diff --git a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj
index ed22b834e5dfe1bf1b01f5b9036242f8b9a754df..20bcc31e37780233c86077d400fbd74746a3a23d 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj
+++ b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj
@@ -111,6 +111,7 @@
     <Content Include="GameThumbnail.png">
       <XnaPlatformSpecific>true</XnaPlatformSpecific>
     </Content>
+    <None Include="Resources\warrior.png" />
     <None Include="Resources\Warrior_Info.png" />
     <None Include="Resources\warrior_stats.png" />
     <None Include="Resources\Game_Map.jpg" />
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile
index cc7104514df92f429666cec9e60413fd2213bc64..367f0bbd2fa47a90e6b09330e24bf66289f89dc7 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile
+++ b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile
@@ -8,7 +8,8 @@ Content\items.xnb
 Content\move.xnb
 Content\wait.xnb
 Content\warrior_art.xnb
-Content\PixelFont.xnb
 Content\warrior_stats.xnb
 Content\Warrior_Info.xnb
+Content\PixelFont.xnb
 Content\PixelFontLarge.xnb
+Content\warrior.xnb
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Game.cs b/src/Blaze-Brigade/Blaze_Brigade/Game.cs
index 44ffb21aab3ad1daed825e1a7fa56acdb47dd123..93bb3b58cf461c2337d5c3b387450a511ccb40fa 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Game.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Game.cs
@@ -194,9 +194,14 @@ namespace Controller
                     // draws units for player 1
                     for (int i = 0; i < player1.getNumOfUnits(); i++)
                     {
+<<<<<<< HEAD
                         Unit unit = player1.getUnits().ElementAt(i); // gets unit at i
                         spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(),
                             null, Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f); // redraws char sprite
+=======
+                        Unit unit = player1.getUnits().ElementAt(i); //gets unit at i
+                        spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(), unit.getCurrentFrame(), Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f); // redraws char sprite
+>>>>>>> origin/Animation
 
                     }
                     #endregion
@@ -300,7 +305,7 @@ namespace Controller
 
             if (unitType == UnitType.Warrior)
             {
-                return new Warrior(Content.Load<Texture2D>("charSprite"), attackButton, moveButton,
+                return new Warrior(Content.Load<Texture2D>("warrior"), attackButton, moveButton,
                     itemButton, waitButton, Content.Load<Texture2D>("warrior_Info"), unitPosition);
             }
             return null;
diff --git a/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs b/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs
index c27132a7d090329b3ca51484bf95fc43e18b7900..216c97df6bd6b07a224bdfa0f14d71ca0f7af917 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs
@@ -31,7 +31,6 @@
             this.Start = new System.Windows.Forms.Button();
             this.Instructions = new System.Windows.Forms.Button();
             this.Exit = new System.Windows.Forms.Button();
-            this.titleLabel = new System.Windows.Forms.Label();
             this.SuspendLayout();
             // 
             // Start
@@ -41,6 +40,7 @@
             this.Start.FlatAppearance.BorderSize = 0;
             this.Start.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
             this.Start.Font = new System.Drawing.Font("Lucida Console", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+            this.Start.ForeColor = System.Drawing.Color.White;
             this.Start.Location = new System.Drawing.Point(264, 253);
             this.Start.Name = "Start";
             this.Start.Size = new System.Drawing.Size(168, 44);
@@ -57,7 +57,7 @@
             this.Instructions.FlatAppearance.BorderSize = 0;
             this.Instructions.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
             this.Instructions.Font = new System.Drawing.Font("Lucida Console", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
-            this.Instructions.ForeColor = System.Drawing.Color.Transparent;
+            this.Instructions.ForeColor = System.Drawing.Color.White;
             this.Instructions.Location = new System.Drawing.Point(264, 304);
             this.Instructions.Name = "Instructions";
             this.Instructions.Size = new System.Drawing.Size(168, 44);
@@ -74,7 +74,7 @@
             this.Exit.FlatAppearance.BorderSize = 0;
             this.Exit.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
             this.Exit.Font = new System.Drawing.Font("Lucida Console", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
-            this.Exit.ForeColor = System.Drawing.SystemColors.ControlText;
+            this.Exit.ForeColor = System.Drawing.Color.White;
             this.Exit.Location = new System.Drawing.Point(264, 353);
             this.Exit.Name = "Exit";
             this.Exit.Size = new System.Drawing.Size(168, 44);
@@ -84,13 +84,6 @@
             this.Exit.MouseLeave += new System.EventHandler(this.Exit_leaveHover);
             this.Exit.MouseHover += new System.EventHandler(this.Exit_Hover);
             // 
-            // titleLabel
-            // 
-            this.titleLabel.Location = new System.Drawing.Point(0, 0);
-            this.titleLabel.Name = "titleLabel";
-            this.titleLabel.Size = new System.Drawing.Size(100, 23);
-            this.titleLabel.TabIndex = 0;
-            // 
             // MainMenu
             // 
             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@@ -99,7 +92,6 @@
             this.BackgroundImage = global::Blaze_Brigade.Resource1.MenuImage;
             this.ClientSize = new System.Drawing.Size(668, 478);
             this.ControlBox = false;
-            this.Controls.Add(this.titleLabel);
             this.Controls.Add(this.Exit);
             this.Controls.Add(this.Instructions);
             this.Controls.Add(this.Start);
@@ -115,7 +107,6 @@
         private System.Windows.Forms.Button Start;
         private System.Windows.Forms.Button Instructions;
         private System.Windows.Forms.Button Exit;
-        private System.Windows.Forms.Label titleLabel;
         private System.Windows.Forms.Label infoLabel;
     }
 }
\ No newline at end of file
diff --git a/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs b/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs
index 5d1634c5db14ef1225b9497d6b9c763dc0f5d874..aef41815090a91b1670699b968871b64edc78252 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs
@@ -152,12 +152,14 @@ namespace Controller
             {
                 if (unit.getPixelCoordinates().X < nodePixelX)
                 {
+                    unit.animate(2);
                     unit.setPixelCoordinates(new Vector2(unit.getPixelCoordinates().X + 4, unit.getPixelCoordinates().Y));
                     Game.Instance.Tick();
                     Thread.Sleep(40);
                 }
                 else
                 {
+                    unit.animate(1);
                     unit.setPixelCoordinates(new Vector2(unit.getPixelCoordinates().X - 4, unit.getPixelCoordinates().Y));
                     Game.Instance.Tick();
                     Thread.Sleep(40);
@@ -168,12 +170,14 @@ namespace Controller
             {
                 if (unit.getPixelCoordinates().Y < nodePixelY)
                 {
+                    unit.animate(0);
                     unit.setPixelCoordinates(new Vector2(unit.getPixelCoordinates().X, unit.getPixelCoordinates().Y + 4));
                     Game.Instance.Tick();
                     Thread.Sleep(40);
                 }
                 else
                 {
+                    unit.animate(4);
                     unit.setPixelCoordinates(new Vector2(unit.getPixelCoordinates().X, unit.getPixelCoordinates().Y - 4));
                     Game.Instance.Tick();
                     Thread.Sleep(40);
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs b/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs
index abf754dfa2a46f985e9db92c6e6029ea19fca50e..2b9e08df7b1b24bed54301ac2a960273911b5cb4 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs
@@ -80,16 +80,6 @@ namespace Blaze_Brigade {
             }
         }
         
-        /// <summary>
-        ///   Looks up a localized resource of type System.Drawing.Bitmap.
-        /// </summary>
-        internal static System.Drawing.Bitmap charSprite {
-            get {
-                object obj = ResourceManager.GetObject("charSprite", resourceCulture);
-                return ((System.Drawing.Bitmap)(obj));
-            }
-        }
-        
         /// <summary>
         ///   Looks up a localized resource of type System.Drawing.Bitmap.
         /// </summary>
@@ -150,6 +140,16 @@ namespace Blaze_Brigade {
             }
         }
         
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap warrior {
+            get {
+                object obj = ResourceManager.GetObject("warrior", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
         /// <summary>
         ///   Looks up a localized resource of type System.Drawing.Bitmap.
         /// </summary>
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx b/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx
index 7d1a891bf997e5e3310bd394f88a17ce4f085ef6..3d452c0bb1539249ba8b669be0596ba7cdd56322 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx
+++ b/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx
@@ -118,9 +118,6 @@
     <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
   </resheader>
   <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
-  <data name="charSprite" type="System.Resources.ResXFileRef, System.Windows.Forms">
-    <value>Resources\charSprite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
-  </data>
   <data name="MenuImage" type="System.Resources.ResXFileRef, System.Windows.Forms">
     <value>Resources\MenuImage.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
   </data>
@@ -154,4 +151,7 @@
   <data name="Warrior_Info" type="System.Resources.ResXFileRef, System.Windows.Forms">
     <value>Resources\Warrior_Info.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
   </data>
+  <data name="warrior" type="System.Resources.ResXFileRef, System.Windows.Forms">
+    <value>Resources\warrior.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+  </data>
 </root>
\ No newline at end of file
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Resources/warrior.png b/src/Blaze-Brigade/Blaze_Brigade/Resources/warrior.png
new file mode 100644
index 0000000000000000000000000000000000000000..24b6a045026506d8942ba2407b26b3879fe1a5c9
Binary files /dev/null and b/src/Blaze-Brigade/Blaze_Brigade/Resources/warrior.png differ
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Unit.cs b/src/Blaze-Brigade/Blaze_Brigade/Unit.cs
index 1921bb2f8356dfa38bf58468721a3482c4fe770a..d7e4b4b6a25c3e354a1d17308ad6b5727e53dbe5 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Unit.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Unit.cs
@@ -37,6 +37,8 @@ namespace Model
         void setEquippedWeapon(Weapon w);       // sets the unit's currently equipped weapon
         MenuButton[] getMenuButtons();          // returns the dropdown menu buttons of the unit
         void setMenuButtonCoordinates(Vector2 pixelCoordinates);    // sets the coordinates of menu buttons
+        Rectangle getCurrentFrame();            // returns the current sprite frame in animation sequence
+        void animate(int direction);
     }
 
     enum UnitType { Warrior, Archer, Mage };    //defines the possible classes of a unit
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs b/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs
index f5a42193717bb0dce63e18264b3699d870a44a0e..b3ee4c583228069631b0a68ae84ef35241d740bc 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs
@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework;
 
 using View;
+using System.Diagnostics;
 
 namespace Model
 {
@@ -31,6 +32,8 @@ namespace Model
         private Texture2D charInfo;
         private Boolean clickedOn = false;
         private Boolean menuOpen = false;
+        private int currentFrame; //the current frame the sprite is on
+        private int direction; //direction the character is currently facing - 0=down, 1=left, 2=right, up=up
 
         public Warrior(Texture2D spriteImage, MenuButton attackButton, MenuButton moveButton,
             MenuButton itemButton, MenuButton waitButton, Texture2D charInfo, Vector2 coordinates)
@@ -46,7 +49,7 @@ namespace Model
             int positionX = (int)Math.Round(coordinates.X / 32);
             int positionY = (int)Math.Round(coordinates.Y / 32);
             position = new Tuple<int, int>(positionX, positionY);
-
+            currentFrame = 1;
             setMenuButtonCoordinates(pixelCoordinates);
         }
 
@@ -229,9 +232,85 @@ namespace Model
             }
         }
 
-        public void Update(GameTime gameTime)
+        public Rectangle getCurrentFrame() //return current frame the sprite is on
         {
+            Rectangle screenBounds = new Rectangle(currentFrame * 32, 0, 32, 32);
+            return screenBounds;
+        }
 
+        // animates the sprite by switching to the correct frame sequences
+        public void animate(int direction) 
+        {
+            if (direction == 0) // for going down
+            {
+                if (currentFrame > 2) // if unit isnt already going down, set the sprite to default facing downwards
+                {
+                    currentFrame = 1;
+                }
+                else
+                {
+                    if (currentFrame == 2) // if unit has reached end of going down walk cycle, go back to beginning
+                    {
+                        currentFrame = 0;
+                    }
+                    else
+                    {
+                        currentFrame++; // increment through walk cycle
+                    }
+                }
+            }else if(direction == 1) // for going left
+            {
+                if ((currentFrame < 3) || (currentFrame > 5)) // if unit isnt already going left, set the sprite to default facing left
+                {
+                    currentFrame = 4;
+                }
+                else
+                {
+                    if (currentFrame == 5) // if unit has reached end of going down walk cycle, go back to beginning
+                    {
+                        currentFrame = 3;
+                    }
+                    else
+                    {
+                        currentFrame++; //increment walk cycle
+                    }
+                }
+            }else if (direction == 2) // for going right
+            {
+                if ((currentFrame < 6) || (currentFrame > 8)) // if unit isnt already going right, set the sprite to default facing right
+                {
+                    currentFrame = 7;//increment walk cycle
+                }
+                else
+                {
+                    if (currentFrame == 8)// if unit has reached end of going down walk cycle, go back to beginning
+                    {
+                        currentFrame = 6;
+                    }
+                    else
+                    {
+                        currentFrame++;
+                    }
+                }
+            }
+            else if (direction == 3) // for going up
+            {
+                if (currentFrame < 9) // if unit isnt already going up, set the sprite to default facing upwards
+                {
+                    currentFrame = 10;//increment walk cycle
+                }
+                else
+                {
+                    if (currentFrame == 11)// if unit has reached end of going down walk cycle, go back to beginning
+                    {
+                        currentFrame = 9;//increment walk cycle
+                    }
+                    else
+                    {
+                        currentFrame++;
+                    }
+                }
+            }
         }
     }
 }
diff --git a/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj b/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj
index d6566877d7038941c01fa3f135a01cdbc5e5d86e..28dd9b0d1da180042323c602cb1b613855c2c76b 100644
--- a/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj
+++ b/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj
@@ -29,13 +29,6 @@
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
   </ItemGroup>
-  <ItemGroup>
-    <Compile Include="charSprite.png">
-      <Name>charSprite</Name>
-      <Importer>TextureImporter</Importer>
-      <Processor>TextureProcessor</Processor>
-    </Compile>
-  </ItemGroup>
   <ItemGroup>
     <Compile Include="Game_Map.jpg">
       <Name>Game_Map</Name>
@@ -128,6 +121,13 @@
       <Processor>FontDescriptionProcessor</Processor>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="warrior.png">
+      <Name>warrior</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.
diff --git a/src/Blaze-Brigade/Blaze_BrigadeContent/charSprite.png b/src/Blaze-Brigade/Blaze_BrigadeContent/charSprite.png
deleted file mode 100644
index 534320499cb3c4c764ca71815d316d9a91a94b45..0000000000000000000000000000000000000000
Binary files a/src/Blaze-Brigade/Blaze_BrigadeContent/charSprite.png and /dev/null differ
diff --git a/src/Blaze-Brigade/Blaze_BrigadeContent/warrior.png b/src/Blaze-Brigade/Blaze_BrigadeContent/warrior.png
new file mode 100644
index 0000000000000000000000000000000000000000..24b6a045026506d8942ba2407b26b3879fe1a5c9
Binary files /dev/null and b/src/Blaze-Brigade/Blaze_BrigadeContent/warrior.png differ