diff --git a/BlankProjectTemplate/src/Food.py b/BlankProjectTemplate/src/Food.py
index aaed1139a10cbd97c62a03987dd0c5fea7bcf892..ba839e1741113f4a854f442b398b0f35e1caa541 100644
--- a/BlankProjectTemplate/src/Food.py
+++ b/BlankProjectTemplate/src/Food.py
@@ -19,7 +19,7 @@ class Food():
     ## @brief Draw method uses pygame to draw the food object on the window
     #  @param location A list which consists the x and y location of the food
     def draw_food(self, location):
-        pygame.draw.rect(win, blue , (location[0],location[1], self.size, self.size))
+        pygame.draw.rect(win, black1 , (location[0],location[1], self.size, self.size))
 
     ## @brief redraw_food method redraws the food on the screen randomly
     #  @param x is the location of snake's x-axis head location
diff --git a/BlankProjectTemplate/src/Snake.py b/BlankProjectTemplate/src/Snake.py
index bc419c43a6107a08ca0ce8d4c47121ff20c446ed..50ba320dcca2fc3086d39327408357da4439f117 100644
--- a/BlankProjectTemplate/src/Snake.py
+++ b/BlankProjectTemplate/src/Snake.py
@@ -25,7 +25,8 @@ class Snake():
     #  @param y The y-coordinate where the block should be drawn
     def draw(self,snake_loc):
         for x,y in snake_loc:
-            pygame.draw.rect(win, red , [x,y, self.size, self.size])
+            pygame.draw.rect(win, lightB , [x,y, self.size, self.size])
+##            pygame.draw.circle(win, lightB , [x,y], int(self.size/2))
   
     def die():
         #---------------------INSERT CODE -----------------
diff --git a/BlankProjectTemplate/src/init.py b/BlankProjectTemplate/src/init.py
index 88ba0d68750492cdb68776a28837810e691e5e17..961cc09d341e9543309f0c3970bea09b42fd6159 100644
--- a/BlankProjectTemplate/src/init.py
+++ b/BlankProjectTemplate/src/init.py
@@ -15,6 +15,9 @@ pygame.display.set_caption("Snake 2.o")
 #Define color constants
 white = (255,255,255)
 red = (255,0,0)
+lightB = (89,131,146)
+black1 = (1,22,30)
+white_green = (239,246,224)
 blue = (0,0,255)
 black = (0,0,0)
 
diff --git a/BlankProjectTemplate/src/snake_image.png b/BlankProjectTemplate/src/snake_image.png
deleted file mode 100644
index cf3f0abe920c8a70740cb103d1b0fa767f0f4a12..0000000000000000000000000000000000000000
Binary files a/BlankProjectTemplate/src/snake_image.png and /dev/null differ
diff --git a/BlankProjectTemplate/src/theme.py b/BlankProjectTemplate/src/theme.py
index 78e1964503a5b6b4a677f016652985ed033b096d..1785b717b96f2357dd74c342fd38211e91954288 100644
--- a/BlankProjectTemplate/src/theme.py
+++ b/BlankProjectTemplate/src/theme.py
@@ -1,6 +1,7 @@
 import pygame, sys
 from random import randint
 import Gameplay
+import init
 
 class Themes():
 
@@ -34,34 +35,39 @@ class Themes():
     surface.blit(text,coord)
 
   def themes(speed):
+      lightBlue = (89,131,146)
+      black1 = (1,22,30)
+      white_green = (239,246,224)
+      white = (255,255,255)
+    
       pygame.init()
       run = True
       while run:
           theme = pygame.display.set_mode((500, 500))
-          theme.fill([200, 150, 250])
+          theme.fill(white_green)
           mousepos = pygame.mouse.get_pos() #checking mouse position
           mouseclick = pygame.mouse.get_pressed()#checking mouse pressed
           pygame.display.set_caption("Choose Theme")
 
-          Themes.text('Choose Your Theme',"times",45,[96,96,96],(70,50),theme)
+          Themes.text('Choose Your Theme',"maiandragd",45,[96,96,96],(70,50),theme)
 
-          Themes.button(theme,[200,200,200], [75,150,150,100], 0)
-          Themes.text('Regular',"comicsansms", 40,[200, 0, 0],(80,170),theme)        
+          Themes.button(theme,lightBlue, [75,150,150,100], 0)
+          Themes.text('Regular',"maiandragd", 40,white_green,(80,170),theme)        
           if (75 <= mousepos[0] <= 75+150 and 150 <= mousepos[1] <= 150+100 ):
               if mouseclick[0] == 1:
                   Gameplay.game(speed,[255,0,0],[255,255,255])
 
-          Themes.button(theme,[0,0,0], [280,150,150,100], 0)
-          Themes.text('Dark',"comicsansms", 40,[225,255,255],(305,170),theme)        
+          Themes.button(theme,black1, [280,150,150,100], 0)
+          Themes.text('Dark',"maiandragd", 40,white,(305,170),theme)        
           if (280 <= mousepos[0] <= 280+150 and 150 <= mousepos[1] <= 150+100 ):
               if mouseclick[0] == 1:
-                  Gameplay.game(speed,[255,255,255],[10,10,10])
+                  Gameplay.game(speed,white,[10,10,10])
 
-          Themes.button(theme,[0,0,0], [175,300,80,50], 0)
+          Themes.button(theme,lightBlue, [175,300,80,50], 0)
           Themes.button(theme,[200,200,200], [175,350,80,50], 0)
           Themes.button(theme,[200,200,200], [255,300,80,50], 0)
           Themes.button(theme,[0,0,0], [255,350,80,50], 0)
-          Themes.text('Ramdom',"comicsansms", 40,[150,0,0],(180,315),theme)        
+          Themes.text('Random',"maiandragd", 40,[150,0,0],(180,315),theme)        
           if (180 <= mousepos[0] <= 180+160 and 315 <= mousepos[1] <= 315+100 ):
               if mouseclick[0] == 1:
                 x = randint(0, 1)