated LaTeX files. This will instruct LaTeX to keep running
+# if errors occur, instead of asking the user for help. This option is also used
+# when generating formulas in HTML.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BATCHMODE = NO
+
+# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+# index chapters (such as File Index, Compound Index, etc.) in the output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HIDE_INDICES = NO
+
+# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
+# code with syntax highlighting in the LaTeX output.
+#
+# Note that which sources are shown also depends on other settings such as
+# SOURCE_BROWSER.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_SOURCE_CODE = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. See
+# http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+# The default value is: plain.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BIB_STYLE = plain
+
+# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
+# page will contain the date and time when the page was generated. Setting this
+# to NO can help when comparing the output of multiple runs.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_TIMESTAMP = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
+# RTF output is optimized for Word 97 and may not look too pretty with other RTF
+# readers/editors.
+# The default value is: NO.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: rtf.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+# contain hyperlink fields. The RTF file will contain links (just like the HTML
+# output) instead of page references. This makes the output suitable for online
+# browsing using Word or some other Word compatible readers that support those
+# fields.
+#
+# Note: WordPad (write) and others do not support links.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's config
+# file, i.e. a series of assignments. You only have to provide replacements,
+# missing definitions are set to their default value.
+#
+# See also section "Doxygen usage" for information on how to generate the
+# default style sheet that doxygen normally uses.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_STYLESHEET_FILE = 
+
+# Set optional variables used in the generation of an RTF document. Syntax is
+# similar to doxygen's config file. A template extensions file can be generated
+# using doxygen -e rtf extensionFile.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_EXTENSIONS_FILE = 
+
+# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
+# with syntax highlighting in the RTF output.
+#
+# Note that which sources are shown also depends on other settings such as
+# SOURCE_BROWSER.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_SOURCE_CODE = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
+# classes and files.
+# The default value is: NO.
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it. A directory man3 will be created inside the directory specified by
+# MAN_OUTPUT.
+# The default directory is: man.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to the generated
+# man pages. In case the manual section does not start with a number, the number
+# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+# optional.
+# The default value is: .3.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_EXTENSION = .3
+
+# The MAN_SUBDIR tag determines the name of the directory created within
+# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
+# MAN_EXTENSION with the initial . removed.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_SUBDIR = 
+
+# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+# will generate one additional man file for each entity documented in the real
+# man page(s). These additional files only source the real man page, but without
+# them the man command would be unable to find the correct page.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
+# captures the structure of the code including all documentation.
+# The default value is: NO.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: xml.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_OUTPUT = xml
+
+# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
+# listings (including syntax highlighting and cross-referencing information) to
+# the XML output. Note that enabling this will significantly increase the size
+# of the XML output.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# Configuration options related to the DOCBOOK output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
+# that can be used to generate PDF.
+# The default value is: NO.
+
+GENERATE_DOCBOOK = NO
+
+# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
+# front of it.
+# The default directory is: docbook.
+# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
+DOCBOOK_OUTPUT = docbook
+
+# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
+# program listings (including syntax highlighting and cross-referencing
+# information) to the DOCBOOK output. Note that enabling this will significantly
+# increase the size of the DOCBOOK output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
+DOCBOOK_PROGRAMLISTING = NO
+
+#---------------------------------------------------------------------------
+# Configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
+# AutoGen Definitions (see http://autogen.sf.net) file that captures the
+# structure of the code including all documentation. Note that this feature is
+# still experimental and incomplete at the moment.
+# The default value is: NO.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
+# file that captures the structure of the code including all documentation.
+#
+# Note that this feature is still experimental and incomplete at the moment.
+# The default value is: NO.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
+# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
+# output from the Perl module output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
+# formatted so it can be parsed by a human reader. This is useful if you want to
+# understand what is going on. On the other hand, if this tag is set to NO, the
+# size of the Perl module output will be much smaller and Perl will parse it
+# just the same.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file are
+# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
+# so different doxyrules.make files included by the same Makefile don't
+# overwrite each other's variables.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_MAKEVAR_PREFIX = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
+# C-preprocessor directives found in the sources and include files.
+# The default value is: YES.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
+# in the source code. If set to NO, only conditional compilation will be
+# performed. Macro expansion can be done in a controlled way by setting
+# EXPAND_ONLY_PREDEF to YES.
+# The default value is: NO.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+MACRO_EXPANSION = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
+# the macro expansion is limited to the macros specified with the PREDEFINED and
+# EXPAND_AS_DEFINED tags.
+# The default value is: NO.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+EXPAND_ONLY_PREDEF = NO
+
+# If the SEARCH_INCLUDES tag is set to YES, the include files in the
+# INCLUDE_PATH will be searched if a #include is found.
+# The default value is: YES.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by the
+# preprocessor.
+# This tag requires that the tag SEARCH_INCLUDES is set to YES.
+
+INCLUDE_PATH = 
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will be
+# used.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+INCLUDE_FILE_PATTERNS = 
+
+# The PREDEFINED tag can be used to specify one or more macro names that are
+# defined before the preprocessor is started (similar to the -D option of e.g.
+# gcc). The argument of the tag is a list of macros of the form: name or
+# name=definition (no spaces). If the definition and the "=" are omitted, "=1"
+# is assumed. To prevent a macro definition from being undefined via #undef or
+# recursively expanded use the := operator instead of the = operator.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+PREDEFINED = 
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
+# tag can be used to specify a list of macro names that should be expanded. The
+# macro definition that is found in the sources will be used. Use the PREDEFINED
+# tag if you want to use a different macro definition that overrules the
+# definition found in the source code.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+EXPAND_AS_DEFINED = 
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
+# remove all references to function-like macros that are alone on a line, have
+# an all uppercase name, and do not end with a semicolon. Such function macros
+# are typically used for boiler-plate code, and will confuse the parser if not
+# removed.
+# The default value is: YES.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration options related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES tag can be used to specify one or more tag files. For each tag
+# file the location of the external documentation should be added. The format of
+# a tag file without this location is as follows:
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where loc1 and loc2 can be relative or absolute paths or URLs. See the
+# section "Linking to external documentation" for more information about the use
+# of tag files.
+# Note: Each tag file must have a unique name (where the name does NOT include
+# the path). If a tag file is not located in the directory in which doxygen is
+# run, you must also specify the path to the tagfile here.
+
+TAGFILES = 
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create a
+# tag file that is based on the input files it reads. See section "Linking to
+# external documentation" for more information about the usage of tag files.
+
+GENERATE_TAGFILE = 
+
+# If the ALLEXTERNALS tag is set to YES, all external class will be listed in
+# the class index. If set to NO, only the inherited external classes will be
+# listed.
+# The default value is: NO.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will be
+# listed.
+# The default value is: YES.
+
+EXTERNAL_GROUPS = YES
+
+# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
+# the related pages index. If set to NO, only the current project's pages will
+# be listed.
+# The default value is: YES.
+
+EXTERNAL_PAGES = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of 'which perl').
+# The default file (with absolute path) is: /usr/bin/perl.
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
+# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
+# NO turns the diagrams off. Note that this option also works with HAVE_DOT
+# disabled, but it is recommended to install and use dot, since it yields more
+# powerful graphs.
+# The default value is: YES.
+
+CLASS_DIAGRAMS = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see:
+# http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH = 
+
+# You can include diagrams made with dia in doxygen documentation. Doxygen will
+# then run dia to produce the diagram and insert it in the documentation. The
+# DIA_PATH tag allows you to specify the directory where the dia binary resides.
+# If left empty dia is assumed to be found in the default search path.
+
+DIA_PATH = 
+
+# If set to YES the inheritance and collaboration graphs will hide inheritance
+# and usage relations if the target is undocumented or is not a class.
+# The default value is: YES.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz (see:
+# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
+# Bell Labs. The other options in this section have no effect if this option is
+# set to NO
+# The default value is: NO.
+
+HAVE_DOT = NO
+
+# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
+# to run in parallel. When set to 0 doxygen will base this on the number of
+# processors available in the system. You can set it explicitly to a value
+# larger than 0 to get control over the balance between CPU load and processing
+# speed.
+# Minimum value: 0, maximum value: 32, default value: 0.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_NUM_THREADS = 0
+
+# When you want a differently looking font in the dot files that doxygen
+# generates you can specify the font name using DOT_FONTNAME. You need to make
+# sure dot is able to find the font, which can be done by putting it in a
+# standard location or by setting the DOTFONTPATH environment variable or by
+# setting DOT_FONTPATH to the directory containing the font.
+# The default value is: Helvetica.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_FONTNAME = Helvetica
+
+# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
+# dot graphs.
+# Minimum value: 4, maximum value: 24, default value: 10.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_FONTSIZE = 10
+
+# By default doxygen will tell dot to use the default font as specified with
+# DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
+# the path where dot can find it using this tag.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_FONTPATH = 
+
+# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
+# each documented class showing the direct and indirect inheritance relations.
+# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
+# graph for each documented class showing the direct and indirect implementation
+# dependencies (inheritance, containment, and class references variables) of the
+# class with other documented classes.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
+# groups, showing the direct groups dependencies.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+UML_LOOK = NO
+
+# If the UML_LOOK tag is enabled, the fields and methods are shown inside the
+# class node. If there are many fields or methods and many nodes the graph may
+# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
+# number of items for each type to make the size more manageable. Set this to 0
+# for no limit. Note that the threshold may be exceeded by 50% before the limit
+# is enforced. So when you set the threshold to 10, up to 15 fields may appear,
+# but if the number exceeds 15, the total amount of fields shown is limited to
+# 10.
+# Minimum value: 0, maximum value: 100, default value: 10.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+UML_LIMIT_NUM_FIELDS = 10
+
+# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
+# collaboration graphs will show the relations between templates and their
+# instances.
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+TEMPLATE_RELATIONS = NO
+
+# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
+# YES then doxygen will generate a graph for each documented file showing the
+# direct and indirect include dependencies of the file with other documented
+# files.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+INCLUDE_GRAPH = YES
+
+# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
+# set to YES then doxygen will generate a graph for each documented file showing
+# the direct and indirect include dependencies of the file with other documented
+# files.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH tag is set to YES then doxygen will generate a call
+# dependency graph for every global function or class method.
+#
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable call graphs for selected
+# functions only using the \callgraph command. Disabling a call graph can be
+# accomplished by means of the command \hidecallgraph.
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
+# dependency graph for every global function or class method.
+#
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable caller graphs for selected
+# functions only using the \callergraph command. Disabling a caller graph can be
+# accomplished by means of the command \hidecallergraph.
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
+# hierarchy of all classes instead of a textual one.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
+# dependencies a directory has on other directories in a graphical way. The
+# dependency relations are determined by the #include relations between the
+# files in the directories.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. For an explanation of the image formats see the section
+# output formats in the documentation of the dot tool (Graphviz (see:
+# http://www.graphviz.org/)).
+# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
+# to make the SVG files visible in IE 9+ (other browsers do not have this
+# requirement).
+# Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
+# png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and
+# png:gdiplus:gdiplus.
+# The default value is: png.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_IMAGE_FORMAT = png
+
+# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
+# enable generation of interactive SVG images that allow zooming and panning.
+#
+# Note that this requires a modern browser other than Internet Explorer. Tested
+# and working are Firefox, Chrome, Safari, and Opera.
+# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
+# the SVG files visible. Older versions of IE do not have SVG support.
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+INTERACTIVE_SVG = NO
+
+# The DOT_PATH tag can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_PATH = 
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the \dotfile
+# command).
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOTFILE_DIRS = 
+
+# The MSCFILE_DIRS tag can be used to specify one or more directories that
+# contain msc files that are included in the documentation (see the \mscfile
+# command).
+
+MSCFILE_DIRS = 
+
+# The DIAFILE_DIRS tag can be used to specify one or more directories that
+# contain dia files that are included in the documentation (see the \diafile
+# command).
+
+DIAFILE_DIRS = 
+
+# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
+# path where java can find the plantuml.jar file. If left blank, it is assumed
+# PlantUML is not used or called during a preprocessing step. Doxygen will
+# generate a warning when it encounters a \startuml command in this case and
+# will not generate output for the diagram.
+
+PLANTUML_JAR_PATH = 
+
+# When using plantuml, the specified paths are searched for files specified by
+# the !include statement in a plantuml block.
+
+PLANTUML_INCLUDE_PATH = 
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes
+# that will be shown in the graph. If the number of nodes in a graph becomes
+# larger than this value, doxygen will truncate the graph, which is visualized
+# by representing a node as a red box. Note that doxygen if the number of direct
+# children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that
+# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+# Minimum value: 0, maximum value: 10000, default value: 50.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_GRAPH_MAX_NODES = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs
+# generated by dot. A depth value of 3 means that only nodes reachable from the
+# root by following a path via at most 3 edges will be shown. Nodes that lay
+# further from the root node will be omitted. Note that setting this option to 1
+# or 2 may greatly reduce the computation time needed for large code bases. Also
+# note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+# Minimum value: 0, maximum value: 1000, default value: 0.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not seem
+# to support this out of the box.
+#
+# Warning: Depending on the platform used, enabling this option may lead to
+# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
+# read).
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10) support
+# this, this feature is disabled by default.
+# The default value is: NO.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_MULTI_TARGETS = NO
+
+# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
+# explaining the meaning of the various boxes and arrows in the dot generated
+# graphs.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot
+# files that are used to generate the various graphs.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_CLEANUP = YES
diff --git a/Game_Code/src/model/Ball.java b/Game_Code/src/model/Ball.java
index dcccf5aa7d8777795c336902c58a41fda9e97fae..e3e72d96d2e9a1da9e7051ebae71061a71f62fd7 100644
--- a/Game_Code/src/model/Ball.java
+++ b/Game_Code/src/model/Ball.java
@@ -4,7 +4,7 @@ package model;
  * @file Ball.java
  * @title Ball
  * @author Pongthusiastics
- * @date 4/11/2016
+ * @date 13/11/2016
  * @brief This class represents a ball on the pong game
  * @details This class saves the information of a ball, including its position,
  *          size and the speed.
@@ -13,12 +13,9 @@ package model;
 public class Ball {
 
 	/**
-	 * The X position of a ball on the screen
+	 * The X and Y position of a ball on the screen
 	 */
 	private int positionX;
-	/**
-	 * The Y position of a ball on the screen
-	 */
 	private int positionY;
 	/**
 	 * The size of a ball
@@ -31,10 +28,6 @@ public class Ball {
 	/**
 	 * @brief Constructor for Ball
 	 * @details Constructor accepts the x and y position of the ball
-	 * @param x
-	 *            is the x-position
-	 * @param y
-	 *            is the y-position
 	 */
 	public Ball() {
 		positionX = 0;
diff --git a/Game_Code/src/model/GameModel.java b/Game_Code/src/model/GameModel.java
index 0cb7a87e72ec80a72b6010363aeb2bd59e372631..a27876464d42360850802469c537cf7302f8fb5c 100644
--- a/Game_Code/src/model/GameModel.java
+++ b/Game_Code/src/model/GameModel.java
@@ -5,7 +5,7 @@ package model;
  * @file GameModel.java
  * @title GameModel
  * @author Pongthusiastics
- * @date 4/11/2016
+ * @date 13/11/2016
  * @brief This class represents a ball on the pong game
  * @details This class saves the information of a ball, including its position,
  *          size and the speed.
@@ -15,7 +15,7 @@ public class GameModel {
 	/**
 	 * The ball object for the game
 	 */
-	private Ball b1;
+	private Ball b, bomb;
 	/**
 	 * The two paddle in the game, one for the player and the other for the computer
 	 */
@@ -24,28 +24,31 @@ public class GameModel {
 	 * The two players in the game, one for the user and the other for the computer
 	 */
 	private Player player, computer;
-	
+/*	
 	private int ballX, ballY;
 	private int playerX, playerY;
 	private int compX, compY;
-	
+*/	
 	
 	/**
 	 * @brief Constructor for the game Model
 	 * @details Contains all the data and models for the game, including the player, paddle, and the ball.
-	 * @param ballX is the x-position of the ball
-	 * @param ballY is the y-position of the ball
-	 * @param playerX is the x-position of the user's paddle
-	 * @param playerY is the y-position of the user's paddle
-	 * @param compX is the x-position of the user's paddle
-	 * @param compY is the y-position of the user's paddle
 	 */
 	public GameModel(){
-		b1 = new Ball();
+		/**
+		 * Declara variables/instances for the model
+		 * - regular ball
+		 * - bomb
+		 * - paddle for the player
+		 * - paddle for the computer
+		 * - score and life for the player
+		 * - score and life for the ai
+		 */
+		b = new Ball();
+		bomb = new Ball();
 		p_player = new Paddle();
 		p_computer = new Paddle();
-		
-		//TODO
+	
 		player = new Player();
 		computer = new Player();
 	}
@@ -56,17 +59,35 @@ public class GameModel {
 	 * @param y is the y position of the ball
 	 */
 	public void setBall(int x, int y){
-		b1.setPositionX(x);
-		b1.setPositionY(y);
+		b.setPositionX(x);
+		b.setPositionY(y);
+	}
+	
+	/**
+	 * @brief sets the x and y positions of a bomb
+	 * @param x is the x position of the bomb
+	 * @param y is the y position of the bomb
+	 */
+	public void setBomb(int x, int y){
+		b.setPositionX(x);
+		b.setPositionY(y);
 	}
 	
 	
 	/**
 	 * @brief gets the Ball object
-	 * @return b1
+	 * @return b is the ball object
 	 */
 	public Ball getBall(){
-		return b1;
+		return b;
+	}
+	
+	/**
+	 * @brief gets the bomb object
+	 * @return bomb is the bomb object
+	 */
+	public Ball getBomb(){
+		return bomb;
 	}
 	
 	/**
diff --git a/Game_Code/src/model/Paddle.java b/Game_Code/src/model/Paddle.java
index ed270079ea442ff6b46d669154d747e587297355..92dd805e4ba40e6c7a00a316310d09818e6249a5 100644
--- a/Game_Code/src/model/Paddle.java
+++ b/Game_Code/src/model/Paddle.java
@@ -1,41 +1,63 @@
 package model;
 
+/**
+ * @file Paddle.java
+ * @title Paddle
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class defines a paddle
+ * @details This class saves the information of a paddle, including its position, height, width, and inset between the paddle and the screen.
+ */
 public class Paddle {
 
+	/**
+	 * The position of a paddle
+	 * - horizontal position x
+	 * - vertical position y
+	 */
 	private int positionX;
 	private int positionY;
 	
+	/**
+	 * The property of a paddle
+	 * - the length of a paddle
+	 * - the width of a paddle
+	 * - the inset between a paddle and the screen frame
+	 */
 	private final int HEIGHT = 10;
-	private final int WIDTH = 40;
+	private final int WIDTH = 80;
 	private final int INSET = 10;
 	
 	//TODO 
 	private int speed;
 	
-	
+	/**
+	 * @brief Constructor for a paddle
+	 * @details Constructor initialize the starting position of a paddle.
+	 */
 	public Paddle(){
 		positionX = 0;
 		positionY = 0;
 	}
 	
 	/**
-	 * @brief sets the x-position of the paddle
-	 * @param x is the x position of the paddle
+	 * @brief sets the x-position of the paddle.
+	 * @param x is the x position of the paddle.
 	 */
 	public void setPositionX(int x){
 		positionX = x;
 	}
 	
 	/**
-	 * @brief sets the y-position of the paddle
-	 * @param y is the y position of the paddle
+	 * @brief sets the y-position of the paddle.
+	 * @param y is the y position of the paddle.
 	 */
 	public void setPositionY(int y){
 		positionY = y;
 	}
 
 	/**
-	 * @brief returns the x position of the paddle
+	 * @brief returns the x position of the paddle.
 	 * @return positionX
 	 */
 	public int getPositionX(){
@@ -43,7 +65,7 @@ public class Paddle {
 	}
 	
 	/**
-	 * @brief returns the y position of the paddle
+	 * @brief returns the y position of the paddle.
 	 * @return positionY
 	 */
 	public int getPositionY(){
@@ -51,7 +73,7 @@ public class Paddle {
 	}
 	
 	/**
-	 * @brief returns the width of the paddle
+	 * @brief returns the width of the paddle.
 	 * @return WIDTH
 	 */
 	public int getWidth(){
@@ -59,7 +81,7 @@ public class Paddle {
 	}
 	
 	/**
-	 * @brief returns the height of the paddle
+	 * @brief returns the height of the paddle.
 	 * @return HEIGHT
 	 */
 	public int getHeight(){
@@ -67,7 +89,7 @@ public class Paddle {
 	}
 	
 	/**
-	 * @brief returns the inset between the paddle and the screen
+	 * @brief returns the inset between the paddle and the screen.
 	 * @return INSET
 	 */
 	public int getInset(){
diff --git a/Game_Code/src/model/Player.java b/Game_Code/src/model/Player.java
index 5c3771317035e3cb7590feede50a40dceb3d75f3..740c7ebefbd330b69fb18f2cb14f5b667e1443bf 100644
--- a/Game_Code/src/model/Player.java
+++ b/Game_Code/src/model/Player.java
@@ -1,36 +1,48 @@
 package model;
 
+/**
+ * @file Player.java
+ * @title Player
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class represents a player for the game
+ * @details This class contains the information for a player, including number of life and his/her current score.
+ */
 public class Player {
 
-	// Constant declaration for number of life
+	/**
+	 * Defines constant number of life of a player
+	 * - the player has 3 lives in total
+	 * - the player loses if the number of life is 0
+	 */
 	private final int LIFE = 3;
 	private final int NOLIFE = 0;
 	
-	// Variable declaration for storing the player score
+	/**
+	 * Defines the current number of life of the player.
+	 */
 	private int score;
 	
 
+	/**
+	 * @brief Constructor for the player
+	 * @details sets the current life is the full life (3).
+	 */
 	public Player(){
 		score = LIFE;
 	}
 	
 	/**
-	 *  @brief decreases number of life of the player
+	 *  @brief loses score if the ball touches his/her border.
+	 *  @details decreases the number of life by 1.
 	 */
 	public void decrementLife(){
 		score--;
 	}
 	
-	/**
-	 *  @brief increases score for a player
-	 */
-	public void incrementScore(){
-		score++;
-	}
-	
 	/**
 	 * @brief gets the score of a player
-	 * @return playerScore - return the score of the player 
+	 * @return playerScore returns the score of the player .
 	 */
 	public int getScore(){
 		return score;
@@ -38,7 +50,7 @@ public class Player {
 	
 	/**
 	 * @brief checks whether the player loses the game or not
-	 * @return - boolean indicating losing or not
+	 * @return a boolean that is used to indicate whether the player is losing or not
 	 */
 	public boolean checkLoss(){
 		if(score==NOLIFE){ return true;}
diff --git a/Game_Code/src/startGame/GameController.java b/Game_Code/src/startGame/GameController.java
index cf9fc4f076546020b4b74fe701872c7ef749bcce..bc9c1128696b21c55f6dd0d563c5194ac071ea02 100644
--- a/Game_Code/src/startGame/GameController.java
+++ b/Game_Code/src/startGame/GameController.java
@@ -15,38 +15,83 @@ import javax.swing.Timer;
 import model.*;
 import view.*;
 
+/**
+ * @file GameController.java
+ * @title GameController
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class is the controller for the game.
+ * @details This class cooperates with model and view and give direction to the game.
+ */
 public class GameController{
-	
+
+	/**
+	 * Import model and view to the controller (this interface).
+	 */
 	private GameView v;
 	private GameModel m;
+
+	/**
+	 * Variable declarations for storing the game view windows
+	 * - welcome page
+	 * - mode page for showing different modes
+	 * - tutorial page for giving instructions to the students
+	 */
 	private Welcome w;
 	private Mode mode;
 	private Tutorial tut;
-	
+
+	/**
+	 * Declare a variable for storing the key pressed records
+	 */
 	private HashSet<String> keys = new HashSet<String>();
 
+	/**
+	 * Variable declarations for the game
+	 * - frame dimension
+	 * - paddle information
+	 * - ball information
+	 * - bomb information
+	 * - player information
+	 */
 	private JFrame gameFrame;
-	private int frameWidth=700, frameHeight=500;
+	private int frameWidth, frameHeight;
 	private PongGameDisplay gameDisplay;
-	
+
 	private int velX=1, velY=1;
-	private int padWidth = 80, padHeight = 10;
+	private int padWidth, padHeight;
 	private int bottomPadX, bottomPadY, topPadX, topPadY;
 	private Ball b;
 	private Paddle paddle_player, paddle_ai;
 	private int ballX, ballY, ballSize;
 	private int scoreTop, scoreBottom;
 	private int inset;
+
+	private final int SINGLE = 0;
+	private final int ADVANCE = 1;
+	private int gameMode;
+	
+	private Ball bomb;
+	private int bombX, bombY, bombSize;
 	
 	private Player player;
 	private Player ai;
 
 	private Timer t;
 	
+	private Timer record;
+
 	public GameController(GameView v, GameModel m){
 		this.v = v;
 		this.m = m;
-		
+		gameMode = SINGLE;
+
+		/**
+		 * Obtain the window frame dimentions
+		 */
+		frameWidth = this.v.getFrameWidth();
+		frameHeight = this.v.getFrameHeight();
+
 		/**
 		 * Setups for ball in the Model
 		 */
@@ -57,174 +102,248 @@ public class GameController{
 		b.setPositionX(ballX);
 		b.setPositionY(ballY);
 		
+		/**
+		 * Setups for the bomb in the Model
+		 */
+		bomb = this.m.getBall();
+		bombSize = bomb.getSize();
+		bombX = frameWidth / 2 - bombSize / 2;	// setups for the ball positions - in the middle of the screen
+		bombY = frameHeight / 2 - bombSize / 2;
+		bomb.setPositionX(bombX);
+		bomb.setPositionY(bombY);
+
 		/**
 		 * Setups for the paddles in the Model
+		 * - obtain paddle dimensions
+		 * - initialize paddle positions for the player paddle
+		 * - initialize paddle positions for the ai paddle
 		 */
-		bottomPadX = frameWidth / 2 - padWidth / 2;	// setups for the paddles positions - in the middle of the screen
+		paddle_player = this.m.getPlayerPaddle();		// Paddle setup for the player
+		padWidth = paddle_player.getWidth();			// Obtain paddle dimensions
+		padHeight = paddle_player.getHeight();
+		inset = paddle_player.getInset();
+		bottomPadX = frameWidth / 2 - padWidth / 2;	
 		topPadX = bottomPadX;	
-		paddle_player = this.m.getPlayerPaddle();
 		paddle_player.setPositionX(bottomPadX);
 		paddle_player.setPositionY(bottomPadY);
-		
-		paddle_ai = this.m.getComputerPaddle();
-		
+		paddle_ai = this.m.getComputerPaddle();			// Paddle setup for the ai
+
 		/**
 		 * Setups for the players in the Model
+		 * - initialize number of life for the player and the ai
 		 */
 		player = this.m.getPlayer();
 		ai = this.m.getComputer();
 		scoreBottom = player.getScore();
 		scoreTop = ai.getScore();
-		
+
 		/**
 		 * Setups for the View
+		 * - obtain windows from the view
+		 * - add action listener for different windows
 		 */
-		w = this.v.getWelcome();
+		w = this.v.getWelcome();										// Welcome page
 		w.addListener(new WelcomepageListener());
-		
-		mode = this.v.getmode();
+		mode = this.v.getmode();										// Game mode page
 		mode.addListener(new ModeListener());
-		
-		ImageIcon image = new ImageIcon("./Resources/tutorial.png");
+		ImageIcon image = new ImageIcon("./Resources/tutorial.png");	// Tutorial page
 		v.tutorialPage(image);
 		tut = v.getTutorial();
 		tut.addListener(new TutorialListener());
-		
-		gameFrame = this.v.getGameFrame();
+		gameFrame = this.v.getGameFrame();								// Game page
 		gameDisplay = this.v.getGame();
+		
+		gameDisplay.setTopScore(scoreTop);
+		gameDisplay.setBottomScore(scoreBottom);
+		gameDisplay.setBallSize(ballSize);
+		gameDisplay.setPaddleHeight(padHeight);
+		gameDisplay.setPaddleWidth(padWidth);
+		gameDisplay.setInset(inset);
+		
 		gameDisplay.addKeyListener(new GameListener());
 		gameDisplay.setFocusable(true);
 		gameDisplay.setFocusTraversalKeysEnabled(false);
-		
-		
 
-		
-		
 	}
-	
+
 	/**
-	 * Actionlistener for the welcome page
+	 * @author Pongthusiastics
+	 * @date 13/11/2016
+	 * @brief action listener for the welcome page
+	 * @details detects which button is pressed by the user and do the corresponding actions
 	 */
 	class WelcomepageListener implements ActionListener{
 
+		/** 
+		 * @brief	detects the actions on the buttons and defines actions to do
+		 * @details	- redirect to game mode page
+		 * 			- redirect to load game
+		 * 			- redirect to view score 
+		 * 			- redirect to view tutorial
+		 * 			- exit the program
+		 * @param e is the action performed on the button
+	     */
 		@Override
 		public void actionPerformed(ActionEvent e) {
-			// TODO Auto-generated method stub
+			/**
+			 * Save the action performed into a variable
+			 */
 			Object source = e.getSource();
 			
-			// If clicked the start button
-			if(source==w.getStart()){
-				mode.setVisible(true);
+			/**
+			 * - Check for the button pressed
+			 * - Do actions depending on the action performed
+			 */
+			if(source==w.getStart()){					// If clicked the start button
+				mode.setVisible(true);					// Open the game mode page
 				w.setVisible(false);
+			}else if(source==w.load()){					// If clicked the load button
 				
-			}else if(source==w.load()){
-			// If clicked the load button
 				//TODO
-				try{
+				try{									// Read data from a saved record
 					FileReader fr = new FileReader("./Resources/userData.txt");
 					BufferedReader br = new BufferedReader(fr);
-					
+
 					System.out.println("can load data");
-					
+
 					br.close();
 				}catch(Exception exp){
 					v.cannotLoadMessage();
 				}
-			}else if(source==w.highScores()){
-			// If clicked the high score button
+			}else if(source==w.highScores()){			// If clicked the high score button
+
 				//TODO
-				try{
+				try{									// Open and display the record
 					FileReader fr = new FileReader("./Resources/gameScore.txt");
 					BufferedReader br = new BufferedReader(fr);
-					
+
 					System.out.println("can display high score");
-					
+
 					br.close();
 				}catch(Exception exp){
 					v.noFileAvailMessage();
 				}
-			}else if(source==w.tutorial()){
-			// If clicked the tutorial button
-				//TODO
-				
-				w.setVisible(false);
+			}else if(source==w.tutorial()){				// If clicked the tutorial button
+				w.setVisible(false);					// Open the tutorial page
 				tut.setVisible(true);
-				
-			}else if(source==w.exit()){
-			// If clicked the exit button
-				System.exit(0);
+
+			}else if(source==w.exit()){					// If clicked the exit button
+				System.exit(0);							// Terminate the program
 			}
-			
+
 		}
-		
+
 	}
-	
+
 	/**
-	 * Actionlistener for the Single-Mode page
+	 * @author Pongthusiastics
+	 * @date 13/11/2016
+	 * @brief action listener for the game mode page
+	 * @details detects which button is pressed by the user and do the corresponding actions
 	 */
 	class ModeListener implements ActionListener{
-		
+
+		/** 
+		 * @brief	detects the actions on the buttons and defines actions to do
+		 * @details - redirect to game with easy level
+		 * 			- redirect to game with obstacles
+		 * @param e is the action performed on the button
+	     */
 		@Override
 		public void actionPerformed(ActionEvent e) {
-			// TODO Auto-generated method stub
-			Object source = e.getSource();
 			
-			if(source == mode.getSingle()){
-			// If clicked the basic single mode button
-				mode.setVisible(false);
+			/**
+			 * Save the action performed into a variable
+			 */
+			Object source = e.getSource();
+
+			/**
+			 * - Check for the button pressed
+			 * - Do actions depending on the action performed
+			 */
+			if(source == mode.getSingle()){			// If clicked the basic single mode button
+				mode.setVisible(false);				// Start the game with single mode
 				gameFrame.setVisible(true);
 				t.start();
-				
 			} 
 		}
 	}
+
 	
 	/**
-	 * Actionlistener for the tutorial page
+	 * @author Pongthusiastics
+	 * @date 13/11/2016
+	 * @brief action listener for the tutorial page
+	 * @details detects which button is pressed by the user and do the corresponding actions
 	 */
 	class TutorialListener implements ActionListener{
 
+		/** 
+		 * @brief opens the tutorial window with game instruction displayed.
+		 * @param e is the action performed on the button
+	     */
 		@Override
 		public void actionPerformed(ActionEvent e) {
-			Object source = e.getSource();
 			
-			if(source == tut.getBack()){
-			// If clicked the back button
-				tut.setVisible(false);
+			/**
+			 * Save the action performed into a variable
+			 */
+			Object source = e.getSource();
+
+			/**
+			 * - Detect for the button pressed
+			 * - Do actions depending on the action performed
+			 */
+			if(source == tut.getBack()){		// If clicked the back button
+				tut.setVisible(false);			// Go back to the welcome page
 				w.setVisible(true);
 			}
 		}
-		
+
 	}
-	
+
 	/**
-	 * ActionListener for the game
+	 * @author Pongthusiastics
+	 * @date 13/11/2016
+	 * @brief action listener for the game page
+	 * @details detects direction key pressed on keyboard, pass the changes to the view for display, and check for winning/losing.
 	 */
 	class GameListener implements ActionListener, KeyListener{
 
+		/** 
+		 * @brief Constructor for the action listener class
+		 * @details Set up a timer to start the game
+	     */
 		GameListener(){
 			t = new Timer(5,this);  
-			t.setInitialDelay(1000);			// sets initial delay for the movement of the ball
+			t.setInitialDelay(1000);
 		}
-		
+
+		/** 
+		 * @brief update the ball, paddles, and player information
+		 * @details update the ball positions, paddle positions, key pressed actions, and player score.
+		 * @param e is the action performed on the keyboard
+	     */
 		@Override
 		public void actionPerformed(ActionEvent e) {
-			
+
 			/**
 			 * Update the velocity/direction of the Ball
+			 * - x direction
+			 * - y direction
 			 */
-			// X-direction
 			if(ballX< 0 || ballX > frameWidth-1.5*ballSize){
-				/*
-				 * If the ball is trying to go beyond the left/right border of the frame, 
+				/**
+				 * - X-direction
+				 * - If the ball is trying to go beyond the left/right border of the frame, 
 				 * reverse the direction.
 				 */
 				velX = -velX;			
 			}
-			
-			// Y-direction
 			if(ballY < 0){
-				/*
+				/**
+				 * - Y-direction
+				 * 
 				 * If the ball is trying to go up above the frame, 
 				 * - reverse the direction
 				 * - user gets points because the ball hits the border of the computer side
@@ -233,15 +352,15 @@ public class GameController{
 				velY = -velY;
 				--scoreTop;
 				checkGameOver();
-				
-				/*
+
+				/**
 				 * Update model and view
 				 */
 				gameDisplay.setTopScore(scoreTop);
 				player.decrementLife();
-				
+
 			} else if(ballY+2.5*ballSize>frameHeight){
-				/*
+				/**
 				 * If the ball is trying to go down beyond the frame
 				 * - reverse the direction
 				 * - the computer gets points
@@ -250,21 +369,21 @@ public class GameController{
 				velY = -velY;
 				--scoreBottom;
 				checkGameOver();
-				
-				/*
+
+				/**
 				 * Update model and view
 				 */
 				gameDisplay.setBottomScore(scoreBottom);
 				ai.decrementLife();
-				
+
 			} else if(ballY+2.5*ballSize>frameHeight-inset-2*padHeight && velY > 0 && ballX + ballSize >= bottomPadX && ballX <= bottomPadX + padWidth){
-				/*
+				/**
 				 * If the ball is touching the bottom paddle
 				 * - reverse the direction
 				 */
 				velY = -velY;
 			} else if(ballY<=inset+2*padHeight && velY < 0 && ballX + ballSize >= topPadX && ballX <= topPadX + padWidth){
-				/*
+				/**
 				 * If the ball is touching the top paddle
 				 * - reverse the direction
 				 */
@@ -276,20 +395,20 @@ public class GameController{
 			 */
 			ballX += velX;
 			ballY += velY;
-			
-			/*
+
+			/**
 			 * Update the view and model
 			 */
 			gameDisplay.setBall(ballX,ballY);
 			b.setPositionX(ballX);
 			b.setPositionY(ballY);
-			
+
 			/**
 			 * Detect the key pressed by the user on the keyboard
 			 */
 			if (keys.size() == 1) {
 				if (keys.contains("LEFT")) {						
-					/*
+					/**
 					 * If the user presses LEFT
 					 * - update the position of the user paddle
 					 * - display the change on the screen
@@ -297,8 +416,8 @@ public class GameController{
 					if(bottomPadX>0) {
 						//TODO: SPEED
 						bottomPadX-=3;
-						
-						/*
+
+						/**
 						 * Update the view and model
 						 */
 						gameDisplay.setBottom(bottomPadX);
@@ -307,15 +426,15 @@ public class GameController{
 				}
 				else if (keys.contains("RIGHT")) {	
 					if(bottomPadX < frameWidth - padWidth){
-						/*
+						/**
 						 * If the user presses RIGHT
 						 * - update the position of the user paddle
 						 * - display the change on the screen
 						 */
 						//TODO: SPEED
 						bottomPadX+=3;
-						
-						/*
+
+						/**
 						 * Update the view and model
 						 */
 						gameDisplay.setBottom(bottomPadX);
@@ -323,75 +442,96 @@ public class GameController{
 					} 
 				}
 			}
-			
+
 			/**
 			 * Create actions for the AI paddles
 			 */
 			double delta = ballX - topPadX;
-			if (delta > 0) {		
-				
+			if (delta > 0) {								// If the AI paddle is trying to reach the right wall
 				if(topPadX < frameWidth - padWidth){
-					/*
-					 * If the AI paddle is trying to reach the right wall
-					 * - move the paddle to the right
-					 * - display the movement on the screen
+					/**
+					 * - Move the paddle to the right
+					 * - Display the movement on the screen
 					 */
 					topPadX +=1;
-					
-					/*
+
+					/**
 					 * Update the view and the model
 					 */
 					gameDisplay.setTop(topPadX);
 					paddle_ai.setPositionX(topPadX);
 				}
 			}
-			else if (delta < 0) {			
-				
+			else if (delta < 0) {							// If the AI paddle is trying to reach the left wall
 				if(topPadX>0){
-					/*
-					 * If the AI paddle is trying to reach the left wall
-					 * - move the paddle to the left
-					 * - display the movement on the screen
+					/**
+					 * - Move the paddle to the left
+					 * - Display the movement on the screen
 					 */
 					topPadX -=1;
-					
-					/*
+
+					/**
 					 * Update the view and the model
 					 */
 					gameDisplay.setTop(topPadX);
 					paddle_ai.setPositionX(topPadX);
 				}
 			}
-		
+
+			/**
+			 * Send message to the view to update view.
+			 */
 			gameDisplay.repaint();
 		}
 
+		/** 
+		 * @brief detect which key is pressed on the keyboard
+		 * @param e is the action performed on keyboard
+	     */
 		@Override
 		public void keyPressed(KeyEvent e) {
 
-			// TODO Auto-generated method stub
-			int code = e.getKeyCode();				// get which key is pressed
-			switch (code) {
+			/**
+			 * Declare a variable to store the mouse click event
+			 */
+			int code = e.getKeyCode();				
+			
+			/**
+			 * - Detect which key is pressed and perform corresponding actions
+			 * - Save the action into a hashString
+			 */
+			switch (code) {					// LEFT is pressed
 			case KeyEvent.VK_LEFT:
 				keys.add("LEFT");
 				break;
-				
-			case KeyEvent.VK_RIGHT:
+
+			case KeyEvent.VK_RIGHT:			// RIGHT is pressed
 				keys.add("RIGHT");
 				break;
 			}
 		}
 
+		/** 
+		 * @brief detects which key is released
+		 * @param e is the action performed on keyboard
+	     */
 		@Override
 		public void keyReleased(KeyEvent e) {
 
-			// TODO Auto-generated method stub
-			int code = e.getKeyCode();				// get which key is released
-			switch (code) {
+			/**
+			 * Declare a variable to store the mouse click event
+			 */
+			int code = e.getKeyCode();				
+			
+			/**
+			 * - Detect which key is pressed and perform corresponding actions
+			 * - Delete the action from the hashString
+			 */
+			switch (code) {					//  LEFT is pressed
 			case KeyEvent.VK_LEFT:
 				keys.remove("LEFT");
 				break;
-			case KeyEvent.VK_RIGHT:
+			case KeyEvent.VK_RIGHT:			// RIGHT is pressed
 				keys.remove("RIGHT");
 				break;
 			}
@@ -399,23 +539,34 @@ public class GameController{
 
 		@Override
 		public void keyTyped(KeyEvent e) {}
-		
+
 	}
-	
-	
+
+	/** 
+	 * @brief sets the display
+	 * @details opens a window
+     */
 	public void display(){
 		v.display();
 	}
-	
+
+	/** 
+	 * @brief checks whether the game ends
+	 * @details check the number of life for both the player and the ai is 0.
+     */
 	public void checkGameOver(){
+		
+		/**
+		 * - If the number of life for the ai is 0, the player wins
+		 * - If the number of life for the player is 0, the ai wins.
+		 */
 		if(scoreBottom==0){
 			v.gameOver(0);
 		} else if(scoreTop==0){
 			v.gameOver(1);
 		}
-		
 		//TODO: SAVE RECORD
-		
+
 	}
-	
+
 }
diff --git a/Game_Code/src/startGame/PongGame.java b/Game_Code/src/startGame/PongGame.java
index 55d881f24a8c7923033c8fb5d3d8c895b8a6e82e..7c2a12d5c16cd4c69a3f106ec68487cc1a204313 100644
--- a/Game_Code/src/startGame/PongGame.java
+++ b/Game_Code/src/startGame/PongGame.java
@@ -2,22 +2,43 @@ package startGame;
 import model.*;
 import view.*;
 
+/**
+@mainpage The main page for the game FaultInOurPong.
+*/
+/**
+* @file PongGame.java
+* @title PongGame
+* @author Pongthusiastics
+* @date 13/11/2016
+* @brief This class starts the game. 
+* @details This class instantiates a model, view, and controller using the MVC model, and starts the game. 	
+* @code
+*		GameView view = new GameView();
+*		GameModel model = new GameModel();
+*		GameController controller = new GameController(view, model);
+*		controller.display();
+* @endcode		
+*/
 public class PongGame {
 
-	public PongGame(){
-		
-		
-	}	
+
+	/**
+	* @brief This is the main function for starting the program
+	* @author Pongthusiastics
+	* @param args is the input for the main function
+	* @date 13/11/2016
+	*/
 	public static void main(String[] args){
 	
-		/*
+		/**
+		 * 
 		 * Initialize the model, view, and controller for the game
 		 */
 		GameView view = new GameView();
 		GameModel model = new GameModel();
 		GameController controller = new GameController(view, model);
 		
-		/*
+		/**
 		 * Invoke the game display from the controller
 		 */
 		controller.display();
diff --git a/Game_Code/src/view/GameView.java b/Game_Code/src/view/GameView.java
index 64c9ebdca64829a2c5d00d95bf16e87c7abceb6e..f3d47aa38945f145aaefdc9a368e74452fc524d3 100644
--- a/Game_Code/src/view/GameView.java
+++ b/Game_Code/src/view/GameView.java
@@ -2,55 +2,97 @@ package view;
 
 import javax.swing.*;
 
+/**
+ * @file GameView.java
+ * @title GameView
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class is the main view model
+ * @details This class import all different windows for display.
+ */
 public class GameView{
 	
+	/**
+	 * Variable declarations to store different pages
+	 * - welcome page
+	 * - game mode page
+	 * - tutorial page
+	 * - game page
+	 */
 	private Welcome welcome;
 	private Mode mode;
 	private PongGameDisplay ponggame;
 	private Tutorial tutorial;
+	private JFrame gameFrame;
 	
+	/**
+	 * Constant declarations for the view
+	 */
 	private final int FRAMEWIDTH = 700;
 	private final int FRAMEHEIGHT = 500;
-	private final int LIFE=3;
-	
-	private JFrame gameFrame;
-	
 	
+	/**
+	 * @brief Constructor for the view
+	 * @details declares all other windows
+	 */
 	public GameView(){
-		/*
-		 * Pass in different windows to this view interface
-		 * - will wait for further invocation
+		/**
+		 * - Pass in different windows to this view interface
+		 * - Wait for further invocation
 		 */
 		welcome = new Welcome();
 		mode = new Mode();
-		ponggame = new PongGameDisplay(LIFE);
+		ponggame = new PongGameDisplay();
 		
 		createGame();
 	}
 	
+	/**
+	 * @brief displays the welcome page.
+	 * @details sets the visibility of the window to be true.
+	 */
 	public void display(){
 		welcome.setVisible(true);
 	}
 	
-	
+	/**
+	 * @brief gets welcome page window
+	 * @return welcome page object
+	 */
 	public Welcome getWelcome(){
 		return welcome;
 	}
 	
+	/**
+	 * @brief gets game mode page window
+	 * @return game mode page object
+	 */
 	public Mode getmode(){
 		return mode;
 	}
 	
+	/**
+	 * @brief gets game window
+	 * @return game window object
+	 */
 	public PongGameDisplay getGame(){
 		return ponggame;
 	}
 	
+	/**
+	 * @brief gets tutorial page window
+	 * @return tutorial page object
+	 */
 	public Tutorial getTutorial(){
 		return tutorial;
 	}
 	
 	
 	//TODO: ADD PANEL FOR OPTIONS IN THE GAME	
+	/**
+	 * @brief create the game for display
+	 * @details create a frame under set dimension for the game
+	 */
 	public void createGame(){
 		gameFrame = new JFrame("FaultInOurPong");
 		gameFrame.setContentPane(ponggame);	
@@ -60,24 +102,43 @@ public class GameView{
 		gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 	}
 	
+	/**
+	 * @brief gets game object
+	 * @return game object
+	 */
 	public JFrame getGameFrame(){
 		return gameFrame;
 	}
 	
 	// TODO: display a dialogue after successfully saving game records (high score)
-	
+	/**
+	 * @brief display message for error loading game record
+	 * @details create a frame for display
+	 */
 	public void noFileAvailMessage(){
 		JFrame errorFrame = new JFrame("Error");
 		JOptionPane.showMessageDialog(errorFrame, "No record available!");
 	}
 	
+	/**
+	 * @brief display message for error loading game 
+	 * @details create a frame for display
+	 */
 	public void cannotLoadMessage(){
 		JFrame errorFrame = new JFrame("Error");
 		JOptionPane.showMessageDialog(errorFrame, "The record is either damaged or not available, please start a new game!");
 	}
 	
+	/**
+	 * @brief display message for game over
+	 * @param whichplayer is the indicator for the player
+	 */
 	public void gameOver(int whichplayer){
 		
+		/**
+		 * - If the computer wins, display winning message for the computer
+		 * - If the player wins, display winning message for the player
+		 */
 		if(whichplayer==0){
 			JFrame overFrame = new JFrame("Game Over");
 			JOptionPane.showMessageDialog(overFrame, "The game is over! The computer wins!");
@@ -91,14 +152,26 @@ public class GameView{
 		
 	}
 	
+	/**
+	 * @brief create tutorial page
+	 * @param img is the image for display
+	 */
 	public void tutorialPage(ImageIcon img){
 		tutorial = new Tutorial(img);
 	}
 	
+	/**
+	 * @brief gets width of the window
+	 * @return FRAMEWIDTH
+	 */
 	public int getFrameWidth(){
 		return FRAMEWIDTH;
 	}
 	
+	/**
+	 * @brief gets height of the window
+	 * @return FRAMEHEIGHT
+	 */
 	public int getFrameHeight(){
 		return FRAMEHEIGHT;
 	}
diff --git a/Game_Code/src/view/Mode.java b/Game_Code/src/view/Mode.java
index 45bf202ba4c05c231cb8187ab1b4ed5ea75e4d65..55d814758e5db01a163e48d61addebdd04bc72c1 100644
--- a/Game_Code/src/view/Mode.java
+++ b/Game_Code/src/view/Mode.java
@@ -11,25 +11,42 @@ import javax.swing.JPanel;
 import model.*;
 import view.*;
 
+/**
+ * @file Mode.java
+ * @title Mode
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class create the game mode window
+ * @details This class create a frame and buttons for different game level
+ */
 public class Mode extends JFrame{
 
+	/**
+	 * Variable declarations for the buttons
+	 * - easy single mode
+	 * - single mode with obstacles
+	 * - a panel that contains the buttons 
+	 */
 	private JButton single = new JButton("Single Player Mode");
 	private JButton sObstacle = new JButton("Advanced Single Player Mode");
-	
 	private JPanel buttonPanel;
 	
+	
+	/**
+	 * @brief Constructor for the player
+	 * @details sets the size and header for the window, and adds buttons to the window
+	 */
 	public Mode(){
-		/*
-		 * - Set the header of the window
-		 * - Set the size of the window
+		/**
+		 * Setups for the frame
 		 */
 		super("FaultInOurPong");
 		this.setSize(700,500);
 		this.setResizable(false);
 		this.setLocationRelativeTo(null);
 		 
-		/*
-		 * Add buttons on the window 
+		/**
+		 * Setups for the buttons on the panel
 		 */
 		buttonPanel = new JPanel();
 		buttonPanel.setLayout(new BoxLayout(buttonPanel,BoxLayout.Y_AXIS));
@@ -40,10 +57,17 @@ public class Mode extends JFrame{
 		buttonPanel.add(Box.createVerticalGlue());
 
 
+		/**
+		 * Add the panel to the frame/window for display
+		 */
 		add(buttonPanel);
 		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
 	}
 	
+	/**
+	 * @brief adds buttons to a panel
+	 * @details makes buttons align in the panel 
+	 */
 	public void addButton(JButton x) {
 		x.setMaximumSize(sObstacle.getPreferredSize());
 		x.setAlignmentY(CENTER_ALIGNMENT);
@@ -52,11 +76,19 @@ public class Mode extends JFrame{
 		buttonPanel.add(Box.createVerticalStrut(20));
 	}
 	
+	/**
+	 * @brief adds action listener to the buttons
+	 * @param buttonListener is the action listener
+	 */
 	public void addListener(ActionListener buttonListener){
 		single.addActionListener(buttonListener);
 		sObstacle.addActionListener(buttonListener);
 	}
 	
+	/**
+	 * @brief gets the button for single mode
+	 * @return single
+	 */
 	public JButton getSingle(){
 		return single;
 	}
diff --git a/Game_Code/src/view/PongGameDisplay.java b/Game_Code/src/view/PongGameDisplay.java
index ce66c52deb9927de4ef021cde06d5197b60b85e8..7b7b7c279bfec851011592c9cf7f250d229ddac6 100644
--- a/Game_Code/src/view/PongGameDisplay.java
+++ b/Game_Code/src/view/PongGameDisplay.java
@@ -12,9 +12,24 @@ import javax.swing.JFrame;
 import javax.swing.JPanel;
 import javax.swing.Timer;
 
+/**
+ * @file PongGameDisplay.java
+ * @title PongGameDisplay
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class construct the view of the pong game
+ * @details This class gets data from controller and display them on the screen
+ */
 public class PongGameDisplay extends JPanel{
 
-	//private JFrame gameFrame;
+	/**
+	 * Variable declarations for the display
+	 * - frame dimension
+	 * - ball information
+	 * - bomb information
+	 * - player scores
+	 * - paddle information
+	 */
 	private int frameWidth;
 	private int frameHeight;
 	
@@ -28,19 +43,23 @@ public class PongGameDisplay extends JPanel{
 	private int padW, padH;
 	private int inset;
 	
-
+	private int gameMode;
+	private final int SINGLE=0;
+	private final int ADVANCE=1;
 	
-	public PongGameDisplay(int life){
+	/**
+	 * @brief Constructor for PongGameDisplay
+	 * @details Constructor by default set the game to single mode
+	 */
+	public PongGameDisplay(){
 		first = true;
-		ballSize = 20;
-		padW = 80;
-		padH = 10;
-		inset = 10;
-		
-		scoreTop=life;
-		scoreBottom=life;
+		gameMode = SINGLE;
 	}
 	
+	/**
+	 * @brief draws shapes on the screen
+	 * @details when the game is started, by default draws the ball and paddles in the middle, otherwise, draws objects by passed in values.
+	 */
 	@Override
 	protected void paintComponent(Graphics g) {
 		super.paintComponent(g);
@@ -48,7 +67,11 @@ public class PongGameDisplay extends JPanel{
 		frameHeight = getHeight();				// get game frame/screen size
 		frameWidth = getWidth();
 
-		// initial positioning
+		/**
+		 * Initial positioning
+		 * - ball at the center of the screen
+		 * - paddle in the middle of the frame width
+		 */
 		if (first) {
 			bottomPadX = frameWidth / 2 - padW / 2;	// setups for the paddles positions - in the middle of the screen
 			topPadX = bottomPadX;
@@ -57,6 +80,9 @@ public class PongGameDisplay extends JPanel{
 			first = false;						// setup completed
 		}
 		
+		/**
+		 * Draw rectangles by passed in values
+		 */
 		// bottom pad
 		Rectangle2D bottomPad = new Rectangle(bottomPadX, frameHeight - padH - inset, padW, padH); // creating the object for bottom paddle
 		g2d.fill(bottomPad);
@@ -65,10 +91,16 @@ public class PongGameDisplay extends JPanel{
 		Rectangle2D topPad = new Rectangle(topPadX, inset, padW, padH); // creating paddle object for the top paddle
 		g2d.fill(topPad);
 		
+		/**
+		 * Draw the ball by passed in values
+		 */
 		// ball
 		Ellipse2D ball = new Ellipse2D.Double(ballX, ballY, 20, 20);  // creating the ball object for the game
 		g2d.fill(ball);
 		
+		/**
+		 * Draw scores on the screen by passed in values
+		 */
 		// scores
 		String scoreB = "Bottom: " + scoreBottom; 	// saving the score of the bottom paddle
 		String scoreT = "Top: " + scoreTop;			// saving the score of the top paddle 
@@ -76,40 +108,117 @@ public class PongGameDisplay extends JPanel{
 		g2d.drawString(scoreT, frameWidth - 50, frameHeight / 2);			// printing the score of the top paddle in the screen
 	}
 		
+	/**
+	 * @brief sets the positions of the ball
+	 * @param x is the x-position of the ball
+	 * @param y is the y-position of the ball
+	 */
 	public void setBall(int x, int y){
 		ballX = x;
 		ballY = y;
 	}
 	
+	/**
+	 * @brief sets the size of the ball
+	 * @param s is the ball size
+	 */
+	public void setBallSize(int s){
+		ballSize = s;
+	}
+	
+	/**
+	 * @brief sets x-position for the player paddle
+	 * @param s is the x-position
+	 */
 	public void setBottom(int x){
 		bottomPadX = x;
 	}
 	
+	/**
+	 * @brief sets x-position for the ai paddle
+	 * @param s is the x-position
+	 */
 	public void setTop(int x){
 		topPadX = x;
 	}
 	
+	/**
+	 * @brief gets the x-position of the player paddle
+	 * @return bottomPadX
+	 */
 	public int getBottomX(){
 		return bottomPadX;
 	}
 	
+	/**
+	 * @brief gets the y-position of the player paddle
+	 * @return bottomPadY
+	 */
 	public int getBottomY(){
 		return bottomPadY;
 	}
 	
+	/**
+	 * @brief sets the score for ai
+	 * @param s is the score
+	 */
 	public void setTopScore(int s){
 		scoreTop=s;
 	}
 	
+	/**
+	 * @brief sets the score for player
+	 * @param s is the score
+	 */
 	public void setBottomScore(int s){
 		scoreBottom = s;
 	}
 	
+	/**
+	 * @brief gets the x-position of the ball
+	 * @return ballX
+	 */
 	public int getBallX(){
 		return ballX;
 	}
 	
+	/**
+	 * @brief gets the y-position of the ball
+	 * @return ballY
+	 */
 	public int getBallY(){
 		return ballY;
 	}
+	
+	/**
+	 * @brief sets the width of the paddle
+	 * @param w is the width
+	 */
+	public void setPaddleWidth(int w){
+		padW = w;
+	}
+	
+	/**
+	 * @brief sets the height of the paddle
+	 * @param h is the height
+	 */
+	public void setPaddleHeight(int h){
+		padH = h;
+	}
+	
+	/**
+	 * @brief sets the distance between frame and the paddle
+	 * @param i is the inset
+	 */
+	public void setInset(int i){
+		inset = i;
+	}
+	
+	/**
+	 * @brief sets the game mode to be advanced
+	 * @details set the flag to advance
+	 */
+	public void setAdvance(){
+		gameMode = ADVANCE;
+	}
 }
diff --git a/Game_Code/src/view/Tutorial.java b/Game_Code/src/view/Tutorial.java
index 171243454635c053c2db3d918fe756651761a5fa..082720ef08a81499c14acb95b562092fe5755609 100644
--- a/Game_Code/src/view/Tutorial.java
+++ b/Game_Code/src/view/Tutorial.java
@@ -7,28 +7,56 @@ import javax.swing.JButton;
 import javax.swing.JFrame;
 import javax.swing.JLabel;
 
+/**
+ * @file Tutorial.java
+ * @title Tutorial
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class create the tutorial window
+ * @details This class display instruction for the game
+ */
 public class Tutorial extends JFrame{
 
+	/**
+	 * Variable declaration for the back button
+	 */
 	private JButton back;
 	
+	/**
+	 * @brief Constructor for the tutorial page
+	 * @param img is the image for display
+	 */
 	public Tutorial(ImageIcon img){
+		/**
+		 * Setups for the window 
+		 */
 		super("FaultInOurPong - Tutorial");
 		this.setSize(700,500);
 		this.setResizable(false);
 		this.setLocationRelativeTo(null);
 		
+		/**
+		 * Add the image to the window
+		 */
 		this.add(new JLabel(img));
-		
 		back = new JButton("Back");
 		//this.add(back);
 		
 		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
 	}
 	
+	/**
+	 * @brief gets the button to exit the page
+	 * @return back is the button for going back to welcome page
+	 */
 	public JButton getBack(){
 		return back;
 	}
 	
+	/**
+	 * @brief adds action listener to the button
+	 * @param listener is the action listener
+	 */
 	public void addListener(ActionListener listener){
 		back.addActionListener(listener);
 	}
diff --git a/Game_Code/src/view/Welcome.java b/Game_Code/src/view/Welcome.java
index 76a1cbeea7963cd407cd7fdcac2770e264f6a441..56df1a1bb03b14e3137e0a74a60d3f545f614631 100644
--- a/Game_Code/src/view/Welcome.java
+++ b/Game_Code/src/view/Welcome.java
@@ -4,19 +4,42 @@ import java.awt.event.ActionListener;
 
 import javax.swing.*;
 
+/**
+ * @file Welcome.java
+ * @title Welcome
+ * @author Pongthusiastics
+ * @date 13/11/2016
+ * @brief This class creates the display for welcome page
+ * @details This class defines buttons for options in the welcome page.
+ */
 public class Welcome extends JFrame {
 
+	/**
+	 * Variable declarations for the page
+	 * - start a new game
+	 * - load the previous game
+	 * - display high score
+	 * - tutorial
+	 * - exit the game
+	 */
 	private JButton start = new JButton("Start New Game");
 	private JButton load = new JButton("Load Game");
 	private JButton highScores = new JButton("High Scores");
 	private JButton tutorial = new JButton("Tutorial");
 	private JButton exit = new JButton("Exit");
 	
+	/**
+	 * Define a panel for the arrangement of buttons
+	 */
 	private JPanel buttonPanel;
 	
+	/**
+	 * @brief Constructor for welcome page
+	 * @details sets the header and size of window, and add buttons to it.
+	 */
 	public Welcome(){
 		
-		/*
+		/**
 		 * - Set the header of the window
 		 * - Set the size of the window
 		 */
@@ -25,7 +48,7 @@ public class Welcome extends JFrame {
 		this.setResizable(false);
 		this.setLocationRelativeTo(null);
 		
-		/*
+		/**
 		 * Add buttons on the window 
 		 */
 		buttonPanel = new JPanel();
@@ -45,26 +68,50 @@ public class Welcome extends JFrame {
 		
 	}
 	
+	/**
+	 * @brief gets the start button
+	 * @return start indicates to start a new game
+	 */
 	public JButton getStart(){
 		return start;
 	}
 	
+	/**
+	 * @brief gets the load button
+	 * @return load indicates to load a new game
+	 */
 	public JButton load(){
 		return load;
 	}
 	
+	/**
+	 * @brief gets the button to display high score
+	 * @return highScores
+	 */
 	public JButton highScores(){
 		return highScores;
 	}
 	
+	/**
+	 * @brief gets the button to display instructions
+	 * @return tutorial
+	 */
 	public JButton tutorial(){
 		return tutorial;
 	}
 	
+	/**
+	 * @brief gets the button to exit the program
+	 * @return exit
+	 */
 	public JButton exit(){
 		return exit;
 	}
 	
+	/**
+	 * @brief adds buttons to a panel
+	 * @details makes buttons align in the panel 
+	 */
 	public void addButton(JButton x) {
 		x.setMaximumSize(start.getPreferredSize());
 		x.setAlignmentY(CENTER_ALIGNMENT);
@@ -73,6 +120,10 @@ public class Welcome extends JFrame {
 		buttonPanel.add(Box.createVerticalStrut(20));
 	}
 	
+	/**
+	 * @brief adds action listener to the buttons
+	 * @param buttonListener is the action listener
+	 */
 	public void addListener(ActionListener buttonListener){
 		start.addActionListener(buttonListener);
 		load.addActionListener(buttonListener);