Blaze Brigade
- a -
Alive :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
attackConfirmOpen :
Model.GameState
attackSelect :
Model.GameState
- b -
beforeMove :
Model.GameState
- c -
currentFrame :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
currentPlayer :
Model.GameState
CurrentPlayerDamageDealt :
Model.GameState
currentPlayerDamagePopup :
Model.GameState
- d -
Def :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
dropDownMenuOpen :
Model.GameState
- e -
endTurnButton :
Model.GameState
endTurnButtonLocation :
Model.GameState
enemyPlayer :
Model.GameState
EnemyPlayerDamageDealt :
Model.GameState
enemyPlayerDamagePopup :
Model.GameState
equippedWeapon :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
exitGameClicked :
Model.GameState
- g -
gameOver :
Model.GameState
- h -
Height :
Model.Graph
Hp :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
- i -
Int :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
inventoryOpen :
Model.GameState
isObstacle :
Model.Node
- l -
lastAttackingUnit :
Model.GameState
lastDefendingUnit :
Model.GameState
Level :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
- m -
modInt :
Model.Weapon
modSkill :
Model.Weapon
modStr :
Model.Weapon
movabilityObstruction :
Model.Node
moveableNodes :
Model.GameState
- n -
name :
Model.Weapon
NumberOfNodes :
Model.Graph
- p -
PixelCoordinates :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
Player1 :
Model.GameState
Player2 :
Model.GameState
Position :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
,
View.Camera
- r -
range :
Model.Weapon
Res :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
- s -
selectedEnemyUnit :
Model.GameState
selectedUnit :
Model.GameState
Skill :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
Speed :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
Str :
Model.Archer
,
Model.Mage
,
Model.Unit
,
Model.Warrior
- t -
TransformMatrix :
View.Camera
transitionTurn :
Model.GameState
TurnState :
Model.GameState
- u -
unitOnNode :
Model.Node
unitToAttack :
Model.GameState
- w -
weapon :
View.Button
Width :
Model.Graph
Generated by
1.8.12