From 5ad291ae556f26c0a54ba5bd222870c14982671b Mon Sep 17 00:00:00 2001 From: Thien Trandinh <trandit@mcmaster.ca> Date: Thu, 24 Nov 2016 00:58:12 -0500 Subject: [PATCH] Updated doxygen for DrawClass and Animation --- Doc/Design/MIS/html/annotated.html | 5 +- Doc/Design/MIS/html/bc_s.png | Bin 682 -> 676 bytes Doc/Design/MIS/html/bdwn.png | Bin 149 -> 147 bytes .../class_controller_1_1_game-members.html | 1 - .../MIS/html/class_controller_1_1_game.html | 3 +- .../MIS/html/class_controller_1_1_game.png | Bin 471 -> 471 bytes ..._controller_1_1_game_function-members.html | 1 - .../class_controller_1_1_game_function.html | 3 +- ..._controller_1_1_mouse_handler-members.html | 1 - .../class_controller_1_1_mouse_handler.html | 3 +- .../html/class_model_1_1_archer-members.html | 1 - .../MIS/html/class_model_1_1_archer.html | 3 +- .../MIS/html/class_model_1_1_archer.png | Bin 446 -> 446 bytes .../class_model_1_1_bronze_sword-members.html | 1 - .../html/class_model_1_1_bronze_sword.html | 3 +- .../MIS/html/class_model_1_1_bronze_sword.png | Bin 527 -> 527 bytes ...model_1_1_damage_calculations-members.html | 1 - 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 <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -88,9 +87,9 @@ $(function() { <tr id="row_1_14_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_warrior.html" target="_self">Warrior</a></td><td class="desc">The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance </td></tr> <tr id="row_1_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_weapon.html" target="_self">Weapon</a></td><td class="desc"><a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a> Interface to be implemented when creating new weapons. </td></tr> <tr id="row_2_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_view.html" target="_self">View</a></td><td class="desc">The view in MVC. These classes deal with the view that the user sees in the game. </td></tr> -<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">Animation</a></td><td class="desc"></td></tr> +<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">Animation</a></td><td class="desc">Static class containing all animation methods </td></tr> <tr id="row_2_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_button.html" target="_self">Button</a></td><td class="desc">Buttons for the drop down menu buttons when selecting units </td></tr> -<tr id="row_2_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">Camera</a></td><td class="desc"></td></tr> +<tr id="row_2_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">Camera</a></td><td class="desc"><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera </td></tr> <tr id="row_2_3_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_draw_class.html" target="_self">DrawClass</a></td><td class="desc">Draw Class containing all the different draw methods </td></tr> <tr id="row_2_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_how_to_play.html" target="_self">HowToPlay</a></td><td class="desc">How to Play Menu </td></tr> <tr id="row_2_5_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_how_to_play2.html" target="_self">HowToPlay2</a></td><td class="desc">How to Play Menu 2 is opened with next is clicked on <a class="el" href="class_view_1_1_how_to_play.html" title="How to Play Menu ">HowToPlay</a> Menu </td></tr> diff --git a/Doc/Design/MIS/html/bc_s.png b/Doc/Design/MIS/html/bc_s.png index 1ef198898f82a8f9b8d93bf8f44877a104334f56..224b29aa9847d5a4b3902efd602b7ddf7d33e6c2 100644 GIT binary patch delta 652 zcmV;70(1SU1*8R#B!6p3L_t(|0qvd3YZFlv#?PI($;_llCX=QQZJH)AH8v`4#D$aw 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Y3trb71cTm<ZU6uP07*qoM6N<$g73aE8UO$Q delta 120 zcmV-;0EhpR0hIxeByn6xL_t(|0qvbj4S+BZL?5jKET8}fobZ7N&ZTEWR2f>JLt5B0 z0Si0XH~Se4z+1zzpVm8oFa0lb)CSN>bA5*Pp!neXaqa}APt|8d!E<Sz<B`@o7J&wK aA-DhqOBa}h@y1&K0000<MNUMnLSTY-Ju&wH diff --git a/Doc/Design/MIS/html/class_controller_1_1_game-members.html b/Doc/Design/MIS/html/class_controller_1_1_game-members.html index 13bdb8e..7ec4401 100644 --- a/Doc/Design/MIS/html/class_controller_1_1_game-members.html +++ b/Doc/Design/MIS/html/class_controller_1_1_game-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_controller_1_1_game.html b/Doc/Design/MIS/html/class_controller_1_1_game.html index ceef160..56ed6f7 100644 --- a/Doc/Design/MIS/html/class_controller_1_1_game.html +++ b/Doc/Design/MIS/html/class_controller_1_1_game.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -210,7 +209,7 @@ static <a class="el" href="class_controller_1_1_game.html">Game</a> </td><t </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Game.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Game.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_controller_1_1_game.png b/Doc/Design/MIS/html/class_controller_1_1_game.png index faa5e7400ddf13deeba58046eb77198afbd8293c..e969555669eaba602166d33d9a841ced6a03bb27 100644 GIT binary patch delta 33 mcmcc4e4TlMzSxU5UrYNBO<-VP0OJD(4zPCKk>BV#i4g$$jt(0D delta 33 mcmcc4e4TlMzSyz*9~5JnConKDfboF?2i}@Y&e-TWi4g$k=nb?0 diff --git a/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html b/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html index 8f262c4..7df28fd 100644 --- a/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html +++ b/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_controller_1_1_game_function.html b/Doc/Design/MIS/html/class_controller_1_1_game_function.html index 6af61f1..289a7f5 100644 --- a/Doc/Design/MIS/html/class_controller_1_1_game_function.html +++ b/Doc/Design/MIS/html/class_controller_1_1_game_function.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -849,7 +848,7 @@ Static Public Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameFunction.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameFunction.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html index e1fb94c..ac98ded 100644 --- a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html +++ b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html index f4a31a6..1c6a9c8 100644 --- a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html +++ b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -127,7 +126,7 @@ Static Public Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_archer-members.html b/Doc/Design/MIS/html/class_model_1_1_archer-members.html index da5ca86..a38c5f0 100644 --- a/Doc/Design/MIS/html/class_model_1_1_archer-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_archer-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_archer.html b/Doc/Design/MIS/html/class_model_1_1_archer.html index 42233ae..637dc4d 100644 --- a/Doc/Design/MIS/html/class_model_1_1_archer.html +++ b/Doc/Design/MIS/html/class_model_1_1_archer.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -838,7 +837,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Archer.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Archer.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_archer.png b/Doc/Design/MIS/html/class_model_1_1_archer.png index efc8e308f312fc38c78a340a492b3cb1b1c9ede1..7a0e0047015d22257c19ebb090bbb92c8d81bcc4 100644 GIT binary patch delta 33 mcmdnTypMT;zSxU5UrYNBO<-VP0OJD(4zPCKk>BWA$p`@S91YL_ delta 33 mcmdnTypMT;zSyz*9~5JnConKDfboF?2i}@Y&e-T$$p`@Ab`5C& diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html b/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html index 90d73be..111b6b8 100644 --- a/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html index 17ab23a..04fb17a 100644 --- a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html +++ b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -141,7 +140,7 @@ int [] </td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/BronzeSword.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/BronzeSword.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.png b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.png index 7111905a2ccb90205e370f129c073d7198e8c82d..15716474f6eec138b292f3e7fd83d49a3d2faceb 100644 GIT binary patch delta 33 mcmeBY>1UasFZSZi*V6t&6Brm6!1%y{1FW5Q<TtvWVgvx`JPpMF delta 33 mcmeBY>1UasFLvzy2gR7?2@DJjV0_@ffwv};Gd8-OVgvx!mJMD2 diff --git a/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html b/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html index 803571f..712d099 100644 --- a/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html b/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html index 056d50c..989da7f 100644 --- a/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html +++ b/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -320,7 +319,7 @@ Static Public Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DamageCalculations.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DamageCalculations.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball-members.html b/Doc/Design/MIS/html/class_model_1_1_fireball-members.html index 0c087f6..254980d 100644 --- a/Doc/Design/MIS/html/class_model_1_1_fireball-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_fireball-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball.html b/Doc/Design/MIS/html/class_model_1_1_fireball.html index 199e71e..7ad8166 100644 --- a/Doc/Design/MIS/html/class_model_1_1_fireball.html +++ b/Doc/Design/MIS/html/class_model_1_1_fireball.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -141,7 +140,7 @@ int [] </td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBall.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBall.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball.png b/Doc/Design/MIS/html/class_model_1_1_fireball.png index 7c1afd00b26671bf0c7ce19b34ae6f0e83ea03a7..38a88bf86fe7f365dff2ae6e238a81eca0e100fd 100644 GIT binary patch delta 33 mcmcc1e3yBGzSxU5UrYNBO<-VP0OJD(4zPCKk>BV#gAoAy8V)T0 delta 33 mcmcc1e3yBGzSyz*9~5JnConKDfboF?2i}@Y&e-TWgAoAgbPdJ; diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html b/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html index af561d1..8ed91ab 100644 --- a/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_fireblast-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast.html b/Doc/Design/MIS/html/class_model_1_1_fireblast.html index 3682625..022d359 100644 --- a/Doc/Design/MIS/html/class_model_1_1_fireblast.html +++ b/Doc/Design/MIS/html/class_model_1_1_fireblast.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -141,7 +140,7 @@ int [] </td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBlast.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/FireBlast.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast.png b/Doc/Design/MIS/html/class_model_1_1_fireblast.png index e134c181eabdf0f2538bfc5a525d07418feb7ad4..a76b16358b2e59482694071220b5173fddd0d15c 100644 GIT binary patch delta 33 mcmaFG{EB&kzSxU5UrYNBO<-VP0OJD(4zPCKk>BXLlo0^`bPiMi delta 33 mcmaFG{EB&kzSyz*9~5JnConKDfboF?2i}@Y&e-U>lo0^!&JFDV diff --git a/Doc/Design/MIS/html/class_model_1_1_game_state-members.html b/Doc/Design/MIS/html/class_model_1_1_game_state-members.html index 158f1fe..a54bad4 100644 --- a/Doc/Design/MIS/html/class_model_1_1_game_state-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_game_state-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_game_state.html b/Doc/Design/MIS/html/class_model_1_1_game_state.html index d54b4f0..939d91c 100644 --- a/Doc/Design/MIS/html/class_model_1_1_game_state.html +++ b/Doc/Design/MIS/html/class_model_1_1_game_state.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -719,7 +718,7 @@ static bool </td><td class="memItemRight" valign="bottom"><b>isAnimating</b </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameState.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameState.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_graph-members.html b/Doc/Design/MIS/html/class_model_1_1_graph-members.html index 62576d8..0e1c4e6 100644 --- a/Doc/Design/MIS/html/class_model_1_1_graph-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_graph-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_graph.html b/Doc/Design/MIS/html/class_model_1_1_graph.html index 2e15310..3ba17ea 100644 --- a/Doc/Design/MIS/html/class_model_1_1_graph.html +++ b/Doc/Design/MIS/html/class_model_1_1_graph.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -333,7 +332,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Graph.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Graph.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html b/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html index 4c0652d..9cd17bf 100644 --- a/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_iron_sword.html b/Doc/Design/MIS/html/class_model_1_1_iron_sword.html index bba067d..d401f46 100644 --- a/Doc/Design/MIS/html/class_model_1_1_iron_sword.html +++ b/Doc/Design/MIS/html/class_model_1_1_iron_sword.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -141,7 +140,7 @@ int [] </td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/IronSword.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/IronSword.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_iron_sword.png b/Doc/Design/MIS/html/class_model_1_1_iron_sword.png index 52d61eab7065057fcb67210a643ab9a52b7e4ddc..3d008d28c3839e86c909a1b7856414039254e782 100644 GIT binary patch delta 33 mcmeyx{EK;lzSxU5UrYNBO<-VP0OJD(4zPCKk>BXLl@R~~qYi`s delta 33 mcmeyx{EK;lzSyz*9~5JnConKDfboF?2i}@Y&e-U>l@S2(?hYLQ diff --git a/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html b/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html index 87036df..41b2626 100644 --- a/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_long_bow.html b/Doc/Design/MIS/html/class_model_1_1_long_bow.html index 2d174f8..c046cfc 100644 --- a/Doc/Design/MIS/html/class_model_1_1_long_bow.html +++ b/Doc/Design/MIS/html/class_model_1_1_long_bow.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -141,7 +140,7 @@ int [] </td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/LongBow.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/LongBow.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_long_bow.png b/Doc/Design/MIS/html/class_model_1_1_long_bow.png index 18a361a04178c73025d1de61933eda987afd1f55..781264aded7e95955bb1fabb10608c2606d1cb92 100644 GIT binary patch delta 33 mcmey&{F!-zzSxU5UrYNBO<-VP0OJD(4zPCKk>BXLju8L>)edg} delta 33 mcmey&{F!-zzSyz*9~5JnConKDfboF?2i}@Y&e-U>ju8OxAPxus diff --git a/Doc/Design/MIS/html/class_model_1_1_mage-members.html b/Doc/Design/MIS/html/class_model_1_1_mage-members.html index 62ca6de..550d791 100644 --- a/Doc/Design/MIS/html/class_model_1_1_mage-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_mage-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_mage.html b/Doc/Design/MIS/html/class_model_1_1_mage.html index be68e22..eadc36d 100644 --- a/Doc/Design/MIS/html/class_model_1_1_mage.html +++ b/Doc/Design/MIS/html/class_model_1_1_mage.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -840,7 +839,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Mage.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Mage.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_mage.png b/Doc/Design/MIS/html/class_model_1_1_mage.png index 87b7a7d7eb8cc2cf6a62d5785cd0fa78a196cada..f537ea46bb813118dc6828aba7a3d91a937a8703 100644 GIT binary patch delta 33 mcmZ3<ypnl>zSxU5UrYNBO<-VP0OJD(4zPCKk>BW=!UzEFvJH^{ delta 33 mcmZ3<ypnl>zSyz*9~5JnConKDfboF?2i}@Y&e-Uh!UzD}3=Jv( diff --git a/Doc/Design/MIS/html/class_model_1_1_node-members.html b/Doc/Design/MIS/html/class_model_1_1_node-members.html index e25b8df..eb5b01d 100644 --- a/Doc/Design/MIS/html/class_model_1_1_node-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_node-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_node.html b/Doc/Design/MIS/html/class_model_1_1_node.html index 4809d6d..27fed19 100644 --- a/Doc/Design/MIS/html/class_model_1_1_node.html +++ b/Doc/Design/MIS/html/class_model_1_1_node.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -280,7 +279,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Node.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Node.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_player-members.html b/Doc/Design/MIS/html/class_model_1_1_player-members.html index f169eea..bdd49fd 100644 --- a/Doc/Design/MIS/html/class_model_1_1_player-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_player-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_player.html b/Doc/Design/MIS/html/class_model_1_1_player.html index 84d7563..d2901ba 100644 --- a/Doc/Design/MIS/html/class_model_1_1_player.html +++ b/Doc/Design/MIS/html/class_model_1_1_player.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -221,7 +220,7 @@ Public Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Player.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Player.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html b/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html index 865761b..a4c8812 100644 --- a/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_short_bow.html b/Doc/Design/MIS/html/class_model_1_1_short_bow.html index 37ef192..eea0782 100644 --- a/Doc/Design/MIS/html/class_model_1_1_short_bow.html +++ b/Doc/Design/MIS/html/class_model_1_1_short_bow.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -141,7 +140,7 @@ int [] </td><td class="memItemRight" valign="bottom"><b>range</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/ShortBow.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/ShortBow.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_short_bow.png b/Doc/Design/MIS/html/class_model_1_1_short_bow.png index 07eef3972ba8787d213261ce7e42a5aa965594c3..7ab6e8b194b31fc406871d835bf5c176807a08bc 100644 GIT binary patch delta 33 mcmeyw{E2yjzSxU5UrYNBO<-VP0OJD(4zPCKk>BXLmJt8}lMZYE delta 33 mcmeyw{E2yjzSyz*9~5JnConKDfboF?2i}@Y&e-U>mJtB&-VOx- diff --git a/Doc/Design/MIS/html/class_model_1_1_warrior-members.html b/Doc/Design/MIS/html/class_model_1_1_warrior-members.html index 350994b..9643e1e 100644 --- a/Doc/Design/MIS/html/class_model_1_1_warrior-members.html +++ b/Doc/Design/MIS/html/class_model_1_1_warrior-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_model_1_1_warrior.html b/Doc/Design/MIS/html/class_model_1_1_warrior.html index 95f477c..5ee3b68 100644 --- a/Doc/Design/MIS/html/class_model_1_1_warrior.html +++ b/Doc/Design/MIS/html/class_model_1_1_warrior.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -838,7 +837,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_model_1_1_warrior.png b/Doc/Design/MIS/html/class_model_1_1_warrior.png index 6565feb70035c47536a0ccabe5baa2a04bbcd5bd..b1075ef0c2c66cd42da88d9b7096d326511bbfdb 100644 GIT binary patch delta 33 mcmdnPyoY&$zSxU5UrYNBO<-VP0OJD(4zPCKk>BWA&IkbWm<`GR delta 33 mcmdnPyoY&$zSyz*9~5JnConKDfboF?2i}@Y&e-T$&IkbE@(p7E diff --git a/Doc/Design/MIS/html/class_view_1_1_animation-members.html b/Doc/Design/MIS/html/class_view_1_1_animation-members.html index c25e176..986130b 100644 --- a/Doc/Design/MIS/html/class_view_1_1_animation-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_animation-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_animation.html b/Doc/Design/MIS/html/class_view_1_1_animation.html index 2228b6a..5ac6966 100644 --- a/Doc/Design/MIS/html/class_view_1_1_animation.html +++ b/Doc/Design/MIS/html/class_view_1_1_animation.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -70,6 +69,9 @@ $(function() { <div class="title">View.Animation Class Reference</div> </div> </div><!--header--> <div class="contents"> + +<p>Static class containing all animation methods + <a href="class_view_1_1_animation.html#details">More...</a></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a> Static Public Member Functions</h2></td></tr> @@ -80,7 +82,9 @@ Static Public Member Functions</h2></td></tr> <tr class="memitem:a1b3724548dfd54526a24c8ed4706ee05"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_animation.html#a1b3724548dfd54526a24c8ed4706ee05">animate</a> (Direction direction, <a class="el" href="interface_model_1_1_unit.html">Unit</a> unit)</td></tr> <tr class="separator:a1b3724548dfd54526a24c8ed4706ee05"><td class="memSeparator" colspan="2"> </td></tr> </table> -<h2 class="groupheader">Member Function Documentation</h2> +<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> +<div class="textblock"><p>Static class containing all animation methods </p> +</div><h2 class="groupheader">Member Function Documentation</h2> <a id="a1b3724548dfd54526a24c8ed4706ee05"></a> <h2 class="memtitle"><span class="permalink"><a href="#a1b3724548dfd54526a24c8ed4706ee05">§ </a></span>animate()</h2> @@ -114,7 +118,7 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>animate sprite walking the direction specified </p><dl class="params"><dt>Parameters</dt><dd> +<p>Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The "walking" animation is done by cycling through the 3 frames. </p><dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">direction</td><td>The direction the unit is moving in </td></tr> </table> @@ -162,7 +166,7 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Animates unit movement. </p><dl class="params"><dt>Parameters</dt><dd> +<p>Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. </p><dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">graph</td><td>Graph of the map. </td></tr> <tr><td class="paramname">unit</td><td>Unit to be animated. </td></tr> @@ -206,9 +210,9 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Animates attack of the specified unit. </p><dl class="params"><dt>Parameters</dt><dd> +<p>Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, gameState isAnimating is set to true, and false after it is finished. </p><dl class="params"><dt>Parameters</dt><dd> <table class="params"> - <tr><td class="paramname">direction</td><td>The direction of the attack. </td></tr> + <tr><td class="paramname">direction</td><td>The direction of the attack - can be Up, Down, Left, or Right </td></tr> <tr><td class="paramname">unit</td><td>Unit to be animated. </td></tr> </table> </dd> @@ -217,7 +221,7 @@ Static Public Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Animation.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Animation.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_button-members.html b/Doc/Design/MIS/html/class_view_1_1_button-members.html index 1cc4a93..dd0ad14 100644 --- a/Doc/Design/MIS/html/class_view_1_1_button-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_button-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_button.html b/Doc/Design/MIS/html/class_view_1_1_button.html index 2e7c928..7e14d10 100644 --- a/Doc/Design/MIS/html/class_view_1_1_button.html +++ b/Doc/Design/MIS/html/class_view_1_1_button.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -262,7 +261,7 @@ bool </td><td class="memItemRight" valign="bottom"><b>hasItem</b><code> [ge </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Button.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Button.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_camera-members.html b/Doc/Design/MIS/html/class_view_1_1_camera-members.html index c13c7e0..ad4d5b5 100644 --- a/Doc/Design/MIS/html/class_view_1_1_camera-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_camera-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_camera.html b/Doc/Design/MIS/html/class_view_1_1_camera.html index 3dbd6cb..c9870f0 100644 --- a/Doc/Design/MIS/html/class_view_1_1_camera.html +++ b/Doc/Design/MIS/html/class_view_1_1_camera.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -71,6 +70,9 @@ $(function() { <div class="title">View.Camera Class Reference</div> </div> </div><!--header--> <div class="contents"> + +<p><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera + <a href="class_view_1_1_camera.html#details">More...</a></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> @@ -84,7 +86,9 @@ Properties</h2></td></tr> <tr class="memitem:a991c3ad145e3f813a9246284f92e3afd"><td class="memItemLeft" align="right" valign="top">Matrix </td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_camera.html#a991c3ad145e3f813a9246284f92e3afd">TransformMatrix</a><code> [get]</code></td></tr> <tr class="separator:a991c3ad145e3f813a9246284f92e3afd"><td class="memSeparator" colspan="2"> </td></tr> </table> -<h2 class="groupheader">Constructor & Destructor Documentation</h2> +<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> +<div class="textblock"><p><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera </p> +</div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a id="a9493580e7485519c5dd9bd496b83165c"></a> <h2 class="memtitle"><span class="permalink"><a href="#a9493580e7485519c5dd9bd496b83165c">§ </a></span>Camera()</h2> @@ -151,7 +155,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Camera.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Camera.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html b/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html index 1931d49..52cb4c5 100644 --- a/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_draw_class-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_draw_class.html b/Doc/Design/MIS/html/class_view_1_1_draw_class.html index 22d54b4..c639cc2 100644 --- a/Doc/Design/MIS/html/class_view_1_1_draw_class.html +++ b/Doc/Design/MIS/html/class_view_1_1_draw_class.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -153,7 +152,16 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw attack confirmation screen spriteBatch to draw 2D bitmap to screen font small font to be used largeFont Larger font to be used largestFont Largest font to be used graph The game graph </p> +<p>Draw attack confirmation screen. All the damage calculations, 1 set each for each player: AttackType, damageDealt, hitCOunt, hitRate, critRate, HP and equipped weapons are all printed to the screen. To make sure the damage numbers are properly displayed for which player's unit is attacking, and which is defending, the method will check for whose player's turn it currently is. The method will also draw the attack confirm button. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">font</td><td>small font to be used </td></tr> + <tr><td class="paramname">largeFont</td><td>Larger font to be used </td></tr> + <tr><td class="paramname">largestFont</td><td>Largest font to be used </td></tr> + <tr><td class="paramname">graph</td><td>The game graph </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -190,7 +198,13 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw Damage pop up from attacking spriteBatch to draw 2D bitmap to screen font the font to be used </p> +<p>Draw Damage pop up numbers from attacking. If GameState currentPlayerDamagePopup is true, draw the damage dealt by attacking player on top of the enemy unit. If GameState enemyPlayerDamagePopup is true, draw the damage received by defender on top of the recipient. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">font</td><td>the font to be used </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -217,7 +231,12 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw highlightable nodes spriteBatch to draw 2D bitmap to screen </p> +<p>Draws all active buttons for the currently selected unit. The 4 possible active button is Attack, Move, Item and Wait. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -254,7 +273,13 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw end turn button spriteBatch to draw 2D bitmap to screen endTurnButton End turn button texture2D </p> +<p>Draw end turn button </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">endTurnButton</td><td>End turn button texture2D </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -303,7 +328,15 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw highlightable nodes spriteBatch to draw 2D bitmap to screen gameOver The game over button Texture2D background The background Texture2D largestFont Largest font to be used </p> +<p>Draw Game over menu. A game over button texture, the string "Game Over", and a darkened background is drawn to screen. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">gameOver</td><td>The game over button Texture2D </td></tr> + <tr><td class="paramname">background</td><td>The background Texture2D </td></tr> + <tr><td class="paramname">largestFont</td><td>Largest font to be used </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -352,7 +385,15 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw highlightable nodes spriteBatch to draw 2D bitmap to screen graph The current game graph moveableNode The texture for moveableNode attackableNode The texture for attackableNode </p> +<p>Draw highlightable nodes. If a unit has yet to move, and unit is selected, all moveable nodes are highlighted blue, with the max attack range nodes highlighted red. Otherwise if a unit is selected, and has finished moving, only display the attackable nodes from the unit's current position. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">graph</td><td>The current game graph </td></tr> + <tr><td class="paramname">moveableNode</td><td>The texture for moveableNode </td></tr> + <tr><td class="paramname">attackableNode</td><td>The texture for attackableNode </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -401,7 +442,15 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draws character information popup. spriteBatch Draws 2D bitmap to screen. unit Unit to print information of. font Small font to be used. largeFont Larger font to be used. </p> +<p>Draws character information popup. If it is player 1's turn, the popup will be on the bottom left screen. Otherwise it will show up on right side of the screen. The stats Level, Strength, Int, Skill, Speed, Defense, Resistance, HP and charInfoBackground texture are all drawn to screen. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>Draws 2D bitmap to screen. </td></tr> + <tr><td class="paramname">unit</td><td>Unit to print information of. </td></tr> + <tr><td class="paramname">font</td><td>Small font to be used. </td></tr> + <tr><td class="paramname">largeFont</td><td>Larger font to be used. </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -438,7 +487,13 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw highlightable nodes spriteBatch to draw 2D bitmap to screen font The font used to draw the text </p> +<p>Draw Inventory Menu for the selected unit. This method will loop through all possible inventory slots, and display them if the slot if the button for that slot is both active, and has an item. The name of the item is drawn to screen along with the button. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">font</td><td>The font used to draw the text </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -481,7 +536,14 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw highlightable nodes spriteBatch to draw 2D bitmap to screen player1Transition The player 1 transition texture2D player2Transition The player 2 transition texture2D </p> +<p>Draws a turn transition image to screen. player1Transition is if GameState is player1, otherwise player2Transition is drawn. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">player1Transition</td><td>The player 1 transition texture2D </td></tr> + <tr><td class="paramname">player2Transition</td><td>The player 2 transition texture2D </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -518,7 +580,13 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw unit sprites spriteBatch to draw 2D bitmap to screen player The player's unit to draw </p> +<p>Draw unit sprites, by taking in spriteBatch, and the Player who's units are to be drawn. All the player's units will then be looped through, and drawn to screen if such unit is alive. </p><dl class="params"><dt>Parameters</dt><dd> + <table class="params"> + <tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr> + <tr><td class="paramname">player</td><td>The player's unit to draw </td></tr> + </table> + </dd> +</dl> </div> </div> @@ -545,12 +613,12 @@ Static Public Member Functions</h2></td></tr> </tr> </table> </div><div class="memdoc"> -<p>Draw highlightable nodes spriteBatch to draw 2D bitmap to screen </p> +<p>Redraw unit for game over. This method loops through all of player 1 and 2's units, and redraws them with a darker shade to match the darker game over screen. spriteBatch to draw 2D bitmap to screen </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html index 7324f51..90ba73d 100644 --- a/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play.html index c9fe32e..a1f5eb7 100644 --- a/Doc/Design/MIS/html/class_view_1_1_how_to_play.html +++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -241,8 +240,8 @@ Protected Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.cs</li> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.Designer.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay.Designer.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play.png b/Doc/Design/MIS/html/class_view_1_1_how_to_play.png index 6cc9a78b2adaa8a103e39505b7e7ce9761e97431..59e09b87acb854dd4ba7410d129adbe6f3d73370 100644 GIT binary patch delta 33 mcmdnWyp?%^zSxU5UrYNBO<-VP0OJD(4zPCKk>BWAzz6{G$_=#u delta 33 mcmdnWyp?%^zSyz*9~5JnConKDfboF?2i}@Y&e-T$zz6`~Bn?gg diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html index 3e29207..6689bc5 100644 --- a/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play2-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html index fe46de3..7c014a9 100644 --- a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html +++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -241,8 +240,8 @@ Protected Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.cs</li> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.Designer.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay2.Designer.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play2.png b/Doc/Design/MIS/html/class_view_1_1_how_to_play2.png index c6941eab39fb115a342c3b1d53d6ca921db7681e..c0679a7e2d866f7c4143d813829762dbbe667a7f 100644 GIT binary patch delta 33 mcmX@Ze1>^~zSxU5UrYNBO<-VP0OJD(4zPCKk>BXr&IkbaxDEOM delta 33 mcmX@Ze1>^~zSyz*9~5JnConKDfboF?2i}@Y&e-VM&IkbJ5)G38 diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html index 5befe53..e29e2b3 100644 --- a/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play3-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html index 47a6aa1..d79f8d8 100644 --- a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html +++ b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -198,8 +197,8 @@ Protected Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.cs</li> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.Designer.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/HowToPlay3.Designer.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.png b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.png index a82e2b07fbc5bd7cc386846e73355d0df4d46e3d..3cc7e9e87f1b7aa22029558536139159c442939b 100644 GIT binary patch delta 33 mcmX@fe3E&BzSxU5UrYNBO<-VP0OJD(4zPCKk>BXr!UzEN@(u9- delta 33 mcmX@fe3E&BzSyz*9~5JnConKDfboF?2i}@Y&e-VM!UzE6Obv<v diff --git a/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html b/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html index c63612b..5bde877 100644 --- a/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html +++ b/Doc/Design/MIS/html/class_view_1_1_main_menu-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/class_view_1_1_main_menu.html b/Doc/Design/MIS/html/class_view_1_1_main_menu.html index ddce56e..585edce 100644 --- a/Doc/Design/MIS/html/class_view_1_1_main_menu.html +++ b/Doc/Design/MIS/html/class_view_1_1_main_menu.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -207,8 +206,8 @@ Protected Member Functions</h2></td></tr> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.cs</li> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MainMenu.Designer.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/class_view_1_1_main_menu.png b/Doc/Design/MIS/html/class_view_1_1_main_menu.png index b038d7b2ad6f0d12a9494873119e96218044981c..cb683b45f53ab12353d9cd847abceb626a300217 100644 GIT binary patch delta 33 mcmdnSyp4H+zSxU5UrYNBO<-VP0OJD(4zPCKk>BWA$Or)P3=Oyd delta 33 mcmdnSyp4H+zSyz*9~5JnConKDfboF?2i}@Y&e-T$$Or)7W(`pQ diff --git a/Doc/Design/MIS/html/classes.html b/Doc/Design/MIS/html/classes.html index 6e05086..f63b096 100644 --- a/Doc/Design/MIS/html/classes.html +++ b/Doc/Design/MIS/html/classes.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/closed.png b/Doc/Design/MIS/html/closed.png index ac366579152d8159248334ec5479b8d33ab21f4d..98cc2c909da37a6df914fbf67780eebd99c597f5 100644 GIT binary patch delta 103 zcmV-t0GR)U0fYgNBw$NPL_t(|0qxyw4L~6XhS5iBnaKh-z%5`VbLn(*1E!F`@&5Ag z5dlEuYkdH!GJuVR2~Z`$U(5c#PO=RyIxs|QrHjIw4tOF7)|)Az6cBjQHT3`h002ov JPDHLkV1k=IDd7MB delta 104 zcmV-u0GI!S0fhmOBw<WRL_t(|0qxyu4S+BVMd1&upbQbHKm^Lr!UD+>+AW)edw%uw zkt%?|wx16|R>)*=LC9aYuj8wCC*_8rRK=<Et{h6!o2mc}y+0KtzZ5F2xNr^t0000< KMNUMnLSTX?EG%RI diff --git a/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html b/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html index 4c2e462..e69d1bf 100644 --- a/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html +++ b/Doc/Design/MIS/html/dir_5a26ab1ce369faa82acd5f0b51159ad1.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.12"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade/src Directory Reference</title> +<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src Directory Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html b/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html index ae9db95..57b7742 100644 --- a/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html +++ b/Doc/Design/MIS/html/dir_664b3d9a87f45d7efdffa54e174fbdaa.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.12"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade Directory Reference</title> +<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade Directory Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html b/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html index f89ad82..04b576a 100644 --- a/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html +++ b/Doc/Design/MIS/html/dir_f396504afdc959660871b003fa10164d.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.12"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Blaze Brigade: C:/Users/chaos/Documents Directory Reference</title> +<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents Directory Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html b/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html index 7b2cdc9..0146944 100644 --- a/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html +++ b/Doc/Design/MIS/html/dir_f5b08de23b1ad7da5319369ec8d0bafb.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.12"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Blaze Brigade: C:/Users/chaos/Documents/Blaze-Brigade Directory Reference</title> +<title>Blaze Brigade: C:/Users/Thien Trandinh/Documents/Blaze-Brigade Directory Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html b/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html index 3f09464..699e43a 100644 --- a/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html +++ b/Doc/Design/MIS/html/dir_fa16f34da8dda09f0142eeff21fed967.html 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bold; - background-color: #3187C1; + background-color: #9CAFD4; color: #ffffff; - border: 1px double #286E9D; + border: 1px double #869DCA; } .contents a.qindexHL:visited { @@ -175,8 +175,8 @@ pre.fragment { div.fragment { padding: 0px; margin: 4px 8px 4px 2px; - background-color: #F6FAFC; - border: 1px solid #76B3DC; + background-color: #FBFCFD; + border: 1px solid #C4CFE5; } div.line { @@ -292,9 +292,9 @@ div.contents { } td.indexkey { - background-color: #CEE4F2; + background-color: #EBEFF6; font-weight: bold; - border: 1px solid #76B3DC; + border: 1px solid #C4CFE5; margin: 2px 0px 2px 0; padding: 2px 10px; white-space: nowrap; @@ -302,14 +302,14 @@ td.indexkey { } td.indexvalue { - background-color: #CEE4F2; - border: 1px solid #76B3DC; + background-color: #EBEFF6; + border: 1px solid #C4CFE5; padding: 2px 10px; margin: 2px 0px; } tr.memlist { - background-color: #D4E7F4; + background-color: #EEF1F7; } p.formulaDsp { @@ -392,8 +392,8 @@ span.vhdllogic { } blockquote { - background-color: #EAF3F9; - border-left: 2px solid #3187C1; + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; margin: 0 24px 0 4px; padding: 0 12px 0 16px; } @@ -426,18 +426,18 @@ td.tiny { .dirtab { padding: 4px; border-collapse: collapse; - border: 1px solid #3690CB; + border: 1px solid #A3B4D7; } th.dirtab { - background: #CEE4F2; + background: #EBEFF6; font-weight: bold; } hr { height: 0px; border: none; - border-top: 1px solid #13354B; + border-top: 1px solid #4A6AAA; } hr.footer { @@ -472,7 +472,7 @@ table.memberdecls { .mdescLeft, .mdescRight, .memItemLeft, .memItemRight, .memTemplItemLeft, .memTemplItemRight, .memTemplParams { - background-color: #F0F6FB; + background-color: #F9FAFC; border: none; margin: 4px; padding: 1px 0 0 8px; @@ -499,7 +499,7 @@ table.memberdecls { } .memTemplParams { - color: #112F43; + color: #4665A2; white-space: nowrap; font-size: 80%; } @@ -512,15 +512,15 @@ table.memberdecls { .memtitle { padding: 8px; - border-top: 1px solid #3F95CD; - border-left: 1px solid #3F95CD; - border-right: 1px solid #3F95CD; + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; border-top-right-radius: 4px; border-top-left-radius: 4px; margin-bottom: -1px; background-image: url('nav_f.png'); background-repeat: repeat-x; - background-color: #B9D8ED; + background-color: #E2E8F2; line-height: 1.25; font-weight: 300; float:left; @@ -535,14 +535,14 @@ table.memberdecls { .memtemplate { font-size: 80%; - color: #112F43; + color: #4665A2; font-weight: normal; margin-left: 9px; } .memnav { - background-color: #CEE4F2; - border: 1px solid #3690CB; + background-color: #EBEFF6; + border: 1px solid #A3B4D7; text-align: center; margin: 2px; margin-right: 15px; @@ -580,14 +580,14 @@ table.memberdecls { } .memproto, dl.reflist dt { - border-top: 1px solid #3F95CD; - border-left: 1px solid #3F95CD; - border-right: 1px solid #3F95CD; + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; padding: 6px 0px 6px 0px; - color: #040A0F; + color: #253555; font-weight: bold; text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); - background-color: #B1D3EB; + background-color: #DFE5F1; /* opera specific markup */ box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); border-top-right-radius: 4px; @@ -606,11 +606,11 @@ table.memberdecls { } .memdoc, dl.reflist dd { - border-bottom: 1px solid #3F95CD; - border-left: 1px solid #3F95CD; - border-right: 1px solid #3F95CD; + border-bottom: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; padding: 6px 10px 2px 10px; - background-color: #F6FAFC; + background-color: #FBFCFD; border-top-width: 0; background-image:url('nav_g.png'); background-repeat:repeat-x; @@ -697,11 +697,11 @@ span.mlabels { } span.mlabel { - background-color: #205A80; - border-top:1px solid #173F5A; - border-left:1px solid #173F5A; - border-right:1px solid #76B3DC; - border-bottom:1px solid #76B3DC; + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; text-shadow: none; color: white; margin-right: 4px; @@ -720,8 +720,8 @@ span.mlabel { div.directory { margin: 10px 0px; - border-top: 1px solid #3187C1; - border-bottom: 1px solid #3187C1; + border-top: 1px solid #9CAFD4; + border-bottom: 1px solid #9CAFD4; width: 100%; } @@ -759,7 +759,7 @@ div.directory { .directory tr.even { padding-left: 6px; - background-color: #EAF3F9; + background-color: #F7F8FB; } .directory img { @@ -777,11 +777,11 @@ div.directory { cursor: pointer; padding-left: 2px; padding-right: 2px; - color: #0C2230; + color: #3D578C; } .arrow { - color: #3187C1; + color: #9CAFD4; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; @@ -801,7 +801,7 @@ div.directory { height: 14px; width: 16px; display: inline-block; - background-color: #205A80; + background-color: #728DC1; color: white; text-align: center; border-radius: 4px; @@ -866,7 +866,7 @@ div.dynheader { address { font-style: normal; - color: #050E15; + color: #2A3D61; } table.doxtable caption { @@ -880,12 +880,12 @@ table.doxtable { } table.doxtable td, table.doxtable th { - border: 1px solid #061118; + border: 1px solid #2D4068; padding: 3px 7px 2px; } table.doxtable th { - background-color: #0A1B27; + background-color: #374F7F; color: #FFFFFF; font-size: 110%; padding-bottom: 4px; @@ -895,7 +895,7 @@ table.doxtable th { table.fieldtable { /*width: 100%;*/ margin-bottom: 10px; - border: 1px solid #3F95CD; + border: 1px solid #A8B8D9; border-spacing: 0px; -moz-border-radius: 4px; -webkit-border-radius: 4px; @@ -911,8 +911,8 @@ table.fieldtable { .fieldtable td.fieldtype, .fieldtable td.fieldname { white-space: nowrap; - border-right: 1px solid #3F95CD; - border-bottom: 1px solid #3F95CD; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; vertical-align: top; } @@ -921,7 +921,7 @@ table.fieldtable { } .fieldtable td.fielddoc { - border-bottom: 1px solid #3F95CD; + border-bottom: 1px solid #A8B8D9; /*width: 100%;*/ } @@ -940,9 +940,9 @@ table.fieldtable { .fieldtable th { background-image:url('nav_f.png'); background-repeat:repeat-x; - background-color: #B9D8ED; + background-color: #E2E8F2; font-size: 90%; - color: #040A0F; + color: #253555; padding-bottom: 4px; padding-top: 5px; text-align:left; @@ -953,7 +953,7 @@ table.fieldtable { -webkit-border-top-right-radius: 4px; border-top-left-radius: 4px; border-top-right-radius: 4px; - border-bottom: 1px solid #3F95CD; + border-bottom: 1px solid #A8B8D9; } @@ -975,8 +975,8 @@ table.fieldtable { background-position: 0 -5px; height:30px; line-height:30px; - color:#2972A3; - border:solid 1px #72B0DA; + color:#8AA0CC; + border:solid 1px #C2CDE4; overflow:hidden; margin:0px; padding:0px; @@ -991,7 +991,7 @@ table.fieldtable { background-image:url('bc_s.png'); background-repeat:no-repeat; background-position:right; - color:#091A25; + color:#364D7C; } .navpath li.navelem a @@ -1000,7 +1000,7 @@ table.fieldtable { display:block; text-decoration: none; outline: none; - color: #040D13; + color: #283A5D; font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); text-decoration: none; @@ -1008,7 +1008,7 @@ table.fieldtable { .navpath li.navelem a:hover { - color:#1D5073; + color:#6884BD; } .navpath li.footer @@ -1020,7 +1020,7 @@ table.fieldtable { background-image:none; background-repeat:no-repeat; background-position:right; - color:#091A25; + color:#364D7C; font-size: 8pt; } @@ -1067,9 +1067,9 @@ div.header { background-image:url('nav_h.png'); background-repeat:repeat-x; - background-color: #F0F6FB; + background-color: #F9FAFC; margin: 0px; - border-bottom: 1px solid #76B3DC; + border-bottom: 1px solid #C4CFE5; } div.headertitle @@ -1193,7 +1193,7 @@ dl.section dd { padding: 0px; margin: 0px; width: 100%; - border-bottom: 1px solid #173F5A; + border-bottom: 1px solid #5373B4; } .image @@ -1223,7 +1223,7 @@ dl.section dd { div.zoom { - border: 1px solid #2C79AD; + border: 1px solid #90A5CE; } dl.citelist { @@ -1231,7 +1231,7 @@ dl.citelist { } dl.citelist dt { - color:#081620; + color:#334975; float:left; font-weight:bold; margin-right:10px; @@ -1245,8 +1245,8 @@ dl.citelist dd { div.toc { padding: 14px 25px; - background-color: #E5F0F8; - border: 1px solid #A1CBE7; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; border-radius: 7px 7px 7px 7px; float: right; height: auto; @@ -1264,7 +1264,7 @@ div.toc li { div.toc h3 { font: bold 12px/1.2 Arial,FreeSans,sans-serif; - color: #112F43; + color: #4665A2; border-bottom: 0 none; margin: 0; } diff --git a/Doc/Design/MIS/html/doxygen.png b/Doc/Design/MIS/html/doxygen.png index 0541b43fa47dee3068d34d18edf8d22971e5b742..3ff17d807fd8aa003bed8bb2a69e8f0909592fd1 100644 GIT binary patch literal 3779 zcmV;!4m|ORP)<h;3K|Lk000e1NJLTq003wJ0018d1^@s63p<F|000h(Nkl<ZcmeHQ 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e688656..1d3b47e 100644 --- a/Doc/Design/MIS/html/functions_g.html +++ b/Doc/Design/MIS/html/functions_g.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_h.html b/Doc/Design/MIS/html/functions_h.html index c55fc20..0b647bd 100644 --- a/Doc/Design/MIS/html/functions_h.html +++ b/Doc/Design/MIS/html/functions_h.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_i.html b/Doc/Design/MIS/html/functions_i.html index baa0f75..4e876bf 100644 --- a/Doc/Design/MIS/html/functions_i.html +++ b/Doc/Design/MIS/html/functions_i.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> 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100644 --- a/Doc/Design/MIS/html/functions_n.html +++ b/Doc/Design/MIS/html/functions_n.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_o.html b/Doc/Design/MIS/html/functions_o.html index 3a97e57..312bb9b 100644 --- a/Doc/Design/MIS/html/functions_o.html +++ b/Doc/Design/MIS/html/functions_o.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_p.html b/Doc/Design/MIS/html/functions_p.html index 959e04e..cd74b85 100644 --- a/Doc/Design/MIS/html/functions_p.html +++ b/Doc/Design/MIS/html/functions_p.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_prop.html b/Doc/Design/MIS/html/functions_prop.html index d50c9d5..71f7e7a 100644 --- a/Doc/Design/MIS/html/functions_prop.html +++ b/Doc/Design/MIS/html/functions_prop.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_r.html b/Doc/Design/MIS/html/functions_r.html index 26699e3..02477de 100644 --- a/Doc/Design/MIS/html/functions_r.html +++ b/Doc/Design/MIS/html/functions_r.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_s.html b/Doc/Design/MIS/html/functions_s.html index e4d8d6a..3cabdf4 100644 --- a/Doc/Design/MIS/html/functions_s.html +++ b/Doc/Design/MIS/html/functions_s.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_t.html b/Doc/Design/MIS/html/functions_t.html index 3294f48..f6efa36 100644 --- a/Doc/Design/MIS/html/functions_t.html +++ b/Doc/Design/MIS/html/functions_t.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_u.html b/Doc/Design/MIS/html/functions_u.html index 623b4bd..768b4c4 100644 --- a/Doc/Design/MIS/html/functions_u.html +++ b/Doc/Design/MIS/html/functions_u.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/functions_w.html b/Doc/Design/MIS/html/functions_w.html index 26e0a3b..f5c1509 100644 --- a/Doc/Design/MIS/html/functions_w.html +++ b/Doc/Design/MIS/html/functions_w.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/hierarchy.html b/Doc/Design/MIS/html/hierarchy.html index 36d15ef..70b4834 100644 --- a/Doc/Design/MIS/html/hierarchy.html +++ b/Doc/Design/MIS/html/hierarchy.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -65,9 +64,9 @@ $(function() { <div class="contents"> <div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory"> <div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory"> -<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">View.Animation</a></td><td class="desc"></td></tr> +<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">View.Animation</a></td><td class="desc">Static class containing all animation methods </td></tr> <tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_button.html" target="_self">View.Button</a></td><td class="desc">Buttons for the drop down menu buttons when selecting units </td></tr> -<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">View.Camera</a></td><td class="desc"></td></tr> +<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_camera.html" target="_self">View.Camera</a></td><td class="desc"><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera </td></tr> <tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_damage_calculations.html" target="_self">Model.DamageCalculations</a></td><td class="desc">This class calculates all damage related calculations </td></tr> <tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_draw_class.html" target="_self">View.DrawClass</a></td><td class="desc">Draw Class containing all the different draw methods </td></tr> <tr id="row_5_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_5_" class="arrow" onclick="toggleFolder('5_')">▼</span><span class="icona"><span class="icon">C</span></span><b>Form</b></td><td class="desc"></td></tr> diff --git a/Doc/Design/MIS/html/index.html b/Doc/Design/MIS/html/index.html index 130ecf6..a60b0a5 100644 --- a/Doc/Design/MIS/html/index.html +++ b/Doc/Design/MIS/html/index.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit-members.html b/Doc/Design/MIS/html/interface_model_1_1_unit-members.html index ee63666..88fef46 100644 --- a/Doc/Design/MIS/html/interface_model_1_1_unit-members.html +++ b/Doc/Design/MIS/html/interface_model_1_1_unit-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit.html b/Doc/Design/MIS/html/interface_model_1_1_unit.html index beba9cb..8ec3160 100644 --- a/Doc/Design/MIS/html/interface_model_1_1_unit.html +++ b/Doc/Design/MIS/html/interface_model_1_1_unit.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -745,7 +744,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this interface was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Unit.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Unit.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit.png b/Doc/Design/MIS/html/interface_model_1_1_unit.png index a6b0d96c5866898a082ffa6b3440387416622068..1b1eb7f7f6f981476e06f3667dcc784a44a22e2d 100644 GIT binary patch delta 33 mcmdnYwwY~$zSxU5UrYNBO<-VP0OJD(4zPCKk>BY0jtKzs0S-0* delta 33 mcmdnYwwY~$zSyz*9~5JnConKDfboF?2i}@Y&e-VsjtKzaTMf?u diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html b/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html index b9caf29..204345e 100644 --- a/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html +++ b/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon.html b/Doc/Design/MIS/html/interface_model_1_1_weapon.html index 4a210a5..5f43077 100644 --- a/Doc/Design/MIS/html/interface_model_1_1_weapon.html +++ b/Doc/Design/MIS/html/interface_model_1_1_weapon.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -221,7 +220,7 @@ Properties</h2></td></tr> </div> </div> <hr/>The documentation for this interface was generated from the following file:<ul> -<li>C:/Users/chaos/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Weapon.cs</li> +<li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Weapon.cs</li> </ul> </div><!-- contents --> <!-- start footer part --> diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon.png b/Doc/Design/MIS/html/interface_model_1_1_weapon.png index 775210536d3b2539d544690187635762f0554e3d..311c6e65bff9792f74ed920ce3468d32557cd854 100644 GIT binary patch delta 33 mcmbQnGmU40zSxU5UrYNBO<-VP0OJD(4zPCKk>BWgkre>!{tfN` delta 33 mcmbQnGmU40zSyz*9~5JnConKDfboF?2i}@Y&e-UBkre>jSPh2& diff --git a/Doc/Design/MIS/html/namespace_blaze___brigade.html b/Doc/Design/MIS/html/namespace_blaze___brigade.html index d271db0..b20d4c7 100644 --- a/Doc/Design/MIS/html/namespace_blaze___brigade.html +++ b/Doc/Design/MIS/html/namespace_blaze___brigade.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/namespace_controller.html b/Doc/Design/MIS/html/namespace_controller.html index b48e2e0..e465c2b 100644 --- a/Doc/Design/MIS/html/namespace_controller.html +++ b/Doc/Design/MIS/html/namespace_controller.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/namespace_model.html b/Doc/Design/MIS/html/namespace_model.html index 65ada62..ae80687 100644 --- a/Doc/Design/MIS/html/namespace_model.html +++ b/Doc/Design/MIS/html/namespace_model.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/namespace_view.html b/Doc/Design/MIS/html/namespace_view.html index c18fa0e..76e0d3f 100644 --- a/Doc/Design/MIS/html/namespace_view.html +++ b/Doc/Design/MIS/html/namespace_view.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> @@ -73,11 +72,13 @@ $(function() { <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a> Classes</h2></td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_animation.html">Animation</a></td></tr> +<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Static class containing all animation methods <a href="class_view_1_1_animation.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_button.html">Button</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Buttons for the drop down menu buttons when selecting units <a href="class_view_1_1_button.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_camera.html">Camera</a></td></tr> +<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_view_1_1_camera.html" title="Camera class for making the scrollable camera ">Camera</a> class for making the scrollable camera <a href="class_view_1_1_camera.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_view_1_1_draw_class.html">DrawClass</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Draw Class containing all the different draw methods <a href="class_view_1_1_draw_class.html#details">More...</a><br /></td></tr> diff --git a/Doc/Design/MIS/html/namespacemembers.html b/Doc/Design/MIS/html/namespacemembers.html index 42d044c..4e47d6a 100644 --- a/Doc/Design/MIS/html/namespacemembers.html +++ b/Doc/Design/MIS/html/namespacemembers.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/namespacemembers_enum.html b/Doc/Design/MIS/html/namespacemembers_enum.html index a03d543..517c9fb 100644 --- a/Doc/Design/MIS/html/namespacemembers_enum.html +++ b/Doc/Design/MIS/html/namespacemembers_enum.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/namespaces.html b/Doc/Design/MIS/html/namespaces.html index d9b2abc..b689fa7 100644 --- a/Doc/Design/MIS/html/namespaces.html +++ b/Doc/Design/MIS/html/namespaces.html @@ -22,7 +22,6 @@ <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Blaze Brigade -  <span id="projectnumber">Rev0</span> </div> </td> </tr> diff --git a/Doc/Design/MIS/html/nav_f.png b/Doc/Design/MIS/html/nav_f.png index 6fd8c4b14381c7d08ee7ef003c4a594ed11c155d..72a58a529ed3a9ed6aa0c51a79cf207e026deee2 100644 GIT binary patch delta 124 zcmV-?0E7Ro0hs}iBz0g(L_t(|0qxyO4uBvGMbVbGTL*^tfkM%3YvRPhNE{fKaB|bU 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100644 --- a/Doc/Design/MIS/latex/annotated.tex +++ b/Doc/Design/MIS/latex/annotated.tex @@ -1,10 +1,10 @@ \section{Class List} Here are the classes, structs, unions and interfaces with brief descriptions\+:\begin{DoxyCompactList} -\item\contentsline{section}{\hyperlink{class_view_1_1_animation}{View.\+Animation} }{\pageref{class_view_1_1_animation}}{} +\item\contentsline{section}{\hyperlink{class_view_1_1_animation}{View.\+Animation} \\*Static class containing all animation methods }{\pageref{class_view_1_1_animation}}{} \item\contentsline{section}{\hyperlink{class_model_1_1_archer}{Model.\+Archer} \\*The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. }{\pageref{class_model_1_1_archer}}{} \item\contentsline{section}{\hyperlink{class_model_1_1_bronze_sword}{Model.\+Bronze\+Sword} \\*Melee Physical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_bronze_sword}}{} \item\contentsline{section}{\hyperlink{class_view_1_1_button}{View.\+Button} \\*Buttons for the drop down menu buttons when selecting units }{\pageref{class_view_1_1_button}}{} -\item\contentsline{section}{\hyperlink{class_view_1_1_camera}{View.\+Camera} }{\pageref{class_view_1_1_camera}}{} +\item\contentsline{section}{\hyperlink{class_view_1_1_camera}{View.\+Camera} \\*\hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera }{\pageref{class_view_1_1_camera}}{} \item\contentsline{section}{\hyperlink{class_model_1_1_damage_calculations}{Model.\+Damage\+Calculations} \\*This class calculates all damage related calculations }{\pageref{class_model_1_1_damage_calculations}}{} \item\contentsline{section}{\hyperlink{class_view_1_1_draw_class}{View.\+Draw\+Class} \\*Draw Class containing all the different draw methods }{\pageref{class_view_1_1_draw_class}}{} \item\contentsline{section}{\hyperlink{class_model_1_1_fireball}{Model.\+Fireball} \\*Ranged Magical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_fireball}}{} diff --git a/Doc/Design/MIS/latex/class_controller_1_1_game.pdf b/Doc/Design/MIS/latex/class_controller_1_1_game.pdf index bf13415..d93b487 100644 --- a/Doc/Design/MIS/latex/class_controller_1_1_game.pdf +++ b/Doc/Design/MIS/latex/class_controller_1_1_game.pdf @@ -51,12 +51,12 @@ endobj <?adobe-xap-filters esc="CRLF"?> <x:xmpmeta xmlns:x='adobe:ns:meta/' x:xmptk='XMP toolkit 2.9.1-13, framework 1.6'> <rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#' xmlns:iX='http://ns.adobe.com/iX/1.0/'> -<rdf:Description rdf:about='uuid:0c401105-ae6b-11e6-0000-315d9e7278bb' xmlns:pdf='http://ns.adobe.com/pdf/1.3/' pdf:Producer='MiKTeX GPL Ghostscript 9.19'/> -<rdf:Description 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a/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex b/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex index cca142e..d5f98f7 100644 --- a/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex +++ b/Doc/Design/MIS/latex/class_controller_1_1_game_function.tex @@ -266,4 +266,4 @@ Updates the unit\textquotesingle{}s position to the clicked position. The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Game\+Function.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Game\+Function.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex b/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex index 194c631..4ee4633 100644 --- a/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex +++ b/Doc/Design/MIS/latex/class_controller_1_1_mouse_handler.tex @@ -35,4 +35,4 @@ Performs appropriate actions in response to mouse input. 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/Size 12 /Root 1 0 R /Info 2 0 R -/ID [<B67DA1B490C13BCE56B9451A7656AB88><B67DA1B490C13BCE56B9451A7656AB88>] +/ID [<BB798B03FB60EA0FC21E7963B4F4D2EC><BB798B03FB60EA0FC21E7963B4F4D2EC>] >> startxref 2419 diff --git a/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex b/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex index 8c56e6c..40aee61 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_bronze_sword.tex @@ -52,4 +52,4 @@ Constructs a Bronze Sword. The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Bronze\+Sword.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Bronze\+Sword.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex b/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex index 4ea05e4..04648cd 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_damage_calculations.tex @@ -99,4 +99,4 @@ passes in the 2 units, and returns the hit rate as a percentage out of 100 by ta The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Damage\+Calculations.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Damage\+Calculations.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireball.pdf b/Doc/Design/MIS/latex/class_model_1_1_fireball.pdf index af9cff0e9f07c94872b1f7099358c5ae3a32b44a..fede85a3408c595088e5c4864f53da65439c9bc1 100644 GIT binary patch delta 252 zcmZ1_wn}WnOcq{K)0C7HGh;K|Boi~U$rsrqChudZz#>}5#xXgW)r#B5B*ehL%GBJ- zz;f~mRs$6NW7aaPI^8ftZ7@VY_OfrbWdF~|VPs-pU}_FD-+@yK&e@#Ana${AVPR?L n?B?WV=;-X`><Cn2W@hPP<mO^#U})xKXyIaKLrBGBer{<1=rKau delta 252 zcmZ1_wn}WnOcq{)<P?iUa|=`5#8k7S$rsrqChudZz#>}5#xXgW)r#BDEX2^j%Fxux z#C-A!Rs$6NW7aaPI^8ftZ7@VY_OfrbWdF~|VQ6M(U}y?7-+@yK&e@#Ana${AYUym~ oV(H}UXlUT%;$mT7Xkck(>f+*N;^=H{YUW~LXG2KEWPWaG018k<h5!Hn diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireball.tex b/Doc/Design/MIS/latex/class_model_1_1_fireball.tex index 960dee9..aae6e3e 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_fireball.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_fireball.tex @@ -52,4 +52,4 @@ Constructs a \hyperlink{class_model_1_1_fireball}{Fireball}. The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Ball.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Ball.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireblast.pdf b/Doc/Design/MIS/latex/class_model_1_1_fireblast.pdf index e619d96169de7a1c122dfa6f826cb779585df608..9f1d060e5edc026dec478c25dcee3830dc40ba55 100644 GIT binary patch delta 244 zcmew%`a^U>It#C<nYo!+a*~;Dl8KqwWI<N>$&*<MF+`)djZ8ue46IDetqct&m$4e4 z@HeuSVdzkp9KvRYAu2I>JDUoIsQhMj_Wz6=MkWRZrshEN`8cKEoXrND*^ExkhGtF% oCgzsT#+D{7E-uFA1}<h!F6M@oP9_#kZmv#tHiT46zRM*I0C5~U;Q#;t delta 244 zcmew%`a^U>It#Bsa*9QwxrM22VyaovWI<N>$&*<MF+`)d4b4If4Xg}JtxU`(m$4e4 z@HeuSVdzkp9KvRYAu2I>JDUoIsQhMj_Wz6=hGvEahNeLC`8cKEoXrND*^ExEZbla7 oZe~UX&PIloMy{@wF3zSdZq5d-=B|!rP6ozyHiT46zRM*I07CITwg3PC diff --git a/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex b/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex index 464a8c1..48e856e 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_fireblast.tex @@ -52,4 +52,4 @@ Constructs a \hyperlink{class_model_1_1_fireball}{Fireball}. The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Blast.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Fire\+Blast.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_game_state.tex b/Doc/Design/MIS/latex/class_model_1_1_game_state.tex index 0e0395d..b847e54 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_game_state.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_game_state.tex @@ -232,4 +232,4 @@ Sets and gets the unit to attack The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Game\+State.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Game\+State.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_graph.tex b/Doc/Design/MIS/latex/class_model_1_1_graph.tex index f5842fb..2b80bdd 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_graph.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_graph.tex @@ -126,4 +126,4 @@ Returns the width of the graph (by number of nodes). The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Graph.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Graph.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_iron_sword.pdf b/Doc/Design/MIS/latex/class_model_1_1_iron_sword.pdf index 27ca95c6e4eb2f028266f9601408d7daa51dc5ee..c696051cea98420a3a0455a6056a059b26f1d7a1 100644 GIT binary patch delta 268 zcmew;`dxHG8Vj$fnYo!+a*~;Dl8KqwWC2$B$&*+LF+`)djZ8ue46IDetqct&m$Dk5 z@HeoQVdzkp9L#2iAu2I>8=DG-sQhL&_Wz6=MkWRZrshENc{!!voXz^2S&VTu29_qy zZjOeA#x4ft1}4s~22PG{md=h&298EX#+Ghwc7#>La@pB&6_+Fyl~fd^rg0gW7@BaY Ks=E5SaRC5GUO|cg delta 240 zcmew^`cZU48Vj#Min*b2s)4C)VyaovWC2$B$&*+LF+`)d4b4If4Xg}JtxPN?m$Dk5 z@HeoQVdzkp9L#2iAu2I>8=DG-sQhL&_Wz6=hGvEahNeLCc{!!voXz^2S&ViXrP?vZ lCdM&FhDJ^?#zsbY{vJ67nYA%VF$RX_4w?j{C*S3g0szpgKOq1B diff --git a/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex b/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex index 56c8a7f..e5e01e5 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_iron_sword.tex @@ -52,4 +52,4 @@ Constructs a Bronze Sword. The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Iron\+Sword.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Iron\+Sword.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_model_1_1_long_bow.pdf b/Doc/Design/MIS/latex/class_model_1_1_long_bow.pdf index 40b2851..41b5d04 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_long_bow.pdf +++ b/Doc/Design/MIS/latex/class_model_1_1_long_bow.pdf @@ -52,12 +52,12 @@ endobj <?adobe-xap-filters esc="CRLF"?> <x:xmpmeta xmlns:x='adobe:ns:meta/' x:xmptk='XMP toolkit 2.9.1-13, framework 1.6'> <rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#' xmlns:iX='http://ns.adobe.com/iX/1.0/'> -<rdf:Description rdf:about='uuid:0d713e05-ae6b-11e6-0000-76ad7d92a686' xmlns:pdf='http://ns.adobe.com/pdf/1.3/' pdf:Producer='MiKTeX GPL Ghostscript 9.19'/> -<rdf:Description rdf:about='uuid:0d713e05-ae6b-11e6-0000-76ad7d92a686' xmlns:xmp='http://ns.adobe.com/xap/1.0/'><xmp:ModifyDate>2016-11-16T10:15:48-05:00</xmp:ModifyDate> -<xmp:CreateDate>2016-11-16T10:15:48-05:00</xmp:CreateDate> +<rdf:Description rdf:about='uuid:570f0336-b466-11e6-0000-76ad7d92a686' xmlns:pdf='http://ns.adobe.com/pdf/1.3/' pdf:Producer='MiKTeX GPL Ghostscript 9.19'/> +<rdf:Description rdf:about='uuid:570f0336-b466-11e6-0000-76ad7d92a686' xmlns:xmp='http://ns.adobe.com/xap/1.0/'><xmp:ModifyDate>2016-11-24T00:57:11-05:00</xmp:ModifyDate> +<xmp:CreateDate>2016-11-24T00:57:11-05:00</xmp:CreateDate> <xmp:CreatorTool>Doxygen</xmp:CreatorTool></rdf:Description> -<rdf:Description rdf:about='uuid:0d713e05-ae6b-11e6-0000-76ad7d92a686' xmlns:xapMM='http://ns.adobe.com/xap/1.0/mm/' xapMM:DocumentID='uuid:0d713e05-ae6b-11e6-0000-76ad7d92a686'/> -<rdf:Description rdf:about='uuid:0d713e05-ae6b-11e6-0000-76ad7d92a686' xmlns:dc='http://purl.org/dc/elements/1.1/' dc:format='application/pdf'><dc:title><rdf:Alt><rdf:li xml:lang='x-default'>ClassName</rdf:li></rdf:Alt></dc:title><dc:creator><rdf:Seq><rdf:li></rdf:li></rdf:Seq></dc:creator></rdf:Description> +<rdf:Description rdf:about='uuid:570f0336-b466-11e6-0000-76ad7d92a686' xmlns:xapMM='http://ns.adobe.com/xap/1.0/mm/' xapMM:DocumentID='uuid:570f0336-b466-11e6-0000-76ad7d92a686'/> +<rdf:Description rdf:about='uuid:570f0336-b466-11e6-0000-76ad7d92a686' xmlns:dc='http://purl.org/dc/elements/1.1/' dc:format='application/pdf'><dc:title><rdf:Alt><rdf:li xml:lang='x-default'>ClassName</rdf:li></rdf:Alt></dc:title><dc:creator><rdf:Seq><rdf:li></rdf:li></rdf:Seq></dc:creator></rdf:Description> </rdf:RDF> </x:xmpmeta> @@ -67,8 +67,8 @@ endstream endobj 2 0 obj <</Producer(MiKTeX GPL Ghostscript 9.19) -/CreationDate(D:20161116101548-05'00') -/ModDate(D:20161116101548-05'00') +/CreationDate(D:20161124005711-05'00') +/ModDate(D:20161124005711-05'00') /Title(ClassName) /Creator(Doxygen) /Author()>>endobj @@ -88,7 +88,7 @@ xref 0000000810 00000 n trailer << /Size 12 /Root 1 0 R /Info 2 0 R -/ID [<AABEE88E2B57E1F9C3C0831787F57FE7><AABEE88E2B57E1F9C3C0831787F57FE7>] +/ID [<B8DD22C72D0D415A510BEEF263A42BC8><B8DD22C72D0D415A510BEEF263A42BC8>] >> startxref 2465 diff --git a/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex b/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex index 6625c73..cadc0fd 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_long_bow.tex @@ -52,4 +52,4 @@ Constructs a Long Bow. 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+/CreationDate(D:20161124005712-05'00') +/ModDate(D:20161124005712-05'00') /Title(ClassName) /Creator(Doxygen) /Author()>>endobj @@ -87,7 +87,7 @@ xref 0000000750 00000 n trailer << /Size 12 /Root 1 0 R /Info 2 0 R -/ID [<58A6D2F645CB920FC6B10B2D159620D4><58A6D2F645CB920FC6B10B2D159620D4>] +/ID [<C56ACE08EE2F035FA2857F00A5CA6E57><C56ACE08EE2F035FA2857F00A5CA6E57>] >> startxref 2405 diff --git a/Doc/Design/MIS/latex/class_model_1_1_warrior.tex b/Doc/Design/MIS/latex/class_model_1_1_warrior.tex index fede5f9..608bfc4 100644 --- a/Doc/Design/MIS/latex/class_model_1_1_warrior.tex +++ b/Doc/Design/MIS/latex/class_model_1_1_warrior.tex @@ -353,4 +353,4 @@ Sets the new strength value ~\newline The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Warrior.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Warrior.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_animation.tex b/Doc/Design/MIS/latex/class_view_1_1_animation.tex index 551faf7..bc27ad2 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_animation.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_animation.tex @@ -1,5 +1,10 @@ \hypertarget{class_view_1_1_animation}{}\section{View.\+Animation Class Reference} \label{class_view_1_1_animation}\index{View.\+Animation@{View.\+Animation}} + + +Static class containing all animation methods + + \subsection*{Static Public Member Functions} \begin{DoxyCompactItemize} \item @@ -11,6 +16,11 @@ static void \hyperlink{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee0 \end{DoxyCompactItemize} +\subsection{Detailed Description} +Static class containing all animation methods + + + \subsection{Member Function Documentation} \hypertarget{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee05}{}\label{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee05} \index{View\+::\+Animation@{View\+::\+Animation}!animate@{animate}} @@ -18,7 +28,7 @@ static void \hyperlink{class_view_1_1_animation_a1b3724548dfd54526a24c8ed4706ee0 \subsubsection{\texorpdfstring{animate()}{animate()}} {\footnotesize\ttfamily static void View.\+Animation.\+animate (\begin{DoxyParamCaption}\item[{Direction}]{direction, }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -animate sprite walking the direction specified +Animate sprite to \char`\"{}walk\char`\"{} in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The \char`\"{}walking\char`\"{} animation is done by cycling through the 3 frames. \begin{DoxyParams}{Parameters} {\em direction} & The direction the unit is moving in \\ \hline @@ -29,7 +39,7 @@ animate sprite walking the direction specified \subsubsection{\texorpdfstring{animate\+Unit\+Position()}{animateUnitPosition()}} {\footnotesize\ttfamily static void View.\+Animation.\+animate\+Unit\+Position (\begin{DoxyParamCaption}\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph, }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit, }\item[{\hyperlink{class_model_1_1_node}{Node}}]{node }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Animates unit movement. +Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. \begin{DoxyParams}{Parameters} {\em graph} & Graph of the map. \\ \hline @@ -44,9 +54,9 @@ Animates unit movement. \subsubsection{\texorpdfstring{attack\+Animation()}{attackAnimation()}} {\footnotesize\ttfamily static void View.\+Animation.\+attack\+Animation (\begin{DoxyParamCaption}\item[{Direction}]{direction, }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Animates attack of the specified unit. +Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, game\+State is\+Animating is set to true, and false after it is finished. \begin{DoxyParams}{Parameters} -{\em direction} & The direction of the attack. \\ +{\em direction} & The direction of the attack -\/ can be Up, Down, Left, or Right \\ \hline {\em unit} & Unit to be animated. \\ \hline @@ -55,4 +65,4 @@ Animates attack of the specified unit. The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Animation.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Animation.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_button.tex b/Doc/Design/MIS/latex/class_view_1_1_button.tex index 6459423..7b8373e 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_button.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_button.tex @@ -102,4 +102,4 @@ Sets and gets weapon associated with button The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Button.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Button.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_camera.tex b/Doc/Design/MIS/latex/class_view_1_1_camera.tex index 37721d7..8ad2cba 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_camera.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_camera.tex @@ -1,5 +1,10 @@ \hypertarget{class_view_1_1_camera}{}\section{View.\+Camera Class Reference} \label{class_view_1_1_camera}\index{View.\+Camera@{View.\+Camera}} + + +\hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera + + \subsection*{Public Member Functions} \begin{DoxyCompactItemize} \item @@ -14,6 +19,11 @@ Matrix \hyperlink{class_view_1_1_camera_a991c3ad145e3f813a9246284f92e3afd}{Trans \end{DoxyCompactItemize} +\subsection{Detailed Description} +\hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera + + + \subsection{Constructor \& Destructor Documentation} \hypertarget{class_view_1_1_camera_a9493580e7485519c5dd9bd496b83165c}{}\label{class_view_1_1_camera_a9493580e7485519c5dd9bd496b83165c} \index{View\+::\+Camera@{View\+::\+Camera}!Camera@{Camera}} @@ -40,4 +50,4 @@ Returns the transformation matrix that specifies the camera position. This is th The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Camera.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Camera.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex b/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex index 3dbec65..9a6c321 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_draw_class.tex @@ -44,68 +44,156 @@ Draw Class containing all the different draw methods \subsubsection{\texorpdfstring{draw\+Attack\+Confirm()}{drawAttackConfirm()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Attack\+Confirm (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{Sprite\+Font}]{font, }\item[{Sprite\+Font}]{large\+Font, }\item[{Sprite\+Font}]{largest\+Font, }\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw attack confirmation screen sprite\+Batch to draw 2D bitmap to screen font small font to be used large\+Font Larger font to be used largest\+Font Largest font to be used graph The game graph \hypertarget{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3}{}\label{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3} +Draw attack confirmation screen. All the damage calculations, 1 set each for each player\+: Attack\+Type, damage\+Dealt, hit\+C\+Ount, hit\+Rate, crit\+Rate, HP and equipped weapons are all printed to the screen. To make sure the damage numbers are properly displayed for which player\textquotesingle{}s unit is attacking, and which is defending, the method will check for whose player\textquotesingle{}s turn it currently is. The method will also draw the attack confirm button. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em font} & small font to be used \\ +\hline +{\em large\+Font} & Larger font to be used \\ +\hline +{\em largest\+Font} & Largest font to be used \\ +\hline +{\em graph} & The game graph \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3}{}\label{class_view_1_1_draw_class_ae99bdbd081b2d201780307a233bfd9d3} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Damage\+Popup@{draw\+Damage\+Popup}} \index{draw\+Damage\+Popup@{draw\+Damage\+Popup}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Damage\+Popup()}{drawDamagePopup()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Damage\+Popup (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{Sprite\+Font}]{font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw Damage pop up from attacking sprite\+Batch to draw 2D bitmap to screen font the font to be used \hypertarget{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b}{}\label{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b} +Draw Damage pop up numbers from attacking. If Game\+State current\+Player\+Damage\+Popup is true, draw the damage dealt by attacking player on top of the enemy unit. If Game\+State enemy\+Player\+Damage\+Popup is true, draw the damage received by defender on top of the recipient. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em font} & the font to be used \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b}{}\label{class_view_1_1_draw_class_ae75363224d26c1de36820c77c00bab4b} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Drop\+Down\+Menu@{draw\+Drop\+Down\+Menu}} \index{draw\+Drop\+Down\+Menu@{draw\+Drop\+Down\+Menu}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Drop\+Down\+Menu()}{drawDropDownMenu()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Drop\+Down\+Menu (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw highlightable nodes sprite\+Batch to draw 2D bitmap to screen \hypertarget{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6}{}\label{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6} +Draws all active buttons for the currently selected unit. The 4 possible active button is Attack, Move, Item and Wait. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6}{}\label{class_view_1_1_draw_class_aadfde5664a486e1dc9581628ce98b0b6} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+End\+Turn\+Button@{draw\+End\+Turn\+Button}} \index{draw\+End\+Turn\+Button@{draw\+End\+Turn\+Button}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+End\+Turn\+Button()}{drawEndTurnButton()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+End\+Turn\+Button (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{Texture2D}]{end\+Turn\+Button }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw end turn button sprite\+Batch to draw 2D bitmap to screen end\+Turn\+Button End turn button texture2D \hypertarget{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41}{}\label{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41} +Draw end turn button +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em end\+Turn\+Button} & End turn button texture2D \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41}{}\label{class_view_1_1_draw_class_a58026b4efa17fe7b88500b5d58009e41} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Game\+Over\+Menu@{draw\+Game\+Over\+Menu}} \index{draw\+Game\+Over\+Menu@{draw\+Game\+Over\+Menu}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Game\+Over\+Menu()}{drawGameOverMenu()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Game\+Over\+Menu (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{Texture2D}]{game\+Over, }\item[{Texture2D}]{back\+Ground, }\item[{Sprite\+Font}]{largest\+Font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw highlightable nodes sprite\+Batch to draw 2D bitmap to screen game\+Over The game over button Texture2D background The background Texture2D largest\+Font Largest font to be used \hypertarget{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337}{}\label{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337} +Draw Game over menu. A game over button texture, the string \char`\"{}\+Game Over\char`\"{}, and a darkened background is drawn to screen. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em game\+Over} & The game over button Texture2D \\ +\hline +{\em background} & The background Texture2D \\ +\hline +{\em largest\+Font} & Largest font to be used \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337}{}\label{class_view_1_1_draw_class_a4f65b2590cbc2d54776fb2e6e8446337} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Highlight\+Nodes@{draw\+Highlight\+Nodes}} \index{draw\+Highlight\+Nodes@{draw\+Highlight\+Nodes}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Highlight\+Nodes()}{drawHighlightNodes()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Highlight\+Nodes (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph, }\item[{Texture2D}]{moveable\+Node, }\item[{Texture2D}]{attackable\+Node }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw highlightable nodes sprite\+Batch to draw 2D bitmap to screen graph The current game graph moveable\+Node The texture for moveable\+Node attackable\+Node The texture for attackable\+Node \hypertarget{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e}{}\label{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e} +Draw highlightable nodes. If a unit has yet to move, and unit is selected, all moveable nodes are highlighted blue, with the max attack range nodes highlighted red. Otherwise if a unit is selected, and has finished moving, only display the attackable nodes from the unit\textquotesingle{}s current position. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em graph} & The current game graph \\ +\hline +{\em moveable\+Node} & The texture for moveable\+Node \\ +\hline +{\em attackable\+Node} & The texture for attackable\+Node \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e}{}\label{class_view_1_1_draw_class_a02cb24dbfed917cc4f9eb2bc9309664e} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Info\+Screen@{draw\+Info\+Screen}} \index{draw\+Info\+Screen@{draw\+Info\+Screen}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Info\+Screen()}{drawInfoScreen()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Info\+Screen (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit, }\item[{Sprite\+Font}]{font, }\item[{Sprite\+Font}]{large\+Font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draws character information popup. sprite\+Batch Draws 2D bitmap to screen. unit Unit to print information of. font Small font to be used. large\+Font Larger font to be used. \hypertarget{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4}{}\label{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4} +Draws character information popup. If it is player 1\textquotesingle{}s turn, the popup will be on the bottom left screen. Otherwise it will show up on right side of the screen. The stats Level, Strength, Int, Skill, Speed, Defense, Resistance, HP and char\+Info\+Background texture are all drawn to screen. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & Draws 2D bitmap to screen. \\ +\hline +{\em unit} & Unit to print information of. \\ +\hline +{\em font} & Small font to be used. \\ +\hline +{\em large\+Font} & Larger font to be used. \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4}{}\label{class_view_1_1_draw_class_a66b9b84b3e7e82180fe747a5d0ac6af4} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Inventory\+Menu@{draw\+Inventory\+Menu}} \index{draw\+Inventory\+Menu@{draw\+Inventory\+Menu}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Inventory\+Menu()}{drawInventoryMenu()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Inventory\+Menu (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{Sprite\+Font}]{font }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw highlightable nodes sprite\+Batch to draw 2D bitmap to screen font The font used to draw the text \hypertarget{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe}{}\label{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe} +Draw Inventory Menu for the selected unit. This method will loop through all possible inventory slots, and display them if the slot if the button for that slot is both active, and has an item. The name of the item is drawn to screen along with the button. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em font} & The font used to draw the text \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe}{}\label{class_view_1_1_draw_class_a93919267e711f68a3ebc1087246fbcbe} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Turn\+Transition@{draw\+Turn\+Transition}} \index{draw\+Turn\+Transition@{draw\+Turn\+Transition}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Turn\+Transition()}{drawTurnTransition()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Turn\+Transition (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{Texture2D}]{player1\+Transition, }\item[{Texture2D}]{player2\+Transition }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw highlightable nodes sprite\+Batch to draw 2D bitmap to screen player1\+Transition The player 1 transition texture2D player2\+Transition The player 2 transition texture2D \hypertarget{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945}{}\label{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945} +Draws a turn transition image to screen. player1\+Transition is if Game\+State is player1, otherwise player2\+Transition is drawn. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em player1\+Transition} & The player 1 transition texture2D \\ +\hline +{\em player2\+Transition} & The player 2 transition texture2D \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945}{}\label{class_view_1_1_draw_class_a5b4e02d7c968fe293c2b42b26a3b2945} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!Draw\+Unit@{Draw\+Unit}} \index{Draw\+Unit@{Draw\+Unit}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{Draw\+Unit()}{DrawUnit()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+Draw\+Unit (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch, }\item[{\hyperlink{class_model_1_1_player}{Player}}]{player }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw unit sprites sprite\+Batch to draw 2D bitmap to screen player The player\textquotesingle{}s unit to draw \hypertarget{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a}{}\label{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a} +Draw unit sprites, by taking in sprite\+Batch, and the Player who\textquotesingle{}s units are to be drawn. All the player\textquotesingle{}s units will then be looped through, and drawn to screen if such unit is alive. +\begin{DoxyParams}{Parameters} +{\em sprite\+Batch} & to draw 2D bitmap to screen \\ +\hline +{\em player} & The player\textquotesingle{}s unit to draw \\ +\hline +\end{DoxyParams} +\hypertarget{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a}{}\label{class_view_1_1_draw_class_a69c3edf89c9b736bb8a9921e2e489e1a} \index{View\+::\+Draw\+Class@{View\+::\+Draw\+Class}!draw\+Units\+At\+Game\+Over@{draw\+Units\+At\+Game\+Over}} \index{draw\+Units\+At\+Game\+Over@{draw\+Units\+At\+Game\+Over}!View\+::\+Draw\+Class@{View\+::\+Draw\+Class}} \subsubsection{\texorpdfstring{draw\+Units\+At\+Game\+Over()}{drawUnitsAtGameOver()}} {\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Units\+At\+Game\+Over (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}} -Draw highlightable nodes sprite\+Batch to draw 2D bitmap to screen +Redraw unit for game over. This method loops through all of player 1 and 2\textquotesingle{}s units, and redraws them with a darker shade to match the darker game over screen. sprite\+Batch to draw 2D bitmap to screen The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Draw\+Class.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Draw\+Class.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf index 611f4ff..c3b3cb1 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf +++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.pdf @@ -52,12 +52,12 @@ endobj <?adobe-xap-filters esc="CRLF"?> <x:xmpmeta xmlns:x='adobe:ns:meta/' x:xmptk='XMP toolkit 2.9.1-13, framework 1.6'> 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+67,8 @@ endstream endobj 2 0 obj <</Producer(MiKTeX GPL Ghostscript 9.19) -/CreationDate(D:20161116101550-05'00') -/ModDate(D:20161116101550-05'00') +/CreationDate(D:20161124005713-05'00') +/ModDate(D:20161124005713-05'00') /Title(ClassName) /Creator(Doxygen) /Author()>>endobj @@ -88,7 +88,7 @@ xref 0000000755 00000 n trailer << /Size 12 /Root 1 0 R /Info 2 0 R -/ID [<354374123BC842AB59D7B6B5A630880B><354374123BC842AB59D7B6B5A630880B>] +/ID [<081DA047D6EBECF3FA0A849C48B97942><081DA047D6EBECF3FA0A849C48B97942>] >> startxref 2410 diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex index 4b082af..e6883b0 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play.tex @@ -98,5 +98,5 @@ checks if Game State is no longer inside How To Play The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+cs\item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+Designer.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+cs\item +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play.\+Designer.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf b/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf index 1d0aa71..238e578 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf +++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.pdf @@ -52,12 +52,12 @@ endobj <?adobe-xap-filters esc="CRLF"?> <x:xmpmeta xmlns:x='adobe:ns:meta/' x:xmptk='XMP toolkit 2.9.1-13, framework 1.6'> <rdf:RDF 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+67,8 @@ endstream endobj 2 0 obj <</Producer(MiKTeX GPL Ghostscript 9.19) -/CreationDate(D:20161116101551-05'00') -/ModDate(D:20161116101551-05'00') +/CreationDate(D:20161124005713-05'00') +/ModDate(D:20161124005713-05'00') /Title(ClassName) /Creator(Doxygen) /Author()>>endobj @@ -88,7 +88,7 @@ xref 0000000808 00000 n trailer << /Size 12 /Root 1 0 R /Info 2 0 R -/ID [<251F55F3220FF0C8BA7E4F3D5F8FD13F><251F55F3220FF0C8BA7E4F3D5F8FD13F>] +/ID [<2BC17F91E76815F6AE1DDBC1AB29BAB6><2BC17F91E76815F6AE1DDBC1AB29BAB6>] >> startxref 2463 diff --git a/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.tex b/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.tex index a09ac44..4b780fe 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_how_to_play2.tex @@ -98,5 +98,5 @@ checks if Game State is no longer inside How To Play The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize} \item 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+C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play3.\+cs\item +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/How\+To\+Play3.\+Designer.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/class_view_1_1_main_menu.pdf b/Doc/Design/MIS/latex/class_view_1_1_main_menu.pdf index abe831c..76db808 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_main_menu.pdf +++ b/Doc/Design/MIS/latex/class_view_1_1_main_menu.pdf @@ -53,12 +53,12 @@ endobj <?adobe-xap-filters esc="CRLF"?> <x:xmpmeta xmlns:x='adobe:ns:meta/' x:xmptk='XMP toolkit 2.9.1-13, framework 1.6'> <rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#' xmlns:iX='http://ns.adobe.com/iX/1.0/'> -<rdf:Description rdf:about='uuid:0fd39805-ae6b-11e6-0000-3b74ded7da52' xmlns:pdf='http://ns.adobe.com/pdf/1.3/' pdf:Producer='MiKTeX GPL Ghostscript 9.19'/> -<rdf:Description 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@@ -89,7 +89,7 @@ xref 0000000752 00000 n trailer << /Size 12 /Root 1 0 R /Info 2 0 R -/ID [<8A37BF6603908D032F8F59D85F2571E6><8A37BF6603908D032F8F59D85F2571E6>] +/ID [<C1C07A22A0594D68095C228FD494C9F7><C1C07A22A0594D68095C228FD494C9F7>] >> startxref 2407 diff --git a/Doc/Design/MIS/latex/class_view_1_1_main_menu.tex b/Doc/Design/MIS/latex/class_view_1_1_main_menu.tex index b404a82..c0628d5 100644 --- a/Doc/Design/MIS/latex/class_view_1_1_main_menu.tex +++ b/Doc/Design/MIS/latex/class_view_1_1_main_menu.tex @@ -88,5 +88,5 @@ sets instruct to false when no longer on how-\/to-\/play game\+State The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Main\+Menu.\+cs\item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Main\+Menu.\+Designer.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Main\+Menu.\+cs\item +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Main\+Menu.\+Designer.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/dir_5a26ab1ce369faa82acd5f0b51159ad1.tex b/Doc/Design/MIS/latex/dir_5a26ab1ce369faa82acd5f0b51159ad1.tex index f292a6e..e03f0ae 100644 --- a/Doc/Design/MIS/latex/dir_5a26ab1ce369faa82acd5f0b51159ad1.tex +++ b/Doc/Design/MIS/latex/dir_5a26ab1ce369faa82acd5f0b51159ad1.tex @@ -1,2 +1,2 @@ -\hypertarget{dir_5a26ab1ce369faa82acd5f0b51159ad1}{}\section{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src Directory Reference} -\label{dir_5a26ab1ce369faa82acd5f0b51159ad1}\index{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src Directory Reference@{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src Directory Reference}} +\hypertarget{dir_5a26ab1ce369faa82acd5f0b51159ad1}{}\section{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src Directory Reference} +\label{dir_5a26ab1ce369faa82acd5f0b51159ad1}\index{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src Directory Reference@{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src Directory Reference}} diff --git a/Doc/Design/MIS/latex/dir_664b3d9a87f45d7efdffa54e174fbdaa.tex b/Doc/Design/MIS/latex/dir_664b3d9a87f45d7efdffa54e174fbdaa.tex index 197e0a5..dfa362c 100644 --- a/Doc/Design/MIS/latex/dir_664b3d9a87f45d7efdffa54e174fbdaa.tex +++ b/Doc/Design/MIS/latex/dir_664b3d9a87f45d7efdffa54e174fbdaa.tex @@ -1,2 +1,2 @@ -\hypertarget{dir_664b3d9a87f45d7efdffa54e174fbdaa}{}\section{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade Directory Reference} -\label{dir_664b3d9a87f45d7efdffa54e174fbdaa}\index{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade Directory Reference@{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade Directory Reference}} +\hypertarget{dir_664b3d9a87f45d7efdffa54e174fbdaa}{}\section{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade Directory Reference} +\label{dir_664b3d9a87f45d7efdffa54e174fbdaa}\index{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade Directory Reference@{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade Directory Reference}} diff --git a/Doc/Design/MIS/latex/dir_f396504afdc959660871b003fa10164d.tex b/Doc/Design/MIS/latex/dir_f396504afdc959660871b003fa10164d.tex index b11232d..aff4bcc 100644 --- a/Doc/Design/MIS/latex/dir_f396504afdc959660871b003fa10164d.tex +++ b/Doc/Design/MIS/latex/dir_f396504afdc959660871b003fa10164d.tex @@ -1,2 +1,2 @@ -\hypertarget{dir_f396504afdc959660871b003fa10164d}{}\section{C\+:/\+Users/chaos/\+Documents Directory Reference} -\label{dir_f396504afdc959660871b003fa10164d}\index{C\+:/\+Users/chaos/\+Documents Directory Reference@{C\+:/\+Users/chaos/\+Documents Directory Reference}} +\hypertarget{dir_f396504afdc959660871b003fa10164d}{}\section{C\+:/\+Users/\+Thien Trandinh/\+Documents Directory Reference} +\label{dir_f396504afdc959660871b003fa10164d}\index{C\+:/\+Users/\+Thien Trandinh/\+Documents Directory Reference@{C\+:/\+Users/\+Thien Trandinh/\+Documents Directory Reference}} diff --git a/Doc/Design/MIS/latex/dir_f5b08de23b1ad7da5319369ec8d0bafb.tex b/Doc/Design/MIS/latex/dir_f5b08de23b1ad7da5319369ec8d0bafb.tex index 6f1f20f..53bf46e 100644 --- a/Doc/Design/MIS/latex/dir_f5b08de23b1ad7da5319369ec8d0bafb.tex +++ b/Doc/Design/MIS/latex/dir_f5b08de23b1ad7da5319369ec8d0bafb.tex @@ -1,2 +1,2 @@ -\hypertarget{dir_f5b08de23b1ad7da5319369ec8d0bafb}{}\section{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade Directory Reference} -\label{dir_f5b08de23b1ad7da5319369ec8d0bafb}\index{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade Directory Reference@{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade Directory Reference}} +\hypertarget{dir_f5b08de23b1ad7da5319369ec8d0bafb}{}\section{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade Directory Reference} +\label{dir_f5b08de23b1ad7da5319369ec8d0bafb}\index{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade Directory Reference@{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade Directory Reference}} diff --git a/Doc/Design/MIS/latex/dir_fa16f34da8dda09f0142eeff21fed967.tex b/Doc/Design/MIS/latex/dir_fa16f34da8dda09f0142eeff21fed967.tex index 78cc220..ea312ea 100644 --- a/Doc/Design/MIS/latex/dir_fa16f34da8dda09f0142eeff21fed967.tex +++ b/Doc/Design/MIS/latex/dir_fa16f34da8dda09f0142eeff21fed967.tex @@ -1,5 +1,5 @@ -\hypertarget{dir_fa16f34da8dda09f0142eeff21fed967}{}\section{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference} -\label{dir_fa16f34da8dda09f0142eeff21fed967}\index{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference@{C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference}} +\hypertarget{dir_fa16f34da8dda09f0142eeff21fed967}{}\section{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference} +\label{dir_fa16f34da8dda09f0142eeff21fed967}\index{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference@{C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade Directory Reference}} \subsection*{Directories} \begin{DoxyCompactItemize} \end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/interface_model_1_1_unit.pdf b/Doc/Design/MIS/latex/interface_model_1_1_unit.pdf index 7259672..f549c1f 100644 --- a/Doc/Design/MIS/latex/interface_model_1_1_unit.pdf +++ b/Doc/Design/MIS/latex/interface_model_1_1_unit.pdf @@ -54,12 +54,12 @@ endobj <?adobe-xap-filters esc="CRLF"?> <x:xmpmeta xmlns:x='adobe:ns:meta/' x:xmptk='XMP toolkit 2.9.1-13, framework 1.6'> <rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#' xmlns:iX='http://ns.adobe.com/iX/1.0/'> -<rdf:Description rdf:about='uuid:0e09d485-ae6b-11e6-0000-a55b74201cbc' xmlns:pdf='http://ns.adobe.com/pdf/1.3/' pdf:Producer='MiKTeX GPL Ghostscript 9.19'/> -<rdf:Description rdf:about='uuid:0e09d485-ae6b-11e6-0000-a55b74201cbc' xmlns:xmp='http://ns.adobe.com/xap/1.0/'><xmp:ModifyDate>2016-11-16T10:15:49-05:00</xmp:ModifyDate> -<xmp:CreateDate>2016-11-16T10:15:49-05:00</xmp:CreateDate> +<rdf:Description 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xmlns:xapMM='http://ns.adobe.com/xap/1.0/mm/' xapMM:DocumentID='uuid:57a799b6-b466-11e6-0000-a55b74201cbc'/> +<rdf:Description rdf:about='uuid:57a799b6-b466-11e6-0000-a55b74201cbc' xmlns:dc='http://purl.org/dc/elements/1.1/' dc:format='application/pdf'><dc:title><rdf:Alt><rdf:li xml:lang='x-default'>ClassName</rdf:li></rdf:Alt></dc:title><dc:creator><rdf:Seq><rdf:li></rdf:li></rdf:Seq></dc:creator></rdf:Description> </rdf:RDF> </x:xmpmeta> @@ -69,8 +69,8 @@ endstream endobj 2 0 obj <</Producer(MiKTeX GPL Ghostscript 9.19) -/CreationDate(D:20161116101549-05'00') -/ModDate(D:20161116101549-05'00') +/CreationDate(D:20161124005712-05'00') +/ModDate(D:20161124005712-05'00') /Title(ClassName) /Creator(Doxygen) /Author()>>endobj @@ -90,7 +90,7 @@ xref 0000000827 00000 n trailer << /Size 12 /Root 1 0 R /Info 2 0 R -/ID [<C278DD09D1E9C8DF84A8F197A21EA2E9><C278DD09D1E9C8DF84A8F197A21EA2E9>] +/ID [<8EC4E04F325573B59E00BE72CDED362F><8EC4E04F325573B59E00BE72CDED362F>] >> startxref 2482 diff --git a/Doc/Design/MIS/latex/interface_model_1_1_unit.tex b/Doc/Design/MIS/latex/interface_model_1_1_unit.tex index f529544..9a8b29c 100644 --- a/Doc/Design/MIS/latex/interface_model_1_1_unit.tex +++ b/Doc/Design/MIS/latex/interface_model_1_1_unit.tex @@ -314,4 +314,4 @@ Sets and returns a unit\textquotesingle{}s Strength The documentation for this interface was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Unit.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Unit.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf b/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf index a7585d0ca2a7e607053eabf856122e5cd4957e0e..1bb5767320151a7c74ba78ba52ad61e14740cc9b 100644 GIT binary patch delta 252 zcmX>laY|ytPF7x1^F(t?%Oo@1Boi~U$sgGzCf{SNz#=-2onvw{n-#Z_Nr-`gm8rRv zq0!_MYz8QNX7)0yI^8ftZ7@VY_Ofq|<oM6XVPs-pU}_FDKY>dM&e`0=mCfknYHI0b oVC?K>?&@e}ZsBHXYGB~x>|$==>S|`{V(e&QXG2KEWPKiK06K3&fB*mh delta 252 zcmX>laY|ytPF7xn)I=k*Bm-03#8k7S$sgGzCf{SNz#=-2onvw{n-#aAS%{&5m7%GX zslntEYz8QNX7)0yI^8ftZ7@VY_Ofq|<oM6XVQ6M(U}y?7KY>dM&e`0=mCfkn>}G7? oW@u?(Xk_AS>}+V{Y-VBVWMt&#W@2t`<ZNngXG2KEWPKiK0H63p8vp<R diff --git a/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex b/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex index ea78e95..bde988b 100644 --- a/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex +++ b/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex @@ -66,4 +66,4 @@ Return the range of the weapon, where range\mbox{[}minimum range, maximum range\ The documentation for this interface was generated from the following file\+:\begin{DoxyCompactItemize} \item -C\+:/\+Users/chaos/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Weapon.\+cs\end{DoxyCompactItemize} +C\+:/\+Users/\+Thien Trandinh/\+Documents/\+Blaze-\/\+Brigade/src/\+Blaze-\/\+Brigade/\+Blaze\+\_\+\+Brigade/Weapon.\+cs\end{DoxyCompactItemize} diff --git a/Doc/Design/MIS/latex/namespace_view.tex b/Doc/Design/MIS/latex/namespace_view.tex index 3738712..d385708 100644 --- a/Doc/Design/MIS/latex/namespace_view.tex +++ b/Doc/Design/MIS/latex/namespace_view.tex @@ -9,11 +9,11 @@ The view in M\+VC. These classes deal with the view that the user sees in the ga \begin{DoxyCompactItemize} \item class \hyperlink{class_view_1_1_animation}{Animation} -\item +\begin{DoxyCompactList}\small\item\em Static class containing all animation methods \end{DoxyCompactList}\item class \hyperlink{class_view_1_1_button}{Button} \begin{DoxyCompactList}\small\item\em Buttons for the drop down menu buttons when selecting units \end{DoxyCompactList}\item class \hyperlink{class_view_1_1_camera}{Camera} -\item +\begin{DoxyCompactList}\small\item\em \hyperlink{class_view_1_1_camera}{Camera} class for making the scrollable camera \end{DoxyCompactList}\item class \hyperlink{class_view_1_1_draw_class}{Draw\+Class} \begin{DoxyCompactList}\small\item\em Draw Class containing all the different draw methods \end{DoxyCompactList}\item class \hyperlink{class_view_1_1_how_to_play}{How\+To\+Play} diff --git a/Doc/Design/MIS/latex/refman.tex b/Doc/Design/MIS/latex/refman.tex index df6c4e2..7da4127 100644 --- a/Doc/Design/MIS/latex/refman.tex +++ b/Doc/Design/MIS/latex/refman.tex @@ -125,7 +125,7 @@ \begin{titlepage} \vspace*{7cm} \begin{center}% -{\Large Blaze Brigade \\[1ex]\large Rev0 }\\ +{\Large Blaze Brigade }\\ \vspace*{1cm} {\large Generated by Doxygen 1.8.12}\\ \end{center} diff --git a/src/Blaze-Brigade/Blaze_Brigade/Animation.cs b/src/Blaze-Brigade/Blaze_Brigade/Animation.cs index ae9c6b6..dcd9ac3 100644 --- a/src/Blaze-Brigade/Blaze_Brigade/Animation.cs +++ b/src/Blaze-Brigade/Blaze_Brigade/Animation.cs @@ -2,7 +2,6 @@ using System.Collections.Generic; using System.Linq; using System.Text; - using Model; using Controller; using System.Threading; @@ -16,8 +15,9 @@ namespace View class Animation { /** - Animates attack of the specified unit. - \param direction The direction of the attack. + Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. + Upon execution, gameState isAnimating is set to true, and false after it is finished. + \param direction The direction of the attack - can be Up, Down, Left, or Right \param unit Unit to be animated. */ public static void attackAnimation(Direction direction, Unit unit) @@ -106,12 +106,14 @@ namespace View } /** - Animates unit movement. + Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. + For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is + greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the + unit is moving. \param graph Graph of the map. \param unit Unit to be animated. \param node Node to move to. */ - // Moves unit to move from to different nodes public static void animateUnitPosition(Graph graph, Unit unit, Node node) { int nodePixelX = node.getPositionX() * 32; @@ -119,6 +121,7 @@ namespace View int pixelDifference = 4; graph.getNode(unit.Position).unitOnNode = (null); + #region Horizontal Movement while (unit.PixelCoordinates.X != nodePixelX) { if (unit.PixelCoordinates.X < nodePixelX) @@ -136,7 +139,9 @@ namespace View Thread.Sleep(40); } } + #endregion + #region Vertical Movement while (unit.PixelCoordinates.Y != nodePixelY) { if (unit.PixelCoordinates.Y < nodePixelY) @@ -154,11 +159,12 @@ namespace View Thread.Sleep(40); } } - + #endregion } /** - animate sprite walking the direction specified + Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, + and one with left forward. The "walking" animation is done by cycling through the 3 frames. * @param direction The direction the unit is moving in */ public static void animate(Direction direction, Unit unit) diff --git a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs index cf7c76c..1ea4bf1 100644 --- a/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs +++ b/src/Blaze-Brigade/Blaze_Brigade/DrawClass.cs @@ -15,9 +15,10 @@ namespace View static class DrawClass { /** - Draw unit sprites - * @params spriteBatch to draw 2D bitmap to screen - * @params player The player's unit to draw + Draw unit sprites, by taking in spriteBatch, and the Player who's units are to be drawn. All the player's units will + then be looped through, and drawn to screen if such unit is alive. + \param spriteBatch to draw 2D bitmap to screen + \param player The player's unit to draw */ public static void DrawUnit(SpriteBatch spriteBatch, Player player) // draw it all to the screen. { @@ -32,9 +33,10 @@ namespace View } } /** - Draw Damage pop up from attacking - * @params spriteBatch to draw 2D bitmap to screen - * @params font the font to be used + Draw Damage pop up numbers from attacking. If GameState currentPlayerDamagePopup is true, draw the damage dealt by attacking player on top of the enemy unit. + If GameState enemyPlayerDamagePopup is true, draw the damage received by defender on top of the recipient. + \param spriteBatch to draw 2D bitmap to screen + \param font the font to be used */ public static void drawDamagePopup(SpriteBatch spriteBatch, SpriteFont font) { @@ -51,11 +53,12 @@ namespace View } /** - Draw highlightable nodes - * @params spriteBatch to draw 2D bitmap to screen - * @params graph The current game graph - * @params moveableNode The texture for moveableNode - * @params attackableNode The texture for attackableNode + Draw highlightable nodes. If a unit has yet to move, and unit is selected, all moveable nodes are highlighted blue, with the max attack range nodes + highlighted red. Otherwise if a unit is selected, and has finished moving, only display the attackable nodes from the unit's current position. + \param spriteBatch to draw 2D bitmap to screen + \param graph The current game graph + \param moveableNode The texture for moveableNode + \param attackableNode The texture for attackableNode */ public static void drawHighlightNodes(SpriteBatch spriteBatch, Graph graph, Texture2D moveableNode, Texture2D attackableNode) { @@ -89,8 +92,8 @@ namespace View } /** - Draw highlightable nodes - * @params spriteBatch to draw 2D bitmap to screen + Draws all active buttons for the currently selected unit. The 4 possible active button is Attack, Move, Item and Wait. + \param spriteBatch to draw 2D bitmap to screen */ public static void drawDropDownMenu(SpriteBatch spriteBatch) { @@ -107,9 +110,10 @@ namespace View } /** - Draw highlightable nodes - * @params spriteBatch to draw 2D bitmap to screen - * @params font The font used to draw the text + Draw Inventory Menu for the selected unit. This method will loop through all possible inventory slots, and display them if the + slot if the button for that slot is both active, and has an item. The name of the item is drawn to screen along with the button. + \param spriteBatch to draw 2D bitmap to screen + \param font The font used to draw the text */ public static void drawInventoryMenu(SpriteBatch spriteBatch, SpriteFont font) { @@ -131,8 +135,9 @@ namespace View } /** - Draw highlightable nodes - * @params spriteBatch to draw 2D bitmap to screen + Redraw unit for game over. This method loops through all of player 1 and 2's units, + and redraws them with a darker shade to match the darker game over screen. + \params spriteBatch to draw 2D bitmap to screen */ public static void drawUnitsAtGameOver(SpriteBatch spriteBatch) { @@ -166,22 +171,23 @@ namespace View /** Draw end turn button - * @params spriteBatch to draw 2D bitmap to screen - * @params endTurnButton End turn button texture2D + \param spriteBatch to draw 2D bitmap to screen + \param endTurnButton End turn button texture2D */ public static void drawEndTurnButton(SpriteBatch spriteBatch, Texture2D endTurnButton) { spriteBatch.Draw(endTurnButton, GameState.endTurnButtonLocation, null, Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0); - } /** - Draw attack confirmation screen - * @params spriteBatch to draw 2D bitmap to screen - * @params font small font to be used - * @params largeFont Larger font to be used - * @params largestFont Largest font to be used - * @params graph The game graph + Draw attack confirmation screen. All the damage calculations, 1 set each for each player: AttackType, damageDealt, hitCOunt, hitRate, critRate, HP and equipped weapons + are all printed to the screen. To make sure the damage numbers are properly displayed for which player's unit is attacking, and which is defending, the method will + check for whose player's turn it currently is. The method will also draw the attack confirm button. + \param spriteBatch to draw 2D bitmap to screen + \param font small font to be used + \param largeFont Larger font to be used + \param largestFont Largest font to be used + \param graph The game graph */ public static void drawAttackConfirm(SpriteBatch spriteBatch, SpriteFont font, SpriteFont largeFont, SpriteFont largestFont, Graph graph) { @@ -257,11 +263,12 @@ namespace View } /** - Draws character information popup. - * @params spriteBatch Draws 2D bitmap to screen. - * @params unit Unit to print information of. - * @params font Small font to be used. - * @params largeFont Larger font to be used. + Draws character information popup. If it is player 1's turn, the popup will be on the bottom left screen. Otherwise it will show up on right side of the screen. + The stats Level, Strength, Int, Skill, Speed, Defense, Resistance, HP and charInfoBackground texture are all drawn to screen. + \param spriteBatch Draws 2D bitmap to screen. + \param unit Unit to print information of. + \param font Small font to be used. + \param largeFont Larger font to be used. */ public static void drawInfoScreen(SpriteBatch spriteBatch, Unit unit, SpriteFont font, SpriteFont largeFont) { @@ -317,11 +324,11 @@ namespace View } /** - Draw highlightable nodes - * @params spriteBatch to draw 2D bitmap to screen - * @params gameOver The game over button Texture2D - * @params background The background Texture2D - * @params largestFont Largest font to be used + Draw Game over menu. A game over button texture, the string "Game Over", and a darkened background is drawn to screen. + \param spriteBatch to draw 2D bitmap to screen + \param gameOver The game over button Texture2D + \param background The background Texture2D + \param largestFont Largest font to be used */ public static void drawGameOverMenu(SpriteBatch spriteBatch, Texture2D gameOver, Texture2D backGround, SpriteFont largestFont) { @@ -332,10 +339,10 @@ namespace View } /** - Draw highlightable nodes - * @params spriteBatch to draw 2D bitmap to screen - * @params player1Transition The player 1 transition texture2D - * @params player2Transition The player 2 transition texture2D + Draws a turn transition image to screen. player1Transition is if GameState is player1, otherwise player2Transition is drawn. + \param spriteBatch to draw 2D bitmap to screen + \param player1Transition The player 1 transition texture2D + \param player2Transition The player 2 transition texture2D */ public static void drawTurnTransition(SpriteBatch spriteBatch, Texture2D player1Transition, Texture2D player2Transition) { -- GitLab