diff --git a/Doc/SRS/SRS.pdf b/Doc/SRS/SRS.pdf index 41a8eb773ea53abff3406747a10dd83e6b0b508f..619e6fee64b525dc45d91cc1165934d042bc53ee 100644 Binary files a/Doc/SRS/SRS.pdf and b/Doc/SRS/SRS.pdf differ diff --git a/Doc/SRS/SRS.tex b/Doc/SRS/SRS.tex index 421cc3a0d2a5228ba0a1482519af93117375a472..ae96bb3a9df3e59f5a671973787c0ecb18390150 100644 --- a/Doc/SRS/SRS.tex +++ b/Doc/SRS/SRS.tex @@ -43,6 +43,7 @@ \midrule 09/28/16 & 1.0 & initial setup\\ 10/02/16 & 1.0 & Continued setup\\ + 10/07/16 & 1.1 & Functional reqs + risks\\ \bottomrule \end{tabularx} \end{table} @@ -191,8 +192,21 @@ to the template, you should explicity state what modifications were made. \subsection{Risks} + \begin{itemize} + \item \textbf{Computer Usage Risks} - There are several risks associated with computer usage. This is often a subject matter that is discussed thoroughly in an office environment, where computers see frequent, daily usage. + \begin{itemize} + \item When using a computer, there is an ergonomic risk involved. Improper usage of the computer can lead to aches in various parts of the body, including back, neck, hands, and chest. + \item There is also a significant risk of eye aches, along with other vision problems. + \item Repetitive motion is another factor that could cause discomfort when using a computer. + \end{itemize} + \item \textbf{Offensive Content} - The game draws heavily from fantasy, involving themes of violence, fear, and witchcraft. While these elements are only displayed in a textual context, certain cultures and societies may find such elements offensive or disturbing. + \item \textbf{Anger} - The game is not easy. Frustration could easily overcome the player, especially when he/she has progressed far into the game. Anger management issues are widespread, and evidence of anger due to video games is easily found. + \end{itemize} + \subsection{Costs} + + \subsection{User Documentation and Training} \subsection{Waiting Room}