\documentclass{article}

\usepackage{tabularx}
\usepackage{booktabs}

\title{SE 3XA3: Problem Statement \\ Mini-Arcade \\{\large Lab 1, Team \#4, Mini-Arcade}}

\author{Andrew Hum \\ huma3 \\ 400138826 \and
		William Lei \\ leim5 \\ 400125240 \and
		Arshan Khan \\ khana172 \\ 400145605 \and
		Jame Tran \\ tranj52 \\ 000000000
}

\date{January 24, 2019}

% \input{../Comments} %Cannot find a comments file in the parent directory

\begin{document}
\maketitle
\newpage

\tableofcontents
\newpage



\begin{table}[hp]
\section{Revision History} \label{TblRevisionHistory}
\begin{tabularx}{\textwidth}{llX}
\hline
\textbf{Date} & \textbf{Developer(s)} & \textbf{Change}\\
\hline
1/21/2020 & Andrew Hum & Brainstorming.\\
\hline
1/22/2020 & Andrew Hum  & Document Formatting\\
\hline
1/22/2020 & Arshan Khan & Document Formatting.\\
\hline
... & ... & ...\\
\hline
\end{tabularx}
\end{table}

\newpage

\section{Problem Statement}
\subsection{What problem are you trying to solve?}
The purpose of a game is to entertain the user however, the term entertain is broad with different interpretations and meaning based on each individual. For us, we determine a game's entertainment value through attention-grabbing features, high-quality graphics and smooth performance with minimal lag. The original project we are recreating contained simple mini-games with minimal features and low-quality graphics. Our goal is to completely redesign these simple mini-games to capture the user's entertainment through aesthetically pleasing, multi-feature mini-games and a central hub to launch these games from for ease of access.

\subsection{Why is this an important problem?}

\subsection{What is the context of the problem you are solving?}

Redesign simple Python games to increase the graphics and complexity.
Alongside the redesign, there will be a new launcher. 

- A clear concise description of the issues that need to be addressed by your team
- What problem are you trying to solve? Not how you are going to solve the problem

Currently, we have a collection of very simple mini games that can be played by launching each game individually. These games have 
low graphics quality, minimal features and poor user interface. To play a game, you have to launch them using a Linux subsystem, and each
game must be launched individually.

- Why is this an important problem?

It is a universal fact that games should be entertaining, with smooth performance. We want these simple mini games to provide said
entertainment to the users, as well as ease of access.

- What is the context of the problem you are solving?
	- Stakeholders?
	- Software environment?
	

%\wss{comment}

%\ds{comment}

%\mj{comment}

%\cm{comment}

%\mh{comment}

\end{document}
