This is the complete list of members for Controller.GameFunction, including all inherited members.
buttonAction(Button button, Graph graph) | Controller.GameFunction | static |
deselectUnit() | Controller.GameFunction | static |
endTurn(Camera camera) | Controller.GameFunction | static |
getAttackableNodes(Graph graph, Unit unit) | Controller.GameFunction | static |
getAttackRangeAfterMoving(Graph graph, Unit unit) | Controller.GameFunction | static |
getMenuButtonClicked(Vector2 mouseCoordinates, Camera camera) | Controller.GameFunction | static |
getUnitOnNodeClicked(Node clickedNode, Vector2 positionClicked, Player player) | Controller.GameFunction | static |
hasUnitFinishedActions(Unit unit) | Controller.GameFunction | static |
isEnemyUnitInRange(Graph graph, Unit unit, Unit enemyUnit) | Controller.GameFunction | static |
isGameOver() | Controller.GameFunction | static |
isMagicalAttack(Unit unit) | Controller.GameFunction | static |
isTurnOver() | Controller.GameFunction | static |
pathFinder(Graph graph, Unit unit, Node start, Node end) | Controller.GameFunction | static |
removeUnit(Graph graph, Player player, Unit unit) | Controller.GameFunction | static |
scrollMap(Camera camera, int mouseX, int mouseY) | Controller.GameFunction | static |
setMovableNodes(Graph graph, Unit unit) | Controller.GameFunction | static |
startTurn(Player player, Camera camera) | Controller.GameFunction | static |
updateUnitPosition(Graph graph, LinkedList< Node > path) | Controller.GameFunction | static |