From 32e1f102497aac00bdd40a2627309b2285724289 Mon Sep 17 00:00:00 2001
From: trandit <trandit@mcmaster.ca>
Date: Mon, 28 Nov 2016 20:00:44 -0500
Subject: [PATCH] fixed bug so that units turn back to white when player turn
 changes

---
 src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs
index ac9ced0..6c43be5 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs
@@ -28,7 +28,7 @@ namespace View
                 Unit unit = player.getUnits().ElementAt(i); // gets unit at i
                 if (unit.Alive)
                 {
-                    if (GameFunction.hasUnitFinishedActions(unit))
+                    if ((GameFunction.hasUnitFinishedActions(unit))&&(GameState.currentPlayer ==player))
                     {
                         spriteBatch.Draw(unit.getSpriteImage(), unit.PixelCoordinates,
                             unit.getCurrentFrame(), Color.Gray, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f);
-- 
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