Draw Class containing all the different draw methods
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static void | DrawUnit (SpriteBatch spriteBatch, Player player) |
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static void | drawDamagePopup (SpriteBatch spriteBatch, SpriteFont font) |
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static void | drawHighlightNodes (SpriteBatch spriteBatch, Graph graph, Texture2D moveableNode, Texture2D attackableNode) |
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static void | drawDropDownMenu (SpriteBatch spriteBatch) |
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static void | drawInventoryMenu (SpriteBatch spriteBatch, SpriteFont font) |
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static void | drawUnitsAtGameOver (SpriteBatch spriteBatch) |
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static void | drawEndTurnButton (SpriteBatch spriteBatch, Texture2D endTurnButton) |
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static void | drawAttackConfirm (SpriteBatch spriteBatch, SpriteFont font, SpriteFont largeFont, SpriteFont largestFont, Graph graph) |
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static void | drawInfoScreen (SpriteBatch spriteBatch, Unit unit, SpriteFont font, SpriteFont largeFont) |
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static void | drawGameOverMenu (SpriteBatch spriteBatch, Texture2D gameOver, Texture2D backGround, SpriteFont largestFont) |
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static void | drawTurnTransition (SpriteBatch spriteBatch, Texture2D player1Transition, Texture2D player2Transition) |
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Draw Class containing all the different draw methods
§ drawAttackConfirm()
static void View.DrawClass.drawAttackConfirm |
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SpriteBatch |
spriteBatch, |
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SpriteFont |
font, |
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SpriteFont |
largeFont, |
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SpriteFont |
largestFont, |
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Graph |
graph |
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Draw attack confirmation screen spriteBatch to draw 2D bitmap to screen font small font to be used largeFont Larger font to be used largestFont Largest font to be used graph The game graph
§ drawDamagePopup()
static void View.DrawClass.drawDamagePopup |
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SpriteBatch |
spriteBatch, |
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SpriteFont |
font |
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Draw Damage pop up from attacking spriteBatch to draw 2D bitmap to screen font the font to be used
§ drawDropDownMenu()
static void View.DrawClass.drawDropDownMenu |
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SpriteBatch |
spriteBatch | ) |
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Draw highlightable nodes spriteBatch to draw 2D bitmap to screen
§ drawEndTurnButton()
static void View.DrawClass.drawEndTurnButton |
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SpriteBatch |
spriteBatch, |
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Texture2D |
endTurnButton |
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Draw end turn button spriteBatch to draw 2D bitmap to screen endTurnButton End turn button texture2D
§ drawGameOverMenu()
static void View.DrawClass.drawGameOverMenu |
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SpriteBatch |
spriteBatch, |
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Texture2D |
gameOver, |
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Texture2D |
backGround, |
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SpriteFont |
largestFont |
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Draw highlightable nodes spriteBatch to draw 2D bitmap to screen gameOver The game over button Texture2D background The background Texture2D largestFont Largest font to be used
§ drawHighlightNodes()
static void View.DrawClass.drawHighlightNodes |
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SpriteBatch |
spriteBatch, |
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Graph |
graph, |
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Texture2D |
moveableNode, |
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Texture2D |
attackableNode |
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Draw highlightable nodes spriteBatch to draw 2D bitmap to screen graph The current game graph moveableNode The texture for moveableNode attackableNode The texture for attackableNode
§ drawInfoScreen()
static void View.DrawClass.drawInfoScreen |
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SpriteBatch |
spriteBatch, |
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Unit |
unit, |
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SpriteFont |
font, |
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SpriteFont |
largeFont |
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Draws character information popup. spriteBatch Draws 2D bitmap to screen. unit Unit to print information of. font Small font to be used. largeFont Larger font to be used.
§ drawInventoryMenu()
static void View.DrawClass.drawInventoryMenu |
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SpriteBatch |
spriteBatch, |
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SpriteFont |
font |
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Draw highlightable nodes spriteBatch to draw 2D bitmap to screen font The font used to draw the text
§ drawTurnTransition()
static void View.DrawClass.drawTurnTransition |
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SpriteBatch |
spriteBatch, |
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Texture2D |
player1Transition, |
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Texture2D |
player2Transition |
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Draw highlightable nodes spriteBatch to draw 2D bitmap to screen player1Transition The player 1 transition texture2D player2Transition The player 2 transition texture2D
§ DrawUnit()
static void View.DrawClass.DrawUnit |
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SpriteBatch |
spriteBatch, |
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Player |
player |
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Draw unit sprites spriteBatch to draw 2D bitmap to screen player The player's unit to draw
§ drawUnitsAtGameOver()
static void View.DrawClass.drawUnitsAtGameOver |
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SpriteBatch |
spriteBatch | ) |
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Draw highlightable nodes spriteBatch to draw 2D bitmap to screen
The documentation for this class was generated from the following file:
- C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs