From 32e1f102497aac00bdd40a2627309b2285724289 Mon Sep 17 00:00:00 2001 From: trandit <trandit@mcmaster.ca> Date: Mon, 28 Nov 2016 20:00:44 -0500 Subject: [PATCH] fixed bug so that units turn back to white when player turn changes --- src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs index ac9ced0..6c43be5 100644 --- a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs +++ b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs @@ -28,7 +28,7 @@ namespace View Unit unit = player.getUnits().ElementAt(i); // gets unit at i if (unit.Alive) { - if (GameFunction.hasUnitFinishedActions(unit)) + if ((GameFunction.hasUnitFinishedActions(unit))&&(GameState.currentPlayer ==player)) { spriteBatch.Draw(unit.getSpriteImage(), unit.PixelCoordinates, unit.getCurrentFrame(), Color.Gray, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f); -- GitLab