diff --git a/Doc/Design/MIS/html/annotated.html b/Doc/Design/MIS/html/annotated.html
index fa24ded8c4edb00428947992552fe77fb7dcb24c..ec31a303652d1818a27fa0a89033439182ea8977 100644
--- a/Doc/Design/MIS/html/annotated.html
+++ b/Doc/Design/MIS/html/annotated.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -88,9 +87,9 @@ $(function() {
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 <tr id="row_2_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_view.html" target="_self">View</a></td><td class="desc">The view in MVC. These classes deal with the view that the user sees in the game. </td></tr>
-<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">Animation</a></td><td class="desc"></td></tr>
+<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">Animation</a></td><td class="desc">Static class containing all animation methods </td></tr>
 <tr id="row_2_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_button.html" target="_self">Button</a></td><td class="desc">Buttons for the drop down menu buttons when selecting units </td></tr>
-<tr id="row_2_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">Camera</a></td><td class="desc"></td></tr>
+<tr id="row_2_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">Camera</a></td><td class="desc"><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera </td></tr>
 <tr id="row_2_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_draw_class.html" target="_self">DrawClass</a></td><td class="desc">Draw Class containing all the different draw methods </td></tr>
 <tr id="row_2_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_how_to_play.html" target="_self">HowToPlay</a></td><td class="desc">How to Play Menu </td></tr>
 <tr id="row_2_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_how_to_play2.html" target="_self">HowToPlay2</a></td><td class="desc">How to Play Menu 2 is opened with next is clicked on <a class="el" href="class_view_1_1_how_to_play.html" title="How to Play Menu ">HowToPlay</a> Menu </td></tr>
diff --git a/Doc/Design/MIS/html/bc_s.png b/Doc/Design/MIS/html/bc_s.png
index 1ef198898f82a8f9b8d93bf8f44877a104334f56..224b29aa9847d5a4b3902efd602b7ddf7d33e6c2 100644
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diff --git a/Doc/Design/MIS/html/bdwn.png b/Doc/Design/MIS/html/bdwn.png
index 3d71c59ba4c8f2e97af2cc247a6d7eee36f6ae8f..940a0b950443a0bb1b216ac03c45b8a16c955452 100644
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diff --git a/Doc/Design/MIS/html/class_controller_1_1_game-members.html b/Doc/Design/MIS/html/class_controller_1_1_game-members.html
index 13bdb8e662e98a4ada1682771b579a761d6c3406..7ec4401a3228232a1e771f99f1a54723d4dac7e4 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game-members.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game.html b/Doc/Design/MIS/html/class_controller_1_1_game.html
index ceef160a45adede6f8cfc2133acaeaefb9041831..56ed6f744c134d6401633927e9f05be3f20c44d4 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -210,7 +209,7 @@ static <a class="el" href="class_controller_1_1_game.html">Game</a>&#160;</td><t
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Game.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Game.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game.png b/Doc/Design/MIS/html/class_controller_1_1_game.png
index faa5e7400ddf13deeba58046eb77198afbd8293c..e969555669eaba602166d33d9a841ced6a03bb27 100644
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diff --git a/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html b/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html
index 8f262c4c64b5d1c24a8fac6671dfe63285422dff..7df28fdb8ff07ae7c5cdd71880ddf81fce79df2b 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game_function.html b/Doc/Design/MIS/html/class_controller_1_1_game_function.html
index 6af61f1c793d9171e88b070b92eae737db178c83..289a7f557cc071fb1b7b81d63833371ebef84656 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game_function.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game_function.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -849,7 +848,7 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameFunction.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameFunction.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html
index e1fb94ca246a0ae923b7e17586b240bc4cbe317b..ac98ded02441768f5b2d4fba72b28b700d566ca6 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html
index f4a31a680606d3c5e103572f4e44c3e02fd37c7d..1c6a9c8b55cb01becb1a03067e8441d6715db05c 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -127,7 +126,7 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_model_1_1_archer-members.html b/Doc/Design/MIS/html/class_model_1_1_archer-members.html
index da5ca8627614222c1dd5e48b253607695aaabb68..a38c5f067ef70d32613f71a3f0781a83d270832c 100644
--- a/Doc/Design/MIS/html/class_model_1_1_archer-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_archer-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_model_1_1_archer.html b/Doc/Design/MIS/html/class_model_1_1_archer.html
index 42233ae43fa4d8260fdc84232f8dd6b95bc6bd4a..637dc4db3d313adf270085e5f1f12ba50f4dee7b 100644
--- a/Doc/Design/MIS/html/class_model_1_1_archer.html
+++ b/Doc/Design/MIS/html/class_model_1_1_archer.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -838,7 +837,7 @@ Properties</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Archer.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Archer.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_model_1_1_archer.png b/Doc/Design/MIS/html/class_model_1_1_archer.png
index efc8e308f312fc38c78a340a492b3cb1b1c9ede1..7a0e0047015d22257c19ebb090bbb92c8d81bcc4 100644
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diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html b/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html
index 90d73be00b1ec2dc7b8a5e7d93697c27a3ed05c1..111b6b882e361c080b10a3db199b26966ca42b0f 100644
--- a/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html
index 17ab23a6cba60b6de8a2e2c4a76606787eae7c70..04fb17a9d64ff84a7d4ca726f0fdd53f52dd399d 100644
--- a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html
+++ b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -141,7 +140,7 @@ int []&#160;</td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/BronzeSword.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/BronzeSword.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.png b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.png
index 7111905a2ccb90205e370f129c073d7198e8c82d..15716474f6eec138b292f3e7fd83d49a3d2faceb 100644
Binary files a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.png and b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.png differ
diff --git a/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html b/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html
index 803571f2f09cd1107201d1b5259c5db28a2d1ee1..712d09984db449d08048e11d6fa827a5d09e7c6b 100644
--- a/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html b/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html
index 056d50ceee47a963c20e6d646d02a53dccbf0b73..989da7f74a4a894f4c7dc60ee1350556eaa432ab 100644
--- a/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html
+++ b/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -320,7 +319,7 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DamageCalculations.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DamageCalculations.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball-members.html b/Doc/Design/MIS/html/class_model_1_1_fireball-members.html
index 0c087f6e0de4a306d78dca9ce2ad207a3ed19317..254980d925c42578fa20041719a2f00cee802bdb 100644
--- a/Doc/Design/MIS/html/class_model_1_1_fireball-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_fireball-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball.html b/Doc/Design/MIS/html/class_model_1_1_fireball.html
index 199e71e41cab0523dc5e9d878d82d34f53fb849c..7ad8166a18b340144708f3f448d7dffb5c73f87d 100644
--- a/Doc/Design/MIS/html/class_model_1_1_fireball.html
+++ b/Doc/Design/MIS/html/class_model_1_1_fireball.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
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@@ -141,7 +140,7 @@ int []&#160;</td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBall.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBall.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball.png b/Doc/Design/MIS/html/class_model_1_1_fireball.png
index 7c1afd00b26671bf0c7ce19b34ae6f0e83ea03a7..38a88bf86fe7f365dff2ae6e238a81eca0e100fd 100644
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diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html b/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html
index af561d1bfdef93808a1c0c5517dbf996afe383bf..8ed91abd6fef851e84a657f6ce1fbbef7bd6d755 100644
--- a/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html
@@ -22,7 +22,6 @@
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   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
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diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast.html b/Doc/Design/MIS/html/class_model_1_1_fireblast.html
index 3682625553671beaee763941da50e011217eb0d7..022d359de697a291dece2d227383c158033e6353 100644
--- a/Doc/Design/MIS/html/class_model_1_1_fireblast.html
+++ b/Doc/Design/MIS/html/class_model_1_1_fireblast.html
@@ -22,7 +22,6 @@
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  </tr>
@@ -141,7 +140,7 @@ int []&#160;</td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBlast.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBlast.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast.png b/Doc/Design/MIS/html/class_model_1_1_fireblast.png
index e134c181eabdf0f2538bfc5a525d07418feb7ad4..a76b16358b2e59482694071220b5173fddd0d15c 100644
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diff --git a/Doc/Design/MIS/html/class_model_1_1_game_state-members.html b/Doc/Design/MIS/html/class_model_1_1_game_state-members.html
index 158f1feabbf52a0deacb88ff682b7225cb6436d1..a54bad41961121a4d4349346ceef390951dcd7e0 100644
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index d54b4f08c9b0df9136bca3ab5755385f1f2edc16..939d91ca91e972b4bd692b9a5d98817de2224534 100644
--- a/Doc/Design/MIS/html/class_model_1_1_game_state.html
+++ b/Doc/Design/MIS/html/class_model_1_1_game_state.html
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 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameState.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameState.cs</li>
 </ul>
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 <!-- start footer part -->
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index 62576d806d5cbcff522c671b845f405e3ebf5160..0e1c4e6310fd1ddea051c6fef3182db79f57b1ae 100644
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index 2e1531058acb77264d6a54741326fd51f9785344..3ba17ea5fcbe6c353f07fab8ed792a8a028a2b62 100644
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 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Graph.cs</li>
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index 4c0652d5f9a58e0644bb443fc74e0a404afe7759..9cd17bf63f737860b0f1953a73758205a3ce50c9 100644
--- a/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html
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index bba067d5ef9614f0afd9b351faef26613ee8c2c8..d401f468959cfd647bb20053b31cbb22ddb49eab 100644
--- a/Doc/Design/MIS/html/class_model_1_1_iron_sword.html
+++ b/Doc/Design/MIS/html/class_model_1_1_iron_sword.html
@@ -22,7 +22,6 @@
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 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/IronSword.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/IronSword.cs</li>
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diff --git a/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html b/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html
index 87036df1b886e90672bfa724f9ece5955b85daf7..41b2626bc7b5c2203d2668ac3e7537762b838dea 100644
--- a/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html
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index 2d174f8445f92dcf5b7ab88445eecd3697187977..c046cfcf27e5098e792c487e4b841acea043c9a6 100644
--- a/Doc/Design/MIS/html/class_model_1_1_long_bow.html
+++ b/Doc/Design/MIS/html/class_model_1_1_long_bow.html
@@ -22,7 +22,6 @@
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 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/LongBow.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/LongBow.cs</li>
 </ul>
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 <!-- start footer part -->
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diff --git a/Doc/Design/MIS/html/class_model_1_1_mage-members.html b/Doc/Design/MIS/html/class_model_1_1_mage-members.html
index 62ca6de80eb170835eaf7628ce461dd161d8161c..550d791c6b56aeb8235c73f4a17458312af2f358 100644
--- a/Doc/Design/MIS/html/class_model_1_1_mage-members.html
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@@ -22,7 +22,6 @@
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index be68e22098057a056b9c9fe17061255cfbdb0723..eadc36d26da733796ec9bfca9278fd4d6bd60d47 100644
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-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Mage.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Mage.cs</li>
 </ul>
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 <!-- start footer part -->
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index e25b8df3e00609b4d790122456e728e3cdbad50d..eb5b01d2fb90199ba16d1863a5e041f3a8aad7ea 100644
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index 4809d6d181b707f5087dac7fea5b947b182b6fe6..27fed195eb50844205978bc3581c760decdb3a8a 100644
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-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Node.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Node.cs</li>
 </ul>
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 <!-- start footer part -->
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index f169eeab32bc8e98ec6a91bfea075300d3803f92..bdd49fd21ff210066f2e3be711c61ddf7309d512 100644
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index 84d7563f5c39ca2e1fe06595850b35bd5145852d..d2901baa8e30e6e727d208184b65f51b885afdfc 100644
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-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Player.cs</li>
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 <!-- start footer part -->
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index 865761b91d9697b1988f215e1b14ecfad29859e8..a4c8812da5d39c86a36b435a21b3596405c99476 100644
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index 37ef1928a63c15fb9c08461f27237a6fec8dc3a4..eea0782015f480f2f9a2f0d9398731d40dbe2405 100644
--- a/Doc/Design/MIS/html/class_model_1_1_short_bow.html
+++ b/Doc/Design/MIS/html/class_model_1_1_short_bow.html
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-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/ShortBow.cs</li>
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index 95f477ca0d3c8310ac134402598e4c4e10b203aa..5ee3b68b1b4745f3b11ef9da81375e205359654e 100644
--- a/Doc/Design/MIS/html/class_model_1_1_warrior.html
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-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs</li>
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 <!-- start footer part -->
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index 2228b6aff7e3489d7a2af671ab17c96193942972..5ac69667f9d766789b3d74cbcae331597a7a2379 100644
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+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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 </table>
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-<p>animate sprite walking the direction specified </p><dl class="params"><dt>Parameters</dt><dd>
+<p>Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The "walking" animation is done by cycling through the 3 frames. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">direction</td><td>The direction the unit is moving in </td></tr>
   </table>
@@ -162,7 +166,7 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Animates unit movement. </p><dl class="params"><dt>Parameters</dt><dd>
+<p>Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">graph</td><td>Graph of the map. </td></tr>
     <tr><td class="paramname">unit</td><td>Unit to be animated. </td></tr>
@@ -206,9 +210,9 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Animates attack of the specified unit. </p><dl class="params"><dt>Parameters</dt><dd>
+<p>Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, gameState isAnimating is set to true, and false after it is finished. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">direction</td><td>The direction of the attack. </td></tr>
+    <tr><td class="paramname">direction</td><td>The direction of the attack - can be Up, Down, Left, or Right </td></tr>
     <tr><td class="paramname">unit</td><td>Unit to be animated. </td></tr>
   </table>
   </dd>
@@ -217,7 +221,7 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Animation.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Animation.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_button-members.html b/Doc/Design/MIS/html/class_view_1_1_button-members.html
index 1cc4a93c065505943026d3369a71d709d3e1d329..dd0ad1461835dd5b2db819bad6e0402937258785 100644
--- a/Doc/Design/MIS/html/class_view_1_1_button-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_button-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_button.html b/Doc/Design/MIS/html/class_view_1_1_button.html
index 2e7c92829e6b5b26b78fcf252b984bc003662b3c..7e14d1062eb4f48d96dec5c038f2cc6213d2bbc5 100644
--- a/Doc/Design/MIS/html/class_view_1_1_button.html
+++ b/Doc/Design/MIS/html/class_view_1_1_button.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -262,7 +261,7 @@ bool&#160;</td><td class="memItemRight" valign="bottom"><b>hasItem</b><code> [ge
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Button.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Button.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_camera-members.html b/Doc/Design/MIS/html/class_view_1_1_camera-members.html
index c13c7e01f8d794352f31fc0d6ee421f603c3b845..ad4d5b56ee929af078912ea269fe8ee516170ad0 100644
--- a/Doc/Design/MIS/html/class_view_1_1_camera-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_camera-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_camera.html b/Doc/Design/MIS/html/class_view_1_1_camera.html
index 3dbd6cbd3011b0f2b6831e2713a4e18720162827..c9870f031b7e7daa1826e4a635124741926752f5 100644
--- a/Doc/Design/MIS/html/class_view_1_1_camera.html
+++ b/Doc/Design/MIS/html/class_view_1_1_camera.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -71,6 +70,9 @@ $(function() {
 <div class="title">View.Camera Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
+
+<p><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera  
+ <a href="class_view_1_1_camera.html#details">More...</a></p>
 <table class="memberdecls">
 <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
@@ -84,7 +86,9 @@ Properties</h2></td></tr>
 <tr class="memitem:a991c3ad145e3f813a9246284f92e3afd"><td class="memItemLeft" align="right" valign="top">Matrix&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_camera.html#a991c3ad145e3f813a9246284f92e3afd">TransformMatrix</a><code> [get]</code></td></tr>
 <tr class="separator:a991c3ad145e3f813a9246284f92e3afd"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera </p>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a id="a9493580e7485519c5dd9bd496b83165c"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a9493580e7485519c5dd9bd496b83165c">&sect;&nbsp;</a></span>Camera()</h2>
 
@@ -151,7 +155,7 @@ Properties</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Camera.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Camera.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html b/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html
index 1931d49cb16f945ff4950169103cf169204bf182..52cb4c51e427c440491cf9292bd65bd60835122c 100644
--- a/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_draw_class.html b/Doc/Design/MIS/html/class_view_1_1_draw_class.html
index 22d54b4ac61a2eabc30244c17e11dcf77c18b5d6..c639cc2cda7b0e89ffb79f09d6d666a55bc6ae63 100644
--- a/Doc/Design/MIS/html/class_view_1_1_draw_class.html
+++ b/Doc/Design/MIS/html/class_view_1_1_draw_class.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -153,7 +152,16 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw attack confirmation screen  spriteBatch to draw 2D bitmap to screen  font small font to be used  largeFont Larger font to be used  largestFont Largest font to be used  graph The game graph </p>
+<p>Draw attack confirmation screen. All the damage calculations, 1 set each for each player: AttackType, damageDealt, hitCOunt, hitRate, critRate, HP and equipped weapons are all printed to the screen. To make sure the damage numbers are properly displayed for which player's unit is attacking, and which is defending, the method will check for whose player's turn it currently is. The method will also draw the attack confirm button. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">font</td><td>small font to be used </td></tr>
+    <tr><td class="paramname">largeFont</td><td>Larger font to be used </td></tr>
+    <tr><td class="paramname">largestFont</td><td>Largest font to be used </td></tr>
+    <tr><td class="paramname">graph</td><td>The game graph </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -190,7 +198,13 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw Damage pop up from attacking  spriteBatch to draw 2D bitmap to screen  font the font to be used </p>
+<p>Draw Damage pop up numbers from attacking. If GameState currentPlayerDamagePopup is true, draw the damage dealt by attacking player on top of the enemy unit. If GameState enemyPlayerDamagePopup is true, draw the damage received by defender on top of the recipient. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">font</td><td>the font to be used </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -217,7 +231,12 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw highlightable nodes  spriteBatch to draw 2D bitmap to screen </p>
+<p>Draws all active buttons for the currently selected unit. The 4 possible active button is Attack, Move, Item and Wait. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -254,7 +273,13 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw end turn button  spriteBatch to draw 2D bitmap to screen  endTurnButton End turn button texture2D </p>
+<p>Draw end turn button </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">endTurnButton</td><td>End turn button texture2D </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -303,7 +328,15 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw highlightable nodes  spriteBatch to draw 2D bitmap to screen  gameOver The game over button Texture2D  background The background Texture2D  largestFont Largest font to be used </p>
+<p>Draw Game over menu. A game over button texture, the string "Game Over", and a darkened background is drawn to screen. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">gameOver</td><td>The game over button Texture2D </td></tr>
+    <tr><td class="paramname">background</td><td>The background Texture2D </td></tr>
+    <tr><td class="paramname">largestFont</td><td>Largest font to be used </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -352,7 +385,15 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw highlightable nodes  spriteBatch to draw 2D bitmap to screen  graph The current game graph  moveableNode The texture for moveableNode  attackableNode The texture for attackableNode </p>
+<p>Draw highlightable nodes. If a unit has yet to move, and unit is selected, all moveable nodes are highlighted blue, with the max attack range nodes highlighted red. Otherwise if a unit is selected, and has finished moving, only display the attackable nodes from the unit's current position. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">graph</td><td>The current game graph </td></tr>
+    <tr><td class="paramname">moveableNode</td><td>The texture for moveableNode </td></tr>
+    <tr><td class="paramname">attackableNode</td><td>The texture for attackableNode </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -401,7 +442,15 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draws character information popup.  spriteBatch Draws 2D bitmap to screen.  unit Unit to print information of.  font Small font to be used.  largeFont Larger font to be used. </p>
+<p>Draws character information popup. If it is player 1's turn, the popup will be on the bottom left screen. Otherwise it will show up on right side of the screen. The stats Level, Strength, Int, Skill, Speed, Defense, Resistance, HP and charInfoBackground texture are all drawn to screen. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>Draws 2D bitmap to screen. </td></tr>
+    <tr><td class="paramname">unit</td><td>Unit to print information of. </td></tr>
+    <tr><td class="paramname">font</td><td>Small font to be used. </td></tr>
+    <tr><td class="paramname">largeFont</td><td>Larger font to be used. </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -438,7 +487,13 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw highlightable nodes  spriteBatch to draw 2D bitmap to screen  font The font used to draw the text </p>
+<p>Draw Inventory Menu for the selected unit. This method will loop through all possible inventory slots, and display them if the slot if the button for that slot is both active, and has an item. The name of the item is drawn to screen along with the button. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">font</td><td>The font used to draw the text </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -481,7 +536,14 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw highlightable nodes  spriteBatch to draw 2D bitmap to screen  player1Transition The player 1 transition texture2D  player2Transition The player 2 transition texture2D </p>
+<p>Draws a turn transition image to screen. player1Transition is if GameState is player1, otherwise player2Transition is drawn. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">player1Transition</td><td>The player 1 transition texture2D </td></tr>
+    <tr><td class="paramname">player2Transition</td><td>The player 2 transition texture2D </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -518,7 +580,13 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw unit sprites  spriteBatch to draw 2D bitmap to screen  player The player's unit to draw </p>
+<p>Draw unit sprites, by taking in spriteBatch, and the Player who's units are to be drawn. All the player's units will then be looped through, and drawn to screen if such unit is alive. </p><dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
+    <tr><td class="paramname">player</td><td>The player's unit to draw </td></tr>
+  </table>
+  </dd>
+</dl>
 
 </div>
 </div>
@@ -545,12 +613,12 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Draw highlightable nodes  spriteBatch to draw 2D bitmap to screen </p>
+<p>Redraw unit for game over. This method loops through all of player 1 and 2's units, and redraws them with a darker shade to match the darker game over screen.  spriteBatch to draw 2D bitmap to screen </p>
 
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html
index 7324f516484cb85a760dfe7ae2e3173296a8e0f9..90ba73d3e28c068629f2bac2b0edc22f3987c618 100644
--- a/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play.html
index c9fe32e0a835e8491296bfaf07631d80be128726..a1f5eb74daa02017916334b2fe69e63d79b0431a 100644
--- a/Doc/Design/MIS/html/class_view_1_1_how_to_play.html
+++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -241,8 +240,8 @@ Protected Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following files:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.cs</li>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.Designer.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.Designer.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play.png b/Doc/Design/MIS/html/class_view_1_1_how_to_play.png
index 6cc9a78b2adaa8a103e39505b7e7ce9761e97431..59e09b87acb854dd4ba7410d129adbe6f3d73370 100644
Binary files a/Doc/Design/MIS/html/class_view_1_1_how_to_play.png and b/Doc/Design/MIS/html/class_view_1_1_how_to_play.png differ
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html
index 3e292078c68029a6e443e37bb7d1d91100b74f07..6689bc5922f9b4e47a05debefb0d5084b3721ed1 100644
--- a/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html
index fe46de3bc7ed467c6cbc31489c56929c21228294..7c014a91ed2725b056b3089344aa3252b629d692 100644
--- a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html
+++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -241,8 +240,8 @@ Protected Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following files:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.cs</li>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.Designer.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.Designer.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.png b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.png
index c6941eab39fb115a342c3b1d53d6ca921db7681e..c0679a7e2d866f7c4143d813829762dbbe667a7f 100644
Binary files a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.png and b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.png differ
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html
index 5befe5326fe8f92606805c631e24ade2292eef65..e29e2b35a1a36445bfb066d44c1097c9a1b4174a 100644
--- a/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html
index 47a6aa1b63016ee62e79b678b10e0591f69cf27a..d79f8d8d2f871669eb3c7a345837d819061c3066 100644
--- a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html
+++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -198,8 +197,8 @@ Protected Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following files:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.cs</li>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.Designer.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.Designer.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.png b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.png
index a82e2b07fbc5bd7cc386846e73355d0df4d46e3d..3cc7e9e87f1b7aa22029558536139159c442939b 100644
Binary files a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.png and b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.png differ
diff --git a/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html b/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html
index c63612bcb372ff13f8f1196620f67b2ee33f338c..5bde877bd9d5e0a108b46777c3a0a2b731a5979e 100644
--- a/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/class_view_1_1_main_menu.html b/Doc/Design/MIS/html/class_view_1_1_main_menu.html
index ddce56e0ffca7e080ce72ffcc88a1654f3ee203a..585edce7bc75fb52f5e7c72c45bc397be1e692f4 100644
--- a/Doc/Design/MIS/html/class_view_1_1_main_menu.html
+++ b/Doc/Design/MIS/html/class_view_1_1_main_menu.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -207,8 +206,8 @@ Protected Member Functions</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this class was generated from the following files:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.cs</li>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/class_view_1_1_main_menu.png b/Doc/Design/MIS/html/class_view_1_1_main_menu.png
index b038d7b2ad6f0d12a9494873119e96218044981c..cb683b45f53ab12353d9cd847abceb626a300217 100644
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diff --git a/Doc/Design/MIS/html/classes.html b/Doc/Design/MIS/html/classes.html
index 6e050862b853f2d73176770b7c9fb6955ddce604..f63b09684b2298d68f1101249082087ea1c2fffc 100644
--- a/Doc/Design/MIS/html/classes.html
+++ b/Doc/Design/MIS/html/classes.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
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diff --git a/Doc/Design/MIS/html/closed.png b/Doc/Design/MIS/html/closed.png
index ac366579152d8159248334ec5479b8d33ab21f4d..98cc2c909da37a6df914fbf67780eebd99c597f5 100644
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diff --git a/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html b/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html
index 4c2e4624e9785fef0e65adf8dc8fe2ab8713a489..e69d1bf9bc93a67c8e245c0e6a1c3d2acdb1786b 100644
--- a/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html
+++ b/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html
@@ -5,7 +5,7 @@
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <meta name="generator" content="Doxygen 1.8.12"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
-<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade/src Directory Reference</title>
+<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src Directory Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
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   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html b/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html
index ae9db950d1deaaf2d189d7aea501a663b915ca87..57b77421e78d9051ccb5cd1cba9da8aadd66fbc3 100644
--- a/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html
+++ b/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html
@@ -5,7 +5,7 @@
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-<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade Directory Reference</title>
+<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade Directory Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html b/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html
index f89ad82e3104afe59985a89dcf08c0555fd2d26a..04b576a1d80a8e725d1ec732050516669e73a746 100644
--- a/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html
+++ b/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html
@@ -5,7 +5,7 @@
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 <meta name="viewport" content="width=device-width, initial-scale=1"/>
-<title>Blaze Brigade: C:/Users/chaos/Documents Directory Reference</title>
+<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents Directory Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
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   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html b/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html
index 7b2cdc9b0273584aba8aba529cd477a6371b7bb8..0146944533c29fc5a2f0e71dd3eb9a43650aab7f 100644
--- a/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html
+++ b/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html
@@ -5,7 +5,7 @@
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <meta name="generator" content="Doxygen 1.8.12"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
-<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade Directory Reference</title>
+<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade Directory Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html b/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html
index 3f09464cadb88c338251ff885ef6dd7f1ddf92c5..699e43a82bd2a6c80724bd4e649c57fb1772d09e 100644
--- a/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html
+++ b/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html
@@ -5,7 +5,7 @@
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <meta name="generator" content="Doxygen 1.8.12"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
-<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade Directory Reference</title>
+<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade Directory Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/doc.png b/Doc/Design/MIS/html/doc.png
index 34931a1fe8ea987df9b8a47e758fc09bff090d5c..17edabff95f7b8da13c9516a04efe05493c29501 100644
Binary files a/Doc/Design/MIS/html/doc.png and b/Doc/Design/MIS/html/doc.png differ
diff --git a/Doc/Design/MIS/html/doxygen.css b/Doc/Design/MIS/html/doxygen.css
index 8ec90fbf666cfc9d66e1b914c2fc1d9c31b7405f..a2cf15fa876f9e7dafd5e61bb78619908bf6da27 100644
--- a/Doc/Design/MIS/html/doxygen.css
+++ b/Doc/Design/MIS/html/doxygen.css
@@ -18,8 +18,8 @@ h1.groupheader {
 }
 
 h2.groupheader {
-	border-bottom: 1px solid #286F9F;
-	color: #091924;
+	border-bottom: 1px solid #879ECB;
+	color: #354C7B;
 	font-size: 150%;
 	font-weight: normal;
 	margin-top: 1.75em;
@@ -93,8 +93,8 @@ h3.version {
 }
 
 div.qindex, div.navtab{
-	background-color: #CEE4F2;
-	border: 1px solid #3690CB;
+	background-color: #EBEFF6;
+	border: 1px solid #A3B4D7;
 	text-align: center;
 }
 
@@ -110,13 +110,13 @@ div.navtab {
 /* @group Link Styling */
 
 a {
-	color: #0C2230;
+	color: #3D578C;
 	font-weight: normal;
 	text-decoration: none;
 }
 
 .contents a:visited {
-	color: #112F43;
+	color: #4665A2;
 }
 
 a:hover {
@@ -129,9 +129,9 @@ a.qindex {
 
 a.qindexHL {
 	font-weight: bold;
-	background-color: #3187C1;
+	background-color: #9CAFD4;
 	color: #ffffff;
-	border: 1px double #286E9D;
+	border: 1px double #869DCA;
 }
 
 .contents a.qindexHL:visited {
@@ -175,8 +175,8 @@ pre.fragment {
 div.fragment {
         padding: 0px;
         margin: 4px 8px 4px 2px;
-	background-color: #F6FAFC;
-	border: 1px solid #76B3DC;
+	background-color: #FBFCFD;
+	border: 1px solid #C4CFE5;
 }
 
 div.line {
@@ -292,9 +292,9 @@ div.contents {
 }
 
 td.indexkey {
-	background-color: #CEE4F2;
+	background-color: #EBEFF6;
 	font-weight: bold;
-	border: 1px solid #76B3DC;
+	border: 1px solid #C4CFE5;
 	margin: 2px 0px 2px 0;
 	padding: 2px 10px;
         white-space: nowrap;
@@ -302,14 +302,14 @@ td.indexkey {
 }
 
 td.indexvalue {
-	background-color: #CEE4F2;
-	border: 1px solid #76B3DC;
+	background-color: #EBEFF6;
+	border: 1px solid #C4CFE5;
 	padding: 2px 10px;
 	margin: 2px 0px;
 }
 
 tr.memlist {
-	background-color: #D4E7F4;
+	background-color: #EEF1F7;
 }
 
 p.formulaDsp {
@@ -392,8 +392,8 @@ span.vhdllogic {
 }
 
 blockquote {
-        background-color: #EAF3F9;
-        border-left: 2px solid #3187C1;
+        background-color: #F7F8FB;
+        border-left: 2px solid #9CAFD4;
         margin: 0 24px 0 4px;
         padding: 0 12px 0 16px;
 }
@@ -426,18 +426,18 @@ td.tiny {
 .dirtab {
 	padding: 4px;
 	border-collapse: collapse;
-	border: 1px solid #3690CB;
+	border: 1px solid #A3B4D7;
 }
 
 th.dirtab {
-	background: #CEE4F2;
+	background: #EBEFF6;
 	font-weight: bold;
 }
 
 hr {
 	height: 0px;
 	border: none;
-	border-top: 1px solid #13354B;
+	border-top: 1px solid #4A6AAA;
 }
 
 hr.footer {
@@ -472,7 +472,7 @@ table.memberdecls {
 .mdescLeft, .mdescRight,
 .memItemLeft, .memItemRight,
 .memTemplItemLeft, .memTemplItemRight, .memTemplParams {
-	background-color: #F0F6FB;
+	background-color: #F9FAFC;
 	border: none;
 	margin: 4px;
 	padding: 1px 0 0 8px;
@@ -499,7 +499,7 @@ table.memberdecls {
 }
 
 .memTemplParams {
-	color: #112F43;
+	color: #4665A2;
         white-space: nowrap;
 	font-size: 80%;
 }
@@ -512,15 +512,15 @@ table.memberdecls {
 
 .memtitle {
 	padding: 8px;
-	border-top: 1px solid #3F95CD;
-	border-left: 1px solid #3F95CD;
-	border-right: 1px solid #3F95CD;
+	border-top: 1px solid #A8B8D9;
+	border-left: 1px solid #A8B8D9;
+	border-right: 1px solid #A8B8D9;
 	border-top-right-radius: 4px;
 	border-top-left-radius: 4px;
 	margin-bottom: -1px;
 	background-image: url('nav_f.png');
 	background-repeat: repeat-x;
-	background-color: #B9D8ED;
+	background-color: #E2E8F2;
 	line-height: 1.25;
 	font-weight: 300;
 	float:left;
@@ -535,14 +535,14 @@ table.memberdecls {
 
 .memtemplate {
 	font-size: 80%;
-	color: #112F43;
+	color: #4665A2;
 	font-weight: normal;
 	margin-left: 9px;
 }
 
 .memnav {
-	background-color: #CEE4F2;
-	border: 1px solid #3690CB;
+	background-color: #EBEFF6;
+	border: 1px solid #A3B4D7;
 	text-align: center;
 	margin: 2px;
 	margin-right: 15px;
@@ -580,14 +580,14 @@ table.memberdecls {
 }
 
 .memproto, dl.reflist dt {
-        border-top: 1px solid #3F95CD;
-        border-left: 1px solid #3F95CD;
-        border-right: 1px solid #3F95CD;
+        border-top: 1px solid #A8B8D9;
+        border-left: 1px solid #A8B8D9;
+        border-right: 1px solid #A8B8D9;
         padding: 6px 0px 6px 0px;
-        color: #040A0F;
+        color: #253555;
         font-weight: bold;
         text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
-        background-color: #B1D3EB;
+        background-color: #DFE5F1;
         /* opera specific markup */
         box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
         border-top-right-radius: 4px;
@@ -606,11 +606,11 @@ table.memberdecls {
 }
 
 .memdoc, dl.reflist dd {
-        border-bottom: 1px solid #3F95CD;      
-        border-left: 1px solid #3F95CD;      
-        border-right: 1px solid #3F95CD; 
+        border-bottom: 1px solid #A8B8D9;      
+        border-left: 1px solid #A8B8D9;      
+        border-right: 1px solid #A8B8D9; 
         padding: 6px 10px 2px 10px;
-        background-color: #F6FAFC;
+        background-color: #FBFCFD;
         border-top-width: 0;
         background-image:url('nav_g.png');
         background-repeat:repeat-x;
@@ -697,11 +697,11 @@ span.mlabels {
 }
 
 span.mlabel {
-        background-color: #205A80;
-        border-top:1px solid #173F5A;
-        border-left:1px solid #173F5A;
-        border-right:1px solid #76B3DC;
-        border-bottom:1px solid #76B3DC;
+        background-color: #728DC1;
+        border-top:1px solid #5373B4;
+        border-left:1px solid #5373B4;
+        border-right:1px solid #C4CFE5;
+        border-bottom:1px solid #C4CFE5;
 	text-shadow: none;
 	color: white;
 	margin-right: 4px;
@@ -720,8 +720,8 @@ span.mlabel {
 
 div.directory {
         margin: 10px 0px;
-        border-top: 1px solid #3187C1;
-        border-bottom: 1px solid #3187C1;
+        border-top: 1px solid #9CAFD4;
+        border-bottom: 1px solid #9CAFD4;
         width: 100%;
 }
 
@@ -759,7 +759,7 @@ div.directory {
 
 .directory tr.even {
 	padding-left: 6px;
-	background-color: #EAF3F9;
+	background-color: #F7F8FB;
 }
 
 .directory img {
@@ -777,11 +777,11 @@ div.directory {
         cursor: pointer;
         padding-left: 2px;
         padding-right: 2px;
-	color: #0C2230;
+	color: #3D578C;
 }
 
 .arrow {
-    color: #3187C1;
+    color: #9CAFD4;
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     -khtml-user-select: none;
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@@ -801,7 +801,7 @@ div.directory {
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-    background-color: #205A80;
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@@ -866,7 +866,7 @@ div.dynheader {
 
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@@ -880,12 +880,12 @@ table.doxtable {
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@@ -895,7 +895,7 @@ table.doxtable th {
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         -webkit-border-radius: 4px;
@@ -911,8 +911,8 @@ table.fieldtable {
 
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         white-space: nowrap;
-        border-right: 1px solid #3F95CD;
-        border-bottom: 1px solid #3F95CD;
+        border-right: 1px solid #A8B8D9;
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@@ -921,7 +921,7 @@ table.fieldtable {
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@@ -940,9 +940,9 @@ table.fieldtable {
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+        background-color: #E2E8F2;
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+        color: #253555;
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@@ -953,7 +953,7 @@ table.fieldtable {
         -webkit-border-top-right-radius: 4px;
         border-top-left-radius: 4px;
         border-top-right-radius: 4px;
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@@ -975,8 +975,8 @@ table.fieldtable {
 	background-position: 0 -5px;
 	height:30px;
 	line-height:30px;
-	color:#2972A3;
-	border:solid 1px #72B0DA;
+	color:#8AA0CC;
+	border:solid 1px #C2CDE4;
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 	padding:0px;
@@ -991,7 +991,7 @@ table.fieldtable {
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@@ -1000,7 +1000,7 @@ table.fieldtable {
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@@ -1008,7 +1008,7 @@ table.fieldtable {
 
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 {
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@@ -1020,7 +1020,7 @@ table.fieldtable {
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@@ -1067,9 +1067,9 @@ div.header
 {
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-	background-color: #F0F6FB;
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 div.headertitle
@@ -1193,7 +1193,7 @@ dl.section dd {
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 	margin: 0px;
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+	border-bottom: 1px solid #5373B4;
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@@ -1223,7 +1223,7 @@ dl.section dd {
 
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 {
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 dl.citelist dt {
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+        color:#334975;
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@@ -1245,8 +1245,8 @@ dl.citelist dd {
 
 div.toc {
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+        border: 1px solid #D8DFEE;
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@@ -1264,7 +1264,7 @@ div.toc li {
 
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@@ -22,7 +22,6 @@
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@@ -22,7 +22,6 @@
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@@ -22,7 +22,6 @@
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@@ -22,7 +22,6 @@
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@@ -65,9 +64,9 @@ $(function() {
 <div class="contents">
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 <div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
-<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">View.Animation</a></td><td class="desc"></td></tr>
+<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">View.Animation</a></td><td class="desc">Static class containing all animation methods </td></tr>
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-<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">View.Camera</a></td><td class="desc"></td></tr>
+<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">View.Camera</a></td><td class="desc"><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera </td></tr>
 <tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_damage_calculations.html" target="_self">Model.DamageCalculations</a></td><td class="desc">This class calculates all damage related calculations </td></tr>
 <tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_draw_class.html" target="_self">View.DrawClass</a></td><td class="desc">Draw Class containing all the different draw methods </td></tr>
 <tr id="row_5_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_5_" class="arrow" onclick="toggleFolder('5_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>Form</b></td><td class="desc"></td></tr>
diff --git a/Doc/Design/MIS/html/index.html b/Doc/Design/MIS/html/index.html
index 130ecf6dd031d5e4c9cb95aa7551348003333c05..a60b0a53ab5a47d223b3f8c8fc11b95b466c53a8 100644
--- a/Doc/Design/MIS/html/index.html
+++ b/Doc/Design/MIS/html/index.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit-members.html b/Doc/Design/MIS/html/interface_model_1_1_unit-members.html
index ee636666ecdfa39c7d9c25af6e521152ea2815f5..88fef46f716b0b519cbeff98c915ccdeea31ee3f 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_unit-members.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_unit-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit.html b/Doc/Design/MIS/html/interface_model_1_1_unit.html
index beba9cb95e45ff349041969f7da29ca5cef4bc9f..8ec3160e703783b46d570ccd10eb743b485b0b5a 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_unit.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_unit.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -745,7 +744,7 @@ Properties</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this interface was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Unit.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Unit.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit.png b/Doc/Design/MIS/html/interface_model_1_1_unit.png
index a6b0d96c5866898a082ffa6b3440387416622068..1b1eb7f7f6f981476e06f3667dcc784a44a22e2d 100644
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diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html b/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html
index b9caf298ff8b0f3f6c492b8b269ad82ac6fca242..204345e562943374a9f57fe455815fd69b7a5e13 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon.html b/Doc/Design/MIS/html/interface_model_1_1_weapon.html
index 4a210a51295765ffb35a568937d18905b67f8383..5f4307773e6f90babbd4ec0f35d36dbb62c20f02 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_weapon.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_weapon.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -221,7 +220,7 @@ Properties</h2></td></tr>
 </div>
 </div>
 <hr/>The documentation for this interface was generated from the following file:<ul>
-<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Weapon.cs</li>
+<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Weapon.cs</li>
 </ul>
 </div><!-- contents -->
 <!-- start footer part -->
diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon.png b/Doc/Design/MIS/html/interface_model_1_1_weapon.png
index 775210536d3b2539d544690187635762f0554e3d..311c6e65bff9792f74ed920ce3468d32557cd854 100644
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diff --git a/Doc/Design/MIS/html/namespace_blaze___brigade.html b/Doc/Design/MIS/html/namespace_blaze___brigade.html
index d271db089cfcbcc19a314d340696c9efa476af6f..b20d4c777ff4a03ecb80f0a69121554afb4f45fc 100644
--- a/Doc/Design/MIS/html/namespace_blaze___brigade.html
+++ b/Doc/Design/MIS/html/namespace_blaze___brigade.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/namespace_controller.html b/Doc/Design/MIS/html/namespace_controller.html
index b48e2e0a287ac40ed6ce351e108653d3a76b29c4..e465c2b46d07e92ee6ce16a26dd7844aa4c5d834 100644
--- a/Doc/Design/MIS/html/namespace_controller.html
+++ b/Doc/Design/MIS/html/namespace_controller.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/namespace_model.html b/Doc/Design/MIS/html/namespace_model.html
index 65ada624a6cf55d9ccb10fa1dc9361f28fecac5b..ae806875a2a3b8778029e0e90255da9dc9c521e7 100644
--- a/Doc/Design/MIS/html/namespace_model.html
+++ b/Doc/Design/MIS/html/namespace_model.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/namespace_view.html b/Doc/Design/MIS/html/namespace_view.html
index c18fa0e87c00f0d34809255550d7dff5d3fccf43..76e0d3fdcc8c94b16aa72c3e05bb71e218cb9b2d 100644
--- a/Doc/Design/MIS/html/namespace_view.html
+++ b/Doc/Design/MIS/html/namespace_view.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
@@ -73,11 +72,13 @@ $(function() {
 <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
 Classes</h2></td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_animation.html">Animation</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Static class containing all animation methods  <a href="class_view_1_1_animation.html#details">More...</a><br /></td></tr>
 <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_button.html">Button</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Buttons for the drop down menu buttons when selecting units  <a href="class_view_1_1_button.html#details">More...</a><br /></td></tr>
 <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_camera.html">Camera</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera  <a href="class_view_1_1_camera.html#details">More...</a><br /></td></tr>
 <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_draw_class.html">DrawClass</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw Class containing all the different draw methods  <a href="class_view_1_1_draw_class.html#details">More...</a><br /></td></tr>
diff --git a/Doc/Design/MIS/html/namespacemembers.html b/Doc/Design/MIS/html/namespacemembers.html
index 42d044c472200857cf589d0062837a6bc67e1fa3..4e47d6ad21f7a5ded3ff6cc3f794e5bd21229e91 100644
--- a/Doc/Design/MIS/html/namespacemembers.html
+++ b/Doc/Design/MIS/html/namespacemembers.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/namespacemembers_enum.html b/Doc/Design/MIS/html/namespacemembers_enum.html
index a03d5436423fa15dc10c719d29f48d1d76b4032e..517c9fb0e18502772331a5b958a2dd98fe67d56d 100644
--- a/Doc/Design/MIS/html/namespacemembers_enum.html
+++ b/Doc/Design/MIS/html/namespacemembers_enum.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
diff --git a/Doc/Design/MIS/html/namespaces.html b/Doc/Design/MIS/html/namespaces.html
index d9b2abcf7e5b4eda0d8e380d54a98d9ccda8b370..b689fa728d81bf628b520163fad7948e08c37d19 100644
--- a/Doc/Design/MIS/html/namespaces.html
+++ b/Doc/Design/MIS/html/namespaces.html
@@ -22,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze Brigade
-   &#160;<span id="projectnumber">Rev0</span>
    </div>
   </td>
  </tr>
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diff --git a/Doc/Design/MIS/html/nav_h.png b/Doc/Design/MIS/html/nav_h.png
index 2ebf38062d62ff4d5c6f4a2c533047a2e5e94335..33389b101d9cd9b4c98ad286b5d9c46a6671f650 100644
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diff --git a/Doc/Design/MIS/html/open.png b/Doc/Design/MIS/html/open.png
index 5095c13f3c18bc9f0554fa163369f975c57bbab9..30f75c7efe2dd0c9e956e35b69777a02751f048b 100644
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diff --git a/Doc/Design/MIS/html/search/search.css b/Doc/Design/MIS/html/search/search.css
index ea850e75ccb91cec04169601484fa070ce5841b2..3cf9df94a419c3175edbf2ca1719a2deb7a497dd 100644
--- a/Doc/Design/MIS/html/search/search.css
+++ b/Doc/Design/MIS/html/search/search.css
@@ -99,8 +99,8 @@
     display: none;
     position: absolute;
     left: 0; top: 0;
-    border: 1px solid #2C79AD;
-    background-color: #F0F6FB;
+    border: 1px solid #90A5CE;
+    background-color: #F9FAFC;
     z-index: 10001;
     padding-top: 4px;
     padding-bottom: 4px;
@@ -144,7 +144,7 @@ a.SelectItem:active {
 
 a.SelectItem:hover {
     color: #FFFFFF;
-    background-color: #0C2230;
+    background-color: #3D578C;
     outline-style: none;
     text-decoration: none;
     cursor: pointer;
@@ -163,7 +163,7 @@ iframe#MSearchResults {
     position: absolute;
     left: 0; top: 0;
     border: 1px solid #000;
-    background-color: #D4E7F4;
+    background-color: #EEF1F7;
     z-index:10000;
 }
 
@@ -199,7 +199,7 @@ body.SRPage {
 
 .SRSymbol {
     font-weight: bold; 
-    color: #0E2839;
+    color: #425E97;
     font-family: Arial, Verdana, sans-serif;
     text-decoration: none;
     outline: none;
@@ -207,7 +207,7 @@ body.SRPage {
 
 a.SRScope {
     display: block;
-    color: #0E2839; 
+    color: #425E97; 
     font-family: Arial, Verdana, sans-serif;
     text-decoration: none;
     outline: none;
@@ -240,7 +240,7 @@ DIV.searchresults {
 /*---------------- External search page results */
 
 .searchresult {
-    background-color: #D9EAF5;
+    background-color: #F0F3F8;
 }
 
 .pages b {
diff --git a/Doc/Design/MIS/html/splitbar.png b/Doc/Design/MIS/html/splitbar.png
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diff --git a/Doc/Design/MIS/html/tab_s.png b/Doc/Design/MIS/html/tab_s.png
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diff --git a/Doc/Design/MIS/latex/annotated.tex b/Doc/Design/MIS/latex/annotated.tex
index 0f37280074aa2630a40c4fae87ceefdd6709c132..568506d5137f1106016d69fdda50369b685f8e08 100644
--- a/Doc/Design/MIS/latex/annotated.tex
+++ b/Doc/Design/MIS/latex/annotated.tex
@@ -1,10 +1,10 @@
 \section{Class List}
 Here are the classes, structs, unions and interfaces with brief descriptions\+:\begin{DoxyCompactList}
-\item\contentsline{section}{\hyperlink{class_view_1_1_animation}{View.\+Animation} }{\pageref{class_view_1_1_animation}}{}
+\item\contentsline{section}{\hyperlink{class_view_1_1_animation}{View.\+Animation} \\*Static class containing all animation methods }{\pageref{class_view_1_1_animation}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_archer}{Model.\+Archer} \\*The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. }{\pageref{class_model_1_1_archer}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_bronze_sword}{Model.\+Bronze\+Sword} \\*Melee Physical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_bronze_sword}}{}
 \item\contentsline{section}{\hyperlink{class_view_1_1_button}{View.\+Button} \\*Buttons for the drop down menu buttons when selecting units }{\pageref{class_view_1_1_button}}{}
-\item\contentsline{section}{\hyperlink{class_view_1_1_camera}{View.\+Camera} }{\pageref{class_view_1_1_camera}}{}
+\item\contentsline{section}{\hyperlink{class_view_1_1_camera}{View.\+Camera} \\*\hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera }{\pageref{class_view_1_1_camera}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_damage_calculations}{Model.\+Damage\+Calculations} \\*This class calculates all damage related calculations }{\pageref{class_model_1_1_damage_calculations}}{}
 \item\contentsline{section}{\hyperlink{class_view_1_1_draw_class}{View.\+Draw\+Class} \\*Draw Class containing all the different draw methods }{\pageref{class_view_1_1_draw_class}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_fireball}{Model.\+Fireball} \\*Ranged Magical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_fireball}}{}
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index bf1341565df059c096ae0a47cbd8948ddc543b55..d93b4870f53887525aabc800dfc9cb2c5bd3f8d0 100644
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diff --git a/Doc/Design/MIS/latex/class_controller_1_1_game.tex b/Doc/Design/MIS/latex/class_controller_1_1_game.tex
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--- a/Doc/Design/MIS/latex/class_controller_1_1_game.tex
+++ b/Doc/Design/MIS/latex/class_controller_1_1_game.tex
@@ -64,4 +64,4 @@ Updates game in real time -\/ 60fps
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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diff --git a/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex b/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex
index cca142eb78db906f43b448b2568a949d8af77860..d5f98f7bb8fe4a6f25e291cd4a1f66f257e929b1 100644
--- a/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex
+++ b/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex
@@ -266,4 +266,4 @@ Updates the unit\textquotesingle{}s position to the clicked position.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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diff --git a/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex b/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex
index 194c631711302d642a94da80835f33ed58607e16..4ee46332c2687d4c245ee9409566dc952f49cb8b 100644
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+++ b/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex
@@ -35,4 +35,4 @@ Performs appropriate actions in response to mouse input.
 
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_archer.tex b/Doc/Design/MIS/latex/class_model_1_1_archer.tex
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.pdf b/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex b/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex
index 8c56e6c0b606e961326636f84eb5a17c0c903d2b..40aee61a6e440217b5bf46976d95ac4a3e174c17 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex
@@ -52,4 +52,4 @@ Constructs a Bronze Sword.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Bronze\+Sword.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Bronze\+Sword.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex b/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex
index 4ea05e453a17d21e84a2e1771d54e0ae064d5671..04648cd17fb347c6a3f8571bde2e41ee314f8ae6 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex
@@ -99,4 +99,4 @@ passes in the 2 units, and returns the hit rate as a percentage out of 100 by ta
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Damage\+Calculations.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Damage\+Calculations.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireball.pdf b/Doc/Design/MIS/latex/class_model_1_1_fireball.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireball.tex b/Doc/Design/MIS/latex/class_model_1_1_fireball.tex
index 960dee9710744d9d5c6a8a5c48c19c23f1b4f14e..aae6e3e9c32a14e347b278ee6c08d7a6d7ff9f5e 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_fireball.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_fireball.tex
@@ -52,4 +52,4 @@ Constructs a \hyperlink{class_model_1_1_fireball}{Fireball}.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Ball.\+cs\end{DoxyCompactItemize}
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireblast.pdf b/Doc/Design/MIS/latex/class_model_1_1_fireblast.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex b/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex
index 464a8c1eff4fabd5f12fa982992cb572d3d2c818..48e856e9e1225f1de1593af1d14649b18bde56ef 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex
@@ -52,4 +52,4 @@ Constructs a \hyperlink{class_model_1_1_fireball}{Fireball}.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Blast.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Blast.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_game_state.tex b/Doc/Design/MIS/latex/class_model_1_1_game_state.tex
index 0e0395d4e99105cfe39b5a2ecd59bb32e2f363d5..b847e5486a80b8aabe777bbdcba43b7f6715d69e 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_game_state.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_game_state.tex
@@ -232,4 +232,4 @@ Sets and gets the unit to attack
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Game\+State.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_graph.tex b/Doc/Design/MIS/latex/class_model_1_1_graph.tex
index f5842fb31fe8f80a02a13b134205ae71256c8cdc..2b80bdd06ad4a4ca9191d02bd0a74e567685b6ac 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_graph.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_graph.tex
@@ -126,4 +126,4 @@ Returns the width of the graph (by number of nodes).
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Graph.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_iron_sword.pdf b/Doc/Design/MIS/latex/class_model_1_1_iron_sword.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex b/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex
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--- a/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex
@@ -52,4 +52,4 @@ Constructs a Bronze Sword.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex b/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex
index 6625c73ca1688245c0190d9a8fd35b6d051e4d57..cadc0fdad030662f7c87e90558f778ee623b0c72 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex
@@ -52,4 +52,4 @@ Constructs a Long Bow.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Long\+Bow.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Long\+Bow.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_mage.pdf b/Doc/Design/MIS/latex/class_model_1_1_mage.pdf
index 4ddf2a7a5199ee83a31d6af891a1e97419a0e3bf..602c08e4b9f2e05aea0921516788ab8f064fb1b1 100644
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_mage.tex b/Doc/Design/MIS/latex/class_model_1_1_mage.tex
index af05b95daddc8fe1c03c24f3df97c8b8d8fd64a2..9365ccf0644fe9ef5fefd04a8aaa949a3a67baa3 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_mage.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_mage.tex
@@ -355,4 +355,4 @@ Sets the new strength value ~\newline
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Mage.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Mage.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_node.tex b/Doc/Design/MIS/latex/class_model_1_1_node.tex
index 2a1a3a9f1fb69c7d7ef4254dfff0bd6677b0d1a9..2f2c68df03e79500227e3fc7a608df63c45c4d4e 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_node.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_node.tex
@@ -100,4 +100,4 @@ Gets and sets the unit that is on the node.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Node.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Node.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_player.tex b/Doc/Design/MIS/latex/class_model_1_1_player.tex
index e94b3aff69e96100c3a76024b6b7b577fcec7fb0..1a817c35bf6a5801de989c529706f76d5a0a45ba 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_player.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_player.tex
@@ -86,4 +86,4 @@ Removes the specified unit from the player\textquotesingle{}s units.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Player.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Player.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_short_bow.pdf b/Doc/Design/MIS/latex/class_model_1_1_short_bow.pdf
index 3e100b7e1b32be9f70a0cf126891515f5b0437d3..1ecee5caff9ff7b432a6960635c95fb3b956a7cf 100644
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_short_bow.tex b/Doc/Design/MIS/latex/class_model_1_1_short_bow.tex
index 33ae58d1b64417c0b8618db16752b881fc1208d5..1d6c91f516fc840ada572f75d2997f9b991f9f59 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_short_bow.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_short_bow.tex
@@ -52,4 +52,4 @@ Constructs a Short Bow.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Short\+Bow.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Short\+Bow.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf b/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf
index d34e5da79e7ae9bb4c9a509f5d2dae7b64798493..8249f4993b780cfca36b8b5d8975c2ac0aee6964 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf
+++ b/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_warrior.tex b/Doc/Design/MIS/latex/class_model_1_1_warrior.tex
index fede5f9dd801174efbc5665972e0e3cbb0fbaaf4..608bfc42fffa2c2df858603bed49feca2006bf0e 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_warrior.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_warrior.tex
@@ -353,4 +353,4 @@ Sets the new strength value ~\newline
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Warrior.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Warrior.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_view_1_1_animation.tex b/Doc/Design/MIS/latex/class_view_1_1_animation.tex
index 551faf7a6991cf07e579ebdc271aff47dcbd1195..bc27ad24eac24b8cf9e4f415713498c2dc104063 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_animation.tex
+++ b/Doc/Design/MIS/latex/class_view_1_1_animation.tex
@@ -1,5 +1,10 @@
 \hypertarget{class_view_1_1_animation}{}\section{View.\+Animation Class Reference}
 \label{class_view_1_1_animation}\index{View.\+Animation@{View.\+Animation}}
+
+
+Static class containing all animation methods  
+
+
 \subsection*{Static Public Member Functions}
 \begin{DoxyCompactItemize}
 \item 
@@ -11,6 +16,11 @@ static void \hyperlink{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee0
 \end{DoxyCompactItemize}
 
 
+\subsection{Detailed Description}
+Static class containing all animation methods 
+
+
+
 \subsection{Member Function Documentation}
 \hypertarget{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee05}{}\label{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee05} 
 \index{View\+::\+Animation@{View\+::\+Animation}!animate@{animate}}
@@ -18,7 +28,7 @@ static void \hyperlink{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee0
 \subsubsection{\texorpdfstring{animate()}{animate()}}
 {\footnotesize\ttfamily static void View.\+Animation.\+animate (\begin{DoxyParamCaption}\item[{Direction}]{direction,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-animate sprite walking the direction specified 
+Animate sprite to \char`\"{}walk\char`\"{} in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The \char`\"{}walking\char`\"{} animation is done by cycling through the 3 frames. 
 \begin{DoxyParams}{Parameters}
 {\em direction} & The direction the unit is moving in \\
 \hline
@@ -29,7 +39,7 @@ animate sprite walking the direction specified
 \subsubsection{\texorpdfstring{animate\+Unit\+Position()}{animateUnitPosition()}}
 {\footnotesize\ttfamily static void View.\+Animation.\+animate\+Unit\+Position (\begin{DoxyParamCaption}\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit,  }\item[{\hyperlink{class_model_1_1_node}{Node}}]{node }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Animates unit movement. 
+Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. 
 \begin{DoxyParams}{Parameters}
 {\em graph} & Graph of the map. \\
 \hline
@@ -44,9 +54,9 @@ Animates unit movement.
 \subsubsection{\texorpdfstring{attack\+Animation()}{attackAnimation()}}
 {\footnotesize\ttfamily static void View.\+Animation.\+attack\+Animation (\begin{DoxyParamCaption}\item[{Direction}]{direction,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Animates attack of the specified unit. 
+Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, game\+State is\+Animating is set to true, and false after it is finished. 
 \begin{DoxyParams}{Parameters}
-{\em direction} & The direction of the attack. \\
+{\em direction} & The direction of the attack -\/ can be Up, Down, Left, or Right \\
 \hline
 {\em unit} & Unit to be animated. \\
 \hline
@@ -55,4 +65,4 @@ Animates attack of the specified unit.
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Animation.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Animation.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_view_1_1_button.tex b/Doc/Design/MIS/latex/class_view_1_1_button.tex
index 64594235b8db12321df27dd39cb1601ff1f51ac7..7b8373e7ed4a1a5e1e0c961d37f81900ddf018b5 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_button.tex
+++ b/Doc/Design/MIS/latex/class_view_1_1_button.tex
@@ -102,4 +102,4 @@ Sets and gets weapon associated with button
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Button.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Button.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_view_1_1_camera.tex b/Doc/Design/MIS/latex/class_view_1_1_camera.tex
index 37721d7c88b6c48b2800b76c032bd1f92115ce04..8ad2cbaa6eeba5d8564450d5458c16a228aa6c2b 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_camera.tex
+++ b/Doc/Design/MIS/latex/class_view_1_1_camera.tex
@@ -1,5 +1,10 @@
 \hypertarget{class_view_1_1_camera}{}\section{View.\+Camera Class Reference}
 \label{class_view_1_1_camera}\index{View.\+Camera@{View.\+Camera}}
+
+
+\hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera  
+
+
 \subsection*{Public Member Functions}
 \begin{DoxyCompactItemize}
 \item 
@@ -14,6 +19,11 @@ Matrix \hyperlink{class_view_1_1_camera_a991c3ad145e3f813a9246284f92e3afd}{Trans
 \end{DoxyCompactItemize}
 
 
+\subsection{Detailed Description}
+\hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera 
+
+
+
 \subsection{Constructor \& Destructor Documentation}
 \hypertarget{class_view_1_1_camera_a9493580e7485519c5dd9bd496b83165c}{}\label{class_view_1_1_camera_a9493580e7485519c5dd9bd496b83165c} 
 \index{View\+::\+Camera@{View\+::\+Camera}!Camera@{Camera}}
@@ -40,4 +50,4 @@ Returns the transformation matrix that specifies the camera position. This is th
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Camera.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Camera.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex b/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex
index 3dbec65cef2ac9190934abbd3fe6b394fb419327..9a6c32100a132f929a833b8ac2704767b6b64e60 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex
+++ b/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex
@@ -44,68 +44,156 @@ Draw Class containing all the different draw methods
 \subsubsection{\texorpdfstring{draw\+Attack\+Confirm()}{drawAttackConfirm()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Attack\+Confirm (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{Sprite\+Font}]{font,  }\item[{Sprite\+Font}]{large\+Font,  }\item[{Sprite\+Font}]{largest\+Font,  }\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw attack confirmation screen  sprite\+Batch to draw 2D bitmap to screen  font small font to be used  large\+Font Larger font to be used  largest\+Font Largest font to be used  graph The game graph \hypertarget{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3}{}\label{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3} 
+Draw attack confirmation screen. All the damage calculations, 1 set each for each player\+: Attack\+Type, damage\+Dealt, hit\+C\+Ount, hit\+Rate, crit\+Rate, HP and equipped weapons are all printed to the screen. To make sure the damage numbers are properly displayed for which player\textquotesingle{}s unit is attacking, and which is defending, the method will check for whose player\textquotesingle{}s turn it currently is. The method will also draw the attack confirm button. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em font} & small font to be used \\
+\hline
+{\em large\+Font} & Larger font to be used \\
+\hline
+{\em largest\+Font} & Largest font to be used \\
+\hline
+{\em graph} & The game graph \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3}{}\label{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Damage\+Popup@{draw\+Damage\+Popup}}
 \index{draw\+Damage\+Popup@{draw\+Damage\+Popup}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Damage\+Popup()}{drawDamagePopup()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Damage\+Popup (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{Sprite\+Font}]{font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw Damage pop up from attacking  sprite\+Batch to draw 2D bitmap to screen  font the font to be used \hypertarget{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b}{}\label{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b} 
+Draw Damage pop up numbers from attacking. If Game\+State current\+Player\+Damage\+Popup is true, draw the damage dealt by attacking player on top of the enemy unit. If Game\+State enemy\+Player\+Damage\+Popup is true, draw the damage received by defender on top of the recipient. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em font} & the font to be used \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b}{}\label{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Drop\+Down\+Menu@{draw\+Drop\+Down\+Menu}}
 \index{draw\+Drop\+Down\+Menu@{draw\+Drop\+Down\+Menu}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Drop\+Down\+Menu()}{drawDropDownMenu()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Drop\+Down\+Menu (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw highlightable nodes  sprite\+Batch to draw 2D bitmap to screen \hypertarget{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6}{}\label{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6} 
+Draws all active buttons for the currently selected unit. The 4 possible active button is Attack, Move, Item and Wait. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6}{}\label{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+End\+Turn\+Button@{draw\+End\+Turn\+Button}}
 \index{draw\+End\+Turn\+Button@{draw\+End\+Turn\+Button}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+End\+Turn\+Button()}{drawEndTurnButton()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+End\+Turn\+Button (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{Texture2D}]{end\+Turn\+Button }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw end turn button  sprite\+Batch to draw 2D bitmap to screen  end\+Turn\+Button End turn button texture2D \hypertarget{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41}{}\label{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41} 
+Draw end turn button 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em end\+Turn\+Button} & End turn button texture2D \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41}{}\label{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Game\+Over\+Menu@{draw\+Game\+Over\+Menu}}
 \index{draw\+Game\+Over\+Menu@{draw\+Game\+Over\+Menu}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Game\+Over\+Menu()}{drawGameOverMenu()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Game\+Over\+Menu (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{Texture2D}]{game\+Over,  }\item[{Texture2D}]{back\+Ground,  }\item[{Sprite\+Font}]{largest\+Font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw highlightable nodes  sprite\+Batch to draw 2D bitmap to screen  game\+Over The game over button Texture2D  background The background Texture2D  largest\+Font Largest font to be used \hypertarget{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337}{}\label{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337} 
+Draw Game over menu. A game over button texture, the string \char`\"{}\+Game Over\char`\"{}, and a darkened background is drawn to screen. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em game\+Over} & The game over button Texture2D \\
+\hline
+{\em background} & The background Texture2D \\
+\hline
+{\em largest\+Font} & Largest font to be used \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337}{}\label{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Highlight\+Nodes@{draw\+Highlight\+Nodes}}
 \index{draw\+Highlight\+Nodes@{draw\+Highlight\+Nodes}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Highlight\+Nodes()}{drawHighlightNodes()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Highlight\+Nodes (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph,  }\item[{Texture2D}]{moveable\+Node,  }\item[{Texture2D}]{attackable\+Node }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw highlightable nodes  sprite\+Batch to draw 2D bitmap to screen  graph The current game graph  moveable\+Node The texture for moveable\+Node  attackable\+Node The texture for attackable\+Node \hypertarget{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e}{}\label{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e} 
+Draw highlightable nodes. If a unit has yet to move, and unit is selected, all moveable nodes are highlighted blue, with the max attack range nodes highlighted red. Otherwise if a unit is selected, and has finished moving, only display the attackable nodes from the unit\textquotesingle{}s current position. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em graph} & The current game graph \\
+\hline
+{\em moveable\+Node} & The texture for moveable\+Node \\
+\hline
+{\em attackable\+Node} & The texture for attackable\+Node \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e}{}\label{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Info\+Screen@{draw\+Info\+Screen}}
 \index{draw\+Info\+Screen@{draw\+Info\+Screen}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Info\+Screen()}{drawInfoScreen()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Info\+Screen (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit,  }\item[{Sprite\+Font}]{font,  }\item[{Sprite\+Font}]{large\+Font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draws character information popup.  sprite\+Batch Draws 2D bitmap to screen.  unit Unit to print information of.  font Small font to be used.  large\+Font Larger font to be used. \hypertarget{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4}{}\label{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4} 
+Draws character information popup. If it is player 1\textquotesingle{}s turn, the popup will be on the bottom left screen. Otherwise it will show up on right side of the screen. The stats Level, Strength, Int, Skill, Speed, Defense, Resistance, HP and char\+Info\+Background texture are all drawn to screen. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & Draws 2D bitmap to screen. \\
+\hline
+{\em unit} & Unit to print information of. \\
+\hline
+{\em font} & Small font to be used. \\
+\hline
+{\em large\+Font} & Larger font to be used. \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4}{}\label{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Inventory\+Menu@{draw\+Inventory\+Menu}}
 \index{draw\+Inventory\+Menu@{draw\+Inventory\+Menu}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Inventory\+Menu()}{drawInventoryMenu()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Inventory\+Menu (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{Sprite\+Font}]{font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw highlightable nodes  sprite\+Batch to draw 2D bitmap to screen  font The font used to draw the text \hypertarget{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe}{}\label{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe} 
+Draw Inventory Menu for the selected unit. This method will loop through all possible inventory slots, and display them if the slot if the button for that slot is both active, and has an item. The name of the item is drawn to screen along with the button. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em font} & The font used to draw the text \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe}{}\label{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Turn\+Transition@{draw\+Turn\+Transition}}
 \index{draw\+Turn\+Transition@{draw\+Turn\+Transition}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Turn\+Transition()}{drawTurnTransition()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Turn\+Transition (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{Texture2D}]{player1\+Transition,  }\item[{Texture2D}]{player2\+Transition }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw highlightable nodes  sprite\+Batch to draw 2D bitmap to screen  player1\+Transition The player 1 transition texture2D  player2\+Transition The player 2 transition texture2D \hypertarget{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945}{}\label{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945} 
+Draws a turn transition image to screen. player1\+Transition is if Game\+State is player1, otherwise player2\+Transition is drawn. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em player1\+Transition} & The player 1 transition texture2D \\
+\hline
+{\em player2\+Transition} & The player 2 transition texture2D \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945}{}\label{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!Draw\+Unit@{Draw\+Unit}}
 \index{Draw\+Unit@{Draw\+Unit}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{Draw\+Unit()}{DrawUnit()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+Draw\+Unit (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch,  }\item[{\hyperlink{class_model_1_1_player}{Player}}]{player }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw unit sprites  sprite\+Batch to draw 2D bitmap to screen  player The player\textquotesingle{}s unit to draw \hypertarget{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a}{}\label{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a} 
+Draw unit sprites, by taking in sprite\+Batch, and the Player who\textquotesingle{}s units are to be drawn. All the player\textquotesingle{}s units will then be looped through, and drawn to screen if such unit is alive. 
+\begin{DoxyParams}{Parameters}
+{\em sprite\+Batch} & to draw 2D bitmap to screen \\
+\hline
+{\em player} & The player\textquotesingle{}s unit to draw \\
+\hline
+\end{DoxyParams}
+\hypertarget{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a}{}\label{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a} 
 \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Units\+At\+Game\+Over@{draw\+Units\+At\+Game\+Over}}
 \index{draw\+Units\+At\+Game\+Over@{draw\+Units\+At\+Game\+Over}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}}
 \subsubsection{\texorpdfstring{draw\+Units\+At\+Game\+Over()}{drawUnitsAtGameOver()}}
 {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Units\+At\+Game\+Over (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Draw highlightable nodes  sprite\+Batch to draw 2D bitmap to screen 
+Redraw unit for game over. This method loops through all of player 1 and 2\textquotesingle{}s units, and redraws them with a darker shade to match the darker game over screen.  sprite\+Batch to draw 2D bitmap to screen 
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Draw\+Class.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Draw\+Class.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf
index 611f4ff522d90ece7bdceb65fce89f8a4b471e82..c3b3cb11ea3ca2e2b6aa04e3e7d5758c718223ba 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf
+++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf
@@ -52,12 +52,12 @@ endobj
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diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex
index 4b082af3fb7d11d242e8487afd6f8578507acd7d..e6883b0cc02daaeb5993d162bda6c47a87e51581 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex
+++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex
@@ -98,5 +98,5 @@ checks if Game State is no longer inside How To Play
 
 The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+cs\item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+Designer.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+cs\item 
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+Designer.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf b/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf
index 1d0aa71c5717d1e4d853d313e159c28c269ccd66..238e5780bd76a916cdedfd2c56652a0b16a430be 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf
+++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf
@@ -52,12 +52,12 @@ endobj
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+++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play3.tex
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 The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize}
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diff --git a/Doc/Design/MIS/latex/dir_5a26ab1ce369faa82acd5f0b51159ad1.tex b/Doc/Design/MIS/latex/dir_5a26ab1ce369faa82acd5f0b51159ad1.tex
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diff --git a/Doc/Design/MIS/latex/dir_664b3d9a87f45d7efdffa54e174fbdaa.tex b/Doc/Design/MIS/latex/dir_664b3d9a87f45d7efdffa54e174fbdaa.tex
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+\hypertarget{dir_fa16f34da8dda09f0142eeff21fed967}{}\section{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference}
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@@ -90,7 +90,7 @@ xref
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diff --git a/Doc/Design/MIS/latex/interface_model_1_1_unit.tex b/Doc/Design/MIS/latex/interface_model_1_1_unit.tex
index f529544932ae9a9a3db0fdd6a4a2e5061b79ad79..9a8b29c1e0547950f5d4239233419e67eb6c9f5f 100644
--- a/Doc/Design/MIS/latex/interface_model_1_1_unit.tex
+++ b/Doc/Design/MIS/latex/interface_model_1_1_unit.tex
@@ -314,4 +314,4 @@ Sets and returns a unit\textquotesingle{}s Strength
 
 The documentation for this interface was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Unit.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Unit.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf b/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf
index a7585d0ca2a7e607053eabf856122e5cd4957e0e..1bb5767320151a7c74ba78ba52ad61e14740cc9b 100644
Binary files a/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf and b/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf differ
diff --git a/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex b/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex
index ea78e95721adc0f98bdf2b46171d657c9c814a6d..bde988b275189d40d22a6b6a35d367ac77af186c 100644
--- a/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex
+++ b/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex
@@ -66,4 +66,4 @@ Return the range of the weapon, where range\mbox{[}minimum range, maximum range\
 
 The documentation for this interface was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
-C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Weapon.\+cs\end{DoxyCompactItemize}
+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Weapon.\+cs\end{DoxyCompactItemize}
diff --git a/Doc/Design/MIS/latex/namespace_view.tex b/Doc/Design/MIS/latex/namespace_view.tex
index 3738712066adee99df4e496e2626576a73dec693..d385708acdb2a813c47e7e904cf6f3e3321a2df7 100644
--- a/Doc/Design/MIS/latex/namespace_view.tex
+++ b/Doc/Design/MIS/latex/namespace_view.tex
@@ -9,11 +9,11 @@ The view in M\+VC. These classes deal with the view that the user sees in the ga
 \begin{DoxyCompactItemize}
 \item 
 class \hyperlink{class_view_1_1_animation}{Animation}
-\item 
+\begin{DoxyCompactList}\small\item\em Static class containing all animation methods \end{DoxyCompactList}\item 
 class \hyperlink{class_view_1_1_button}{Button}
 \begin{DoxyCompactList}\small\item\em Buttons for the drop down menu buttons when selecting units \end{DoxyCompactList}\item 
 class \hyperlink{class_view_1_1_camera}{Camera}
-\item 
+\begin{DoxyCompactList}\small\item\em \hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera \end{DoxyCompactList}\item 
 class \hyperlink{class_view_1_1_draw_class}{Draw\+Class}
 \begin{DoxyCompactList}\small\item\em Draw Class containing all the different draw methods \end{DoxyCompactList}\item 
 class \hyperlink{class_view_1_1_how_to_play}{How\+To\+Play}
diff --git a/Doc/Design/MIS/latex/refman.tex b/Doc/Design/MIS/latex/refman.tex
index df6c4e2a1c3de2c21aea30c0c3ac2a97d3f72ec4..7da4127815851fbe2a45176e120cbcf1ff57a1f1 100644
--- a/Doc/Design/MIS/latex/refman.tex
+++ b/Doc/Design/MIS/latex/refman.tex
@@ -125,7 +125,7 @@
 \begin{titlepage}
 \vspace*{7cm}
 \begin{center}%
-{\Large Blaze Brigade \\[1ex]\large Rev0 }\\
+{\Large Blaze Brigade }\\
 \vspace*{1cm}
 {\large Generated by Doxygen 1.8.12}\\
 \end{center}
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Animation.cs b/src/Blaze-Brigade/Blaze_Brigade/Animation.cs
index ae9c6b6d0217fb3ca3f78d25f26ca4503eda9662..dcd9ac33dd9fe3a2ec37c0da72a8647d4a3caf63 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Animation.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Animation.cs
@@ -2,7 +2,6 @@
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
-
 using Model;
 using Controller;
 using System.Threading;
@@ -16,8 +15,9 @@ namespace View
     class Animation
     {
         /**
-        Animates attack of the specified unit.
-            \param direction The direction of the attack.
+        Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. 
+            Upon execution, gameState isAnimating is set to true, and false after it is finished.
+            \param direction The direction of the attack - can be Up, Down, Left, or Right
             \param unit Unit to be animated.
         */
         public static void attackAnimation(Direction direction, Unit unit)
@@ -106,12 +106,14 @@ namespace View
         }
 
         /**
-        Animates unit movement.
+        Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically.
+        For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is
+        greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the 
+        unit is moving. 
             \param graph Graph of the map.
             \param unit Unit to be animated.
             \param node Node to move to.
         */
-        // Moves unit to move from to different nodes
         public static void animateUnitPosition(Graph graph, Unit unit, Node node)
         {
             int nodePixelX = node.getPositionX() * 32;
@@ -119,6 +121,7 @@ namespace View
             int pixelDifference = 4;
             graph.getNode(unit.Position).unitOnNode = (null);
 
+            #region Horizontal Movement
             while (unit.PixelCoordinates.X != nodePixelX)
             {
                 if (unit.PixelCoordinates.X < nodePixelX)
@@ -136,7 +139,9 @@ namespace View
                     Thread.Sleep(40);
                 }
             }
+            #endregion
 
+            #region Vertical Movement
             while (unit.PixelCoordinates.Y != nodePixelY)
             {
                 if (unit.PixelCoordinates.Y < nodePixelY)
@@ -154,11 +159,12 @@ namespace View
                     Thread.Sleep(40);
                 }
             }
-
+            #endregion
         }
 
         /**
-        animate sprite walking the direction specified
+        Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, 
+        and one with left forward. The "walking" animation is done by cycling through the 3 frames.
         * @param direction The direction the unit is moving in 
         */
         public static void animate(Direction direction, Unit unit)
diff --git a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs
index cf7c76cc33588eb0354c91f826939ba38ad54e02..1ea4bf150eb224144ff59decf58e661764570eb4 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs
@@ -15,9 +15,10 @@ namespace View
     static class DrawClass
     {
         /**
-        Draw unit sprites
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params player The player's unit to draw
+        Draw unit sprites, by taking in spriteBatch, and the Player who's units are to be drawn. All the player's units will
+        then be looped through, and drawn to screen if such unit is alive.
+        \param spriteBatch to draw 2D bitmap to screen
+        \param player The player's unit to draw
         */
         public static void DrawUnit(SpriteBatch spriteBatch, Player player) // draw it all to the screen.
         {
@@ -32,9 +33,10 @@ namespace View
             }
         }
         /**
-        Draw Damage pop up from attacking
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params font the font to be used
+        Draw Damage pop up numbers from attacking. If GameState currentPlayerDamagePopup is true, draw the damage dealt by attacking player on top of the enemy unit.
+        If GameState enemyPlayerDamagePopup is true, draw the damage received by defender on top of the recipient.
+        \param spriteBatch to draw 2D bitmap to screen
+        \param font the font to be used
         */
         public static void drawDamagePopup(SpriteBatch spriteBatch, SpriteFont font)
         {
@@ -51,11 +53,12 @@ namespace View
         }
 
         /**
-        Draw highlightable nodes
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params graph The current game graph
-        * @params moveableNode The texture for moveableNode
-        * @params attackableNode The texture for attackableNode
+        Draw highlightable nodes. If a unit has yet to move, and unit is selected, all moveable nodes are highlighted blue, with the max attack range nodes
+        highlighted red. Otherwise if a unit is selected, and has finished moving, only display the attackable nodes from the unit's current position.
+        \param spriteBatch to draw 2D bitmap to screen
+        \param graph The current game graph
+        \param moveableNode The texture for moveableNode
+        \param attackableNode The texture for attackableNode
         */
         public static void drawHighlightNodes(SpriteBatch spriteBatch, Graph graph, Texture2D moveableNode, Texture2D attackableNode)
         {
@@ -89,8 +92,8 @@ namespace View
         }
 
         /**
-        Draw highlightable nodes
-        * @params spriteBatch to draw 2D bitmap to screen
+        Draws all active buttons for the currently selected unit. The 4 possible active button is Attack, Move, Item and Wait.
+        \param spriteBatch to draw 2D bitmap to screen
         */
         public static void drawDropDownMenu(SpriteBatch spriteBatch)
         {
@@ -107,9 +110,10 @@ namespace View
         }
 
         /**
-        Draw highlightable nodes
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params font The font used to draw the text
+        Draw Inventory Menu for the selected unit. This method will loop through all possible inventory slots, and display them if the
+        slot if the button for that slot is both active, and has an item. The name of the item is drawn to screen along with the button.
+        \param spriteBatch to draw 2D bitmap to screen
+        \param font The font used to draw the text
         */
         public static void drawInventoryMenu(SpriteBatch spriteBatch, SpriteFont font)
         {
@@ -131,8 +135,9 @@ namespace View
         }
 
         /**
-        Draw highlightable nodes
-        * @params spriteBatch to draw 2D bitmap to screen
+        Redraw unit for game over. This method loops through all of player 1 and 2's units, 
+        and redraws them with a darker shade to match the darker game over screen.
+        \params spriteBatch to draw 2D bitmap to screen
         */
         public static void drawUnitsAtGameOver(SpriteBatch spriteBatch)
         {
@@ -166,22 +171,23 @@ namespace View
 
         /**
         Draw end turn button
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params endTurnButton End turn button texture2D
+        \param spriteBatch to draw 2D bitmap to screen
+        \param endTurnButton End turn button texture2D
         */
         public static void drawEndTurnButton(SpriteBatch spriteBatch, Texture2D endTurnButton)
         {
             spriteBatch.Draw(endTurnButton, GameState.endTurnButtonLocation, null, Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0);
-
         }
 
         /**
-        Draw attack confirmation screen
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params font small font to be used
-        * @params largeFont Larger font to be used
-        * @params largestFont Largest font to be used
-        * @params graph The game graph
+        Draw attack confirmation screen. All the damage calculations, 1 set each for each player: AttackType, damageDealt, hitCOunt, hitRate, critRate, HP and equipped weapons 
+        are all printed to the screen. To make sure the damage numbers are properly displayed for which player's unit is attacking, and which is defending, the method will
+        check for whose player's turn it currently is. The method will also draw the attack confirm button. 
+        \param spriteBatch to draw 2D bitmap to screen
+        \param font small font to be used
+        \param largeFont Larger font to be used
+        \param largestFont Largest font to be used
+        \param graph The game graph
         */
         public static void drawAttackConfirm(SpriteBatch spriteBatch, SpriteFont font, SpriteFont largeFont, SpriteFont largestFont, Graph graph)
         {
@@ -257,11 +263,12 @@ namespace View
         }
 
         /**
-        Draws character information popup.
-        * @params spriteBatch Draws 2D bitmap to screen.
-        * @params unit Unit to print information of.
-        * @params font Small font to be used.
-        * @params largeFont Larger font to be used.
+        Draws character information popup. If it is player 1's turn, the popup will be on the bottom left screen. Otherwise it will show up on right side of the screen.
+        The stats Level, Strength, Int, Skill, Speed, Defense, Resistance, HP and charInfoBackground texture are all drawn to screen.
+        \param spriteBatch Draws 2D bitmap to screen.
+        \param unit Unit to print information of.
+        \param font Small font to be used.
+        \param largeFont Larger font to be used.
         */
         public static void drawInfoScreen(SpriteBatch spriteBatch, Unit unit, SpriteFont font, SpriteFont largeFont)
         {
@@ -317,11 +324,11 @@ namespace View
         }
 
         /**
-        Draw highlightable nodes
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params gameOver The game over button Texture2D
-        * @params background The background Texture2D
-        * @params largestFont Largest font to be used
+        Draw Game over menu. A game over button texture, the string "Game Over", and a darkened background is drawn to screen.
+        \param spriteBatch to draw 2D bitmap to screen
+        \param gameOver The game over button Texture2D
+        \param background The background Texture2D
+        \param largestFont Largest font to be used
         */
         public static void drawGameOverMenu(SpriteBatch spriteBatch, Texture2D gameOver, Texture2D backGround, SpriteFont largestFont)
         {
@@ -332,10 +339,10 @@ namespace View
         }
 
         /**
-        Draw highlightable nodes
-        * @params spriteBatch to draw 2D bitmap to screen
-        * @params player1Transition The player 1 transition texture2D
-        * @params player2Transition The player 2 transition texture2D
+        Draws a turn transition image to screen. player1Transition is if GameState is player1, otherwise player2Transition is drawn.
+        \param spriteBatch to draw 2D bitmap to screen
+        \param player1Transition The player 1 transition texture2D
+        \param player2Transition The player 2 transition texture2D
         */
         public static void drawTurnTransition(SpriteBatch spriteBatch, Texture2D player1Transition, Texture2D player2Transition)
         {