diff --git a/Doc/SRS/SRS.tex b/Doc/SRS/SRS.tex index 53b7e944894d85c283bb1608b67de32229326a25..ff21274068d399a1834410d11d113800aa2d9fb2 100644 --- a/Doc/SRS/SRS.tex +++ b/Doc/SRS/SRS.tex @@ -209,10 +209,16 @@ to the template, you should explicity state what modifications were made. \subsection{User Documentation and Training} - + If a modern user tried to play the original Rogue, they would not have an easy time getting started. The controls are not intuitive, and interface even less so. With the final product, a brief document explaining the game will be provided. The document will include things like controls, goals, and basics on how the game works. After reading the document, the user should be fairly capable of playing the game. Of course, with time the user shall become more proficient. \subsection{Waiting Room} + The waiting room prescribes objectives, requirements, and features that could be implemented in future iterations. The following is a list of such features, for which consideration was given but time could not allow for: + \begin{itemize} + \item \textbf{Graphics} - Many modern remakes of the original Rogue feature modern graphics, using 16x16, 32x32, or even 64x64 tilesets. These vastly improve the experience, at the cost of no longer being able to run in the terminal. + \item \textbf{More Monsters} - The original Rogue has 1 monster per letter of the alphabet, for a total of 26. This is a pretty small number of enemies, and is definitely something that could be expanded. + \end{itemize} + \subsection{Ideas for Solutions} \newpage