diff --git a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj
index a0f5c32dd6c77d7704f7b10c17c5f94576d5e24d..9f23c1425bb8d7da25a83f9574a81f2e46ab5b12 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj
+++ b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj
@@ -126,6 +126,7 @@
     <Content Include="GameThumbnail.png">
       <XnaPlatformSpecific>true</XnaPlatformSpecific>
     </Content>
+    <None Include="Resources\End_Button.jpg" />
     <None Include="Resources\Inventory_Button.jpg" />
     <None Include="Resources\exit_game.png" />
     <None Include="Resources\main_menu_button.png" />
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile
index 2b05cc6736239656867eb1cb08474a3f661a85d6..1b6e574da25ff1b674c6480f8c3c408070a1b1c7 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile
+++ b/src/Blaze-Brigade/Blaze_Brigade/Blaze_Brigade.csproj.Debug.cachefile
@@ -34,3 +34,4 @@ Content\confirm_attack.xnb
 Content\PixelFontLargest.xnb
 Content\exit_game.xnb
 Content\Inventory_Button.xnb
+Content\End_Button.xnb
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Game.cs b/src/Blaze-Brigade/Blaze_Brigade/Game.cs
index c8a15e889d52220030059adb35fb36c25a6861d0..8259d7adbf0f395dbf465ffc71794b340e840cc6 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Game.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Game.cs
@@ -49,7 +49,7 @@ namespace Controller
         Camera camera;
         GraphicsDeviceManager graphics;
         SpriteBatch spriteBatch;
-        Texture2D backGround, moveableNode, attackableNode, gameOver;
+        Texture2D backGround, moveableNode, attackableNode, gameOver, endTurnButton;
         private SpriteFont font; // custom font
         private SpriteFont largeFont; // custom font 2
         private SpriteFont largestFont; // custom font 3
@@ -96,6 +96,7 @@ namespace Controller
             moveableNode = Content.Load<Texture2D>("moveableNode");
             attackableNode = Content.Load<Texture2D>("attackableNode");
             gameOver = Content.Load<Texture2D>("exit_game");
+            endTurnButton = Content.Load<Texture2D>("End_Button");
 
             font = Content.Load<SpriteFont>("PixelFont"); //loads font PixelFont
             largeFont = Content.Load<SpriteFont>("PixelFontLarge"); //loads font PixelFont
@@ -555,6 +556,11 @@ namespace Controller
                     }
                     #endregion
 
+                    if (GameState.endTurnButton)
+                    {
+                        spriteBatch.Draw(endTurnButton, GameState.endTurnButtonLocation, null, Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0);
+                    }
+
                     spriteBatch.Draw(backGround, Vector2.Zero, null, Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 1);
 
                     
diff --git a/src/Blaze-Brigade/Blaze_Brigade/GameState.cs b/src/Blaze-Brigade/Blaze_Brigade/GameState.cs
index 7f940be122f035d7595e2203820cf2a4ba76a357..068a9def0cfadd2c45d4a83afee0e9ca1e420f66 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/GameState.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/GameState.cs
@@ -1,4 +1,5 @@
-using System;
+using Microsoft.Xna.Framework;
+using System;
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
@@ -45,6 +46,10 @@ namespace Model
         */
         public static bool inventoryOpen { get; set; }
         /**
+        Sets and gets whether end turn button is active
+        **/
+        public static bool endTurnButton { get; set; }
+        /**
         Sets and gets if a unit has moved yet or not. beforeMOve is true before unit moves, false after it moves. Used to determine what tiles are highlighted
         */
         public static bool beforeMove { get; set; } 
@@ -61,6 +66,10 @@ namespace Model
         */
         public static bool exitGameClicked { get; set; }
         /*
+        Sets and gets current mouse click position
+        */
+        public static Vector2 endTurnButtonLocation { get; set; }
+        /*
         Sets and gets movable nodes that can be retrieved without calling path finding
         */
         public static LinkedList<Node> moveableNodes { get; set; }  
diff --git a/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs b/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs
index 12e37a16ff33aab119d5e10bd943dd8acb65d58d..0431db581816f10fc076027073f922a04c842dd1 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs
@@ -83,10 +83,16 @@ namespace Controller
                 GameState.unitToAttack = null;
                 GameState.attackConfirmOpen = false;
                 GameState.dropDownMenuOpen = false;
+            }else if(lastMouseState.RightButton == ButtonState.Released
+                && currentMouseState.RightButton == ButtonState.Pressed
+                && validX && validY)
+            {
+                GameState.endTurnButton = true;
+                GameState.endTurnButtonLocation = new Vector2(currentMouseState.X, currentMouseState.Y);
             }
 
-            // checks for single mouse left click inside the game window
-            if (lastMouseState.LeftButton == ButtonState.Released
+                // checks for single mouse left click inside the game window
+                if (lastMouseState.LeftButton == ButtonState.Released
                 && currentMouseState.LeftButton == ButtonState.Pressed
                 && validX && validY)
             {
@@ -99,6 +105,25 @@ namespace Controller
                 Vector2 mouseClickCoordinates = new Vector2(currentMouseState.X, currentMouseState.Y);   // mouse click coordinates
                 Node nodeClickedOn = graph.getNode(mouseClickCoordinates);
 
+                //if end turn is clicked
+                if (GameState.endTurnButton)
+                {
+                    if(mouseClickCoordinates.X>GameState.endTurnButtonLocation.X && mouseClickCoordinates.X < GameState.endTurnButtonLocation.X + 128 
+                        && mouseClickCoordinates.Y>GameState.endTurnButtonLocation.Y && mouseClickCoordinates.Y<GameState.endTurnButtonLocation.Y+32)
+                    {
+                        Player tempPlayer = GameState.currentPlayer;
+                        GameState.currentPlayer = (GameState.enemyPlayer);
+                        GameState.enemyPlayer = (tempPlayer);
+                        GameFunction.startTurn(GameState.currentPlayer);
+                        GameState.endTurnButton = false;
+                    }else
+                    {
+                        GameState.endTurnButton = false;
+                    }
+                }
+
+
+
                 if (GameState.gameOver)
                 {
                     if ((mouseClickCoordinates.X > 370 & mouseClickCoordinates.X < 556) & (mouseClickCoordinates.Y>300&mouseClickCoordinates.Y<396)){
@@ -106,7 +131,7 @@ namespace Controller
                     }
                 }
 
-                #region Check if a unit is clicked
+                #region Options when unit is clicked
 
                 // if player clicks after unit is already selected ...
                 if (GameState.playableUnitSelected)
@@ -115,7 +140,6 @@ namespace Controller
                     if (getMenuButtonClicked(mouseClickCoordinates) != null)
                     {
                         Button menuButton = getMenuButtonClicked(mouseClickCoordinates);
-                        Debug.WriteLine(getMenuButtonClicked(mouseClickCoordinates).getButtonType());
                         buttonAction(menuButton, graph);
                         return;
                     }
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs b/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs
index 2010e1734fe67e99707a271d9a4ed8bc92cbb5dc..6750cdada7c233fe6f247b73a699bbd991793661 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Resource1.Designer.cs
@@ -220,6 +220,16 @@ namespace Blaze_Brigade {
             }
         }
         
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap End_Button {
+            get {
+                object obj = ResourceManager.GetObject("End_Button", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
         /// <summary>
         ///   Looks up a localized resource of type System.Drawing.Bitmap.
         /// </summary>
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx b/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx
index 2b55810c137234ac37ef6bc838e36a2a432c681a..7009ee5cd28422e7781d1c3c7bf90b3f1b7765ac 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx
+++ b/src/Blaze-Brigade/Blaze_Brigade/Resource1.resx
@@ -217,4 +217,7 @@
   <data name="Inventory_Button" type="System.Resources.ResXFileRef, System.Windows.Forms">
     <value>Resources\Inventory_Button.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
   </data>
+  <data name="End_Button" type="System.Resources.ResXFileRef, System.Windows.Forms">
+    <value>Resources\End_Button.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+  </data>
 </root>
\ No newline at end of file
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Resources/End_Button.jpg b/src/Blaze-Brigade/Blaze_Brigade/Resources/End_Button.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..30469c73e5c1fb80ef291a718e09af7d9c4fcc1d
Binary files /dev/null and b/src/Blaze-Brigade/Blaze_Brigade/Resources/End_Button.jpg differ
diff --git a/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj b/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj
index b11568f973c4460724f1369fd68769496f88c262..d720ad88fb38eda66db94b4b77bf7e18339a9d8f 100644
--- a/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj
+++ b/src/Blaze-Brigade/Blaze_BrigadeContent/Blaze_BrigadeContent.contentproj
@@ -282,6 +282,13 @@
       <Processor>TextureProcessor</Processor>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="End_Button.jpg">
+      <Name>End_Button</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.
diff --git a/src/Blaze-Brigade/Blaze_BrigadeContent/End_Button.jpg b/src/Blaze-Brigade/Blaze_BrigadeContent/End_Button.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..30469c73e5c1fb80ef291a718e09af7d9c4fcc1d
Binary files /dev/null and b/src/Blaze-Brigade/Blaze_BrigadeContent/End_Button.jpg differ
diff --git a/src/Blaze-Brigade/Blaze_BrigadeContent/buttons/End_Button.jpg b/src/Blaze-Brigade/Blaze_BrigadeContent/buttons/End_Button.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..30469c73e5c1fb80ef291a718e09af7d9c4fcc1d
Binary files /dev/null and b/src/Blaze-Brigade/Blaze_BrigadeContent/buttons/End_Button.jpg differ