Ranged physical Weapon.
More...
Ranged physical Weapon.
This class represents a ranged weapon. It implements the Weapon interface.
§ LongBow()
Model.Weapon_Module.LongBow.LongBow |
( |
| ) |
|
Constructs a LongBow weapon with stats: 7str, 8skill, 0int, and a range of 2-3 with name Long Bows
§ getWeapType()
weaponType Model.Weapon_Module.LongBow.getWeapType |
( |
| ) |
|
§ modInt
int Model.Weapon_Module.LongBow.modInt |
|
get |
Returns the weapon intelligence.
§ modSkill
int Model.Weapon_Module.LongBow.modSkill |
|
get |
Returns the weapon skill.
§ modStr
int Model.Weapon_Module.LongBow.modStr |
|
get |
Returns the weapon strength.
§ name
string Model.Weapon_Module.LongBow.name |
|
get |
Returns the name of the weapon.
§ range
int [] Model.Weapon_Module.LongBow.range |
|
get |
Return the range of the weapon, where range[minimum range, maximum range].
The documentation for this class was generated from the following file:
- C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/LongBow.cs