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Controller.GameFunction Member List

This is the complete list of members for Controller.GameFunction, including all inherited members.

buttonAction(Button button, Graph graph)Controller.GameFunctioninlinestatic
deselectUnit()Controller.GameFunctioninlinestatic
endTurn(Camera camera)Controller.GameFunctioninlinestatic
getAttackableNodes(Graph graph, Unit unit)Controller.GameFunctioninlinestatic
getAttackRangeAfterMoving(Graph graph, Unit unit)Controller.GameFunctioninlinestatic
getMenuButtonClicked(Vector2 mouseCoordinates, Camera camera)Controller.GameFunctioninlinestatic
getUnitOnNodeClicked(Node clickedNode, Vector2 positionClicked, Player player)Controller.GameFunctioninlinestatic
hasUnitFinishedActions(Unit unit)Controller.GameFunctioninlinestatic
isEnemyUnitInRange(Graph graph, Unit unit, Unit enemyUnit)Controller.GameFunctioninlinestatic
isGameOver()Controller.GameFunctioninlinestatic
isMagicalAttack(Unit unit)Controller.GameFunctioninlinestatic
isNodeAttackable(Unit unit, int unitX, int unitY, Node attackNode)Controller.GameFunctioninlinestatic
isTurnOver()Controller.GameFunctioninlinestatic
pathFinder(Graph graph, Unit unit, Node start, Node end)Controller.GameFunctioninlinestatic
removeUnit(Graph graph, Player player, Unit unit)Controller.GameFunctioninlinestatic
scrollMap(Camera camera, int mouseX, int mouseY)Controller.GameFunctioninlinestatic
setMovableNodes(Graph graph, Unit unit)Controller.GameFunctioninlinestatic
startTurn(Player player, Camera camera)Controller.GameFunctioninlinestatic
updateUnitPosition(Graph graph, LinkedList< Node > path)Controller.GameFunctioninlinestatic