diff --git a/Doc/SRS/SRS.tex b/Doc/SRS/SRS.tex index eda4cb43129bde3be9c1d312309984a6361506da..85cd556e7627a683fd21c882a021985a44986e46 100644 --- a/Doc/SRS/SRS.tex +++ b/Doc/SRS/SRS.tex @@ -202,6 +202,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment, \freq{The player should see the outline of dungeon areas previously explored} \freq{The player should be able to search for hidden doors} \freq{The player should not be able to see hidden doors without explicitly searching for them} + \freq{The Amulet of Yendor must be generated in level 26} \end{itemize} \subsubsection{Equipment} @@ -211,8 +212,10 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment, \freq{The game should limit the player's inventory based on the weight of its contents} \freq{The player should be able to add, drop, use, hold, and remove objects from the inventory} \freq{Scrolls, rings, and wands should have meaningless names until identified} + \freq{Scrolls, rings, and wands should be usable} \freq{The player should be able to identify items} \freq{The player should not be able to remove cursed items} + \freq{Player armor should be able to deteriorate} \end{itemize} \subsubsection{Combat} @@ -220,6 +223,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment, \freq{Each monster must have its own statistics} \freq{Each monster must calculate a plan of action} \freq{Monsters must only attack the player, not other monsters} + \freq{Every in-game entity must be defeatable} \end{itemize} \newpage