The Main Menu class. This window is displayed upon starting game, and can link you to HowToPlay playing the Game.
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override void | Dispose (bool disposing) |
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The Main Menu class. This window is displayed upon starting game, and can link you to HowToPlay playing the Game.
§ MainMenu()
View.MenuModule.MainMenu.MainMenu |
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Constructor for Main Menu window
§ Dispose()
override void View.MenuModule.MainMenu.Dispose |
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bool |
disposing | ) |
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Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
§ getInstruct()
Boolean View.MenuModule.MainMenu.getInstruct |
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returns current instruct boolean
§ setInstructFalse()
void View.MenuModule.MainMenu.setInstructFalse |
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sets instruct to false when no longer on how-to-play gameState
§ instruct
bool View.MenuModule.MainMenu.instruct = false |
boolean that checks if instruct button is clicked
§ load
bool View.MenuModule.MainMenu.load = false |
boolean that checks if load button is clicked
§ quit
bool View.MenuModule.MainMenu.quit = false |
boolean that checks if quit button is clicked
§ start
bool View.MenuModule.MainMenu.start = false |
boolean that checks if start button is clicked
The documentation for this class was generated from the following files:
- MainMenu.cs
- MainMenu.Designer.cs