From 0c64cb80c8e3c2c704552a7d615c3c29a96add7a Mon Sep 17 00:00:00 2001 From: Thien Trandinh <trandit@mcmaster.ca> Date: Wed, 30 Nov 2016 00:46:31 -0500 Subject: [PATCH] game over music works --- src/Blaze-Brigade/Blaze_Brigade/Game.cs | 4 +++- src/Blaze-Brigade/Blaze_Brigade/Sounds.cs | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/Blaze-Brigade/Blaze_Brigade/Game.cs b/src/Blaze-Brigade/Blaze_Brigade/Game.cs index ebf1c3f..6997571 100644 --- a/src/Blaze-Brigade/Blaze_Brigade/Game.cs +++ b/src/Blaze-Brigade/Blaze_Brigade/Game.cs @@ -146,7 +146,7 @@ namespace Controller //player2.addUnit(getNewUnit(UnitType.Warrior, new Vector2(16 * 32f, 9 * 32f), player2)); //player2.addUnit(getNewUnit(UnitType.Warrior, new Vector2(16 * 32f, 10 * 32f), player2)); //player2.addUnit(getNewUnit(UnitType.Warrior, new Vector2(17 * 32f, 11 * 32f), player2)); - player2.addUnit(getNewUnit(UnitType.Mage, new Vector2(32 * 32f, 22 * 32f), player2)); + /////player2.addUnit(getNewUnit(UnitType.Mage, new Vector2(32 * 32f, 22 * 32f), player2)); //player2.addUnit(getNewUnit(UnitType.Mage, new Vector2(17 * 32f, 10 * 32f), player2)); ///player2.addUnit(getNewUnit(UnitType.Archer, new Vector2(32 * 32f, 20 * 32f), player2)); //player2.addUnit(getNewUnit(UnitType.Archer, new Vector2(17 * 32f, 12 * 32f), player2)); @@ -310,6 +310,7 @@ namespace Controller { if (menuMusicCounter == 0) { + Sounds.playMapSong(false); Sounds.playGameOverSong(); menuMusicCounter++; } @@ -330,6 +331,7 @@ namespace Controller { if (menuMusicCounter == 0) { + Sounds.playMapSong(false); Sounds.playGameOverSong(); menuMusicCounter++; } diff --git a/src/Blaze-Brigade/Blaze_Brigade/Sounds.cs b/src/Blaze-Brigade/Blaze_Brigade/Sounds.cs index 574912a..585c280 100644 --- a/src/Blaze-Brigade/Blaze_Brigade/Sounds.cs +++ b/src/Blaze-Brigade/Blaze_Brigade/Sounds.cs @@ -65,7 +65,7 @@ namespace View } else { - //TODO + Controller.Game.Instance.getSounds("MapSong").Dispose(); } } -- GitLab