from screen import Screen from button import OnOffButton,Button class SettingScene(Screen): def __init__(self,game): super(SettingScene,self).__init__(game,False) ## a list of tuple (x,y,width,height,color)bbh x,y = self.game.width, self.game.height self.mode = OnOffButton(x//2,y//2,x//8,y//6,(self.game.world.changeMode,("night",)),(self.game.world.changeMode,("day",)),leftText = "Day",rightText = "Night") self.returnBut = Button(20,y-70,100,50,"Return",(255,255,255,255),(0,0,0)) self.returnBut.changeFunc(self.game.goBack) self.mainBut = Button(200,50,200,50,"Save and Return",(255,255,255,255),(0,0,0)) self.mainBut.changeFunc(self.game.changeScene,"main") def screenResize(self,width, height): self.mode.on_resize(width//2,height//2,width//8,height//8) self.returnBut.on_resize(20,height-70,100,50) self.mainBut.on_resize(200,50,200,50) def draw(self): self._setBGColor(*self.game.world.skyColor()) self._setup_glbasic() self._setup_2d() self.mode.draw() self.returnBut.draw() self.mainBut.draw() def update(self,dt): pass def mouseMove(self, x, y, dx, dy): self.returnBut.on_mouse(x,y,(0,255,0,255),(255,255,255)) self.mainBut.on_mouse(x,y,(0,255,0,255),(255,255,255)) def mouseClick(self, x, y, button, modifiers): self.mode.on_click(x,y) self.returnBut.on_click(x,y) self.mainBut.on_click(x,y) def keyPressed(self, symbol, modifiers): pass def keyRelease(self, symbol, modifiers): pass def drawButton(self,text,width, height): pass