import pygame, sys from random import randint import Gameplay import init class Themes(): ## @brief A function for running other files # @details Executes another python file when this is selected, Given that the file is in same folder. # @param runfilename The name of the file to be executed def runfile(runfilename): with open(runfilename,"r") as rnf: exec(rnf.read()) ## @brief A method to create a button # @details This method will make a box on the interface # @param surface The background (surface) the box should be made on # @param color The color of the button to be made # @param Rect The coordinate of the button with the length and width # @param width The width of the sides of button def button(Surface, color,Rect,width): pygame.draw.rect(Surface, color,Rect,width) ## @brief A method to display text # @details This function will print the text on the interface # @param text The text to be printed # @param fontStyle The font Style of the text to be displayed # @param fontSize The size of the text written # @param color The color of the text # @param coord The coordinate at which the text should start displaying # @param surface The background (surface) the text should be printed on def text(text,fontStyle,fontSize,color,coord,surface): font = pygame.font.SysFont(fontStyle,fontSize) text = font.render(text,True,color) surface.blit(text,coord) def themes(speed): lightBlue = (89,131,146) black1 = (1,22,30) white_green = (239,246,224) white = (255,255,255) pygame.init() run = True while run: theme = pygame.display.set_mode((500, 500)) theme.fill(white_green) mousepos = pygame.mouse.get_pos() #checking mouse position mouseclick = pygame.mouse.get_pressed()#checking mouse pressed pygame.display.set_caption("Choose Theme") Themes.text('Choose Your Theme',"maiandragd",45,[96,96,96],(70,50),theme) Themes.button(theme,lightBlue, [75,150,150,100], 0) Themes.text('Regular',"maiandragd", 40,white_green,(80,170),theme) if (75 <= mousepos[0] <= 75+150 and 150 <= mousepos[1] <= 150+100 ): if mouseclick[0] == 1: Gameplay.game(speed,[255,0,0],[0,255,0],[255,255,255]) Themes.button(theme,black1, [280,150,150,100], 0) Themes.text('Dark',"maiandragd", 40,white,(305,170),theme) if (280 <= mousepos[0] <= 280+150 and 150 <= mousepos[1] <= 150+100 ): if mouseclick[0] == 1: Gameplay.game(speed,white,[255,255,0],[10,10,10]) Themes.button(theme,lightBlue, [175,300,80,50], 0) Themes.button(theme,[200,200,200], [175,350,80,50], 0) Themes.button(theme,[200,200,200], [255,300,80,50], 0) Themes.button(theme,[0,0,0], [255,350,80,50], 0) Themes.text('Random',"maiandragd", 40,[150,0,0],(180,315),theme) if (180 <= mousepos[0] <= 180+160 and 315 <= mousepos[1] <= 315+100 ): if mouseclick[0] == 1: x = randint(0, 1) if(x == 1): Gameplay.game(speed,[255,0,0],[0,255,0],[255,255,255]) else: Gameplay.game(speed,white,[255,255,0],[10,10,10]) pygame.display.update() #Themes.themes()