\documentclass{article} \usepackage{tabularx} \usepackage{booktabs} \title{SE 3XA3: Problem Statement \\ Mini-Arcade \\{\large Lab 1, Team \#4, Mini-Arcade}} \author{Andrew Hum \\ huma3 \\ 400138826 \and William Lei \\ leim5 \\ 400125240 \and Arshan Khan \\ khana172 \\ 400145605 \and Jame Tran \\ tranj52 \\ 000000000 } \date{January 24, 2019} % \input{../Comments} %Cannot find a comments file in the parent directory \begin{document} \maketitle \newpage \tableofcontents \newpage \begin{table}[hp] \section{Revision History} \label{TblRevisionHistory} \begin{tabularx}{\textwidth}{llX} \hline \textbf{Date} & \textbf{Developer(s)} & \textbf{Change}\\ \hline 1/21/2020 & Andrew Hum & Brainstorming.\\ \hline 1/22/2020 & Andrew Hum & Document Formatting\\ \hline 1/22/2020 & Arshan Khan & Document Formatting.\\ \hline ... & ... & ...\\ \hline \end{tabularx} \end{table} \newpage \section{Problem Statement} \subsection{What problem are you trying to solve?} The purpose of a game is to entertain the user however, the term entertain is broad with different interpretations and meaning based on each individual. For us, we determine a game's entertainment value through attention-grabbing features, high-quality graphics and smooth performance with minimal lag. The original project we are recreating contained simple mini-games with minimal features and low-quality graphics. Our goal is to completely redesign these simple mini-games to capture the user's entertainment through aesthetically pleasing, multi-feature mini-games and a central hub to launch these games from for ease of access. \subsection{Why is this an important problem?} \subsection{What is the context of the problem you are solving?} Redesign simple Python games to increase the graphics and complexity. Alongside the redesign, there will be a new launcher. - A clear concise description of the issues that need to be addressed by your team - What problem are you trying to solve? Not how you are going to solve the problem Currently, we have a collection of very simple mini games that can be played by launching each game individually. These games have low graphics quality, minimal features and poor user interface. To play a game, you have to launch them using a Linux subsystem, and each game must be launched individually. - Why is this an important problem? It is a universal fact that games should be entertaining, with smooth performance. We want these simple mini games to provide said entertainment to the users, as well as ease of access. - What is the context of the problem you are solving? - Stakeholders? - Software environment? %\wss{comment} %\ds{comment} %\mj{comment} %\cm{comment} %\mh{comment} \end{document}