Ranged physical Weapon.
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Ranged physical Weapon.
This class represents a ranged weapon. It implements the Weapon interface.
§ ShortBow()
Model.Weapon_Module.ShortBow.ShortBow |
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Constructs a Fireball weapon with stats: 7str, 10skill, 0int, and a range of 1-2 with name Short Bows
§ getWeapType()
weaponType Model.Weapon_Module.ShortBow.getWeapType |
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§ modInt
int Model.Weapon_Module.ShortBow.modInt |
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get |
Returns the weapon intelligence.
§ modSkill
int Model.Weapon_Module.ShortBow.modSkill |
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get |
Returns the weapon skill.
§ modStr
int Model.Weapon_Module.ShortBow.modStr |
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get |
Returns the weapon strength.
§ name
string Model.Weapon_Module.ShortBow.name |
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get |
Returns the name of the weapon.
§ range
int [] Model.Weapon_Module.ShortBow.range |
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get |
Return the range of the weapon, where range[minimum range, maximum range].
The documentation for this class was generated from the following file:
- C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/ShortBow.cs