diff --git a/Doc/SRS/SRS.pdf b/Doc/SRS/SRS.pdf
index 41a8eb773ea53abff3406747a10dd83e6b0b508f..619e6fee64b525dc45d91cc1165934d042bc53ee 100644
Binary files a/Doc/SRS/SRS.pdf and b/Doc/SRS/SRS.pdf differ
diff --git a/Doc/SRS/SRS.tex b/Doc/SRS/SRS.tex
index 421cc3a0d2a5228ba0a1482519af93117375a472..ae96bb3a9df3e59f5a671973787c0ecb18390150 100644
--- a/Doc/SRS/SRS.tex
+++ b/Doc/SRS/SRS.tex
@@ -43,6 +43,7 @@
 		\midrule
 			09/28/16 & 1.0 & initial setup\\
 			10/02/16 & 1.0 & Continued setup\\
+			10/07/16 & 1.1 & Functional reqs + risks\\
 		\bottomrule
 	\end{tabularx}
 \end{table}
@@ -191,8 +192,21 @@ to the template, you should explicity state what modifications were made.
 
 	\subsection{Risks}
 
+	\begin{itemize}
+		\item \textbf{Computer Usage Risks} - There are several risks associated with computer usage. This is often a subject matter that is discussed thoroughly in an office environment, where computers see frequent, daily usage.
+		\begin{itemize}
+			\item When using a computer, there is an ergonomic risk involved. Improper usage of the computer can lead to aches in various parts of the body, including back, neck, hands, and chest.
+			\item There is also a significant risk of eye aches, along with other vision problems.
+			\item Repetitive motion is another factor that could cause discomfort when using a computer.
+		\end{itemize}
+		\item \textbf{Offensive Content} - The game draws heavily from fantasy, involving themes of violence, fear, and witchcraft. While these elements are only displayed in a textual context, certain cultures and societies may find such elements offensive or disturbing.
+		\item \textbf{Anger} - The game is not easy. Frustration could easily overcome the player, especially when he/she has progressed far into the game. Anger management issues are widespread, and evidence of anger due to video games is easily found.
+	\end{itemize}
+
 	\subsection{Costs}
 
+	
+
 	\subsection{User Documentation and Training}
 
 	\subsection{Waiting Room}