diff --git a/src/include/invscreen.h b/src/include/invscreen.h
new file mode 100644
index 0000000000000000000000000000000000000000..cd6b267ac4ebb04faaaa77515f2a71284f1b6735
--- /dev/null
+++ b/src/include/invscreen.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "uistate.h"
+#include "playerchar.h"
+#include "../libtcod/include/libtcod.hpp"
+#include "playstate.h"
+#include "level.h"
+
+class InvScreen : public UIState {
+	public:
+		InvScreen(PlayerChar*, Level*);
+		void draw(TCODConsole*);
+		UIState* handleInput(TCOD_key_t);
+	private:
+		PlayerChar* player;
+		Level* level;
+};
diff --git a/src/invscreen.cpp b/src/invscreen.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..93df1fb1d36d2b1473cf45612e69c0d8ceb1a2a5
--- /dev/null
+++ b/src/invscreen.cpp
@@ -0,0 +1,23 @@
+#include "include/invscreen.h"
+#include "include/playerchar.h"
+#include "include/playstate.h"
+#include "libtcod/include/libtcod.hpp"
+
+InvScreen::InvScreen(PlayerChar* player, Level* level)
+	: player(player)
+	, level(level)
+{}
+
+UIState* InvScreen::handleInput(TCOD_key_t key) {
+	if (key.vk == TCODK_ESCAPE) {
+		return new PlayState(player, level);
+	}
+	return this;
+}
+
+void InvScreen::draw(TCODConsole* con) {
+	int y = 0;
+	for (auto item : player->getInventory()) {
+		con->print(0, y, item.first->getName().c_str());
+	}
+}
diff --git a/src/playstate.cpp b/src/playstate.cpp
index 21005457ead9d876c4ddcdf7267069484d0ea4ba..0455f8517287d721a42feb30ef5dd729710cac27 100644
--- a/src/playstate.cpp
+++ b/src/playstate.cpp
@@ -3,6 +3,7 @@
 #include "include/playerchar.h"
 #include "include/level.h"
 #include "include/ripscreen.h"
+#include "include/invscreen.h"
 #include "libtcod/include/libtcod.hpp"
 #include <iostream>
 #include <string>
@@ -160,6 +161,9 @@ UIState* PlayState::handleInput(TCOD_key_t key) {
 		prompt = new QuitPrompt(player, level);
 		return this;
 	}
+	if (key.c == 'i') {
+		return new InvScreen(player, level);
+	}
 	//Arrow controls
 	auto newPos = player->getLocation().copy();
 	if (key.vk == TCODK_UP) {