diff --git a/BlankProjectTemplate/src/Snake_2.o_Demo.py b/BlankProjectTemplate/src/Gameplay.py
similarity index 100%
rename from BlankProjectTemplate/src/Snake_2.o_Demo.py
rename to BlankProjectTemplate/src/Gameplay.py
diff --git a/BlankProjectTemplate/src/Snake_Game.py b/BlankProjectTemplate/src/Interface.py
similarity index 97%
rename from BlankProjectTemplate/src/Snake_Game.py
rename to BlankProjectTemplate/src/Interface.py
index ac5b537f93210ae984867793bf42c1ed35237881..d1e9e515f51d0515b12488c2c1e1733df01b75c1 100644
--- a/BlankProjectTemplate/src/Snake_Game.py
+++ b/BlankProjectTemplate/src/Interface.py
@@ -1,74 +1,74 @@
-#importing necessary libraries
-import pygame, sys
-import highscore
-class GUI():
-  #a function made to execute other files from the system
-  def runfile(runfilename):
-    with open(runfilename,"r") as rnf:
-      exec(rnf.read())
-
-  def button(Surface, color,Rect,width):
-    pygame.draw.rect(Surface, color,Rect,width)
-
-  def text(text,fontStyle,fontSize,color,coord,surface):
-    font = pygame.font.SysFont(fontStyle,fontSize)
-    text = font.render(text,True,color)
-    surface.blit(text,coord)
-
-def main():
-  pygame.init()
-  gray = [180,180,180]
-  darkgray = [100,100,100]
-  red = [255,0,0]
-
-  #while loop required to always refresh the page
-  while True:
-      game = pygame.display.set_mode((800, 610))
-      game.fill([213, 219, 219])
-      mousepos = pygame.mouse.get_pos() #checking mouse position
-      mouseclick = pygame.mouse.get_pressed()#checking mouse pressed
-      pygame.display.set_caption("Lets Play")
-      GUI.text('SNAKE GAME',"monospace", 80,red,(150,80),game)
-      
-      #Adding the play game button
-      if (270 <= mousepos[0] <= 270+250 and 450 <= mousepos[1] <= 450+55 ):
-        #checks if the mouse is hovering over the button
-          GUI.button(game,darkgray, [270,455,250,50], 0)
-          #checking if the button is clicked
-          if mouseclick[0] == 1:
-              GUI.runfile('Snake_2.o_Demo.py')        
-      else:
-          GUI.button(game,gray, [270,455,250,50], 0)
-      GUI.text('GAME TIME',"comicsansms", 40,[0, 0, 200],(275,450),game)
-
-
-      GUI.text('THEMES:',"comicsansms", 40,(0, 200, 0),(50,250),game)
-      GUI.text('SPEED',"comicsansms", 40,(0, 150, 0),(50,350),game)
-
-      #Highest Score
-      if ( 10 <= mousepos[0] <= 310 and 550 <= mousepos[1] <= 550 +55):
-        GUI.button(game,[200,0,0],[10,550,300,55], 0)
-        if mouseclick[0] == 1:
-            #GUI.runfile('highscore.py')
-            highscore.main()
-      else:
-        GUI.button(game,[180,180,180], [10,550,300,55], 0)
-      GUI.text('HIGHEST SCORE',"comicsansms", 35,(0, 0, 0),(10,550),game)
-      
-      #If user wants to quit
-      if ( 670 <= mousepos[0] <= 670+105 and 550 <= mousepos[1] <= 550 +55):
-        GUI.button(game,[200,0,0],[670,550,105,55], 0)
-        if mouseclick[0] == 1:
-            pygame.quit()
-            sys.exit()
-      else:
-        GUI.button(game,[180,180,180], [670,550,105,55], 0)
-      GUI.text('QUIT',"comicsansms", 35,(0, 0, 0),(670,550),game)
-      
-      pygame.display.update()
-
-if __name__ == "__main__":
-  main()
-
-
-
+#importing necessary libraries
+import pygame, sys
+import highscore
+class GUI():
+  #a function made to execute other files from the system
+  def runfile(runfilename):
+    with open(runfilename,"r") as rnf:
+      exec(rnf.read())
+
+  def button(Surface, color,Rect,width):
+    pygame.draw.rect(Surface, color,Rect,width)
+
+  def text(text,fontStyle,fontSize,color,coord,surface):
+    font = pygame.font.SysFont(fontStyle,fontSize)
+    text = font.render(text,True,color)
+    surface.blit(text,coord)
+
+def main():
+  pygame.init()
+  gray = [180,180,180]
+  darkgray = [100,100,100]
+  red = [255,0,0]
+
+  #while loop required to always refresh the page
+  while True:
+      game = pygame.display.set_mode((800, 610))
+      game.fill([213, 219, 219])
+      mousepos = pygame.mouse.get_pos() #checking mouse position
+      mouseclick = pygame.mouse.get_pressed()#checking mouse pressed
+      pygame.display.set_caption("Lets Play")
+      GUI.text('SNAKE GAME',"monospace", 80,red,(150,80),game)
+      
+      #Adding the play game button
+      if (270 <= mousepos[0] <= 270+250 and 450 <= mousepos[1] <= 450+55 ):
+        #checks if the mouse is hovering over the button
+          GUI.button(game,darkgray, [270,455,250,50], 0)
+          #checking if the button is clicked
+          if mouseclick[0] == 1:
+              GUI.runfile('Snake_2.o_Demo.py')        
+      else:
+          GUI.button(game,gray, [270,455,250,50], 0)
+      GUI.text('GAME TIME',"comicsansms", 40,[0, 0, 200],(275,450),game)
+
+
+      GUI.text('THEMES:',"comicsansms", 40,(0, 200, 0),(50,250),game)
+      GUI.text('SPEED',"comicsansms", 40,(0, 150, 0),(50,350),game)
+
+      #Highest Score
+      if ( 10 <= mousepos[0] <= 310 and 550 <= mousepos[1] <= 550 +55):
+        GUI.button(game,[200,0,0],[10,550,300,55], 0)
+        if mouseclick[0] == 1:
+            #GUI.runfile('highscore.py')
+            highscore.main()
+      else:
+        GUI.button(game,[180,180,180], [10,550,300,55], 0)
+      GUI.text('HIGHEST SCORE',"comicsansms", 35,(0, 0, 0),(10,550),game)
+      
+      #If user wants to quit
+      if ( 670 <= mousepos[0] <= 670+105 and 550 <= mousepos[1] <= 550 +55):
+        GUI.button(game,[200,0,0],[670,550,105,55], 0)
+        if mouseclick[0] == 1:
+            pygame.quit()
+            sys.exit()
+      else:
+        GUI.button(game,[180,180,180], [670,550,105,55], 0)
+      GUI.text('QUIT',"comicsansms", 35,(0, 0, 0),(670,550),game)
+      
+      pygame.display.update()
+
+if __name__ == "__main__":
+  main()
+
+
+