diff --git a/Doc/SRS/SRS.tex b/Doc/SRS/SRS.tex
index eda4cb43129bde3be9c1d312309984a6361506da..85cd556e7627a683fd21c882a021985a44986e46 100644
--- a/Doc/SRS/SRS.tex
+++ b/Doc/SRS/SRS.tex
@@ -202,6 +202,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
 				\freq{The player should see the outline of dungeon areas previously explored}
 				\freq{The player should be able to search for hidden doors}
 				\freq{The player should not be able to see hidden doors without explicitly searching for them}
+				\freq{The Amulet of Yendor must be generated in level 26}
 			\end{itemize}
 
 		\subsubsection{Equipment}
@@ -211,8 +212,10 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
 				\freq{The game should limit the player's inventory based on the weight of its contents}
 				\freq{The player should be able to add, drop, use, hold, and remove objects from the inventory}
 				\freq{Scrolls, rings, and wands should have meaningless names until identified}
+				\freq{Scrolls, rings, and wands should be usable}
 				\freq{The player should be able to identify items}
 				\freq{The player should not be able to remove cursed items}
+				\freq{Player armor should be able to deteriorate}
 			\end{itemize}
 
 		\subsubsection{Combat}
@@ -220,6 +223,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
 				\freq{Each monster must have its own statistics}
 				\freq{Each monster must calculate a plan of action}
 				\freq{Monsters must only attack the player, not other monsters}
+				\freq{Every in-game entity must be defeatable}
 			\end{itemize}
 
 \newpage