How to Play Menu
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override void | Dispose (bool disposing) |
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§ HowToPlay()
View.MenuModule.HowToPlay.HowToPlay |
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§ Dispose()
override void View.MenuModule.HowToPlay.Dispose |
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bool |
disposing | ) |
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Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
§ getNext()
Boolean View.MenuModule.HowToPlay.getNext |
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returns if quit button is currently clicked
§ getQuit()
Boolean View.MenuModule.HowToPlay.getQuit |
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returns if quit button is currently clicked
§ setNextFalse()
void View.MenuModule.HowToPlay.setNextFalse |
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checks if Game State is no longer inside How To Play
§ setQuitFalse()
void View.MenuModule.HowToPlay.setQuitFalse |
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checks if Game State is no longer inside How To Play
§ next
bool View.MenuModule.HowToPlay.next = false |
boolean that checks if next button is clicked
§ quit
bool View.MenuModule.HowToPlay.quit = false |
boolean that checks if quit button is clicked
The documentation for this class was generated from the following files:
- HowToPlay.cs
- HowToPlay.Designer.cs