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This is the complete list of members for Controller.GameFunction, including all inherited members.
buttonAction(Button button, Graph graph) | Controller.GameFunction | inlinestatic |
deselectUnit() | Controller.GameFunction | inlinestatic |
endTurn(Camera camera) | Controller.GameFunction | inlinestatic |
getAttackableNodes(Graph graph, Unit unit) | Controller.GameFunction | inlinestatic |
getAttackRangeAfterMoving(Graph graph, Unit unit) | Controller.GameFunction | inlinestatic |
getMenuButtonClicked(Vector2 mouseCoordinates, Camera camera) | Controller.GameFunction | inlinestatic |
getUnitOnNodeClicked(Node clickedNode, Vector2 positionClicked, Player player) | Controller.GameFunction | inlinestatic |
hasUnitFinishedActions(Unit unit) | Controller.GameFunction | inlinestatic |
isEnemyUnitInRange(Graph graph, Unit unit, Unit enemyUnit) | Controller.GameFunction | inlinestatic |
isGameOver() | Controller.GameFunction | inlinestatic |
isMagicalAttack(Unit unit) | Controller.GameFunction | inlinestatic |
isNodeAttackable(Unit unit, int unitX, int unitY, Node attackNode) | Controller.GameFunction | inlinestatic |
isTurnOver() | Controller.GameFunction | inlinestatic |
pathFinder(Graph graph, Unit unit, Node start, Node end) | Controller.GameFunction | inlinestatic |
removeUnit(Graph graph, Player player, Unit unit) | Controller.GameFunction | inlinestatic |
scrollMap(Camera camera, int mouseX, int mouseY) | Controller.GameFunction | inlinestatic |
setMovableNodes(Graph graph, Unit unit) | Controller.GameFunction | inlinestatic |
startTurn(Player player, Camera camera) | Controller.GameFunction | inlinestatic |
updateUnitPosition(Graph graph, LinkedList< Node > path) | Controller.GameFunction | inlinestatic |