From ef50cb9c8737dc6fcb863ef8599158ee2997a850 Mon Sep 17 00:00:00 2001
From: Or Almog <almogo@mcmaster.ca>
Date: Tue, 11 Oct 2016 14:51:31 -0400
Subject: [PATCH] Added more FR

---
 Doc/SRS/SRS.tex | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/Doc/SRS/SRS.tex b/Doc/SRS/SRS.tex
index eda4cb4..85cd556 100644
--- a/Doc/SRS/SRS.tex
+++ b/Doc/SRS/SRS.tex
@@ -202,6 +202,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
 				\freq{The player should see the outline of dungeon areas previously explored}
 				\freq{The player should be able to search for hidden doors}
 				\freq{The player should not be able to see hidden doors without explicitly searching for them}
+				\freq{The Amulet of Yendor must be generated in level 26}
 			\end{itemize}
 
 		\subsubsection{Equipment}
@@ -211,8 +212,10 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
 				\freq{The game should limit the player's inventory based on the weight of its contents}
 				\freq{The player should be able to add, drop, use, hold, and remove objects from the inventory}
 				\freq{Scrolls, rings, and wands should have meaningless names until identified}
+				\freq{Scrolls, rings, and wands should be usable}
 				\freq{The player should be able to identify items}
 				\freq{The player should not be able to remove cursed items}
+				\freq{Player armor should be able to deteriorate}
 			\end{itemize}
 
 		\subsubsection{Combat}
@@ -220,6 +223,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
 				\freq{Each monster must have its own statistics}
 				\freq{Each monster must calculate a plan of action}
 				\freq{Monsters must only attack the player, not other monsters}
+				\freq{Every in-game entity must be defeatable}
 			\end{itemize}
 
 \newpage
-- 
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