Blaze-Brigade
Rev1
|
This is the complete list of members for Model.Warrior, including all inherited members.
Alive | Model.Warrior | |
currentFrame | Model.Warrior | |
Def | Model.Warrior | |
equippedWeapon | Model.Warrior | |
getButtonImage(ButtonType buttonType) | Model.Warrior | |
getButtons() | Model.Warrior | |
getButtonType(ButtonType buttonType) | Model.Warrior | |
getCharAttackInfo() | Model.Warrior | |
getCharInfo() | Model.Warrior | |
getClass() | Model.Warrior | |
getCurrentFrame() | Model.Warrior | |
getEquipableWeapons() | Model.Warrior | |
getHealthBar() | Model.Warrior | |
getMaxHp() | Model.Warrior | |
getMovability() | Model.Warrior | |
getSpriteImage() | Model.Warrior | |
getStats() | Model.Warrior | |
Hp | Model.Warrior | |
Int | Model.Warrior | |
isButtonActive(ButtonType buttonType) | Model.Warrior | |
Level | Model.Warrior | |
PixelCoordinates | Model.Warrior | |
Position | Model.Warrior | |
Res | Model.Warrior | |
setButtonCoordinates(Vector2 pixelCoordinates) | Model.Warrior | |
setInitialStats() | Model.Warrior | |
Skill | Model.Warrior | |
Speed | Model.Warrior | |
Str | Model.Warrior | |
Warrior(Texture2D spriteImage, Button[] unitButtons, Texture2D charInfo, Texture2D charAttackInfo, Vector2 coordinates, Texture2D healthBar) | Model.Warrior |