From c1ffd7fe8d2b20979e45f9a3573e106990a84dee Mon Sep 17 00:00:00 2001
From: Thien Trandinh <trandit@mcmaster.ca>
Date: Sun, 4 Dec 2016 15:55:58 -0500
Subject: [PATCH] Updated MIS for Unit classes

---
 Doc/Design/MIS/html/annotated.html            |  45 ++----
 .../class_controller_1_1_game-members.html    |  41 ++---
 .../MIS/html/class_controller_1_1_game.html   |  42 ++---
 ..._controller_1_1_game_function-members.html |  41 ++---
 .../class_controller_1_1_game_function.html   |  42 ++---
 ..._controller_1_1_mouse_handler-members.html |  41 ++---
 .../class_controller_1_1_mouse_handler.html   |  42 ++---
 .../html/class_model_1_1_archer-members.html  |  41 ++---
 .../MIS/html/class_model_1_1_archer.html      | 145 +++++++----------
 .../class_model_1_1_bronze_sword-members.html |  41 ++---
 .../html/class_model_1_1_bronze_sword.html    |  42 ++---
 ...model_1_1_damage_calculations-members.html |  41 ++---
 .../class_model_1_1_damage_calculations.html  |  42 ++---
 .../class_model_1_1_fireball-members.html     |  41 ++---
 .../MIS/html/class_model_1_1_fireball.html    |  42 ++---
 .../class_model_1_1_fireblast-members.html    |  41 ++---
 .../MIS/html/class_model_1_1_fireblast.html   |  42 ++---
 .../class_model_1_1_game_state-members.html   |  41 ++---
 .../MIS/html/class_model_1_1_game_state.html  |  42 ++---
 .../html/class_model_1_1_graph-members.html   |  41 ++---
 .../MIS/html/class_model_1_1_graph.html       |  42 ++---
 .../class_model_1_1_iron_sword-members.html   |  41 ++---
 .../MIS/html/class_model_1_1_iron_sword.html  |  42 ++---
 .../class_model_1_1_long_bow-members.html     |  41 ++---
 .../MIS/html/class_model_1_1_long_bow.html    |  42 ++---
 .../html/class_model_1_1_mage-members.html    |  41 ++---
 Doc/Design/MIS/html/class_model_1_1_mage.html | 149 ++++++++----------
 .../html/class_model_1_1_node-members.html    |  41 ++---
 Doc/Design/MIS/html/class_model_1_1_node.html |  42 ++---
 .../html/class_model_1_1_player-members.html  |  41 ++---
 .../MIS/html/class_model_1_1_player.html      |  42 ++---
 .../class_model_1_1_short_bow-members.html    |  41 ++---
 .../MIS/html/class_model_1_1_short_bow.html   |  42 ++---
 .../html/class_model_1_1_warrior-members.html |  41 ++---
 .../MIS/html/class_model_1_1_warrior.html     | 145 +++++++----------
 .../class_view_1_1_animation-members.html     |  41 ++---
 .../MIS/html/class_view_1_1_animation.html    |  75 ++++-----
 .../html/class_view_1_1_button-members.html   |  41 ++---
 .../MIS/html/class_view_1_1_button.html       |  42 ++---
 .../html/class_view_1_1_camera-members.html   |  41 ++---
 .../MIS/html/class_view_1_1_camera.html       |  42 ++---
 .../class_view_1_1_draw_class-members.html    |  41 ++---
 .../MIS/html/class_view_1_1_draw_class.html   |  42 ++---
 .../class_view_1_1_how_to_play-members.html   |  41 ++---
 .../MIS/html/class_view_1_1_how_to_play.html  |  42 ++---
 .../class_view_1_1_how_to_play2-members.html  |  41 ++---
 .../MIS/html/class_view_1_1_how_to_play2.html |  42 ++---
 .../class_view_1_1_how_to_play3-members.html  |  41 ++---
 .../MIS/html/class_view_1_1_how_to_play3.html |  42 ++---
 .../class_view_1_1_main_menu-members.html     |  41 ++---
 .../MIS/html/class_view_1_1_main_menu.html    |  42 ++---
 .../html/class_view_1_1_sounds-members.html   |  41 ++---
 .../MIS/html/class_view_1_1_sounds.html       |  42 ++---
 Doc/Design/MIS/html/classes.html              |  35 +---
 .../dir_5a26ab1ce369faa82acd5f0b51159ad1.html |  42 ++---
 .../dir_664b3d9a87f45d7efdffa54e174fbdaa.html |  42 ++---
 .../dir_f396504afdc959660871b003fa10164d.html |  42 ++---
 .../dir_f5b08de23b1ad7da5319369ec8d0bafb.html |  42 ++---
 .../dir_fa16f34da8dda09f0142eeff21fed967.html |  42 ++---
 Doc/Design/MIS/html/functions.html            |  35 +---
 Doc/Design/MIS/html/functions_b.html          |  35 +---
 Doc/Design/MIS/html/functions_c.html          |  35 +---
 Doc/Design/MIS/html/functions_d.html          |  35 +---
 Doc/Design/MIS/html/functions_e.html          |  35 +---
 Doc/Design/MIS/html/functions_f.html          |  35 +---
 Doc/Design/MIS/html/functions_func.html       |  35 +---
 Doc/Design/MIS/html/functions_g.html          |  35 +---
 Doc/Design/MIS/html/functions_h.html          |  35 +---
 Doc/Design/MIS/html/functions_i.html          |  35 +---
 Doc/Design/MIS/html/functions_l.html          |  35 +---
 Doc/Design/MIS/html/functions_m.html          |  35 +---
 Doc/Design/MIS/html/functions_n.html          |  35 +---
 Doc/Design/MIS/html/functions_o.html          |  35 +---
 Doc/Design/MIS/html/functions_p.html          |  35 +---
 Doc/Design/MIS/html/functions_prop.html       |  35 +---
 Doc/Design/MIS/html/functions_q.html          |  35 +---
 Doc/Design/MIS/html/functions_r.html          |  35 +---
 Doc/Design/MIS/html/functions_s.html          |  35 +---
 Doc/Design/MIS/html/functions_t.html          |  35 +---
 Doc/Design/MIS/html/functions_u.html          |  35 +---
 Doc/Design/MIS/html/functions_vars.html       |  35 +---
 Doc/Design/MIS/html/functions_w.html          |  35 +---
 Doc/Design/MIS/html/hierarchy.html            |  45 ++----
 Doc/Design/MIS/html/index.html                |  35 +---
 .../interface_model_1_1_unit-members.html     |  41 ++---
 .../MIS/html/interface_model_1_1_unit.html    |  84 ++++------
 .../interface_model_1_1_weapon-members.html   |  41 ++---
 .../MIS/html/interface_model_1_1_weapon.html  |  44 ++----
 .../MIS/html/namespace_blaze___brigade.html   |  38 +----
 Doc/Design/MIS/html/namespace_controller.html |  38 +----
 Doc/Design/MIS/html/namespace_model.html      |  48 ++----
 Doc/Design/MIS/html/namespace_view.html       |  38 +----
 Doc/Design/MIS/html/namespacemembers.html     |  35 +---
 .../MIS/html/namespacemembers_enum.html       |  35 +---
 Doc/Design/MIS/html/namespaces.html           |  35 +---
 Doc/Design/MIS/latex/annotated.tex            |   8 +-
 .../MIS/latex/class_controller_1_1_game.pdf   |  16 +-
 .../MIS/latex/class_model_1_1_archer.pdf      |  16 +-
 .../MIS/latex/class_model_1_1_archer.tex      | 105 ++++++------
 .../latex/class_model_1_1_bronze_sword.pdf    |  16 +-
 .../MIS/latex/class_model_1_1_fireball.pdf    | Bin 2858 -> 2858 bytes
 .../MIS/latex/class_model_1_1_fireblast.pdf   | Bin 2808 -> 2808 bytes
 .../MIS/latex/class_model_1_1_iron_sword.pdf  | Bin 2807 -> 2807 bytes
 .../MIS/latex/class_model_1_1_long_bow.pdf    |  16 +-
 Doc/Design/MIS/latex/class_model_1_1_mage.pdf | Bin 2800 -> 2800 bytes
 Doc/Design/MIS/latex/class_model_1_1_mage.tex | 109 ++++++-------
 .../MIS/latex/class_model_1_1_short_bow.pdf   | Bin 2806 -> 2806 bytes
 .../MIS/latex/class_model_1_1_warrior.pdf     |  16 +-
 .../MIS/latex/class_model_1_1_warrior.tex     | 105 ++++++------
 .../MIS/latex/class_view_1_1_animation.tex    |  33 ++--
 .../MIS/latex/class_view_1_1_how_to_play.pdf  |  16 +-
 .../MIS/latex/class_view_1_1_how_to_play2.pdf |  16 +-
 .../MIS/latex/class_view_1_1_how_to_play3.pdf | Bin 2856 -> 2856 bytes
 .../MIS/latex/class_view_1_1_main_menu.pdf    |  16 +-
 .../MIS/latex/interface_model_1_1_unit.pdf    |  16 +-
 .../MIS/latex/interface_model_1_1_unit.tex    |  32 ++--
 .../MIS/latex/interface_model_1_1_weapon.pdf  | Bin 3146 -> 3146 bytes
 .../MIS/latex/interface_model_1_1_weapon.tex  |   2 +-
 Doc/Design/MIS/latex/namespace_model.tex      |   8 +-
 Doc/Design/MIS/latex/refman.tex               |   2 +-
 src/Blaze-Brigade/Blaze_Brigade/Animation.cs  |  30 ++--
 src/Blaze-Brigade/Blaze_Brigade/Archer.cs     | 100 ++++++------
 src/Blaze-Brigade/Blaze_Brigade/Mage.cs       | 145 +++++++++--------
 src/Blaze-Brigade/Blaze_Brigade/Warrior.cs    | 124 +++++++--------
 ...gnTimeResolveAssemblyReferencesInput.cache | Bin 7075 -> 7056 bytes
 125 files changed, 1450 insertions(+), 3653 deletions(-)

diff --git a/Doc/Design/MIS/html/annotated.html b/Doc/Design/MIS/html/annotated.html
index 7688b72..e1358b3 100644
--- a/Doc/Design/MIS/html/annotated.html
+++ b/Doc/Design/MIS/html/annotated.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -51,20 +43,6 @@ $(function() {
 </script>
 <div id="main-nav"></div>
 </div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('annotated.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -91,7 +69,7 @@ $(document).ready(function(){initNavTree('annotated.html','');});
 <tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_controller_1_1_game_function.html" target="_self">GameFunction</a></td><td class="desc">Contains functions that update the <a class="el" href="namespace_model.html" title="The model in MVC. These classes contain the structure of the game, and will be controlled by Controll...">Model</a>. </td></tr>
 <tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_controller_1_1_mouse_handler.html" target="_self">MouseHandler</a></td><td class="desc">Handles all user mouse input. </td></tr>
 <tr id="row_1_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_model.html" target="_self">Model</a></td><td class="desc">The model in MVC. These classes contain the structure of the game, and will be controlled by <a class="el" href="namespace_controller.html" title="The controller in MVC. These classes will control how the Model is used, and how the View will be dis...">Controller</a>, and displayed in <a class="el" href="namespace_view.html" title="The view in MVC. These classes deal with the view that the user sees in the game. ...">View</a>. </td></tr>
-<tr id="row_1_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_archer.html" target="_self">Archer</a></td><td class="desc">The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. </td></tr>
+<tr id="row_1_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_archer.html" target="_self">Archer</a></td><td class="desc">The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. </td></tr>
 <tr id="row_1_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_bronze_sword.html" target="_self">BronzeSword</a></td><td class="desc">Melee Physical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
 <tr id="row_1_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_damage_calculations.html" target="_self">DamageCalculations</a></td><td class="desc">This class calculates all damage related calculations </td></tr>
 <tr id="row_1_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_fireball.html" target="_self">Fireball</a></td><td class="desc">Ranged Magical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
@@ -100,13 +78,13 @@ $(document).ready(function(){initNavTree('annotated.html','');});
 <tr id="row_1_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_graph.html" target="_self">Graph</a></td><td class="desc">Structure that represents the game map. </td></tr>
 <tr id="row_1_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_iron_sword.html" target="_self">IronSword</a></td><td class="desc">Melee Physical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
 <tr id="row_1_8_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_long_bow.html" target="_self">LongBow</a></td><td class="desc">Ranged physical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
-<tr id="row_1_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_mage.html" target="_self">Mage</a></td><td class="desc">The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <br />
- This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats </td></tr>
+<tr id="row_1_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_mage.html" target="_self">Mage</a></td><td class="desc">The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. <br />
+ This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats. </td></tr>
 <tr id="row_1_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_node.html" target="_self">Node</a></td><td class="desc">Structure that represents a tile on the game map grid. </td></tr>
 <tr id="row_1_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_player.html" target="_self">Player</a></td><td class="desc">Represents a <a class="el" href="class_model_1_1_player.html" title="Represents a Player in the game. ">Player</a> in the game. </td></tr>
 <tr id="row_1_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_short_bow.html" target="_self">ShortBow</a></td><td class="desc">Ranged physical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
-<tr id="row_1_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_unit.html" target="_self">Unit</a></td><td class="desc"><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a> </td></tr>
-<tr id="row_1_14_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_warrior.html" target="_self">Warrior</a></td><td class="desc">The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance </td></tr>
+<tr id="row_1_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_unit.html" target="_self">Unit</a></td><td class="desc"><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> </td></tr>
+<tr id="row_1_14_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_warrior.html" target="_self">Warrior</a></td><td class="desc">The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance. </td></tr>
 <tr id="row_1_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_weapon.html" target="_self">Weapon</a></td><td class="desc"><a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a> Interface to be implemented when creating new weapons. </td></tr>
 <tr id="row_2_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_view.html" target="_self">View</a></td><td class="desc">The view in MVC. These classes deal with the view that the user sees in the game. </td></tr>
 <tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_animation.html" target="_self">Animation</a></td><td class="desc">Static class containing all animation methods </td></tr>
@@ -121,14 +99,11 @@ $(document).ready(function(){initNavTree('annotated.html','');});
 </table>
 </div><!-- directory -->
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game-members.html b/Doc/Design/MIS/html/class_controller_1_1_game-members.html
index 39e8094..a7c22ad 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game-members.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
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    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_controller_1_1_game.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_game.html','');})
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_game.html">Game</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Controller.Game Member List</div>  </div>
@@ -96,14 +78,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_game.html','');})
   <tr class="even"><td class="entry"><a class="el" href="class_controller_1_1_game.html#a05c5bf033337a7f5130735e218772770">LoadContent</a>()</td><td class="entry"><a class="el" href="class_controller_1_1_game.html">Controller.Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_controller_1_1_game.html#a57f4f23e2ca97a9ed820aab106a2ebe3">Update</a>(GameTime gameTime)</td><td class="entry"><a class="el" href="class_controller_1_1_game.html">Controller.Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game.html b/Doc/Design/MIS/html/class_controller_1_1_game.html
index fd63be1..02ec024 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_controller_1_1_game.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_game.html','');})
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_game.html">Game</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -406,15 +388,11 @@ static <a class="el" href="class_controller_1_1_game.html">Game</a>&#160;</td><t
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Game.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_game.html">Game</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html b/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html
index 1f37c33..5234b4d 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game_function-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_controller_1_1_game_function.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_game_function.htm
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_game_function.html">GameFunction</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Controller.GameFunction Member List</div>  </div>
@@ -106,14 +88,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_game_function.htm
   <tr class="even"><td class="entry"><a class="el" href="class_controller_1_1_game_function.html#acb3bb5d76c1fb5a794e228da98c39009">startTurn</a>(Player player, Camera camera)</td><td class="entry"><a class="el" href="class_controller_1_1_game_function.html">Controller.GameFunction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_controller_1_1_game_function.html#a57eb3ddf64ac935212f80b2c82fa59df">updateUnitPosition</a>(Graph graph, LinkedList&lt; Node &gt; path)</td><td class="entry"><a class="el" href="class_controller_1_1_game_function.html">Controller.GameFunction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_game_function.html b/Doc/Design/MIS/html/class_controller_1_1_game_function.html
index 27c9c8f..96cb875 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_game_function.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_game_function.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_controller_1_1_game_function.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_game_function.htm
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_game_function.html">GameFunction</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
@@ -992,15 +974,11 @@ Static Public Member Functions</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/GameFunction.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_game_function.html">GameFunction</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html
index e816164..af541df 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_controller_1_1_mouse_handler.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_mouse_handler.htm
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_mouse_handler.html">MouseHandler</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Controller.MouseHandler Member List</div>  </div>
@@ -89,14 +71,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_mouse_handler.htm
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="class_controller_1_1_mouse_handler.html#a50940e57cc30125442c3783f8da9ab6e">updateMouse</a>(Graph graph, Camera camera)</td><td class="entry"><a class="el" href="class_controller_1_1_mouse_handler.html">Controller.MouseHandler</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html
index 1644789..117f582 100644
--- a/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html
+++ b/Doc/Design/MIS/html/class_controller_1_1_mouse_handler.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_controller_1_1_mouse_handler.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_controller_1_1_mouse_handler.htm
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_mouse_handler.html">MouseHandler</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
@@ -180,15 +162,11 @@ All of the mouse handling is done within one function, the <a class="el" href="c
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/MouseHandler.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li><li class="navelem"><a class="el" href="class_controller_1_1_mouse_handler.html">MouseHandler</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_archer-members.html b/Doc/Design/MIS/html/class_model_1_1_archer-members.html
index 193afd0..ae68be9 100644
--- a/Doc/Design/MIS/html/class_model_1_1_archer-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_archer-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_archer.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_archer.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_archer.html">Archer</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Archer Member List</div>  </div>
@@ -118,14 +100,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_archer.html','');});
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_archer.html#a28caf09ef08983577d2f392c72055252">Speed</a></td><td class="entry"><a class="el" href="class_model_1_1_archer.html">Model.Archer</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_model_1_1_archer.html#a149681510408d9e6aa130918480c1721">Str</a></td><td class="entry"><a class="el" href="class_model_1_1_archer.html">Model.Archer</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_archer.html b/Doc/Design/MIS/html/class_model_1_1_archer.html
index bd59ccf..bb382fa 100644
--- a/Doc/Design/MIS/html/class_model_1_1_archer.html
+++ b/Doc/Design/MIS/html/class_model_1_1_archer.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_archer.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_archer.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_archer.html">Archer</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -89,7 +71,7 @@ $(document).ready(function(){initNavTree('class_model_1_1_archer.html','');});
 </div><!--header-->
 <div class="contents">
 
-<p>The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks.  
+<p>The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks.  
  <a href="class_model_1_1_archer.html#details">More...</a></p>
 <div class="dynheader">
 Inheritance diagram for Model.Archer:</div>
@@ -195,7 +177,7 @@ Properties</h2></td></tr>
 <tr class="separator:a40c0baa06bc651953048d73599070425 inherit properties_interface_model_1_1_unit"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. </p>
+<div class="textblock"><p>The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. </p>
 </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a id="aa65eadaa92a26d9bcd8581276ad0ab87"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa65eadaa92a26d9bcd8581276ad0ab87">&sect;&nbsp;</a></span>Archer()</h2>
@@ -246,18 +228,14 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>The constructor for <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a>. Stores all relevent data in model. </p><dl class="params"><dt>Parameters</dt><dd>
+<p>The constructor for <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a>. Stores all relevent data in model. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">spriteImage</td><td>The character sprite </td></tr>
-    <tr><td class="paramname">attackButton</td><td>The dropdownmenu attack button texture </td></tr>
-    <tr><td class="paramname">moveButton</td><td>The dropdownmenu move button texture </td></tr>
-    <tr><td class="paramname">itemButton</td><td>The dropdownmenu item button texture </td></tr>
-    <tr><td class="paramname">waitButton</td><td>The dropdownmenu wait button texture </td></tr>
-    <tr><td class="paramname">confirmButton</td><td>The attack confirm button texture </td></tr>
-    <tr><td class="paramname">charInfo</td><td>The character info popup texture </td></tr>
-    <tr><td class="paramname">charAttackInfo</td><td>The character attack menu popup texture </td></tr>
-    <tr><td class="paramname">coordinates</td><td>The unit's current coordinate on screen </td></tr>
-    <tr><td class="paramname">player</td><td>The player of which the unit belongs to </td></tr>
+    <tr><td class="paramname">spriteImage</td><td>The character sprite texture. </td></tr>
+    <tr><td class="paramname">unitButtons</td><td>The Texture2D Array containing all the different textures for each button. </td></tr>
+    <tr><td class="paramname">charInfo</td><td>The character info popup texture. </td></tr>
+    <tr><td class="paramname">charAttackInfo</td><td>The character attack menu popup texture. </td></tr>
+    <tr><td class="paramname">coordinates</td><td>The unit's current vector coordinate on screen. </td></tr>
+    <tr><td class="paramname">player</td><td>The player of which the unit belongs to. </td></tr>
   </table>
   </dd>
 </dl>
@@ -282,7 +260,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>This method returns the texture associated with the bunttonType passed in, by going through a switch case and matching it. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked. </td></tr>
   </table>
   </dd>
 </dl>
@@ -305,7 +283,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the dropdown menu buttons of the unit </p>
+<p>Returns the dropdown menu buttons of the unit. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a99c8b10dfe133f56582ca11c1dbd230d">Model.Unit</a>.</p>
 
@@ -326,9 +304,9 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Method takes in the buttonType enum, then returns the object associated with that enum </p><dl class="params"><dt>Parameters</dt><dd>
+<p>This method takes in the buttonType enum, then returns the object associated with that enum. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The button to return (Move, Attack, Item, Wait, and attack confirm) </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The button to return (Move, Attack, Item, Wait, and attack confirm). </td></tr>
   </table>
   </dd>
 </dl>
@@ -351,7 +329,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the char attack info screen texture </p>
+<p>Returns the char attack info screen texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aeb30a63287028d9e2d123805b62d3208">Model.Unit</a>.</p>
 
@@ -371,7 +349,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the char info screen texture </p>
+<p>Returns the char info screen texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#adc54c0be5f1b657e30b56255a918f32b">Model.Unit</a>.</p>
 
@@ -391,7 +369,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns unit's class (warrior, mage, archer) </p>
+<p>Returns the unit's class. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aab6dc07db093c4bb9f5a7beb0ac02480">Model.Unit</a>.</p>
 
@@ -413,7 +391,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the current sprite frame in animation sequence. The rectangle starts at currentFrame * 32, where 32 is the sprite sheet offset between frames, and is 32 high and wide. <br />
  <b>Exceptions:</b> <br />
- -Assumes that each sprite frame is 32pixels wide </p>
+ -Assumes that each sprite frame is 32pixels wide. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aecb5510d53b67568a17e89b40cdadda7">Model.Unit</a>.</p>
 
@@ -433,7 +411,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns weapons the unit can equip (TODO) </p>
+<p>Returns the list weapons the unit can equip (TODO). </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aa57825903df804dda77d78eb2ca90201">Model.Unit</a>.</p>
 
@@ -453,7 +431,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the healthbar texture </p>
+<p>Returns the healthbar texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a39cfff1ca8e2b09075e8393e2bc5adcb">Model.Unit</a>.</p>
 
@@ -473,7 +451,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the character's max HP </p>
+<p>Returns the character's max HP. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#adb0345e91ef23a55a4329870a596d622">Model.Unit</a>.</p>
 
@@ -493,9 +471,9 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the unit's movability range on grid (number of spaces the unit can move in one turn) <br />
+<p>Returns the unit's movability range on grid (number of spaces the unit can move in one turn). <br />
 <b>Exceptions:</b> <br />
- -Negative movement will be treated as 0 in path finding algorithm </p>
+ -Negative movement will be treated as 0 in path finding algorithm. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#afc43169b2f01f5015540c220bc9d2b9c">Model.Unit</a>.</p>
 
@@ -515,7 +493,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the sprite image of the unit </p>
+<p>Returns the sprite image of the unit. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a7c076427c8ef933d33ae50c76ea995b3">Model.Unit</a>.</p>
 
@@ -535,7 +513,8 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns all stats as an array, where the index in array corresponds to stats in this order: Level, Strength, Int, Skill, Speed, Def, Res </p>
+<p>Returns all stats as an array, where the index in array corresponds to stats in this order: <br />
+ Level, Strength, Int, Skill, Speed, Def, Res. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a52301b538035cebd1ac9bc76bb09948b">Model.Unit</a>.</p>
 
@@ -558,7 +537,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>This method takes in the buttonType specified, and checks if that button is currently active by calling the getter in button. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked. </td></tr>
   </table>
   </dd>
 </dl>
@@ -584,7 +563,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>Sets the coordinates of menu buttons. One for loop will position the main Drop Down menu (potentailly containing attack, move, item and wait directly 32 pixels to the right of unit (so the tile to right of unit) , and for each active button, increment it downwards by 32 pixels (height of each button). The second for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to right (to the right of the main drop down menu). </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">pixelCoordinates</td><td>The pixel coordinate of the button </td></tr>
+    <tr><td class="paramname">pixelCoordinates</td><td>The pixel coordinate of the button. </td></tr>
   </table>
   </dd>
 </dl>
@@ -607,7 +586,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>sets initial unit stats </p>
+<p>Sets the initial unit stats before modifiers. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a56e3ad622997f6c49e10f4b695644eb5">Model.Unit</a>.</p>
 
@@ -633,7 +612,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns whether or not unit is alive </p>
+<p>Sets and returns whether or not unit is alive. </p>
 
 </div>
 </div>
@@ -656,7 +635,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Gets and sets current frame the sprite is on </p>
+<p>Gets and sets current frame the sprite is on. </p>
 
 </div>
 </div>
@@ -679,9 +658,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Defense <br />
+<p>Sets and returns a unit's Defense. <br />
  <b>Exceptions:</b> <br />
- -Negative defense will result in an attacker doing more damage than their attack </p>
+ -Negative defense will result in an attacker doing more damage than their attack. </p>
 
 </div>
 </div>
@@ -704,7 +683,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Gets and sets the unit is currently equipping </p>
+<p>Gets and sets the unit is currently equipping. </p>
 
 </div>
 </div>
@@ -727,7 +706,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's HP. Should HP fall under 0, <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>'s Alive Boolean should change to false </p>
+<p>Sets and get a unit's HP. Should HP fall under 0, <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>'s Alive Boolean should change to false. </p>
 
 </div>
 </div>
@@ -750,10 +729,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new intelligence value <br />
+<p>Sets and gets the new intelligence value. <br />
  Gets the effective intelligence -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> intelligence + weapon intelligence <br />
  <b>Exceptions:</b> <br />
- -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative </p>
+ -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. </p>
 
 </div>
 </div>
@@ -776,7 +755,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Level. Currently does not have any use </p>
+<p>Sets and returns a unit's Level. Currently does not have any use. </p>
 
 </div>
 </div>
@@ -799,10 +778,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>returns the pixel coordinate of the unit <br />
- sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) <br />
+<p>Returns the pixel coordinate of the unit. <br />
+ sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). <br />
 <b>Exceptions:</b> <br />
- -Dead units will still have a position, but won't impact the rest of the game </p>
+ -Dead units will still have a position, but won't impact the rest of the game. </p>
 
 </div>
 </div>
@@ -825,9 +804,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making that vector equivalent to position*32 (since each tile is 32x32). <br />
+<p>Gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making that vector equivalent to position*32 (since each tile is 32x32). <br />
  <b>Exceptions:</b> <br />
- -Dead units will still have a position, but won't impact the rest of the game </p>
+ -Dead units will still have a position, but won't impact the rest of the game. </p>
 
 </div>
 </div>
@@ -850,9 +829,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Resistance <br />
+<p>Sets and returns a unit's Resistance. <br />
  <b>Exceptions:</b> <br />
- -Negative resistance will result in an attacker doing more damage than their intelligence </p>
+ -Negative resistance will result in an attacker doing more damage than their intelligence. </p>
 
 </div>
 </div>
@@ -875,10 +854,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new skill value <br />
+<p>Sets and gets the new skill value. <br />
  Gets the effective skill -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> skill + weapon skill <br />
  <b>Exceptions:</b> <br />
- -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate </p>
+ -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate. </p>
 
 </div>
 </div>
@@ -901,9 +880,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Speed <br />
+<p>Sets and returns a unit's Speed. <br />
  <b>Exceptions:</b> <br />
- -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary </p>
+ -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary. </p>
 
 </div>
 </div>
@@ -926,10 +905,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new strength value <br />
+<p>Sets and gets the new strength value. <br />
  Gets the effective strength -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> strength + weapon strength <br />
  <b>Exceptions:</b> <br />
- -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative </p>
+ -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. </p>
 
 </div>
 </div>
@@ -937,15 +916,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Archer.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_archer.html">Archer</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html b/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html
index 5c78ac3..501a650 100644
--- a/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_bronze_sword-members.html
@@ -9,13 +9,6 @@
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-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
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-  <div id="splitbar" style="-moz-user-select:none;" 
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-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_bronze_sword.html','');});
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-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_bronze_sword.html','')
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_bronze_sword.html">BronzeSword</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.BronzeSword Member List</div>  </div>
@@ -95,14 +77,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_bronze_sword.html','')
   <tr><td class="entry"><a class="el" href="class_model_1_1_bronze_sword.html#a4a66267bbabf3a20bbf155225d2bf78e">name</a></td><td class="entry"><a class="el" href="class_model_1_1_bronze_sword.html">Model.BronzeSword</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_bronze_sword.html#af13cc7a64cd1df9257977b9961b5bb21">range</a></td><td class="entry"><a class="el" href="class_model_1_1_bronze_sword.html">Model.BronzeSword</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html
index 1a78b55..15d6689 100644
--- a/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html
+++ b/Doc/Design/MIS/html/class_model_1_1_bronze_sword.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
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 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
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-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_bronze_sword.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_bronze_sword.html','')
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_bronze_sword.html">BronzeSword</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -295,15 +277,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/BronzeSword.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_bronze_sword.html">BronzeSword</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html b/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html
index 435b933..55319f1 100644
--- a/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_damage_calculations-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
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-<link href="navtree.css" rel="stylesheet" type="text/css"/>
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-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_damage_calculations.html','');});
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-<div id="doc-content">
 <!-- window showing the filter options -->
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_damage_calculations.ht
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_damage_calculations.html">DamageCalculations</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.DamageCalculations Member List</div>  </div>
@@ -93,14 +75,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_damage_calculations.ht
   <tr><td class="entry"><a class="el" href="class_model_1_1_damage_calculations.html#a4f32191388e849f2f1dbaa6bac1015fa">getHitCount</a>(Unit attacker, Unit defender)</td><td class="entry"><a class="el" href="class_model_1_1_damage_calculations.html">Model.DamageCalculations</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_damage_calculations.html#a21e4eed0da4ff5c11ed59949f7a4a4f8">getHitRate</a>(Unit attacker, Unit defender)</td><td class="entry"><a class="el" href="class_model_1_1_damage_calculations.html">Model.DamageCalculations</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html b/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html
index 43b7cb7..1682def 100644
--- a/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html
+++ b/Doc/Design/MIS/html/class_model_1_1_damage_calculations.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="jquery.js"></script>
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-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
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 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
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  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_damage_calculations.html','');});
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_damage_calculations.ht
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_damage_calculations.html">DamageCalculations</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
@@ -347,15 +329,11 @@ A negative hitrate will be changed to 0. </p><dl class="params"><dt>Parameters</
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/DamageCalculations.cs</li>
 </ul>
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-</div><!-- doc-content -->
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-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_damage_calculations.html">DamageCalculations</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_fireball-members.html b/Doc/Design/MIS/html/class_model_1_1_fireball-members.html
index 1bcd4f0..bf21a6b 100644
--- a/Doc/Design/MIS/html/class_model_1_1_fireball-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_fireball-members.html
@@ -9,13 +9,6 @@
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@@ -29,7 +22,6 @@
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   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
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-<script type="text/javascript">
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_fireball.html','');});
 </iframe>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_fireball.html">Fireball</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Fireball Member List</div>  </div>
@@ -95,14 +77,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_fireball.html','');});
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-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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+<div id="nav-path" class="navpath">
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+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_fireblast.html','');})
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_fireblast.html">Fireblast</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Fireblast Member List</div>  </div>
@@ -95,14 +77,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_fireblast.html','');})
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-  <ul>
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/class_model_1_1_fireblast.html b/Doc/Design/MIS/html/class_model_1_1_fireblast.html
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_fireblast.html','');})
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+<div id="nav-path" class="navpath">
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+</div>
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 <div class="header">
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@@ -295,15 +277,11 @@ Properties</h2></td></tr>
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-  <ul>
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-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/class_model_1_1_game_state-members.html b/Doc/Design/MIS/html/class_model_1_1_game_state-members.html
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@@ -29,7 +22,6 @@
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_game_state.html','');}
 </iframe>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_game_state.html">GameState</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.GameState Member List</div>  </div>
@@ -117,14 +99,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_game_state.html','');}
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 </table></div><!-- contents -->
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-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_game_state.html b/Doc/Design/MIS/html/class_model_1_1_game_state.html
index 994ebb4..fd59dc9 100644
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@@ -9,13 +9,6 @@
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@@ -29,7 +22,6 @@
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-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
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-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_game_state.html','');});
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 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_game_state.html','');}
 </iframe>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_game_state.html">GameState</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-attribs">Static Public Attributes</a> &#124;
@@ -786,15 +768,11 @@ Properties</h2></td></tr>
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 </ul>
 </div><!-- contents -->
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 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
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-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_graph-members.html b/Doc/Design/MIS/html/class_model_1_1_graph-members.html
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@@ -29,7 +22,6 @@
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_graph.html','');});
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_graph.html">Graph</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Graph Member List</div>  </div>
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_graph.html','');});
 </iframe>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_graph.html">Graph</a></li>  </ul>
+</div>
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 <div class="header">
   <div class="summary">
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@@ -353,15 +335,11 @@ Properties</h2></td></tr>
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-  <ul>
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-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html b/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html
index c58cf0f..5089251 100644
--- a/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_iron_sword-members.html
@@ -9,13 +9,6 @@
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@@ -29,7 +22,6 @@
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   </td>
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@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
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-$(document).ready(function(){initNavTree('class_model_1_1_iron_sword.html','');});
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-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_iron_sword.html','');}
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_iron_sword.html">IronSword</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.IronSword Member List</div>  </div>
@@ -95,14 +77,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_iron_sword.html','');}
   <tr><td class="entry"><a class="el" href="class_model_1_1_iron_sword.html#a2de66ab07d2576fc1761558f996b34c4">name</a></td><td class="entry"><a class="el" href="class_model_1_1_iron_sword.html">Model.IronSword</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_iron_sword.html#a8e6cf054d6490ba972481f654322f756">range</a></td><td class="entry"><a class="el" href="class_model_1_1_iron_sword.html">Model.IronSword</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
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 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_iron_sword.html b/Doc/Design/MIS/html/class_model_1_1_iron_sword.html
index 3204683..cb49135 100644
--- a/Doc/Design/MIS/html/class_model_1_1_iron_sword.html
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@@ -9,13 +9,6 @@
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@@ -29,7 +22,6 @@
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   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
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-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_iron_sword.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_iron_sword.html','');}
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_iron_sword.html">IronSword</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -295,15 +277,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/IronSword.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_iron_sword.html">IronSword</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html b/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html
index 686a4b4..0e84e33 100644
--- a/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_long_bow-members.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
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-      <div id="nav-sync" class="sync"></div>
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-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_long_bow.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_long_bow.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_long_bow.html">LongBow</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.LongBow Member List</div>  </div>
@@ -95,14 +77,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_long_bow.html','');});
   <tr><td class="entry"><a class="el" href="class_model_1_1_long_bow.html#a52ca4c8177e42ea4dcb746f1facbed99">name</a></td><td class="entry"><a class="el" href="class_model_1_1_long_bow.html">Model.LongBow</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_long_bow.html#a68ae7bec9386e26cf7df1d9256316947">range</a></td><td class="entry"><a class="el" href="class_model_1_1_long_bow.html">Model.LongBow</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_long_bow.html b/Doc/Design/MIS/html/class_model_1_1_long_bow.html
index 3b2815c..738a871 100644
--- a/Doc/Design/MIS/html/class_model_1_1_long_bow.html
+++ b/Doc/Design/MIS/html/class_model_1_1_long_bow.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
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-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
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 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
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 <div id="main-nav"></div>
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-  <div id="nav-tree">
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-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_long_bow.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_long_bow.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_long_bow.html">LongBow</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -295,15 +277,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/LongBow.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_long_bow.html">LongBow</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_mage-members.html b/Doc/Design/MIS/html/class_model_1_1_mage-members.html
index b23dc10..afd161b 100644
--- a/Doc/Design/MIS/html/class_model_1_1_mage-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_mage-members.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="jquery.js"></script>
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-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
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-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
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@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
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-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
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-      <div id="nav-sync" class="sync"></div>
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-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
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-<script type="text/javascript">
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 <!-- window showing the filter options -->
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      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_mage.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_mage.html">Mage</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Mage Member List</div>  </div>
@@ -118,14 +100,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_mage.html','');});
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 </table></div><!-- contents -->
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 <!-- start footer part -->
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-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_mage.html b/Doc/Design/MIS/html/class_model_1_1_mage.html
index 26eca30..a96980f 100644
--- a/Doc/Design/MIS/html/class_model_1_1_mage.html
+++ b/Doc/Design/MIS/html/class_model_1_1_mage.html
@@ -9,13 +9,6 @@
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-<link href="navtree.css" rel="stylesheet" type="text/css"/>
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-<script type="text/javascript" src="navtree.js"></script>
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-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_mage.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_mage.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_mage.html">Mage</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -89,8 +71,8 @@ $(document).ready(function(){initNavTree('class_model_1_1_mage.html','');});
 </div><!--header-->
 <div class="contents">
 
-<p>The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <br />
- This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats  
+<p>The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. <br />
+ This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats.  
  <a href="class_model_1_1_mage.html#details">More...</a></p>
 <div class="dynheader">
 Inheritance diagram for Model.Mage:</div>
@@ -196,8 +178,8 @@ Properties</h2></td></tr>
 <tr class="separator:a40c0baa06bc651953048d73599070425 inherit properties_interface_model_1_1_unit"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <br />
- This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats </p>
+<div class="textblock"><p>The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. <br />
+ This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats. </p>
 </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a id="aa9d526bc401709e262ded8b3df672575"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa9d526bc401709e262ded8b3df672575">&sect;&nbsp;</a></span>Mage()</h2>
@@ -248,18 +230,14 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>The constructor for <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a>. Stores all relevent data in model. </p><dl class="params"><dt>Parameters</dt><dd>
+<p>The constructor for <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a>. Stores all relevent data in model. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">spriteImage</td><td>The character sprite </td></tr>
-    <tr><td class="paramname">attackButton</td><td>The dropdownmenu attack button texture </td></tr>
-    <tr><td class="paramname">moveButton</td><td>The dropdownmenu move button texture </td></tr>
-    <tr><td class="paramname">itemButton</td><td>The dropdownmenu item button texture </td></tr>
-    <tr><td class="paramname">waitButton</td><td>The dropdownmenu wait button texture </td></tr>
-    <tr><td class="paramname">confirmButton</td><td>The attack confirm button texture </td></tr>
-    <tr><td class="paramname">charInfo</td><td>The character info popup texture </td></tr>
-    <tr><td class="paramname">charAttackInfo</td><td>The character attack menu popup texture </td></tr>
-    <tr><td class="paramname">coordinates</td><td>The unit's current coordinate on screen </td></tr>
-    <tr><td class="paramname">player</td><td>The player of which the unit belongs to </td></tr>
+    <tr><td class="paramname">spriteImage</td><td>The character sprite texture. </td></tr>
+    <tr><td class="paramname">unitButtons</td><td>The Texture2D Array containing all the different textures for each button. </td></tr>
+    <tr><td class="paramname">charInfo</td><td>The character info popup texture. </td></tr>
+    <tr><td class="paramname">charAttackInfo</td><td>The character attack menu popup texture. </td></tr>
+    <tr><td class="paramname">coordinates</td><td>The unit's current vector coordinate on screen. </td></tr>
+    <tr><td class="paramname">player</td><td>The player of which the unit belongs to. </td></tr>
   </table>
   </dd>
 </dl>
@@ -284,7 +262,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>This method returns the texture associated with the bunttonType passed in, by going through a switch case and matching it. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked. </td></tr>
   </table>
   </dd>
 </dl>
@@ -307,7 +285,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the dropdown menu buttons of the unit </p>
+<p>Returns the dropdown menu buttons of the unit. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a99c8b10dfe133f56582ca11c1dbd230d">Model.Unit</a>.</p>
 
@@ -328,9 +306,9 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Method takes in the buttonType enum, then returns the object associated with that enum </p><dl class="params"><dt>Parameters</dt><dd>
+<p>This method takes in the buttonType enum, then returns the object associated with that enum. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The button to return (Move, Attack, Item, Wait, and attack confirm) </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The button to return (Move, Attack, Item, Wait, and attack confirm). </td></tr>
   </table>
   </dd>
 </dl>
@@ -353,7 +331,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the char attack info screen texture </p>
+<p>Returns the char attack info screen texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aeb30a63287028d9e2d123805b62d3208">Model.Unit</a>.</p>
 
@@ -373,7 +351,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the char info screen texture </p>
+<p>Returns the char info screen texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#adc54c0be5f1b657e30b56255a918f32b">Model.Unit</a>.</p>
 
@@ -393,7 +371,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns unit's class (warrior, mage, archer) </p>
+<p>Returns the unit's class. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aab6dc07db093c4bb9f5a7beb0ac02480">Model.Unit</a>.</p>
 
@@ -415,7 +393,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the current sprite frame in animation sequence. The rectangle starts at currentFrame * 32, where 32 is the sprite sheet offset between frames, and is 32 high and wide. <br />
  <b>Exceptions:</b> <br />
- -Assumes that each sprite frame is 32pixels wide </p>
+ -Assumes that each sprite frame is 32pixels wide. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aecb5510d53b67568a17e89b40cdadda7">Model.Unit</a>.</p>
 
@@ -435,7 +413,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns weapons the unit can equip (TODO) </p>
+<p>Returns the list weapons the unit can equip (TODO). </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aa57825903df804dda77d78eb2ca90201">Model.Unit</a>.</p>
 
@@ -455,7 +433,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the healthbar texture </p>
+<p>Returns the healthbar texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a39cfff1ca8e2b09075e8393e2bc5adcb">Model.Unit</a>.</p>
 
@@ -475,7 +453,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the character's max HP </p>
+<p>Returns the character's max HP. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#adb0345e91ef23a55a4329870a596d622">Model.Unit</a>.</p>
 
@@ -495,9 +473,9 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the unit's movability range on grid (number of spaces the unit can move in one turn) <br />
+<p>Returns the unit's movability range on grid (number of spaces the unit can move in one turn). <br />
 <b>Exceptions:</b> <br />
- -Negative movement will be treated as 0 in path finding algorithm </p>
+ -Negative movement will be treated as 0 in path finding algorithm. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#afc43169b2f01f5015540c220bc9d2b9c">Model.Unit</a>.</p>
 
@@ -517,7 +495,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the sprite image of the unit </p>
+<p>Returns the sprite image of the unit. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a7c076427c8ef933d33ae50c76ea995b3">Model.Unit</a>.</p>
 
@@ -537,7 +515,8 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns all stats as an array, where the index in array corresponds to stats in this order: Level, Strength, Int, Skill, Speed, Def, Res </p>
+<p>Returns all stats as an array, where the index in array corresponds to stats in this order: <br />
+ Level, Strength, Int, Skill, Speed, Def, Res. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a52301b538035cebd1ac9bc76bb09948b">Model.Unit</a>.</p>
 
@@ -560,7 +539,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>This method takes in the buttonType specified, and checks if that button is currently active by calling the getter in button. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked. </td></tr>
   </table>
   </dd>
 </dl>
@@ -586,7 +565,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>Sets the coordinates of menu buttons. One for loop will position the main Drop Down menu (potentailly containing attack, move, item and wait directly 32 pixels to the right of unit (so the tile to right of unit) , and for each active button, increment it downwards by 32 pixels (height of each button). The second for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to right (to the right of the main drop down menu). </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">pixelCoordinates</td><td>The pixel coordinate of the button </td></tr>
+    <tr><td class="paramname">pixelCoordinates</td><td>The pixel coordinate of the button. </td></tr>
   </table>
   </dd>
 </dl>
@@ -609,7 +588,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>sets initial unit stats </p>
+<p>Sets the initial unit stats before modifiers. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a56e3ad622997f6c49e10f4b695644eb5">Model.Unit</a>.</p>
 
@@ -635,7 +614,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns whether or not unit is alive </p>
+<p>Sets and returns whether or not unit is alive. </p>
 
 </div>
 </div>
@@ -658,7 +637,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Gets and sets current frame the sprite is on </p>
+<p>Gets and sets current frame the sprite is on. </p>
 
 </div>
 </div>
@@ -681,9 +660,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Defense <br />
+<p>Sets and returns a unit's Defense. <br />
  <b>Exceptions:</b> <br />
- -Negative defense will result in an attacker doing more damage than their attack </p>
+ -Negative defense will result in an attacker doing more damage than their attack. </p>
 
 </div>
 </div>
@@ -706,7 +685,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Gets and sets the unit is currently equipping </p>
+<p>Gets and sets the unit is currently equipping. </p>
 
 </div>
 </div>
@@ -729,7 +708,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's HP. Should HP fall under 0, <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>'s Alive Boolean should change to false </p>
+<p>Sets and get a unit's HP. Should HP fall under 0, <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>'s Alive Boolean should change to false. </p>
 
 </div>
 </div>
@@ -752,10 +731,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new intelligence value <br />
+<p>Sets and gets the new intelligence value. <br />
  Gets the effective intelligence -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> intelligence + weapon intelligence <br />
  <b>Exceptions:</b> <br />
- -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative </p>
+ -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. </p>
 
 </div>
 </div>
@@ -778,7 +757,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Level. Currently does not have any use </p>
+<p>Sets and returns a unit's Level. Currently does not have any use. </p>
 
 </div>
 </div>
@@ -801,10 +780,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>returns the pixel coordinate of the unit <br />
- sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) <br />
+<p>Returns the pixel coordinate of the unit. <br />
+ sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). <br />
 <b>Exceptions:</b> <br />
- -Dead units will still have a position, but won't impact the rest of the game </p>
+ -Dead units will still have a position, but won't impact the rest of the game. </p>
 
 </div>
 </div>
@@ -827,9 +806,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making that vector equivalent to position*32 (since each tile is 32x32). <br />
+<p>Gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making that vector equivalent to position*32 (since each tile is 32x32). <br />
  <b>Exceptions:</b> <br />
- -Dead units will still have a position, but won't impact the rest of the game </p>
+ -Dead units will still have a position, but won't impact the rest of the game. </p>
 
 </div>
 </div>
@@ -852,9 +831,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Resistance <br />
+<p>Sets and returns a unit's Resistance. <br />
  <b>Exceptions:</b> <br />
- -Negative resistance will result in an attacker doing more damage than their intelligence </p>
+ -Negative resistance will result in an attacker doing more damage than their intelligence. </p>
 
 </div>
 </div>
@@ -877,10 +856,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new skill value <br />
+<p>Sets and gets the new skill value. <br />
  Gets the effective skill -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> skill + weapon skill <br />
  <b>Exceptions:</b> <br />
- -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate </p>
+ -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate. </p>
 
 </div>
 </div>
@@ -903,9 +882,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Speed <br />
+<p>Sets and returns a unit's Speed. <br />
  <b>Exceptions:</b> <br />
- -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary </p>
+ -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary. </p>
 
 </div>
 </div>
@@ -928,10 +907,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new strength value <br />
+<p>Sets and gets the new strength value. <br />
  Gets the effective strength -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> strength + weapon strength <br />
  <b>Exceptions:</b> <br />
- -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative </p>
+ -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. </p>
 
 </div>
 </div>
@@ -939,15 +918,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Mage.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_mage.html">Mage</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_node-members.html b/Doc/Design/MIS/html/class_model_1_1_node-members.html
index 7997ebf..ef4f418 100644
--- a/Doc/Design/MIS/html/class_model_1_1_node-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_node-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_node.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
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      onmouseover="return searchBox.OnSearchSelectShow()"
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 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_node.html">Node</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Node Member List</div>  </div>
@@ -96,14 +78,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_node.html','');});
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_node.html b/Doc/Design/MIS/html/class_model_1_1_node.html
index 7ae4845..ece475f 100644
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-  </div>
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-<script type="text/javascript">
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      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_node.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_node.html">Node</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
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@@ -300,15 +282,11 @@ Properties</h2></td></tr>
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 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_node.html">Node</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_player-members.html b/Doc/Design/MIS/html/class_model_1_1_player-members.html
index d7ab732..1600fbc 100644
--- a/Doc/Design/MIS/html/class_model_1_1_player-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_player-members.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
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@@ -50,21 +42,6 @@ $(function() {
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-       class="ui-resizable-handle">
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-<script type="text/javascript">
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 <!-- window showing the filter options -->
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      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_player.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_player.html">Player</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Player Member List</div>  </div>
@@ -94,14 +76,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_player.html','');});
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_player.html#a7d58b47184f288c3e9edffbbe1580170">Player</a>()</td><td class="entry"><a class="el" href="class_model_1_1_player.html">Model.Player</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_model_1_1_player.html#a3f76bd1d64c2e53f7d70842140a703b3">removeUnit</a>(Unit unit)</td><td class="entry"><a class="el" href="class_model_1_1_player.html">Model.Player</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
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-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_player.html b/Doc/Design/MIS/html/class_model_1_1_player.html
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@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
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-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_player.html','');});
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-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_player.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_player.html">Player</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -241,15 +223,11 @@ Public Member Functions</h2></td></tr>
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 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_player.html">Player</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html b/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html
index bb6558c..15ecb73 100644
--- a/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html
+++ b/Doc/Design/MIS/html/class_model_1_1_short_bow-members.html
@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
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-   &#160;<span id="projectnumber">Rev1</span>
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  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
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-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
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-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
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-<script type="text/javascript">
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-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_short_bow.html','');})
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_short_bow.html">ShortBow</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.ShortBow Member List</div>  </div>
@@ -95,14 +77,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_short_bow.html','');})
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 </table></div><!-- contents -->
-</div><!-- doc-content -->
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-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_short_bow.html b/Doc/Design/MIS/html/class_model_1_1_short_bow.html
index 216cb56..020064c 100644
--- a/Doc/Design/MIS/html/class_model_1_1_short_bow.html
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@@ -9,13 +9,6 @@
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 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
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-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_short_bow.html','');});
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-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_short_bow.html','');})
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_short_bow.html">ShortBow</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -295,15 +277,11 @@ Properties</h2></td></tr>
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 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
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-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
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-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_warrior-members.html b/Doc/Design/MIS/html/class_model_1_1_warrior-members.html
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--- a/Doc/Design/MIS/html/class_model_1_1_warrior-members.html
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_warrior.html">Warrior</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Warrior Member List</div>  </div>
@@ -118,14 +100,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_warrior.html','');});
   <tr class="even"><td class="entry"><a class="el" href="class_model_1_1_warrior.html#aa2f0b023e247a47fc5e270c279467108">Str</a></td><td class="entry"><a class="el" href="class_model_1_1_warrior.html">Model.Warrior</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_model_1_1_warrior.html#ad507848a1c4eac9be4f200c01bef5c0f">Warrior</a>(Texture2D spriteImage, Button[] unitButtons, Texture2D charInfo, Texture2D charAttackInfo, Vector2 coordinates, Texture2D healthBar)</td><td class="entry"><a class="el" href="class_model_1_1_warrior.html">Model.Warrior</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_model_1_1_warrior.html b/Doc/Design/MIS/html/class_model_1_1_warrior.html
index 6bef09b..ce7e095 100644
--- a/Doc/Design/MIS/html/class_model_1_1_warrior.html
+++ b/Doc/Design/MIS/html/class_model_1_1_warrior.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
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-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
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-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_model_1_1_warrior.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_model_1_1_warrior.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_warrior.html">Warrior</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -89,7 +71,7 @@ $(document).ready(function(){initNavTree('class_model_1_1_warrior.html','');});
 </div><!--header-->
 <div class="contents">
 
-<p>The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance  
+<p>The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance.  
  <a href="class_model_1_1_warrior.html#details">More...</a></p>
 <div class="dynheader">
 Inheritance diagram for Model.Warrior:</div>
@@ -195,7 +177,7 @@ Properties</h2></td></tr>
 <tr class="separator:a40c0baa06bc651953048d73599070425 inherit properties_interface_model_1_1_unit"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance </p>
+<div class="textblock"><p>The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance. </p>
 </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a id="ad507848a1c4eac9be4f200c01bef5c0f"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ad507848a1c4eac9be4f200c01bef5c0f">&sect;&nbsp;</a></span>Warrior()</h2>
@@ -246,18 +228,14 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>The constructor for <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a>. Stores all relevent data in model. </p><dl class="params"><dt>Parameters</dt><dd>
+<p>The constructor for <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a>. Stores all relevent data in model. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">spriteImage</td><td>The character sprite </td></tr>
-    <tr><td class="paramname">attackButton</td><td>The dropdownmenu attack button texture </td></tr>
-    <tr><td class="paramname">moveButton</td><td>The dropdownmenu move button texture </td></tr>
-    <tr><td class="paramname">itemButton</td><td>The dropdownmenu item button texture </td></tr>
-    <tr><td class="paramname">waitButton</td><td>The dropdownmenu wait button texture </td></tr>
-    <tr><td class="paramname">confirmButton</td><td>The attack confirm button texture </td></tr>
-    <tr><td class="paramname">charInfo</td><td>The character info popup texture </td></tr>
-    <tr><td class="paramname">charAttackInfo</td><td>The character attack menu popup texture </td></tr>
-    <tr><td class="paramname">coordinates</td><td>The unit's current coordinate on screen </td></tr>
-    <tr><td class="paramname">player</td><td>The player of which the unit belongs to </td></tr>
+    <tr><td class="paramname">spriteImage</td><td>The character sprite texture. </td></tr>
+    <tr><td class="paramname">unitButtons</td><td>The Texture2D Array containing all the different textures for each button. </td></tr>
+    <tr><td class="paramname">charInfo</td><td>The character info popup texture. </td></tr>
+    <tr><td class="paramname">charAttackInfo</td><td>The character attack menu popup texture. </td></tr>
+    <tr><td class="paramname">coordinates</td><td>The unit's current vector coordinate on screen. </td></tr>
+    <tr><td class="paramname">player</td><td>The player of which the unit belongs to. </td></tr>
   </table>
   </dd>
 </dl>
@@ -282,7 +260,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>This method returns the texture associated with the bunttonType passed in, by going through a switch case and matching it. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked. </td></tr>
   </table>
   </dd>
 </dl>
@@ -305,7 +283,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the dropdown menu buttons of the unit </p>
+<p>Returns the dropdown menu buttons of the unit. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a99c8b10dfe133f56582ca11c1dbd230d">Model.Unit</a>.</p>
 
@@ -326,9 +304,9 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Method takes in the buttonType enum, then returns the object associated with that enum </p><dl class="params"><dt>Parameters</dt><dd>
+<p>This method takes in the buttonType enum, then returns the object associated with that enum. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The button to return (Move, Attack, Item, Wait, and attack confirm) </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The button to return (Move, Attack, Item, Wait, and attack confirm). </td></tr>
   </table>
   </dd>
 </dl>
@@ -351,7 +329,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the char attack info screen texture </p>
+<p>Returns the char attack info screen texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aeb30a63287028d9e2d123805b62d3208">Model.Unit</a>.</p>
 
@@ -371,7 +349,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the char info screen texture </p>
+<p>Returns the char info screen texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#adc54c0be5f1b657e30b56255a918f32b">Model.Unit</a>.</p>
 
@@ -391,7 +369,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns unit's class (warrior, mage, archer) </p>
+<p>Returns the unit's class. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aab6dc07db093c4bb9f5a7beb0ac02480">Model.Unit</a>.</p>
 
@@ -413,7 +391,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the current sprite frame in animation sequence. The rectangle starts at currentFrame * 32, where 32 is the sprite sheet offset between frames, and is 32 high and wide. <br />
  <b>Exceptions:</b> <br />
- -Assumes that each sprite frame is 32pixels wide </p>
+ -Assumes that each sprite frame is 32pixels wide. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aecb5510d53b67568a17e89b40cdadda7">Model.Unit</a>.</p>
 
@@ -433,7 +411,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns weapons the unit can equip (TODO) </p>
+<p>Returns the list weapons the unit can equip (TODO). </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#aa57825903df804dda77d78eb2ca90201">Model.Unit</a>.</p>
 
@@ -453,7 +431,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the healthbar texture </p>
+<p>Returns the healthbar texture. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a39cfff1ca8e2b09075e8393e2bc5adcb">Model.Unit</a>.</p>
 
@@ -473,7 +451,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the character's max HP </p>
+<p>Returns the character's max HP. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#adb0345e91ef23a55a4329870a596d622">Model.Unit</a>.</p>
 
@@ -493,9 +471,9 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>Returns the unit's movability range on grid (number of spaces the unit can move in one turn) <br />
+<p>Returns the unit's movability range on grid (number of spaces the unit can move in one turn). <br />
 <b>Exceptions:</b> <br />
- -Negative movement will be treated as 0 in path finding algorithm </p>
+ -Negative movement will be treated as 0 in path finding algorithm. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#afc43169b2f01f5015540c220bc9d2b9c">Model.Unit</a>.</p>
 
@@ -515,7 +493,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns the sprite image of the unit </p>
+<p>Returns the sprite image of the unit. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a7c076427c8ef933d33ae50c76ea995b3">Model.Unit</a>.</p>
 
@@ -535,7 +513,8 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>returns all stats as an array, where the index in array corresponds to stats in this order: Level, Strength, Int, Skill, Speed, Def, Res </p>
+<p>Returns all stats as an array, where the index in array corresponds to stats in this order: <br />
+ Level, Strength, Int, Skill, Speed, Def, Res. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a52301b538035cebd1ac9bc76bb09948b">Model.Unit</a>.</p>
 
@@ -558,7 +537,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>This method takes in the buttonType specified, and checks if that button is currently active by calling the getter in button. </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked </td></tr>
+    <tr><td class="paramname">buttonType</td><td>The buttontype that was clicked. </td></tr>
   </table>
   </dd>
 </dl>
@@ -584,7 +563,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>Sets the coordinates of menu buttons. One for loop will position the main Drop Down menu (potentailly containing attack, move, item and wait directly 32 pixels to the right of unit (so the tile to right of unit) , and for each active button, increment it downwards by 32 pixels (height of each button). The second for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to right (to the right of the main drop down menu). </p><dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">pixelCoordinates</td><td>The pixel coordinate of the button </td></tr>
+    <tr><td class="paramname">pixelCoordinates</td><td>The pixel coordinate of the button. </td></tr>
   </table>
   </dd>
 </dl>
@@ -607,7 +586,7 @@ Properties</h2></td></tr>
         </tr>
       </table>
 </div><div class="memdoc">
-<p>sets initial unit stats </p>
+<p>Sets the initial unit stats before modifiers. </p>
 
 <p>Implements <a class="el" href="interface_model_1_1_unit.html#a56e3ad622997f6c49e10f4b695644eb5">Model.Unit</a>.</p>
 
@@ -633,7 +612,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns whether or not unit is alive </p>
+<p>Sets and returns whether or not unit is alive. </p>
 
 </div>
 </div>
@@ -656,7 +635,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Gets and sets current frame the sprite is on </p>
+<p>Gets and sets current frame the sprite is on. </p>
 
 </div>
 </div>
@@ -679,9 +658,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Defense <br />
+<p>Sets and returns a unit's Defense. <br />
  <b>Exceptions:</b> <br />
- -Negative defense will result in an attacker doing more damage than their attack </p>
+ -Negative defense will result in an attacker doing more damage than their attack. </p>
 
 </div>
 </div>
@@ -704,7 +683,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Gets and sets the unit is currently equipping </p>
+<p>Gets and sets the unit is currently equipping. </p>
 
 </div>
 </div>
@@ -727,7 +706,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's HP. Should HP fall under 0, <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>'s Alive Boolean should change to false </p>
+<p>Sets and get a unit's HP. Should HP fall under 0, <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>'s Alive Boolean should change to false. </p>
 
 </div>
 </div>
@@ -750,10 +729,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new intelligence value <br />
+<p>Sets and gets the new intelligence value. <br />
  Gets the effective intelligence -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> intelligence + weapon intelligence <br />
  <b>Exceptions:</b> <br />
- -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative </p>
+ -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. </p>
 
 </div>
 </div>
@@ -776,7 +755,7 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Level. Currently does not have any use </p>
+<p>Sets and returns a unit's Level. Currently does not have any use. </p>
 
 </div>
 </div>
@@ -799,10 +778,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>returns the pixel coordinate of the unit <br />
- sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) <br />
+<p>Returns the pixel coordinate of the unit. <br />
+ sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). <br />
 <b>Exceptions:</b> <br />
- -Dead units will still have a position, but won't impact the rest of the game </p>
+ -Dead units will still have a position, but won't impact the rest of the game. </p>
 
 </div>
 </div>
@@ -825,9 +804,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making that vector equivalent to position*32 (since each tile is 32x32). <br />
+<p>Gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making that vector equivalent to position*32 (since each tile is 32x32). <br />
  <b>Exceptions:</b> <br />
- -Dead units will still have a position, but won't impact the rest of the game </p>
+ -Dead units will still have a position, but won't impact the rest of the game. </p>
 
 </div>
 </div>
@@ -850,9 +829,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Resistance <br />
+<p>Sets and returns a unit's Resistance. <br />
  <b>Exceptions:</b> <br />
- -Negative resistance will result in an attacker doing more damage than their intelligence </p>
+ -Negative resistance will result in an attacker doing more damage than their intelligence. </p>
 
 </div>
 </div>
@@ -875,10 +854,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new skill value <br />
+<p>Sets and gets the new skill value. <br />
  Gets the effective skill -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> skill + weapon skill <br />
  <b>Exceptions:</b> <br />
- -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate </p>
+ -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate. </p>
 
 </div>
 </div>
@@ -901,9 +880,9 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets and returns a unit's Speed <br />
+<p>Sets and returns a unit's Speed. <br />
  <b>Exceptions:</b> <br />
- -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary </p>
+ -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary. </p>
 
 </div>
 </div>
@@ -926,10 +905,10 @@ Properties</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Sets the new strength value <br />
+<p>Sets and gets the new strength value. <br />
  Gets the effective strength -&gt; <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> strength + weapon strength <br />
  <b>Exceptions:</b> <br />
- -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative </p>
+ -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. </p>
 
 </div>
 </div>
@@ -937,15 +916,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="class_model_1_1_warrior.html">Warrior</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_view_1_1_animation-members.html b/Doc/Design/MIS/html/class_view_1_1_animation-members.html
index 2726746..a6a06f2 100644
--- a/Doc/Design/MIS/html/class_view_1_1_animation-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_animation-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_view_1_1_animation.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_animation.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_animation.html">Animation</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">View.Animation Member List</div>  </div>
@@ -91,14 +73,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_animation.html','');});
   <tr><td class="entry"><a class="el" href="class_view_1_1_animation.html#a008dc7bbb7014aca9c1284613b25f356">animateUnitPosition</a>(Graph graph, Unit unit, Node node)</td><td class="entry"><a class="el" href="class_view_1_1_animation.html">View.Animation</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_view_1_1_animation.html#aac990350f0970496abd40f47618d657d">attackAnimation</a>(Direction direction, Unit unit)</td><td class="entry"><a class="el" href="class_view_1_1_animation.html">View.Animation</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_view_1_1_animation.html b/Doc/Design/MIS/html/class_view_1_1_animation.html
index 3515c55..0597339 100644
--- a/Doc/Design/MIS/html/class_view_1_1_animation.html
+++ b/Doc/Design/MIS/html/class_view_1_1_animation.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_view_1_1_animation.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_animation.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_animation.html">Animation</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
@@ -136,12 +118,13 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The "walking" animation is done by cycling through the 3 frames. <b>Exceptions:</b> <br />
+<p>Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The "walking" animation is done by cycling through the 3 frames. <br />
+<b>Exceptions:</b> <br />
 </p><ul>
-<li>The unit passed in must be alive, otherwise nothing will be shown to screen</li>
-<li>This function will not function properly if a direction other then Up, Down, Left or Right is given <dl class="params"><dt>Parameters</dt><dd>
+<li>The unit passed in must be alive, otherwise nothing will be shown to screen.</li>
+<li>This function will not function properly if a direction other then Up, Down, Left or Right is given. <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">direction</td><td>The direction the unit is moving in </td></tr>
+    <tr><td class="paramname">direction</td><td>The direction the unit is moving in. </td></tr>
   </table>
   </dd>
 </dl>
@@ -189,14 +172,15 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. A tracker is kept for walking sounds, which counts up by 1 each time and plays a walking sound everytime it reaches 5. <b>Exception:</b> <br />
+<p>Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. A tracker is kept for walking sounds, which counts up by 1 each time and plays a walking sound everytime it reaches 5. <br />
+ <b>Exception:</b> <br />
 </p><ul>
-<li>Thie function will only execute if the original and new location are different, otherwise nothing will happen</li>
-<li>The function assumes that the the path between original location and new location is valid <dl class="params"><dt>Parameters</dt><dd>
+<li>Thie function will only execute if the original and new location are different, otherwise nothing will happen.</li>
+<li>The function assumes that the the path between original location and new location is valid. <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">graph</td><td>Graph of the map. </td></tr>
-    <tr><td class="paramname">unit</td><td>Unit to be animated. </td></tr>
-    <tr><td class="paramname">node</td><td>Node to move to. </td></tr>
+    <tr><td class="paramname">graph</td><td>The graph of the game map. </td></tr>
+    <tr><td class="paramname">unit</td><td>The unit to be animated. </td></tr>
+    <tr><td class="paramname">node</td><td>The node to move to. </td></tr>
   </table>
   </dd>
 </dl>
@@ -238,13 +222,14 @@ Static Public Member Functions</h2></td></tr>
   </tr>
 </table>
 </div><div class="memdoc">
-<p>Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, gameState isAnimating is set to true, and false after it is finished. <b>Exceptions:</b> <br />
+<p>Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, gameState isAnimating is set to true, and false after it is finished. <br />
+ <b>Exceptions:</b> <br />
 </p><ul>
-<li>The unit passed in must be alive, otherwise nothing will be shown to screen</li>
-<li>This function will not function properly if a direction other then Up, Down, Left or Right is given <dl class="params"><dt>Parameters</dt><dd>
+<li>The unit passed in must be alive, otherwise nothing will be shown to screen.</li>
+<li>This function will not function properly if a direction other then Up, Down, Left or Right is given. <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">direction</td><td>The direction of the attack - can be Up, Down, Left, or Right </td></tr>
-    <tr><td class="paramname">unit</td><td>Unit to be animated. </td></tr>
+    <tr><td class="paramname">direction</td><td>The direction of the attack - it can be Up, Down, Left, or Right. </td></tr>
+    <tr><td class="paramname">unit</td><td>The unit to be animated. </td></tr>
   </table>
   </dd>
 </dl>
@@ -257,15 +242,11 @@ Static Public Member Functions</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Animation.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_animation.html">Animation</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_view_1_1_button-members.html b/Doc/Design/MIS/html/class_view_1_1_button-members.html
index 53cf67c..273b258 100644
--- a/Doc/Design/MIS/html/class_view_1_1_button-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_button-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_view_1_1_button.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_button.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_button.html">Button</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">View.Button Member List</div>  </div>
@@ -97,14 +79,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_button.html','');});
   <tr><td class="entry"><a class="el" href="class_view_1_1_button.html#a74efddb86bfe8f4a765bd124c0fa492d">setPixelCoordinates</a>(int x, int y)</td><td class="entry"><a class="el" href="class_view_1_1_button.html">View.Button</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_view_1_1_button.html#af7d2c198f378abf2b90d9d32f369640e">weapon</a></td><td class="entry"><a class="el" href="class_view_1_1_button.html">View.Button</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_view_1_1_button.html b/Doc/Design/MIS/html/class_view_1_1_button.html
index 7555251..aea08ad 100644
--- a/Doc/Design/MIS/html/class_view_1_1_button.html
+++ b/Doc/Design/MIS/html/class_view_1_1_button.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_view_1_1_button.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_button.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_button.html">Button</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
@@ -348,15 +330,11 @@ Properties</h2></td></tr>
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Button.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_button.html">Button</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_view_1_1_camera-members.html b/Doc/Design/MIS/html/class_view_1_1_camera-members.html
index f64a787..3963338 100644
--- a/Doc/Design/MIS/html/class_view_1_1_camera-members.html
+++ b/Doc/Design/MIS/html/class_view_1_1_camera-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('class_view_1_1_camera.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_camera.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_camera.html">Camera</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">View.Camera Member List</div>  </div>
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+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
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+<div id="nav-path" class="navpath">
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+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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+<div id="nav-path" class="navpath">
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+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_draw_class.html">DrawClass</a></li>  </ul>
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 <div class="header">
   <div class="headertitle">
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-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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+<div id="nav-path" class="navpath">
+  <ul>
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+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
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-  <ul>
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play-members.html
index 12d6c57..60d00ed 100644
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_how_to_play.html">HowToPlay</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">View.HowToPlay Member List</div>  </div>
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-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play.html
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_how_to_play.html">HowToPlay</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
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 </ul>
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-  <ul>
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-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
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+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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+<div id="nav-path" class="navpath">
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+<div id="nav-path" class="navpath">
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+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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+<div id="nav-path" class="navpath">
+  <ul>
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+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
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-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
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+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html b/Doc/Design/MIS/html/class_view_1_1_how_to_play3.html
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_how_to_play3.html">HowToPlay3</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
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-</div><!-- doc-content -->
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-  <ul>
-    <li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_how_to_play3.html">HowToPlay3</a></li>
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_view.html">View</a></li><li class="navelem"><a class="el" href="class_view_1_1_main_menu.html">MainMenu</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">View.MainMenu Member List</div>  </div>
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-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('class_view_1_1_main_menu.html','');});
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+<div id="nav-path" class="navpath">
+  <ul>
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+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
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-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
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+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/hierarchy.html b/Doc/Design/MIS/html/hierarchy.html
index 1d86b20..297314a 100644
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@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
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  </tr>
@@ -51,20 +43,6 @@ $(function() {
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 <tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_node.html" target="_self">Model.Node</a></td><td class="desc">Structure that represents a tile on the game map grid. </td></tr>
 <tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_player.html" target="_self">Model.Player</a></td><td class="desc">Represents a <a class="el" href="class_model_1_1_player.html" title="Represents a Player in the game. ">Player</a> in the game. </td></tr>
 <tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_view_1_1_sounds.html" target="_self">View.Sounds</a></td><td class="desc">Sound class containing methods to play all different sounds to be used in the game </td></tr>
-<tr id="row_14_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_unit.html" target="_self">Model.Unit</a></td><td class="desc"><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a> </td></tr>
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- This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats </td></tr>
-<tr id="row_14_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_warrior.html" target="_self">Model.Warrior</a></td><td class="desc">The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance </td></tr>
+<tr id="row_14_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_unit.html" target="_self">Model.Unit</a></td><td class="desc"><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> </td></tr>
+<tr id="row_14_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_archer.html" target="_self">Model.Archer</a></td><td class="desc">The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. </td></tr>
+<tr id="row_14_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_mage.html" target="_self">Model.Mage</a></td><td class="desc">The <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. <br />
+ This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats. </td></tr>
+<tr id="row_14_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_warrior.html" target="_self">Model.Warrior</a></td><td class="desc">The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance. </td></tr>
 <tr id="row_15_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_15_" class="arrow" onclick="toggleFolder('15_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interface_model_1_1_weapon.html" target="_self">Model.Weapon</a></td><td class="desc"><a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a> Interface to be implemented when creating new weapons. </td></tr>
 <tr id="row_15_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_bronze_sword.html" target="_self">Model.BronzeSword</a></td><td class="desc">Melee Physical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
 <tr id="row_15_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_model_1_1_fireball.html" target="_self">Model.Fireball</a></td><td class="desc">Ranged Magical <a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a>. </td></tr>
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 </table>
 </div><!-- directory -->
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-</div><!-- doc-content -->
 <!-- start footer part -->
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/index.html b/Doc/Design/MIS/html/index.html
index 7c369b4..504e29c 100644
--- a/Doc/Design/MIS/html/index.html
+++ b/Doc/Design/MIS/html/index.html
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 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
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-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
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-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit-members.html b/Doc/Design/MIS/html/interface_model_1_1_unit-members.html
index f42b1bb..be1c55e 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_unit-members.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_unit-members.html
@@ -9,13 +9,6 @@
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-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
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 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
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 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('interface_model_1_1_unit.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('interface_model_1_1_unit.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="interface_model_1_1_unit.html">Unit</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Unit Member List</div>  </div>
@@ -117,14 +99,11 @@ $(document).ready(function(){initNavTree('interface_model_1_1_unit.html','');});
   <tr><td class="entry"><a class="el" href="interface_model_1_1_unit.html#aecee4e038fc518751386c525331ac920">Speed</a></td><td class="entry"><a class="el" href="interface_model_1_1_unit.html">Model.Unit</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="interface_model_1_1_unit.html#a3d1d61e9c50cb7e005343a17bd9eff17">Str</a></td><td class="entry"><a class="el" href="interface_model_1_1_unit.html">Model.Unit</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/interface_model_1_1_unit.html b/Doc/Design/MIS/html/interface_model_1_1_unit.html
index 1725d1e..2d454c1 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_unit.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_unit.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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-<script type="text/javascript" src="navtreedata.js"></script>
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@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
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  </tr>
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-<div id="side-nav" class="ui-resizable side-nav-resizable">
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-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
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-  </div>
-</div>
-<script type="text/javascript">
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-<div id="doc-content">
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 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('interface_model_1_1_unit.html','');});
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="interface_model_1_1_unit.html">Unit</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
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 </div><!--header-->
 <div class="contents">
 
-<p><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a>  
+<p><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a>  
  <a href="interface_model_1_1_unit.html#details">More...</a></p>
 <div class="dynheader">
 Inheritance diagram for Model.Unit:</div>
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+<area href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc..." alt="Model.Archer" shape="rect" coords="0,56,94,80"/>
+<area href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po..." alt="Model.Mage" shape="rect" coords="104,56,198,80"/>
+<area href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage..." alt="Model.Warrior" shape="rect" coords="208,56,302,80"/>
 </map>
  </div></div>
 <table class="memberdecls">
@@ -168,7 +150,7 @@ Properties</h2></td></tr>
 <tr class="separator:a40c0baa06bc651953048d73599070425"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance ">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit   This Unit has strong magical capabilities, and is capable of pow...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit This unit has a high skill and speed, and excels in dealing accu...">Archer</a> </p>
+<div class="textblock"><p><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> </p>
 <p>This is the interface for the 3 playable unit classes, where the only differences in the units will be their statistics and graphical assets </p>
 </div><h2 class="groupheader">Member Function Documentation</h2>
 <a id="a626820d6c1777ab3e3c2f3a2ce272e80"></a>
@@ -188,7 +170,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the button texture at index i </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#aa643e878609d234a3fddca294d4d6756">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a6c34591377675f0643fa36a2d1cb378d">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a113fc7c767ebae89aa0968f2b467a007">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a6c34591377675f0643fa36a2d1cb378d">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#aa643e878609d234a3fddca294d4d6756">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a113fc7c767ebae89aa0968f2b467a007">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -208,7 +190,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the dropdown menu buttons of the unit </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a9bbc5e879beafc25e5a33ff80c59ae82">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a57c850c709b509cf0e23f8ebf24da6f0">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#acfd43847689bf1dc0d58429688c33b24">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a57c850c709b509cf0e23f8ebf24da6f0">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a9bbc5e879beafc25e5a33ff80c59ae82">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#acfd43847689bf1dc0d58429688c33b24">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -234,7 +216,7 @@ Properties</h2></td></tr>
   </dd>
 </dl>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a7feeb803f7067d5d2a6f6137ab6f6611">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#ac4e875b6ed87a970b75ab79f78ecaa19">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a8c9209211e26c7bf6ebe544534948a4e">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#ac4e875b6ed87a970b75ab79f78ecaa19">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a7feeb803f7067d5d2a6f6137ab6f6611">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a8c9209211e26c7bf6ebe544534948a4e">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -254,7 +236,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the char attack info screen texture </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a9f123fc3a324eaf0041462dd40b5ae10">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#aa7c9dac02c4b3c6cd7c6de256c3b2f92">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a40dcd822abdd36758035af6c6d08c0b9">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#aa7c9dac02c4b3c6cd7c6de256c3b2f92">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a9f123fc3a324eaf0041462dd40b5ae10">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a40dcd822abdd36758035af6c6d08c0b9">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -274,7 +256,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns the char info screen texture </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a4b1194492d3f9f83fe9842691fc110d9">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#ae6256780be01124c7c9864f4f44b9810">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a243b4ba6d7657e5275c0d74c1e9800e5">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#ae6256780be01124c7c9864f4f44b9810">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a4b1194492d3f9f83fe9842691fc110d9">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a243b4ba6d7657e5275c0d74c1e9800e5">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -294,7 +276,7 @@ Properties</h2></td></tr>
 </div><div class="memdoc">
 <p>returns unit's class (warrior, mage, archer) </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#abd8b38fd96a6bf778cd635afd1ae13a4">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#aa8290998eb8b6db8fd6544478771b4ab">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a0b8ae1e95b8b00d7da976330db80b968">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#aa8290998eb8b6db8fd6544478771b4ab">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#abd8b38fd96a6bf778cd635afd1ae13a4">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a0b8ae1e95b8b00d7da976330db80b968">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -316,7 +298,7 @@ Properties</h2></td></tr>
  <b>Exceptions:</b> <br />
  -Assumes that each sprite frame is 32pixels wide </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a5fc8cd405796886cde8f15f3ad095ca2">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a1da4d9ee53db7b09e338bdab37a57167">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a8e10a65906547abdc55aabb7852eb34a">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a1da4d9ee53db7b09e338bdab37a57167">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a5fc8cd405796886cde8f15f3ad095ca2">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a8e10a65906547abdc55aabb7852eb34a">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -339,7 +321,7 @@ returns array of equipable weapons <br />
  <b>Exceptions:</b> <br />
  -If this array is empty, unit cannot equip any weapons </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a7a0e7ac7aae02a3f7ceb19a5581f114b">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a5735ecc56cf62b4dccaf218560458bef">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a8f611698ecb5f6b287fd68863462a344">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a5735ecc56cf62b4dccaf218560458bef">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a7a0e7ac7aae02a3f7ceb19a5581f114b">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a8f611698ecb5f6b287fd68863462a344">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -359,7 +341,7 @@ returns array of equipable weapons <br />
 </div><div class="memdoc">
 <p>Returns the healthBar Texture </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a95e1e2d85143d7c774de1ac3f581754e">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a546392590593b502a958117c8d3952a3">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#aa37b49693b125c3993ff5b24aeb145c9">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a546392590593b502a958117c8d3952a3">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a95e1e2d85143d7c774de1ac3f581754e">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#aa37b49693b125c3993ff5b24aeb145c9">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -379,7 +361,7 @@ returns array of equipable weapons <br />
 </div><div class="memdoc">
 <p>Returns the unit's max HP </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a574b96774e237343b651f8902b45615d">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a3514599976869c84e5f4f5fe6851bf3d">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a4867b986ba9552ecdd8892e514d21268">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a3514599976869c84e5f4f5fe6851bf3d">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a574b96774e237343b651f8902b45615d">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a4867b986ba9552ecdd8892e514d21268">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -401,7 +383,7 @@ returns array of equipable weapons <br />
 <b>Exceptions:</b> <br />
  -Negative movement will be treated as 0 in path finding algorithm </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a29de04ac6f33498c7b0b11aa7000846d">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a90c0cbd19877be1cb16be4300e7413b2">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a0810e8a8317bf596b2368100fcc6ca75">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a90c0cbd19877be1cb16be4300e7413b2">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a29de04ac6f33498c7b0b11aa7000846d">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a0810e8a8317bf596b2368100fcc6ca75">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -421,7 +403,7 @@ returns array of equipable weapons <br />
 </div><div class="memdoc">
 <p>returns the sprite image of the unit </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a4efe27d91b20d37fee32b7144bbe4af2">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#af32359315cd33ca16d78c83d3f898e8f">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#abcbb2031c3f28d0a4c3509aa30b6308a">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#af32359315cd33ca16d78c83d3f898e8f">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a4efe27d91b20d37fee32b7144bbe4af2">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#abcbb2031c3f28d0a4c3509aa30b6308a">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -441,7 +423,7 @@ returns array of equipable weapons <br />
 </div><div class="memdoc">
 <p>returns all stats as an array </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a6b4732f3d000afcc82512e5e35ede43d">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a226ae9e107258aca2485b887a9f2015f">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a6361e8105573a09d8f29935b41d2a59a">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a226ae9e107258aca2485b887a9f2015f">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a6b4732f3d000afcc82512e5e35ede43d">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a6361e8105573a09d8f29935b41d2a59a">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -462,7 +444,7 @@ returns array of equipable weapons <br />
 </div><div class="memdoc">
 <p>indicates whether a button has already been previously selected or not </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#ae2eb6257593149ac06d4518e3ee52d5e">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#ad4c42c550ad5993ee7fd773e896fc914">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a10925eec2f2749a02bcee78c273646f2">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#ad4c42c550ad5993ee7fd773e896fc914">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#ae2eb6257593149ac06d4518e3ee52d5e">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a10925eec2f2749a02bcee78c273646f2">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -488,7 +470,7 @@ returns array of equipable weapons <br />
   </dd>
 </dl>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a18527b95d270412cf4e8c7500c6635fc">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#a4bada92e977b0edd41cb054a44f6d2e1">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#acdc442170e6d92c84dadcd7e49b90a7a">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#a4bada92e977b0edd41cb054a44f6d2e1">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a18527b95d270412cf4e8c7500c6635fc">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#acdc442170e6d92c84dadcd7e49b90a7a">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -508,7 +490,7 @@ returns array of equipable weapons <br />
 </div><div class="memdoc">
 <p>sets initial unit stats upon creation </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_archer.html#a4de690927cc791da8de82e7bedf13cf2">Model.Archer</a>, <a class="el" href="class_model_1_1_mage.html#ac9fb76a259c754214a3b9cc84c1da58d">Model.Mage</a>, and <a class="el" href="class_model_1_1_warrior.html#a8b774a43312fc8594725578630b27dfd">Model.Warrior</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_mage.html#ac9fb76a259c754214a3b9cc84c1da58d">Model.Mage</a>, <a class="el" href="class_model_1_1_archer.html#a4de690927cc791da8de82e7bedf13cf2">Model.Archer</a>, and <a class="el" href="class_model_1_1_warrior.html#a8b774a43312fc8594725578630b27dfd">Model.Warrior</a>.</p>
 
 </div>
 </div>
@@ -833,15 +815,11 @@ returns array of equipable weapons <br />
 <li>C:/Users/Thien Trandinh/Documents/Blaze-Brigade/src/Blaze-Brigade/Blaze_Brigade/Unit.cs</li>
 </ul>
 </div><!-- contents -->
-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="interface_model_1_1_unit.html">Unit</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
 </html>
diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html b/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html
index 2489ef4..aeb121b 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_weapon-members.html
@@ -9,13 +9,6 @@
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
-<script type="text/javascript" src="navtreedata.js"></script>
-<script type="text/javascript" src="navtree.js"></script>
-<script type="text/javascript">
-  $(document).ready(initResizable);
-</script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
@@ -29,7 +22,6 @@
  <tr style="height: 56px;">
   <td id="projectalign" style="padding-left: 0.5em;">
    <div id="projectname">Blaze-Brigade
-   &#160;<span id="projectnumber">Rev1</span>
    </div>
   </td>
  </tr>
@@ -50,21 +42,6 @@ $(function() {
 });
 </script>
 <div id="main-nav"></div>
-</div><!-- top -->
-<div id="side-nav" class="ui-resizable side-nav-resizable">
-  <div id="nav-tree">
-    <div id="nav-tree-contents">
-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
-</div>
-<script type="text/javascript">
-$(document).ready(function(){initNavTree('interface_model_1_1_weapon.html','');});
-</script>
-<div id="doc-content">
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('interface_model_1_1_weapon.html','');}
 </iframe>
 </div>
 
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="interface_model_1_1_weapon.html">Weapon</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">Model.Weapon Member List</div>  </div>
@@ -94,14 +76,11 @@ $(document).ready(function(){initNavTree('interface_model_1_1_weapon.html','');}
   <tr class="even"><td class="entry"><a class="el" href="interface_model_1_1_weapon.html#a09f71c2dd3100e08a5d9cfc685e990e8">name</a></td><td class="entry"><a class="el" href="interface_model_1_1_weapon.html">Model.Weapon</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="interface_model_1_1_weapon.html#acb042377d7f54c710d4f1e4a7299a2b8">range</a></td><td class="entry"><a class="el" href="interface_model_1_1_weapon.html">Model.Weapon</a></td><td class="entry"></td></tr>
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-</div><!-- doc-content -->
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-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/interface_model_1_1_weapon.html b/Doc/Design/MIS/html/interface_model_1_1_weapon.html
index c613212..c660372 100644
--- a/Doc/Design/MIS/html/interface_model_1_1_weapon.html
+++ b/Doc/Design/MIS/html/interface_model_1_1_weapon.html
@@ -9,13 +9,6 @@
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@@ -79,6 +56,11 @@ $(document).ready(function(){initNavTree('interface_model_1_1_weapon.html','');}
 </iframe>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="interface_model_1_1_weapon.html">Weapon</a></li>  </ul>
+</div>
+</div><!-- top -->
 <div class="header">
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@@ -144,7 +126,7 @@ Properties</h2></td></tr>
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 <p>Returns the weapon type </p>
 
-<p>Implemented in <a class="el" href="class_model_1_1_fireball.html#a0bf71d9257be9b96e75a62bf0f08fa09">Model.Fireball</a>, <a class="el" href="class_model_1_1_fireblast.html#a50932f8fd4838688bb226987fcbdb757">Model.Fireblast</a>, <a class="el" href="class_model_1_1_long_bow.html#aaa59e7c64eb7de1ba47de55c56d6cf93">Model.LongBow</a>, <a class="el" href="class_model_1_1_short_bow.html#a760f49d4a3009336d5781e635ad56171">Model.ShortBow</a>, <a class="el" href="class_model_1_1_bronze_sword.html#a7cfa62de465249a6cf04a4ee3881ce4e">Model.BronzeSword</a>, and <a class="el" href="class_model_1_1_iron_sword.html#a5a4a9cac128932245e58b8720903566a">Model.IronSword</a>.</p>
+<p>Implemented in <a class="el" href="class_model_1_1_bronze_sword.html#a7cfa62de465249a6cf04a4ee3881ce4e">Model.BronzeSword</a>, <a class="el" href="class_model_1_1_fireball.html#a0bf71d9257be9b96e75a62bf0f08fa09">Model.Fireball</a>, <a class="el" href="class_model_1_1_fireblast.html#a50932f8fd4838688bb226987fcbdb757">Model.Fireblast</a>, <a class="el" href="class_model_1_1_iron_sword.html#a5a4a9cac128932245e58b8720903566a">Model.IronSword</a>, <a class="el" href="class_model_1_1_long_bow.html#aaa59e7c64eb7de1ba47de55c56d6cf93">Model.LongBow</a>, and <a class="el" href="class_model_1_1_short_bow.html#a760f49d4a3009336d5781e635ad56171">Model.ShortBow</a>.</p>
 
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@@ -268,15 +250,11 @@ Properties</h2></td></tr>
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 </ul>
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-</div><!-- doc-content -->
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-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_model.html">Model</a></li><li class="navelem"><a class="el" href="interface_model_1_1_weapon.html">Weapon</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/namespace_blaze___brigade.html b/Doc/Design/MIS/html/namespace_blaze___brigade.html
index 4dbcf9c..4a9ed65 100644
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@@ -9,13 +9,6 @@
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@@ -79,6 +56,7 @@ $(document).ready(function(){initNavTree('namespace_blaze___brigade.html','');})
 </iframe>
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+</div><!-- top -->
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-</div><!-- doc-content -->
 <!-- start footer part -->
-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_blaze___brigade.html">Blaze_Brigade</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/namespace_controller.html b/Doc/Design/MIS/html/namespace_controller.html
index fd993cc..a09526e 100644
--- a/Doc/Design/MIS/html/namespace_controller.html
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@@ -9,13 +9,6 @@
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-      <div id="nav-sync" class="sync"></div>
-    </div>
-  </div>
-  <div id="splitbar" style="-moz-user-select:none;" 
-       class="ui-resizable-handle">
-  </div>
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-<script type="text/javascript">
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+</div><!-- top -->
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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-<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
-  <ul>
-    <li class="navelem"><a class="el" href="namespace_controller.html">Controller</a></li>
-    <li class="footer">Generated by
-    <a href="http://www.doxygen.org/index.html">
-    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.12 </li>
-  </ul>
-</div>
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.12
+</small></address>
 </body>
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diff --git a/Doc/Design/MIS/html/namespace_model.html b/Doc/Design/MIS/html/namespace_model.html
index fa874f6..3a2b997 100644
--- a/Doc/Design/MIS/html/namespace_model.html
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+</div><!-- top -->
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+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks.  <a href="class_model_1_1_archer.html#details">More...</a><br /></td></tr>
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+ This <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats.  <a href="class_model_1_1_mage.html#details">More...</a><br /></td></tr>
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+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a> Interface for <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a>, <a class="el" href="class_model_1_1_mage.html" title="The Mage model class, extends Unit.   This Unit has strong magical capabilities, and is capable of po...">Mage</a>, and <a class="el" href="class_model_1_1_archer.html" title="The Archer model class, extends Unit. This unit has a high skill and speed, and excels in dealing acc...">Archer</a>  <a href="interface_model_1_1_unit.html#details">More...</a><br /></td></tr>
 <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_model_1_1_warrior.html">Warrior</a></td></tr>
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+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="class_model_1_1_warrior.html" title="The Warrior model class, extends Unit. This unit excels in dealing melee physical damage...">Warrior</a> model class, extends <a class="el" href="interface_model_1_1_unit.html" title="Unit Interface for Warrior, Mage, and Archer ">Unit</a>. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance.  <a href="class_model_1_1_warrior.html#details">More...</a><br /></td></tr>
 <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">interface &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_model_1_1_weapon.html">Weapon</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="interface_model_1_1_weapon.html" title="Weapon Interface to be implemented when creating new weapons. ">Weapon</a> Interface to be implemented when creating new weapons.  <a href="interface_model_1_1_weapon.html#details">More...</a><br /></td></tr>
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diff --git a/Doc/Design/MIS/latex/annotated.tex b/Doc/Design/MIS/latex/annotated.tex
index bf1794d..bba4ddc 100644
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 \section{Class List}
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 \item\contentsline{section}{\hyperlink{class_view_1_1_animation}{View.\+Animation} \\*Static class containing all animation methods }{\pageref{class_view_1_1_animation}}{}
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+\item\contentsline{section}{\hyperlink{class_model_1_1_archer}{Model.\+Archer} \\*The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. }{\pageref{class_model_1_1_archer}}{}
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 \item\contentsline{section}{\hyperlink{class_view_1_1_how_to_play3}{View.\+How\+To\+Play3} \\*How to Play Menu 3 is opened with next is clicked on \hyperlink{class_view_1_1_how_to_play2}{How\+To\+Play2} Menu }{\pageref{class_view_1_1_how_to_play3}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_iron_sword}{Model.\+Iron\+Sword} \\*Melee Physical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_iron_sword}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_long_bow}{Model.\+Long\+Bow} \\*Ranged physical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_long_bow}}{}
-\item\contentsline{section}{\hyperlink{class_model_1_1_mage}{Model.\+Mage} \\*The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} ~\newline
- This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats }{\pageref{class_model_1_1_mage}}{}
+\item\contentsline{section}{\hyperlink{class_model_1_1_mage}{Model.\+Mage} \\*The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. ~\newline
+ This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats. }{\pageref{class_model_1_1_mage}}{}
 \item\contentsline{section}{\hyperlink{class_view_1_1_main_menu}{View.\+Main\+Menu} \\*The Main Menu class. This window is displayed upon starting game, and can link you to \hyperlink{class_view_1_1_how_to_play}{How\+To\+Play} playing the Game. }{\pageref{class_view_1_1_main_menu}}{}
 \item\contentsline{section}{\hyperlink{class_controller_1_1_mouse_handler}{Controller.\+Mouse\+Handler} \\*Handles all user mouse input. }{\pageref{class_controller_1_1_mouse_handler}}{}
 \item\contentsline{section}{\hyperlink{class_model_1_1_node}{Model.\+Node} \\*Structure that represents a tile on the game map grid. }{\pageref{class_model_1_1_node}}{}
@@ -27,6 +27,6 @@ Here are the classes, structs, unions and interfaces with brief descriptions\+:\
 \item\contentsline{section}{\hyperlink{class_model_1_1_short_bow}{Model.\+Short\+Bow} \\*Ranged physical \hyperlink{interface_model_1_1_weapon}{Weapon}. }{\pageref{class_model_1_1_short_bow}}{}
 \item\contentsline{section}{\hyperlink{class_view_1_1_sounds}{View.\+Sounds} \\*Sound class containing methods to play all different sounds to be used in the game }{\pageref{class_view_1_1_sounds}}{}
 \item\contentsline{section}{\hyperlink{interface_model_1_1_unit}{Model.\+Unit} \\*\hyperlink{interface_model_1_1_unit}{Unit} Interface for \hyperlink{class_model_1_1_warrior}{Warrior}, \hyperlink{class_model_1_1_mage}{Mage}, and \hyperlink{class_model_1_1_archer}{Archer} }{\pageref{interface_model_1_1_unit}}{}
-\item\contentsline{section}{\hyperlink{class_model_1_1_warrior}{Model.\+Warrior} \\*The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance }{\pageref{class_model_1_1_warrior}}{}
+\item\contentsline{section}{\hyperlink{class_model_1_1_warrior}{Model.\+Warrior} \\*The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance. }{\pageref{class_model_1_1_warrior}}{}
 \item\contentsline{section}{\hyperlink{interface_model_1_1_weapon}{Model.\+Weapon} \\*\hyperlink{interface_model_1_1_weapon}{Weapon} Interface to be implemented when creating new weapons. }{\pageref{interface_model_1_1_weapon}}{}
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_archer.tex b/Doc/Design/MIS/latex/class_model_1_1_archer.tex
index 30c1476..1dd7326 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_archer.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_archer.tex
@@ -2,7 +2,7 @@
 \label{class_model_1_1_archer}\index{Model.\+Archer@{Model.\+Archer}}
 
 
-The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks.  
+The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks.  
 
 
 Inheritance diagram for Model.\+Archer\+:\begin{figure}[H]
@@ -80,7 +80,7 @@ Vector2 \hyperlink{class_model_1_1_archer_aa923ebbd8825483f6d3ac8002c26b49e}{Pix
 
 
 \subsection{Detailed Description}
-The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. 
+The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. 
 
 
 
@@ -93,25 +93,17 @@ The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{i
 
 The constructor for \hyperlink{interface_model_1_1_unit}{Unit} \hyperlink{class_model_1_1_archer}{Archer}. Stores all relevent data in model. 
 \begin{DoxyParams}{Parameters}
-{\em sprite\+Image} & The character sprite \\
+{\em sprite\+Image} & The character sprite texture. \\
 \hline
-{\em attack\+Button} & The dropdownmenu attack button texture \\
+{\em unit\+Buttons} & The Texture2D Array containing all the different textures for each button. \\
 \hline
-{\em move\+Button} & The dropdownmenu move button texture \\
+{\em char\+Info} & The character info popup texture. \\
 \hline
-{\em item\+Button} & The dropdownmenu item button texture \\
+{\em char\+Attack\+Info} & The character attack menu popup texture. \\
 \hline
-{\em wait\+Button} & The dropdownmenu wait button texture \\
+{\em coordinates} & The unit\textquotesingle{}s current vector coordinate on screen. \\
 \hline
-{\em confirm\+Button} & The attack confirm button texture \\
-\hline
-{\em char\+Info} & The character info popup texture \\
-\hline
-{\em char\+Attack\+Info} & The character attack menu popup texture \\
-\hline
-{\em coordinates} & The unit\textquotesingle{}s current coordinate on screen \\
-\hline
-{\em player} & The player of which the unit belongs to \\
+{\em player} & The player of which the unit belongs to. \\
 \hline
 \end{DoxyParams}
 
@@ -125,7 +117,7 @@ The constructor for \hyperlink{interface_model_1_1_unit}{Unit} \hyperlink{class_
 
 This method returns the texture associated with the buntton\+Type passed in, by going through a switch case and matching it. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The buttontype that was clicked \\
+{\em button\+Type} & The buttontype that was clicked. \\
 \hline
 \end{DoxyParams}
 
@@ -138,7 +130,7 @@ Implements \hyperlink{interface_model_1_1_unit_a626820d6c1777ab3e3c2f3a2ce272e80
 \subsubsection{\texorpdfstring{get\+Buttons()}{getButtons()}}
 {\footnotesize\ttfamily \hyperlink{class_view_1_1_button}{Button} \mbox{[}$\,$\mbox{]} Model.\+Archer.\+get\+Buttons (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the dropdown menu buttons of the unit 
+Returns the dropdown menu buttons of the unit. 
 
 Implements \hyperlink{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d}{Model.\+Unit}.
 
@@ -148,9 +140,9 @@ Implements \hyperlink{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d
 \subsubsection{\texorpdfstring{get\+Button\+Type()}{getButtonType()}}
 {\footnotesize\ttfamily \hyperlink{class_view_1_1_button}{Button} Model.\+Archer.\+get\+Button\+Type (\begin{DoxyParamCaption}\item[{\hyperlink{namespace_view_a422668be256dfc045dfa818cfd90a99e}{Button\+Type}}]{button\+Type }\end{DoxyParamCaption})}
 
-Method takes in the button\+Type enum, then returns the object associated with that enum 
+This method takes in the button\+Type enum, then returns the object associated with that enum. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The button to return (Move, Attack, Item, Wait, and attack confirm) \\
+{\em button\+Type} & The button to return (Move, Attack, Item, Wait, and attack confirm). \\
 \hline
 \end{DoxyParams}
 
@@ -163,7 +155,7 @@ Implements \hyperlink{interface_model_1_1_unit_a5ff17e4c9ffaf08f29af97a16cd56a02
 \subsubsection{\texorpdfstring{get\+Char\+Attack\+Info()}{getCharAttackInfo()}}
 {\footnotesize\ttfamily Texture2D Model.\+Archer.\+get\+Char\+Attack\+Info (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the char attack info screen texture 
+Returns the char attack info screen texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208}{Model.\+Unit}.
 
@@ -173,7 +165,7 @@ Implements \hyperlink{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208
 \subsubsection{\texorpdfstring{get\+Char\+Info()}{getCharInfo()}}
 {\footnotesize\ttfamily Texture2D Model.\+Archer.\+get\+Char\+Info (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the char info screen texture 
+Returns the char info screen texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b}{Model.\+Unit}.
 
@@ -183,7 +175,7 @@ Implements \hyperlink{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b
 \subsubsection{\texorpdfstring{get\+Class()}{getClass()}}
 {\footnotesize\ttfamily \hyperlink{namespace_model_a68c359d1437f179951c3fe1315410fcf}{Unit\+Type} Model.\+Archer.\+get\+Class (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns unit\textquotesingle{}s class (warrior, mage, archer) 
+Returns the unit\textquotesingle{}s class. 
 
 Implements \hyperlink{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480}{Model.\+Unit}.
 
@@ -195,7 +187,7 @@ Implements \hyperlink{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480
 
 returns the current sprite frame in animation sequence. The rectangle starts at current\+Frame $\ast$ 32, where 32 is the sprite sheet offset between frames, and is 32 high and wide. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Assumes that each sprite frame is 32pixels wide 
+ -\/\+Assumes that each sprite frame is 32pixels wide. 
 
 Implements \hyperlink{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7}{Model.\+Unit}.
 
@@ -205,7 +197,7 @@ Implements \hyperlink{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7
 \subsubsection{\texorpdfstring{get\+Equipable\+Weapons()}{getEquipableWeapons()}}
 {\footnotesize\ttfamily \hyperlink{interface_model_1_1_weapon}{Weapon} \mbox{[}$\,$\mbox{]} Model.\+Archer.\+get\+Equipable\+Weapons (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns weapons the unit can equip (T\+O\+DO) 
+Returns the list weapons the unit can equip (T\+O\+DO). 
 
 Implements \hyperlink{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201}{Model.\+Unit}.
 
@@ -215,7 +207,7 @@ Implements \hyperlink{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201
 \subsubsection{\texorpdfstring{get\+Health\+Bar()}{getHealthBar()}}
 {\footnotesize\ttfamily Texture2D Model.\+Archer.\+get\+Health\+Bar (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the healthbar texture 
+Returns the healthbar texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb}{Model.\+Unit}.
 
@@ -225,7 +217,7 @@ Implements \hyperlink{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb
 \subsubsection{\texorpdfstring{get\+Max\+Hp()}{getMaxHp()}}
 {\footnotesize\ttfamily int Model.\+Archer.\+get\+Max\+Hp (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the character\textquotesingle{}s max HP 
+Returns the character\textquotesingle{}s max HP. 
 
 Implements \hyperlink{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622}{Model.\+Unit}.
 
@@ -235,9 +227,9 @@ Implements \hyperlink{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622
 \subsubsection{\texorpdfstring{get\+Movability()}{getMovability()}}
 {\footnotesize\ttfamily int Model.\+Archer.\+get\+Movability (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the unit\textquotesingle{}s movability range on grid (number of spaces the unit can move in one turn) ~\newline
+Returns the unit\textquotesingle{}s movability range on grid (number of spaces the unit can move in one turn). ~\newline
 {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative movement will be treated as 0 in path finding algorithm 
+ -\/\+Negative movement will be treated as 0 in path finding algorithm. 
 
 Implements \hyperlink{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c}{Model.\+Unit}.
 
@@ -247,7 +239,7 @@ Implements \hyperlink{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c
 \subsubsection{\texorpdfstring{get\+Sprite\+Image()}{getSpriteImage()}}
 {\footnotesize\ttfamily Texture2D Model.\+Archer.\+get\+Sprite\+Image (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the sprite image of the unit 
+Returns the sprite image of the unit. 
 
 Implements \hyperlink{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3}{Model.\+Unit}.
 
@@ -257,7 +249,8 @@ Implements \hyperlink{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3
 \subsubsection{\texorpdfstring{get\+Stats()}{getStats()}}
 {\footnotesize\ttfamily int \mbox{[}$\,$\mbox{]} Model.\+Archer.\+get\+Stats (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns all stats as an array, where the index in array corresponds to stats in this order\+: Level, Strength, Int, Skill, Speed, Def, Res 
+Returns all stats as an array, where the index in array corresponds to stats in this order\+: ~\newline
+ Level, Strength, Int, Skill, Speed, Def, Res. 
 
 Implements \hyperlink{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b}{Model.\+Unit}.
 
@@ -269,7 +262,7 @@ Implements \hyperlink{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b
 
 This method takes in the button\+Type specified, and checks if that button is currently active by calling the getter in button. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The buttontype that was clicked \\
+{\em button\+Type} & The buttontype that was clicked. \\
 \hline
 \end{DoxyParams}
 
@@ -284,7 +277,7 @@ Implements \hyperlink{interface_model_1_1_unit_ae9cd223ee338da82906a99bd32e72bb4
 
 Sets the coordinates of menu buttons. One for loop will position the main Drop Down menu (potentailly containing attack, move, item and wait directly 32 pixels to the right of unit (so the tile to right of unit) , and for each active button, increment it downwards by 32 pixels (height of each button). The second for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to right (to the right of the main drop down menu). 
 \begin{DoxyParams}{Parameters}
-{\em pixel\+Coordinates} & The pixel coordinate of the button \\
+{\em pixel\+Coordinates} & The pixel coordinate of the button. \\
 \hline
 \end{DoxyParams}
 
@@ -297,7 +290,7 @@ Implements \hyperlink{interface_model_1_1_unit_a9fe162206435e50e8da130388ab50fdb
 \subsubsection{\texorpdfstring{set\+Initial\+Stats()}{setInitialStats()}}
 {\footnotesize\ttfamily void Model.\+Archer.\+set\+Initial\+Stats (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-sets initial unit stats 
+Sets the initial unit stats before modifiers. 
 
 Implements \hyperlink{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5}{Model.\+Unit}.
 
@@ -310,99 +303,99 @@ Implements \hyperlink{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5
 \subsubsection{\texorpdfstring{Alive}{Alive}}
 {\footnotesize\ttfamily bool Model.\+Archer.\+Alive\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns whether or not unit is alive \hypertarget{class_model_1_1_archer_ae7d7b650412a7ad6f09825939bf3822d}{}\label{class_model_1_1_archer_ae7d7b650412a7ad6f09825939bf3822d} 
+Sets and returns whether or not unit is alive. \hypertarget{class_model_1_1_archer_ae7d7b650412a7ad6f09825939bf3822d}{}\label{class_model_1_1_archer_ae7d7b650412a7ad6f09825939bf3822d} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!current\+Frame@{current\+Frame}}
 \index{current\+Frame@{current\+Frame}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{current\+Frame}{currentFrame}}
 {\footnotesize\ttfamily int Model.\+Archer.\+current\+Frame\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Gets and sets current frame the sprite is on \hypertarget{class_model_1_1_archer_a9aff46cc90c3542276c55ca22a37b113}{}\label{class_model_1_1_archer_a9aff46cc90c3542276c55ca22a37b113} 
+Gets and sets current frame the sprite is on. \hypertarget{class_model_1_1_archer_a9aff46cc90c3542276c55ca22a37b113}{}\label{class_model_1_1_archer_a9aff46cc90c3542276c55ca22a37b113} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Def@{Def}}
 \index{Def@{Def}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Def}{Def}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Def\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Defense ~\newline
+Sets and returns a unit\textquotesingle{}s Defense. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative defense will result in an attacker doing more damage than their attack \hypertarget{class_model_1_1_archer_ac45f0a6f72a9d629b36e1486e444a6c9}{}\label{class_model_1_1_archer_ac45f0a6f72a9d629b36e1486e444a6c9} 
+ -\/\+Negative defense will result in an attacker doing more damage than their attack. \hypertarget{class_model_1_1_archer_ac45f0a6f72a9d629b36e1486e444a6c9}{}\label{class_model_1_1_archer_ac45f0a6f72a9d629b36e1486e444a6c9} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!equipped\+Weapon@{equipped\+Weapon}}
 \index{equipped\+Weapon@{equipped\+Weapon}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{equipped\+Weapon}{equippedWeapon}}
 {\footnotesize\ttfamily \hyperlink{interface_model_1_1_weapon}{Weapon} Model.\+Archer.\+equipped\+Weapon\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Gets and sets the unit is currently equipping \hypertarget{class_model_1_1_archer_af7364e7c13118293dac16c9caacd180f}{}\label{class_model_1_1_archer_af7364e7c13118293dac16c9caacd180f} 
+Gets and sets the unit is currently equipping. \hypertarget{class_model_1_1_archer_af7364e7c13118293dac16c9caacd180f}{}\label{class_model_1_1_archer_af7364e7c13118293dac16c9caacd180f} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Hp@{Hp}}
 \index{Hp@{Hp}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Hp}{Hp}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Hp\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s HP. Should HP fall under 0, \hyperlink{interface_model_1_1_unit}{Unit}\textquotesingle{}s Alive Boolean should change to false \hypertarget{class_model_1_1_archer_a2a62fe1362df536254e676fa4d294e9e}{}\label{class_model_1_1_archer_a2a62fe1362df536254e676fa4d294e9e} 
+Sets and get a unit\textquotesingle{}s HP. Should HP fall under 0, \hyperlink{interface_model_1_1_unit}{Unit}\textquotesingle{}s Alive Boolean should change to false. \hypertarget{class_model_1_1_archer_a2a62fe1362df536254e676fa4d294e9e}{}\label{class_model_1_1_archer_a2a62fe1362df536254e676fa4d294e9e} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Int@{Int}}
 \index{Int@{Int}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Int}{Int}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Int\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new intelligence value ~\newline
+Sets and gets the new intelligence value. ~\newline
  Gets the effective intelligence -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} intelligence + weapon intelligence ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative \hypertarget{class_model_1_1_archer_ad2e43d0f3cf52494c703de0c7bfd8af6}{}\label{class_model_1_1_archer_ad2e43d0f3cf52494c703de0c7bfd8af6} 
+ -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. \hypertarget{class_model_1_1_archer_ad2e43d0f3cf52494c703de0c7bfd8af6}{}\label{class_model_1_1_archer_ad2e43d0f3cf52494c703de0c7bfd8af6} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Level@{Level}}
 \index{Level@{Level}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Level}{Level}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Level\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Level. Currently does not have any use \hypertarget{class_model_1_1_archer_aa923ebbd8825483f6d3ac8002c26b49e}{}\label{class_model_1_1_archer_aa923ebbd8825483f6d3ac8002c26b49e} 
+Sets and returns a unit\textquotesingle{}s Level. Currently does not have any use. \hypertarget{class_model_1_1_archer_aa923ebbd8825483f6d3ac8002c26b49e}{}\label{class_model_1_1_archer_aa923ebbd8825483f6d3ac8002c26b49e} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Pixel\+Coordinates@{Pixel\+Coordinates}}
 \index{Pixel\+Coordinates@{Pixel\+Coordinates}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Pixel\+Coordinates}{PixelCoordinates}}
 {\footnotesize\ttfamily Vector2 Model.\+Archer.\+Pixel\+Coordinates\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-returns the pixel coordinate of the unit ~\newline
- sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) ~\newline
+Returns the pixel coordinate of the unit. ~\newline
+ sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). ~\newline
 {\bfseries Exceptions\+:} ~\newline
- -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game \hypertarget{class_model_1_1_archer_a29c86df7ddc2c4cc8b31442f6e33f533}{}\label{class_model_1_1_archer_a29c86df7ddc2c4cc8b31442f6e33f533} 
+ -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game. \hypertarget{class_model_1_1_archer_a29c86df7ddc2c4cc8b31442f6e33f533}{}\label{class_model_1_1_archer_a29c86df7ddc2c4cc8b31442f6e33f533} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Position@{Position}}
 \index{Position@{Position}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Position}{Position}}
 {\footnotesize\ttfamily Tuple$<$int, int$>$ Model.\+Archer.\+Position\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-gets and sets unit\textquotesingle{}s position by tile. The set also updates pixel\+Coordinate\textquotesingle{}s location by making that vector equivalent to position$\ast$32 (since each tile is 32x32). ~\newline
+Gets and sets unit\textquotesingle{}s position by tile. The set also updates pixel\+Coordinate\textquotesingle{}s location by making that vector equivalent to position$\ast$32 (since each tile is 32x32). ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game \hypertarget{class_model_1_1_archer_a3310ec0b0903dbfb836be9663a8778d7}{}\label{class_model_1_1_archer_a3310ec0b0903dbfb836be9663a8778d7} 
+ -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game. \hypertarget{class_model_1_1_archer_a3310ec0b0903dbfb836be9663a8778d7}{}\label{class_model_1_1_archer_a3310ec0b0903dbfb836be9663a8778d7} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Res@{Res}}
 \index{Res@{Res}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Res}{Res}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Res\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Resistance ~\newline
+Sets and returns a unit\textquotesingle{}s Resistance. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative resistance will result in an attacker doing more damage than their intelligence \hypertarget{class_model_1_1_archer_ae89109c98b07771c74f25a75f4a5a76a}{}\label{class_model_1_1_archer_ae89109c98b07771c74f25a75f4a5a76a} 
+ -\/\+Negative resistance will result in an attacker doing more damage than their intelligence. \hypertarget{class_model_1_1_archer_ae89109c98b07771c74f25a75f4a5a76a}{}\label{class_model_1_1_archer_ae89109c98b07771c74f25a75f4a5a76a} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Skill@{Skill}}
 \index{Skill@{Skill}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Skill}{Skill}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Skill\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new skill value ~\newline
+Sets and gets the new skill value. ~\newline
  Gets the effective skill -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} skill + weapon skill ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative skill will not result in an error, but will most likely result in a 0\% hit and crit rate \hypertarget{class_model_1_1_archer_a28caf09ef08983577d2f392c72055252}{}\label{class_model_1_1_archer_a28caf09ef08983577d2f392c72055252} 
+ -\/\+Negative skill will not result in an error, but will most likely result in a 0\% hit and crit rate. \hypertarget{class_model_1_1_archer_a28caf09ef08983577d2f392c72055252}{}\label{class_model_1_1_archer_a28caf09ef08983577d2f392c72055252} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Speed@{Speed}}
 \index{Speed@{Speed}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Speed}{Speed}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Speed\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Speed ~\newline
+Sets and returns a unit\textquotesingle{}s Speed. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary \hypertarget{class_model_1_1_archer_a149681510408d9e6aa130918480c1721}{}\label{class_model_1_1_archer_a149681510408d9e6aa130918480c1721} 
+ -\/\+Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary. \hypertarget{class_model_1_1_archer_a149681510408d9e6aa130918480c1721}{}\label{class_model_1_1_archer_a149681510408d9e6aa130918480c1721} 
 \index{Model\+::\+Archer@{Model\+::\+Archer}!Str@{Str}}
 \index{Str@{Str}!Model\+::\+Archer@{Model\+::\+Archer}}
 \subsubsection{\texorpdfstring{Str}{Str}}
 {\footnotesize\ttfamily int Model.\+Archer.\+Str\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new strength value ~\newline
+Sets and gets the new strength value. ~\newline
  Gets the effective strength -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} strength + weapon strength ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative 
+ -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. 
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_mage.pdf b/Doc/Design/MIS/latex/class_model_1_1_mage.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_mage.tex b/Doc/Design/MIS/latex/class_model_1_1_mage.tex
index 90d80aa..388cf13 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_mage.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_mage.tex
@@ -2,8 +2,8 @@
 \label{class_model_1_1_mage}\index{Model.\+Mage@{Model.\+Mage}}
 
 
-The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} ~\newline
- This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats  
+The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. ~\newline
+ This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats.  
 
 
 Inheritance diagram for Model.\+Mage\+:\begin{figure}[H]
@@ -81,8 +81,8 @@ Vector2 \hyperlink{class_model_1_1_mage_a4eccff4c1472a462c35b3d92bce315aa}{Pixel
 
 
 \subsection{Detailed Description}
-The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} ~\newline
- This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats 
+The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. ~\newline
+ This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats. 
 
 
 
@@ -95,25 +95,17 @@ The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{inter
 
 The constructor for \hyperlink{interface_model_1_1_unit}{Unit} \hyperlink{class_model_1_1_mage}{Mage}. Stores all relevent data in model. 
 \begin{DoxyParams}{Parameters}
-{\em sprite\+Image} & The character sprite \\
+{\em sprite\+Image} & The character sprite texture. \\
 \hline
-{\em attack\+Button} & The dropdownmenu attack button texture \\
+{\em unit\+Buttons} & The Texture2D Array containing all the different textures for each button. \\
 \hline
-{\em move\+Button} & The dropdownmenu move button texture \\
+{\em char\+Info} & The character info popup texture. \\
 \hline
-{\em item\+Button} & The dropdownmenu item button texture \\
+{\em char\+Attack\+Info} & The character attack menu popup texture. \\
 \hline
-{\em wait\+Button} & The dropdownmenu wait button texture \\
+{\em coordinates} & The unit\textquotesingle{}s current vector coordinate on screen. \\
 \hline
-{\em confirm\+Button} & The attack confirm button texture \\
-\hline
-{\em char\+Info} & The character info popup texture \\
-\hline
-{\em char\+Attack\+Info} & The character attack menu popup texture \\
-\hline
-{\em coordinates} & The unit\textquotesingle{}s current coordinate on screen \\
-\hline
-{\em player} & The player of which the unit belongs to \\
+{\em player} & The player of which the unit belongs to. \\
 \hline
 \end{DoxyParams}
 
@@ -127,7 +119,7 @@ The constructor for \hyperlink{interface_model_1_1_unit}{Unit} \hyperlink{class_
 
 This method returns the texture associated with the buntton\+Type passed in, by going through a switch case and matching it. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The buttontype that was clicked \\
+{\em button\+Type} & The buttontype that was clicked. \\
 \hline
 \end{DoxyParams}
 
@@ -140,7 +132,7 @@ Implements \hyperlink{interface_model_1_1_unit_a626820d6c1777ab3e3c2f3a2ce272e80
 \subsubsection{\texorpdfstring{get\+Buttons()}{getButtons()}}
 {\footnotesize\ttfamily \hyperlink{class_view_1_1_button}{Button} \mbox{[}$\,$\mbox{]} Model.\+Mage.\+get\+Buttons (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the dropdown menu buttons of the unit 
+Returns the dropdown menu buttons of the unit. 
 
 Implements \hyperlink{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d}{Model.\+Unit}.
 
@@ -150,9 +142,9 @@ Implements \hyperlink{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d
 \subsubsection{\texorpdfstring{get\+Button\+Type()}{getButtonType()}}
 {\footnotesize\ttfamily \hyperlink{class_view_1_1_button}{Button} Model.\+Mage.\+get\+Button\+Type (\begin{DoxyParamCaption}\item[{\hyperlink{namespace_view_a422668be256dfc045dfa818cfd90a99e}{Button\+Type}}]{button\+Type }\end{DoxyParamCaption})}
 
-Method takes in the button\+Type enum, then returns the object associated with that enum 
+This method takes in the button\+Type enum, then returns the object associated with that enum. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The button to return (Move, Attack, Item, Wait, and attack confirm) \\
+{\em button\+Type} & The button to return (Move, Attack, Item, Wait, and attack confirm). \\
 \hline
 \end{DoxyParams}
 
@@ -165,7 +157,7 @@ Implements \hyperlink{interface_model_1_1_unit_a5ff17e4c9ffaf08f29af97a16cd56a02
 \subsubsection{\texorpdfstring{get\+Char\+Attack\+Info()}{getCharAttackInfo()}}
 {\footnotesize\ttfamily Texture2D Model.\+Mage.\+get\+Char\+Attack\+Info (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the char attack info screen texture 
+Returns the char attack info screen texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208}{Model.\+Unit}.
 
@@ -175,7 +167,7 @@ Implements \hyperlink{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208
 \subsubsection{\texorpdfstring{get\+Char\+Info()}{getCharInfo()}}
 {\footnotesize\ttfamily Texture2D Model.\+Mage.\+get\+Char\+Info (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the char info screen texture 
+Returns the char info screen texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b}{Model.\+Unit}.
 
@@ -185,7 +177,7 @@ Implements \hyperlink{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b
 \subsubsection{\texorpdfstring{get\+Class()}{getClass()}}
 {\footnotesize\ttfamily \hyperlink{namespace_model_a68c359d1437f179951c3fe1315410fcf}{Unit\+Type} Model.\+Mage.\+get\+Class (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns unit\textquotesingle{}s class (warrior, mage, archer) 
+Returns the unit\textquotesingle{}s class. 
 
 Implements \hyperlink{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480}{Model.\+Unit}.
 
@@ -197,7 +189,7 @@ Implements \hyperlink{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480
 
 returns the current sprite frame in animation sequence. The rectangle starts at current\+Frame $\ast$ 32, where 32 is the sprite sheet offset between frames, and is 32 high and wide. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Assumes that each sprite frame is 32pixels wide 
+ -\/\+Assumes that each sprite frame is 32pixels wide. 
 
 Implements \hyperlink{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7}{Model.\+Unit}.
 
@@ -207,7 +199,7 @@ Implements \hyperlink{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7
 \subsubsection{\texorpdfstring{get\+Equipable\+Weapons()}{getEquipableWeapons()}}
 {\footnotesize\ttfamily \hyperlink{interface_model_1_1_weapon}{Weapon} \mbox{[}$\,$\mbox{]} Model.\+Mage.\+get\+Equipable\+Weapons (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns weapons the unit can equip (T\+O\+DO) 
+Returns the list weapons the unit can equip (T\+O\+DO). 
 
 Implements \hyperlink{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201}{Model.\+Unit}.
 
@@ -217,7 +209,7 @@ Implements \hyperlink{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201
 \subsubsection{\texorpdfstring{get\+Health\+Bar()}{getHealthBar()}}
 {\footnotesize\ttfamily Texture2D Model.\+Mage.\+get\+Health\+Bar (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the healthbar texture 
+Returns the healthbar texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb}{Model.\+Unit}.
 
@@ -227,7 +219,7 @@ Implements \hyperlink{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb
 \subsubsection{\texorpdfstring{get\+Max\+Hp()}{getMaxHp()}}
 {\footnotesize\ttfamily int Model.\+Mage.\+get\+Max\+Hp (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the character\textquotesingle{}s max HP 
+Returns the character\textquotesingle{}s max HP. 
 
 Implements \hyperlink{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622}{Model.\+Unit}.
 
@@ -237,9 +229,9 @@ Implements \hyperlink{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622
 \subsubsection{\texorpdfstring{get\+Movability()}{getMovability()}}
 {\footnotesize\ttfamily int Model.\+Mage.\+get\+Movability (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the unit\textquotesingle{}s movability range on grid (number of spaces the unit can move in one turn) ~\newline
+Returns the unit\textquotesingle{}s movability range on grid (number of spaces the unit can move in one turn). ~\newline
 {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative movement will be treated as 0 in path finding algorithm 
+ -\/\+Negative movement will be treated as 0 in path finding algorithm. 
 
 Implements \hyperlink{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c}{Model.\+Unit}.
 
@@ -249,7 +241,7 @@ Implements \hyperlink{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c
 \subsubsection{\texorpdfstring{get\+Sprite\+Image()}{getSpriteImage()}}
 {\footnotesize\ttfamily Texture2D Model.\+Mage.\+get\+Sprite\+Image (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the sprite image of the unit 
+Returns the sprite image of the unit. 
 
 Implements \hyperlink{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3}{Model.\+Unit}.
 
@@ -259,7 +251,8 @@ Implements \hyperlink{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3
 \subsubsection{\texorpdfstring{get\+Stats()}{getStats()}}
 {\footnotesize\ttfamily int \mbox{[}$\,$\mbox{]} Model.\+Mage.\+get\+Stats (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns all stats as an array, where the index in array corresponds to stats in this order\+: Level, Strength, Int, Skill, Speed, Def, Res 
+Returns all stats as an array, where the index in array corresponds to stats in this order\+: ~\newline
+ Level, Strength, Int, Skill, Speed, Def, Res. 
 
 Implements \hyperlink{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b}{Model.\+Unit}.
 
@@ -271,7 +264,7 @@ Implements \hyperlink{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b
 
 This method takes in the button\+Type specified, and checks if that button is currently active by calling the getter in button. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The buttontype that was clicked \\
+{\em button\+Type} & The buttontype that was clicked. \\
 \hline
 \end{DoxyParams}
 
@@ -286,7 +279,7 @@ Implements \hyperlink{interface_model_1_1_unit_ae9cd223ee338da82906a99bd32e72bb4
 
 Sets the coordinates of menu buttons. One for loop will position the main Drop Down menu (potentailly containing attack, move, item and wait directly 32 pixels to the right of unit (so the tile to right of unit) , and for each active button, increment it downwards by 32 pixels (height of each button). The second for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to right (to the right of the main drop down menu). 
 \begin{DoxyParams}{Parameters}
-{\em pixel\+Coordinates} & The pixel coordinate of the button \\
+{\em pixel\+Coordinates} & The pixel coordinate of the button. \\
 \hline
 \end{DoxyParams}
 
@@ -299,7 +292,7 @@ Implements \hyperlink{interface_model_1_1_unit_a9fe162206435e50e8da130388ab50fdb
 \subsubsection{\texorpdfstring{set\+Initial\+Stats()}{setInitialStats()}}
 {\footnotesize\ttfamily void Model.\+Mage.\+set\+Initial\+Stats (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-sets initial unit stats 
+Sets the initial unit stats before modifiers. 
 
 Implements \hyperlink{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5}{Model.\+Unit}.
 
@@ -312,99 +305,99 @@ Implements \hyperlink{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5
 \subsubsection{\texorpdfstring{Alive}{Alive}}
 {\footnotesize\ttfamily bool Model.\+Mage.\+Alive\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns whether or not unit is alive \hypertarget{class_model_1_1_mage_a37c5b39b09d0958627077247d776ed09}{}\label{class_model_1_1_mage_a37c5b39b09d0958627077247d776ed09} 
+Sets and returns whether or not unit is alive. \hypertarget{class_model_1_1_mage_a37c5b39b09d0958627077247d776ed09}{}\label{class_model_1_1_mage_a37c5b39b09d0958627077247d776ed09} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!current\+Frame@{current\+Frame}}
 \index{current\+Frame@{current\+Frame}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{current\+Frame}{currentFrame}}
 {\footnotesize\ttfamily int Model.\+Mage.\+current\+Frame\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Gets and sets current frame the sprite is on \hypertarget{class_model_1_1_mage_a84857d68772ac3b466a64123fde94373}{}\label{class_model_1_1_mage_a84857d68772ac3b466a64123fde94373} 
+Gets and sets current frame the sprite is on. \hypertarget{class_model_1_1_mage_a84857d68772ac3b466a64123fde94373}{}\label{class_model_1_1_mage_a84857d68772ac3b466a64123fde94373} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Def@{Def}}
 \index{Def@{Def}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Def}{Def}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Def\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Defense ~\newline
+Sets and returns a unit\textquotesingle{}s Defense. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative defense will result in an attacker doing more damage than their attack \hypertarget{class_model_1_1_mage_a127db923ebfd0b232d8aa7cdcf5d8b63}{}\label{class_model_1_1_mage_a127db923ebfd0b232d8aa7cdcf5d8b63} 
+ -\/\+Negative defense will result in an attacker doing more damage than their attack. \hypertarget{class_model_1_1_mage_a127db923ebfd0b232d8aa7cdcf5d8b63}{}\label{class_model_1_1_mage_a127db923ebfd0b232d8aa7cdcf5d8b63} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!equipped\+Weapon@{equipped\+Weapon}}
 \index{equipped\+Weapon@{equipped\+Weapon}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{equipped\+Weapon}{equippedWeapon}}
 {\footnotesize\ttfamily \hyperlink{interface_model_1_1_weapon}{Weapon} Model.\+Mage.\+equipped\+Weapon\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Gets and sets the unit is currently equipping \hypertarget{class_model_1_1_mage_abf7607506d325e0c08ba41a7b7d831ce}{}\label{class_model_1_1_mage_abf7607506d325e0c08ba41a7b7d831ce} 
+Gets and sets the unit is currently equipping. \hypertarget{class_model_1_1_mage_abf7607506d325e0c08ba41a7b7d831ce}{}\label{class_model_1_1_mage_abf7607506d325e0c08ba41a7b7d831ce} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Hp@{Hp}}
 \index{Hp@{Hp}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Hp}{Hp}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Hp\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s HP. Should HP fall under 0, \hyperlink{interface_model_1_1_unit}{Unit}\textquotesingle{}s Alive Boolean should change to false \hypertarget{class_model_1_1_mage_ad53c88e6f9d1842a8367fc5dd646f03d}{}\label{class_model_1_1_mage_ad53c88e6f9d1842a8367fc5dd646f03d} 
+Sets and get a unit\textquotesingle{}s HP. Should HP fall under 0, \hyperlink{interface_model_1_1_unit}{Unit}\textquotesingle{}s Alive Boolean should change to false. \hypertarget{class_model_1_1_mage_ad53c88e6f9d1842a8367fc5dd646f03d}{}\label{class_model_1_1_mage_ad53c88e6f9d1842a8367fc5dd646f03d} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Int@{Int}}
 \index{Int@{Int}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Int}{Int}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Int\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new intelligence value ~\newline
+Sets and gets the new intelligence value. ~\newline
  Gets the effective intelligence -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} intelligence + weapon intelligence ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative \hypertarget{class_model_1_1_mage_a2af40b60ebdb327efc277a1e920a82af}{}\label{class_model_1_1_mage_a2af40b60ebdb327efc277a1e920a82af} 
+ -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. \hypertarget{class_model_1_1_mage_a2af40b60ebdb327efc277a1e920a82af}{}\label{class_model_1_1_mage_a2af40b60ebdb327efc277a1e920a82af} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Level@{Level}}
 \index{Level@{Level}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Level}{Level}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Level\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Level. Currently does not have any use \hypertarget{class_model_1_1_mage_a4eccff4c1472a462c35b3d92bce315aa}{}\label{class_model_1_1_mage_a4eccff4c1472a462c35b3d92bce315aa} 
+Sets and returns a unit\textquotesingle{}s Level. Currently does not have any use. \hypertarget{class_model_1_1_mage_a4eccff4c1472a462c35b3d92bce315aa}{}\label{class_model_1_1_mage_a4eccff4c1472a462c35b3d92bce315aa} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Pixel\+Coordinates@{Pixel\+Coordinates}}
 \index{Pixel\+Coordinates@{Pixel\+Coordinates}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Pixel\+Coordinates}{PixelCoordinates}}
 {\footnotesize\ttfamily Vector2 Model.\+Mage.\+Pixel\+Coordinates\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-returns the pixel coordinate of the unit ~\newline
- sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) ~\newline
+Returns the pixel coordinate of the unit. ~\newline
+ sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). ~\newline
 {\bfseries Exceptions\+:} ~\newline
- -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game \hypertarget{class_model_1_1_mage_a05ff43cdf2f71db0ea0486c49c59c8a8}{}\label{class_model_1_1_mage_a05ff43cdf2f71db0ea0486c49c59c8a8} 
+ -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game. \hypertarget{class_model_1_1_mage_a05ff43cdf2f71db0ea0486c49c59c8a8}{}\label{class_model_1_1_mage_a05ff43cdf2f71db0ea0486c49c59c8a8} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Position@{Position}}
 \index{Position@{Position}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Position}{Position}}
 {\footnotesize\ttfamily Tuple$<$int, int$>$ Model.\+Mage.\+Position\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-gets and sets unit\textquotesingle{}s position by tile. The set also updates pixel\+Coordinate\textquotesingle{}s location by making that vector equivalent to position$\ast$32 (since each tile is 32x32). ~\newline
+Gets and sets unit\textquotesingle{}s position by tile. The set also updates pixel\+Coordinate\textquotesingle{}s location by making that vector equivalent to position$\ast$32 (since each tile is 32x32). ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game \hypertarget{class_model_1_1_mage_ab858284f5c8814471d756f5637de8f27}{}\label{class_model_1_1_mage_ab858284f5c8814471d756f5637de8f27} 
+ -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game. \hypertarget{class_model_1_1_mage_ab858284f5c8814471d756f5637de8f27}{}\label{class_model_1_1_mage_ab858284f5c8814471d756f5637de8f27} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Res@{Res}}
 \index{Res@{Res}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Res}{Res}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Res\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Resistance ~\newline
+Sets and returns a unit\textquotesingle{}s Resistance. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative resistance will result in an attacker doing more damage than their intelligence \hypertarget{class_model_1_1_mage_a753872f2aaed6e495019540a88178cb8}{}\label{class_model_1_1_mage_a753872f2aaed6e495019540a88178cb8} 
+ -\/\+Negative resistance will result in an attacker doing more damage than their intelligence. \hypertarget{class_model_1_1_mage_a753872f2aaed6e495019540a88178cb8}{}\label{class_model_1_1_mage_a753872f2aaed6e495019540a88178cb8} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Skill@{Skill}}
 \index{Skill@{Skill}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Skill}{Skill}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Skill\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new skill value ~\newline
+Sets and gets the new skill value. ~\newline
  Gets the effective skill -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} skill + weapon skill ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative skill will not result in an error, but will most likely result in a 0\% hit and crit rate \hypertarget{class_model_1_1_mage_a5bd9d7d272350503a3a8c921c9d5bb60}{}\label{class_model_1_1_mage_a5bd9d7d272350503a3a8c921c9d5bb60} 
+ -\/\+Negative skill will not result in an error, but will most likely result in a 0\% hit and crit rate. \hypertarget{class_model_1_1_mage_a5bd9d7d272350503a3a8c921c9d5bb60}{}\label{class_model_1_1_mage_a5bd9d7d272350503a3a8c921c9d5bb60} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Speed@{Speed}}
 \index{Speed@{Speed}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Speed}{Speed}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Speed\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Speed ~\newline
+Sets and returns a unit\textquotesingle{}s Speed. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary \hypertarget{class_model_1_1_mage_ad2815a69a4f3b3b192552f6738f2163c}{}\label{class_model_1_1_mage_ad2815a69a4f3b3b192552f6738f2163c} 
+ -\/\+Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary. \hypertarget{class_model_1_1_mage_ad2815a69a4f3b3b192552f6738f2163c}{}\label{class_model_1_1_mage_ad2815a69a4f3b3b192552f6738f2163c} 
 \index{Model\+::\+Mage@{Model\+::\+Mage}!Str@{Str}}
 \index{Str@{Str}!Model\+::\+Mage@{Model\+::\+Mage}}
 \subsubsection{\texorpdfstring{Str}{Str}}
 {\footnotesize\ttfamily int Model.\+Mage.\+Str\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new strength value ~\newline
+Sets and gets the new strength value. ~\newline
  Gets the effective strength -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} strength + weapon strength ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative 
+ -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. 
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf b/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf
index 0b85574..ec6e852 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf
+++ b/Doc/Design/MIS/latex/class_model_1_1_warrior.pdf
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diff --git a/Doc/Design/MIS/latex/class_model_1_1_warrior.tex b/Doc/Design/MIS/latex/class_model_1_1_warrior.tex
index be4de05..90303a3 100644
--- a/Doc/Design/MIS/latex/class_model_1_1_warrior.tex
+++ b/Doc/Design/MIS/latex/class_model_1_1_warrior.tex
@@ -2,7 +2,7 @@
 \label{class_model_1_1_warrior}\index{Model.\+Warrior@{Model.\+Warrior}}
 
 
-The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance  
+The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance.  
 
 
 Inheritance diagram for Model.\+Warrior\+:\begin{figure}[H]
@@ -80,7 +80,7 @@ Vector2 \hyperlink{class_model_1_1_warrior_a0cf0d3bc4998616c193a836237bd56aa}{Pi
 
 
 \subsection{Detailed Description}
-The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance 
+The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance. 
 
 
 
@@ -93,25 +93,17 @@ The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink
 
 The constructor for \hyperlink{interface_model_1_1_unit}{Unit} \hyperlink{class_model_1_1_warrior}{Warrior}. Stores all relevent data in model. 
 \begin{DoxyParams}{Parameters}
-{\em sprite\+Image} & The character sprite \\
+{\em sprite\+Image} & The character sprite texture. \\
 \hline
-{\em attack\+Button} & The dropdownmenu attack button texture \\
+{\em unit\+Buttons} & The Texture2D Array containing all the different textures for each button. \\
 \hline
-{\em move\+Button} & The dropdownmenu move button texture \\
+{\em char\+Info} & The character info popup texture. \\
 \hline
-{\em item\+Button} & The dropdownmenu item button texture \\
+{\em char\+Attack\+Info} & The character attack menu popup texture. \\
 \hline
-{\em wait\+Button} & The dropdownmenu wait button texture \\
+{\em coordinates} & The unit\textquotesingle{}s current vector coordinate on screen. \\
 \hline
-{\em confirm\+Button} & The attack confirm button texture \\
-\hline
-{\em char\+Info} & The character info popup texture \\
-\hline
-{\em char\+Attack\+Info} & The character attack menu popup texture \\
-\hline
-{\em coordinates} & The unit\textquotesingle{}s current coordinate on screen \\
-\hline
-{\em player} & The player of which the unit belongs to \\
+{\em player} & The player of which the unit belongs to. \\
 \hline
 \end{DoxyParams}
 
@@ -125,7 +117,7 @@ The constructor for \hyperlink{interface_model_1_1_unit}{Unit} \hyperlink{class_
 
 This method returns the texture associated with the buntton\+Type passed in, by going through a switch case and matching it. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The buttontype that was clicked \\
+{\em button\+Type} & The buttontype that was clicked. \\
 \hline
 \end{DoxyParams}
 
@@ -138,7 +130,7 @@ Implements \hyperlink{interface_model_1_1_unit_a626820d6c1777ab3e3c2f3a2ce272e80
 \subsubsection{\texorpdfstring{get\+Buttons()}{getButtons()}}
 {\footnotesize\ttfamily \hyperlink{class_view_1_1_button}{Button} \mbox{[}$\,$\mbox{]} Model.\+Warrior.\+get\+Buttons (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the dropdown menu buttons of the unit 
+Returns the dropdown menu buttons of the unit. 
 
 Implements \hyperlink{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d}{Model.\+Unit}.
 
@@ -148,9 +140,9 @@ Implements \hyperlink{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d
 \subsubsection{\texorpdfstring{get\+Button\+Type()}{getButtonType()}}
 {\footnotesize\ttfamily \hyperlink{class_view_1_1_button}{Button} Model.\+Warrior.\+get\+Button\+Type (\begin{DoxyParamCaption}\item[{\hyperlink{namespace_view_a422668be256dfc045dfa818cfd90a99e}{Button\+Type}}]{button\+Type }\end{DoxyParamCaption})}
 
-Method takes in the button\+Type enum, then returns the object associated with that enum 
+This method takes in the button\+Type enum, then returns the object associated with that enum. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The button to return (Move, Attack, Item, Wait, and attack confirm) \\
+{\em button\+Type} & The button to return (Move, Attack, Item, Wait, and attack confirm). \\
 \hline
 \end{DoxyParams}
 
@@ -163,7 +155,7 @@ Implements \hyperlink{interface_model_1_1_unit_a5ff17e4c9ffaf08f29af97a16cd56a02
 \subsubsection{\texorpdfstring{get\+Char\+Attack\+Info()}{getCharAttackInfo()}}
 {\footnotesize\ttfamily Texture2D Model.\+Warrior.\+get\+Char\+Attack\+Info (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the char attack info screen texture 
+Returns the char attack info screen texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208}{Model.\+Unit}.
 
@@ -173,7 +165,7 @@ Implements \hyperlink{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208
 \subsubsection{\texorpdfstring{get\+Char\+Info()}{getCharInfo()}}
 {\footnotesize\ttfamily Texture2D Model.\+Warrior.\+get\+Char\+Info (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the char info screen texture 
+Returns the char info screen texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b}{Model.\+Unit}.
 
@@ -183,7 +175,7 @@ Implements \hyperlink{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b
 \subsubsection{\texorpdfstring{get\+Class()}{getClass()}}
 {\footnotesize\ttfamily \hyperlink{namespace_model_a68c359d1437f179951c3fe1315410fcf}{Unit\+Type} Model.\+Warrior.\+get\+Class (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns unit\textquotesingle{}s class (warrior, mage, archer) 
+Returns the unit\textquotesingle{}s class. 
 
 Implements \hyperlink{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480}{Model.\+Unit}.
 
@@ -195,7 +187,7 @@ Implements \hyperlink{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480
 
 returns the current sprite frame in animation sequence. The rectangle starts at current\+Frame $\ast$ 32, where 32 is the sprite sheet offset between frames, and is 32 high and wide. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Assumes that each sprite frame is 32pixels wide 
+ -\/\+Assumes that each sprite frame is 32pixels wide. 
 
 Implements \hyperlink{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7}{Model.\+Unit}.
 
@@ -205,7 +197,7 @@ Implements \hyperlink{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7
 \subsubsection{\texorpdfstring{get\+Equipable\+Weapons()}{getEquipableWeapons()}}
 {\footnotesize\ttfamily \hyperlink{interface_model_1_1_weapon}{Weapon} \mbox{[}$\,$\mbox{]} Model.\+Warrior.\+get\+Equipable\+Weapons (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns weapons the unit can equip (T\+O\+DO) 
+Returns the list weapons the unit can equip (T\+O\+DO). 
 
 Implements \hyperlink{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201}{Model.\+Unit}.
 
@@ -215,7 +207,7 @@ Implements \hyperlink{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201
 \subsubsection{\texorpdfstring{get\+Health\+Bar()}{getHealthBar()}}
 {\footnotesize\ttfamily Texture2D Model.\+Warrior.\+get\+Health\+Bar (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the healthbar texture 
+Returns the healthbar texture. 
 
 Implements \hyperlink{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb}{Model.\+Unit}.
 
@@ -225,7 +217,7 @@ Implements \hyperlink{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb
 \subsubsection{\texorpdfstring{get\+Max\+Hp()}{getMaxHp()}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+get\+Max\+Hp (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the character\textquotesingle{}s max HP 
+Returns the character\textquotesingle{}s max HP. 
 
 Implements \hyperlink{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622}{Model.\+Unit}.
 
@@ -235,9 +227,9 @@ Implements \hyperlink{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622
 \subsubsection{\texorpdfstring{get\+Movability()}{getMovability()}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+get\+Movability (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-Returns the unit\textquotesingle{}s movability range on grid (number of spaces the unit can move in one turn) ~\newline
+Returns the unit\textquotesingle{}s movability range on grid (number of spaces the unit can move in one turn). ~\newline
 {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative movement will be treated as 0 in path finding algorithm 
+ -\/\+Negative movement will be treated as 0 in path finding algorithm. 
 
 Implements \hyperlink{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c}{Model.\+Unit}.
 
@@ -247,7 +239,7 @@ Implements \hyperlink{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c
 \subsubsection{\texorpdfstring{get\+Sprite\+Image()}{getSpriteImage()}}
 {\footnotesize\ttfamily Texture2D Model.\+Warrior.\+get\+Sprite\+Image (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns the sprite image of the unit 
+Returns the sprite image of the unit. 
 
 Implements \hyperlink{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3}{Model.\+Unit}.
 
@@ -257,7 +249,8 @@ Implements \hyperlink{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3
 \subsubsection{\texorpdfstring{get\+Stats()}{getStats()}}
 {\footnotesize\ttfamily int \mbox{[}$\,$\mbox{]} Model.\+Warrior.\+get\+Stats (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-returns all stats as an array, where the index in array corresponds to stats in this order\+: Level, Strength, Int, Skill, Speed, Def, Res 
+Returns all stats as an array, where the index in array corresponds to stats in this order\+: ~\newline
+ Level, Strength, Int, Skill, Speed, Def, Res. 
 
 Implements \hyperlink{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b}{Model.\+Unit}.
 
@@ -269,7 +262,7 @@ Implements \hyperlink{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b
 
 This method takes in the button\+Type specified, and checks if that button is currently active by calling the getter in button. 
 \begin{DoxyParams}{Parameters}
-{\em button\+Type} & The buttontype that was clicked \\
+{\em button\+Type} & The buttontype that was clicked. \\
 \hline
 \end{DoxyParams}
 
@@ -284,7 +277,7 @@ Implements \hyperlink{interface_model_1_1_unit_ae9cd223ee338da82906a99bd32e72bb4
 
 Sets the coordinates of menu buttons. One for loop will position the main Drop Down menu (potentailly containing attack, move, item and wait directly 32 pixels to the right of unit (so the tile to right of unit) , and for each active button, increment it downwards by 32 pixels (height of each button). The second for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to right (to the right of the main drop down menu). 
 \begin{DoxyParams}{Parameters}
-{\em pixel\+Coordinates} & The pixel coordinate of the button \\
+{\em pixel\+Coordinates} & The pixel coordinate of the button. \\
 \hline
 \end{DoxyParams}
 
@@ -297,7 +290,7 @@ Implements \hyperlink{interface_model_1_1_unit_a9fe162206435e50e8da130388ab50fdb
 \subsubsection{\texorpdfstring{set\+Initial\+Stats()}{setInitialStats()}}
 {\footnotesize\ttfamily void Model.\+Warrior.\+set\+Initial\+Stats (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
 
-sets initial unit stats 
+Sets the initial unit stats before modifiers. 
 
 Implements \hyperlink{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5}{Model.\+Unit}.
 
@@ -310,99 +303,99 @@ Implements \hyperlink{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5
 \subsubsection{\texorpdfstring{Alive}{Alive}}
 {\footnotesize\ttfamily bool Model.\+Warrior.\+Alive\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns whether or not unit is alive \hypertarget{class_model_1_1_warrior_a3a9d561e220e7affc8f8e230e15d9bf0}{}\label{class_model_1_1_warrior_a3a9d561e220e7affc8f8e230e15d9bf0} 
+Sets and returns whether or not unit is alive. \hypertarget{class_model_1_1_warrior_a3a9d561e220e7affc8f8e230e15d9bf0}{}\label{class_model_1_1_warrior_a3a9d561e220e7affc8f8e230e15d9bf0} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!current\+Frame@{current\+Frame}}
 \index{current\+Frame@{current\+Frame}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{current\+Frame}{currentFrame}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+current\+Frame\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Gets and sets current frame the sprite is on \hypertarget{class_model_1_1_warrior_aadd627830a738fc79a32da54a1349d4d}{}\label{class_model_1_1_warrior_aadd627830a738fc79a32da54a1349d4d} 
+Gets and sets current frame the sprite is on. \hypertarget{class_model_1_1_warrior_aadd627830a738fc79a32da54a1349d4d}{}\label{class_model_1_1_warrior_aadd627830a738fc79a32da54a1349d4d} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Def@{Def}}
 \index{Def@{Def}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Def}{Def}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Def\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Defense ~\newline
+Sets and returns a unit\textquotesingle{}s Defense. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative defense will result in an attacker doing more damage than their attack \hypertarget{class_model_1_1_warrior_a78b6ebe81e84bf816401c766fc5366ea}{}\label{class_model_1_1_warrior_a78b6ebe81e84bf816401c766fc5366ea} 
+ -\/\+Negative defense will result in an attacker doing more damage than their attack. \hypertarget{class_model_1_1_warrior_a78b6ebe81e84bf816401c766fc5366ea}{}\label{class_model_1_1_warrior_a78b6ebe81e84bf816401c766fc5366ea} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!equipped\+Weapon@{equipped\+Weapon}}
 \index{equipped\+Weapon@{equipped\+Weapon}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{equipped\+Weapon}{equippedWeapon}}
 {\footnotesize\ttfamily \hyperlink{interface_model_1_1_weapon}{Weapon} Model.\+Warrior.\+equipped\+Weapon\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Gets and sets the unit is currently equipping \hypertarget{class_model_1_1_warrior_a0d8ed534eedb08e75884fedb14277735}{}\label{class_model_1_1_warrior_a0d8ed534eedb08e75884fedb14277735} 
+Gets and sets the unit is currently equipping. \hypertarget{class_model_1_1_warrior_a0d8ed534eedb08e75884fedb14277735}{}\label{class_model_1_1_warrior_a0d8ed534eedb08e75884fedb14277735} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Hp@{Hp}}
 \index{Hp@{Hp}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Hp}{Hp}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Hp\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s HP. Should HP fall under 0, \hyperlink{interface_model_1_1_unit}{Unit}\textquotesingle{}s Alive Boolean should change to false \hypertarget{class_model_1_1_warrior_a05f268c3fbd9ae3152fd31d4549926a3}{}\label{class_model_1_1_warrior_a05f268c3fbd9ae3152fd31d4549926a3} 
+Sets and get a unit\textquotesingle{}s HP. Should HP fall under 0, \hyperlink{interface_model_1_1_unit}{Unit}\textquotesingle{}s Alive Boolean should change to false. \hypertarget{class_model_1_1_warrior_a05f268c3fbd9ae3152fd31d4549926a3}{}\label{class_model_1_1_warrior_a05f268c3fbd9ae3152fd31d4549926a3} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Int@{Int}}
 \index{Int@{Int}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Int}{Int}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Int\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new intelligence value ~\newline
+Sets and gets the new intelligence value. ~\newline
  Gets the effective intelligence -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} intelligence + weapon intelligence ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative \hypertarget{class_model_1_1_warrior_a40ebb67fd534b727ceb63cfdbe5e1af6}{}\label{class_model_1_1_warrior_a40ebb67fd534b727ceb63cfdbe5e1af6} 
+ -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. \hypertarget{class_model_1_1_warrior_a40ebb67fd534b727ceb63cfdbe5e1af6}{}\label{class_model_1_1_warrior_a40ebb67fd534b727ceb63cfdbe5e1af6} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Level@{Level}}
 \index{Level@{Level}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Level}{Level}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Level\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Level. Currently does not have any use \hypertarget{class_model_1_1_warrior_a0cf0d3bc4998616c193a836237bd56aa}{}\label{class_model_1_1_warrior_a0cf0d3bc4998616c193a836237bd56aa} 
+Sets and returns a unit\textquotesingle{}s Level. Currently does not have any use. \hypertarget{class_model_1_1_warrior_a0cf0d3bc4998616c193a836237bd56aa}{}\label{class_model_1_1_warrior_a0cf0d3bc4998616c193a836237bd56aa} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Pixel\+Coordinates@{Pixel\+Coordinates}}
 \index{Pixel\+Coordinates@{Pixel\+Coordinates}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Pixel\+Coordinates}{PixelCoordinates}}
 {\footnotesize\ttfamily Vector2 Model.\+Warrior.\+Pixel\+Coordinates\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-returns the pixel coordinate of the unit ~\newline
- sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) ~\newline
+Returns the pixel coordinate of the unit. ~\newline
+ sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). ~\newline
 {\bfseries Exceptions\+:} ~\newline
- -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game \hypertarget{class_model_1_1_warrior_a8d72341804e201466fede9543cf6b9a5}{}\label{class_model_1_1_warrior_a8d72341804e201466fede9543cf6b9a5} 
+ -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game. \hypertarget{class_model_1_1_warrior_a8d72341804e201466fede9543cf6b9a5}{}\label{class_model_1_1_warrior_a8d72341804e201466fede9543cf6b9a5} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Position@{Position}}
 \index{Position@{Position}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Position}{Position}}
 {\footnotesize\ttfamily Tuple$<$int, int$>$ Model.\+Warrior.\+Position\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-gets and sets unit\textquotesingle{}s position by tile. The set also updates pixel\+Coordinate\textquotesingle{}s location by making that vector equivalent to position$\ast$32 (since each tile is 32x32). ~\newline
+Gets and sets unit\textquotesingle{}s position by tile. The set also updates pixel\+Coordinate\textquotesingle{}s location by making that vector equivalent to position$\ast$32 (since each tile is 32x32). ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game \hypertarget{class_model_1_1_warrior_a6fb225addb43acf799fefb5177b690f6}{}\label{class_model_1_1_warrior_a6fb225addb43acf799fefb5177b690f6} 
+ -\/\+Dead units will still have a position, but won\textquotesingle{}t impact the rest of the game. \hypertarget{class_model_1_1_warrior_a6fb225addb43acf799fefb5177b690f6}{}\label{class_model_1_1_warrior_a6fb225addb43acf799fefb5177b690f6} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Res@{Res}}
 \index{Res@{Res}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Res}{Res}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Res\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Resistance ~\newline
+Sets and returns a unit\textquotesingle{}s Resistance. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative resistance will result in an attacker doing more damage than their intelligence \hypertarget{class_model_1_1_warrior_aa6346f9549e6512ddf8491250acf54d9}{}\label{class_model_1_1_warrior_aa6346f9549e6512ddf8491250acf54d9} 
+ -\/\+Negative resistance will result in an attacker doing more damage than their intelligence. \hypertarget{class_model_1_1_warrior_aa6346f9549e6512ddf8491250acf54d9}{}\label{class_model_1_1_warrior_aa6346f9549e6512ddf8491250acf54d9} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Skill@{Skill}}
 \index{Skill@{Skill}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Skill}{Skill}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Skill\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new skill value ~\newline
+Sets and gets the new skill value. ~\newline
  Gets the effective skill -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} skill + weapon skill ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative skill will not result in an error, but will most likely result in a 0\% hit and crit rate \hypertarget{class_model_1_1_warrior_a39a53eedbc5f1580b18ac206626e76e4}{}\label{class_model_1_1_warrior_a39a53eedbc5f1580b18ac206626e76e4} 
+ -\/\+Negative skill will not result in an error, but will most likely result in a 0\% hit and crit rate. \hypertarget{class_model_1_1_warrior_a39a53eedbc5f1580b18ac206626e76e4}{}\label{class_model_1_1_warrior_a39a53eedbc5f1580b18ac206626e76e4} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Speed@{Speed}}
 \index{Speed@{Speed}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Speed}{Speed}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Speed\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets and returns a unit\textquotesingle{}s Speed ~\newline
+Sets and returns a unit\textquotesingle{}s Speed. ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary \hypertarget{class_model_1_1_warrior_aa2f0b023e247a47fc5e270c279467108}{}\label{class_model_1_1_warrior_aa2f0b023e247a47fc5e270c279467108} 
+ -\/\+Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary. \hypertarget{class_model_1_1_warrior_aa2f0b023e247a47fc5e270c279467108}{}\label{class_model_1_1_warrior_aa2f0b023e247a47fc5e270c279467108} 
 \index{Model\+::\+Warrior@{Model\+::\+Warrior}!Str@{Str}}
 \index{Str@{Str}!Model\+::\+Warrior@{Model\+::\+Warrior}}
 \subsubsection{\texorpdfstring{Str}{Str}}
 {\footnotesize\ttfamily int Model.\+Warrior.\+Str\hspace{0.3cm}{\ttfamily [get]}, {\ttfamily [set]}}
 
-Sets the new strength value ~\newline
+Sets and gets the new strength value. ~\newline
  Gets the effective strength -\/$>$ \hyperlink{interface_model_1_1_unit}{Unit} strength + weapon strength ~\newline
  {\bfseries Exceptions\+:} ~\newline
- -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative 
+ -\/\+Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative. 
 
 The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
 \item 
diff --git a/Doc/Design/MIS/latex/class_view_1_1_animation.tex b/Doc/Design/MIS/latex/class_view_1_1_animation.tex
index 87441aa..4206dfc 100644
--- a/Doc/Design/MIS/latex/class_view_1_1_animation.tex
+++ b/Doc/Design/MIS/latex/class_view_1_1_animation.tex
@@ -28,13 +28,14 @@ Static class containing all animation methods
 \subsubsection{\texorpdfstring{animate()}{animate()}}
 {\footnotesize\ttfamily static void View.\+Animation.\+animate (\begin{DoxyParamCaption}\item[{Direction}]{direction,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Animate sprite to \char`\"{}walk\char`\"{} in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The \char`\"{}walking\char`\"{} animation is done by cycling through the 3 frames. {\bfseries Exceptions\+:} ~\newline
+Animate sprite to \char`\"{}walk\char`\"{} in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, and one with left forward. The \char`\"{}walking\char`\"{} animation is done by cycling through the 3 frames. ~\newline
+{\bfseries Exceptions\+:} ~\newline
 
 \begin{DoxyItemize}
-\item The unit passed in must be alive, otherwise nothing will be shown to screen
-\item This function will not function properly if a direction other then Up, Down, Left or Right is given 
+\item The unit passed in must be alive, otherwise nothing will be shown to screen.
+\item This function will not function properly if a direction other then Up, Down, Left or Right is given. 
 \begin{DoxyParams}{Parameters}
-{\em direction} & The direction the unit is moving in \\
+{\em direction} & The direction the unit is moving in. \\
 \hline
 \end{DoxyParams}
 
@@ -44,17 +45,18 @@ Animate sprite to \char`\"{}walk\char`\"{} in the specified direction. This is d
 \subsubsection{\texorpdfstring{animate\+Unit\+Position()}{animateUnitPosition()}}
 {\footnotesize\ttfamily static void View.\+Animation.\+animate\+Unit\+Position (\begin{DoxyParamCaption}\item[{\hyperlink{class_model_1_1_graph}{Graph}}]{graph,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit,  }\item[{\hyperlink{class_model_1_1_node}{Node}}]{node }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. A tracker is kept for walking sounds, which counts up by 1 each time and plays a walking sound everytime it reaches 5. {\bfseries Exception\+:} ~\newline
+Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically. For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the unit is moving. A tracker is kept for walking sounds, which counts up by 1 each time and plays a walking sound everytime it reaches 5. ~\newline
+ {\bfseries Exception\+:} ~\newline
 
 \begin{DoxyItemize}
-\item Thie function will only execute if the original and new location are different, otherwise nothing will happen
-\item The function assumes that the the path between original location and new location is valid 
+\item Thie function will only execute if the original and new location are different, otherwise nothing will happen.
+\item The function assumes that the the path between original location and new location is valid. 
 \begin{DoxyParams}{Parameters}
-{\em graph} & Graph of the map. \\
+{\em graph} & The graph of the game map. \\
 \hline
-{\em unit} & Unit to be animated. \\
+{\em unit} & The unit to be animated. \\
 \hline
-{\em node} & Node to move to. \\
+{\em node} & The node to move to. \\
 \hline
 \end{DoxyParams}
 
@@ -64,15 +66,16 @@ Animates unit movement from current unit location to future unit location. Unit
 \subsubsection{\texorpdfstring{attack\+Animation()}{attackAnimation()}}
 {\footnotesize\ttfamily static void View.\+Animation.\+attack\+Animation (\begin{DoxyParamCaption}\item[{Direction}]{direction,  }\item[{\hyperlink{interface_model_1_1_unit}{Unit}}]{unit }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
 
-Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, game\+State is\+Animating is set to true, and false after it is finished. {\bfseries Exceptions\+:} ~\newline
+Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. Upon execution, game\+State is\+Animating is set to true, and false after it is finished. ~\newline
+ {\bfseries Exceptions\+:} ~\newline
 
 \begin{DoxyItemize}
-\item The unit passed in must be alive, otherwise nothing will be shown to screen
-\item This function will not function properly if a direction other then Up, Down, Left or Right is given 
+\item The unit passed in must be alive, otherwise nothing will be shown to screen.
+\item This function will not function properly if a direction other then Up, Down, Left or Right is given. 
 \begin{DoxyParams}{Parameters}
-{\em direction} & The direction of the attack -\/ can be Up, Down, Left, or Right \\
+{\em direction} & The direction of the attack -\/ it can be Up, Down, Left, or Right. \\
 \hline
-{\em unit} & Unit to be animated. \\
+{\em unit} & The unit to be animated. \\
 \hline
 \end{DoxyParams}
 
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@@ -90,7 +90,7 @@ xref
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diff --git a/Doc/Design/MIS/latex/interface_model_1_1_unit.tex b/Doc/Design/MIS/latex/interface_model_1_1_unit.tex
index dab0ad0..51fd962 100644
--- a/Doc/Design/MIS/latex/interface_model_1_1_unit.tex
+++ b/Doc/Design/MIS/latex/interface_model_1_1_unit.tex
@@ -91,7 +91,7 @@ This is the interface for the 3 playable unit classes, where the only difference
 
 returns the button texture at index i 
 
-Implemented in \hyperlink{class_model_1_1_archer_aa643e878609d234a3fddca294d4d6756}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a6c34591377675f0643fa36a2d1cb378d}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a113fc7c767ebae89aa0968f2b467a007}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a6c34591377675f0643fa36a2d1cb378d}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_aa643e878609d234a3fddca294d4d6756}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a113fc7c767ebae89aa0968f2b467a007}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d}{}\label{interface_model_1_1_unit_a99c8b10dfe133f56582ca11c1dbd230d} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Buttons@{get\+Buttons}}
@@ -101,7 +101,7 @@ Implemented in \hyperlink{class_model_1_1_archer_aa643e878609d234a3fddca294d4d67
 
 returns the dropdown menu buttons of the unit 
 
-Implemented in \hyperlink{class_model_1_1_archer_a9bbc5e879beafc25e5a33ff80c59ae82}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a57c850c709b509cf0e23f8ebf24da6f0}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_acfd43847689bf1dc0d58429688c33b24}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a57c850c709b509cf0e23f8ebf24da6f0}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a9bbc5e879beafc25e5a33ff80c59ae82}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_acfd43847689bf1dc0d58429688c33b24}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a5ff17e4c9ffaf08f29af97a16cd56a02}{}\label{interface_model_1_1_unit_a5ff17e4c9ffaf08f29af97a16cd56a02} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Button\+Type@{get\+Button\+Type}}
@@ -116,7 +116,7 @@ Method takes in the button\+Type enum, then returns the object associated with t
 \end{DoxyParams}
 
 
-Implemented in \hyperlink{class_model_1_1_archer_a7feeb803f7067d5d2a6f6137ab6f6611}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_ac4e875b6ed87a970b75ab79f78ecaa19}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a8c9209211e26c7bf6ebe544534948a4e}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_ac4e875b6ed87a970b75ab79f78ecaa19}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a7feeb803f7067d5d2a6f6137ab6f6611}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a8c9209211e26c7bf6ebe544534948a4e}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208}{}\label{interface_model_1_1_unit_aeb30a63287028d9e2d123805b62d3208} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Char\+Attack\+Info@{get\+Char\+Attack\+Info}}
@@ -126,7 +126,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a7feeb803f7067d5d2a6f6137ab6f66
 
 returns the char attack info screen texture 
 
-Implemented in \hyperlink{class_model_1_1_archer_a9f123fc3a324eaf0041462dd40b5ae10}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_aa7c9dac02c4b3c6cd7c6de256c3b2f92}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a40dcd822abdd36758035af6c6d08c0b9}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_aa7c9dac02c4b3c6cd7c6de256c3b2f92}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a9f123fc3a324eaf0041462dd40b5ae10}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a40dcd822abdd36758035af6c6d08c0b9}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b}{}\label{interface_model_1_1_unit_adc54c0be5f1b657e30b56255a918f32b} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Char\+Info@{get\+Char\+Info}}
@@ -136,7 +136,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a9f123fc3a324eaf0041462dd40b5ae
 
 returns the char info screen texture 
 
-Implemented in \hyperlink{class_model_1_1_archer_a4b1194492d3f9f83fe9842691fc110d9}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_ae6256780be01124c7c9864f4f44b9810}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a243b4ba6d7657e5275c0d74c1e9800e5}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_ae6256780be01124c7c9864f4f44b9810}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a4b1194492d3f9f83fe9842691fc110d9}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a243b4ba6d7657e5275c0d74c1e9800e5}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480}{}\label{interface_model_1_1_unit_aab6dc07db093c4bb9f5a7beb0ac02480} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Class@{get\+Class}}
@@ -146,7 +146,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a4b1194492d3f9f83fe9842691fc110
 
 returns unit\textquotesingle{}s class (warrior, mage, archer) 
 
-Implemented in \hyperlink{class_model_1_1_archer_abd8b38fd96a6bf778cd635afd1ae13a4}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_aa8290998eb8b6db8fd6544478771b4ab}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a0b8ae1e95b8b00d7da976330db80b968}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_aa8290998eb8b6db8fd6544478771b4ab}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_abd8b38fd96a6bf778cd635afd1ae13a4}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a0b8ae1e95b8b00d7da976330db80b968}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7}{}\label{interface_model_1_1_unit_aecb5510d53b67568a17e89b40cdadda7} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Current\+Frame@{get\+Current\+Frame}}
@@ -158,7 +158,7 @@ returns the current sprite frame in animation sequence. The rectangle starts at
  {\bfseries Exceptions\+:} ~\newline
  -\/\+Assumes that each sprite frame is 32pixels wide 
 
-Implemented in \hyperlink{class_model_1_1_archer_a5fc8cd405796886cde8f15f3ad095ca2}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a1da4d9ee53db7b09e338bdab37a57167}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a8e10a65906547abdc55aabb7852eb34a}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a1da4d9ee53db7b09e338bdab37a57167}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a5fc8cd405796886cde8f15f3ad095ca2}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a8e10a65906547abdc55aabb7852eb34a}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201}{}\label{interface_model_1_1_unit_aa57825903df804dda77d78eb2ca90201} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Equipable\+Weapons@{get\+Equipable\+Weapons}}
@@ -171,7 +171,7 @@ returns array of equipable weapons ~\newline
  {\bfseries Exceptions\+:} ~\newline
  -\/\+If this array is empty, unit cannot equip any weapons 
 
-Implemented in \hyperlink{class_model_1_1_archer_a7a0e7ac7aae02a3f7ceb19a5581f114b}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a5735ecc56cf62b4dccaf218560458bef}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a8f611698ecb5f6b287fd68863462a344}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a5735ecc56cf62b4dccaf218560458bef}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a7a0e7ac7aae02a3f7ceb19a5581f114b}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a8f611698ecb5f6b287fd68863462a344}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb}{}\label{interface_model_1_1_unit_a39cfff1ca8e2b09075e8393e2bc5adcb} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Health\+Bar@{get\+Health\+Bar}}
@@ -181,7 +181,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a7a0e7ac7aae02a3f7ceb19a5581f11
 
 Returns the health\+Bar Texture 
 
-Implemented in \hyperlink{class_model_1_1_archer_a95e1e2d85143d7c774de1ac3f581754e}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a546392590593b502a958117c8d3952a3}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_aa37b49693b125c3993ff5b24aeb145c9}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a546392590593b502a958117c8d3952a3}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a95e1e2d85143d7c774de1ac3f581754e}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_aa37b49693b125c3993ff5b24aeb145c9}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622}{}\label{interface_model_1_1_unit_adb0345e91ef23a55a4329870a596d622} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Max\+Hp@{get\+Max\+Hp}}
@@ -191,7 +191,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a95e1e2d85143d7c774de1ac3f58175
 
 Returns the unit\textquotesingle{}s max HP 
 
-Implemented in \hyperlink{class_model_1_1_archer_a574b96774e237343b651f8902b45615d}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a3514599976869c84e5f4f5fe6851bf3d}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a4867b986ba9552ecdd8892e514d21268}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a3514599976869c84e5f4f5fe6851bf3d}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a574b96774e237343b651f8902b45615d}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a4867b986ba9552ecdd8892e514d21268}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c}{}\label{interface_model_1_1_unit_afc43169b2f01f5015540c220bc9d2b9c} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Movability@{get\+Movability}}
@@ -203,7 +203,7 @@ Returns the unit\textquotesingle{}s movability range on grid (number of spaces t
 {\bfseries Exceptions\+:} ~\newline
  -\/\+Negative movement will be treated as 0 in path finding algorithm 
 
-Implemented in \hyperlink{class_model_1_1_archer_a29de04ac6f33498c7b0b11aa7000846d}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a90c0cbd19877be1cb16be4300e7413b2}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a0810e8a8317bf596b2368100fcc6ca75}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a90c0cbd19877be1cb16be4300e7413b2}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a29de04ac6f33498c7b0b11aa7000846d}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a0810e8a8317bf596b2368100fcc6ca75}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3}{}\label{interface_model_1_1_unit_a7c076427c8ef933d33ae50c76ea995b3} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Sprite\+Image@{get\+Sprite\+Image}}
@@ -213,7 +213,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a29de04ac6f33498c7b0b11aa700084
 
 returns the sprite image of the unit 
 
-Implemented in \hyperlink{class_model_1_1_archer_a4efe27d91b20d37fee32b7144bbe4af2}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_af32359315cd33ca16d78c83d3f898e8f}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_abcbb2031c3f28d0a4c3509aa30b6308a}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_af32359315cd33ca16d78c83d3f898e8f}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a4efe27d91b20d37fee32b7144bbe4af2}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_abcbb2031c3f28d0a4c3509aa30b6308a}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b}{}\label{interface_model_1_1_unit_a52301b538035cebd1ac9bc76bb09948b} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!get\+Stats@{get\+Stats}}
@@ -223,7 +223,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a4efe27d91b20d37fee32b7144bbe4a
 
 returns all stats as an array 
 
-Implemented in \hyperlink{class_model_1_1_archer_a6b4732f3d000afcc82512e5e35ede43d}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a226ae9e107258aca2485b887a9f2015f}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a6361e8105573a09d8f29935b41d2a59a}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a226ae9e107258aca2485b887a9f2015f}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a6b4732f3d000afcc82512e5e35ede43d}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a6361e8105573a09d8f29935b41d2a59a}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_ae9cd223ee338da82906a99bd32e72bb4}{}\label{interface_model_1_1_unit_ae9cd223ee338da82906a99bd32e72bb4} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!is\+Button\+Active@{is\+Button\+Active}}
@@ -233,7 +233,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a6b4732f3d000afcc82512e5e35ede4
 
 indicates whether a button has already been previously selected or not 
 
-Implemented in \hyperlink{class_model_1_1_archer_ae2eb6257593149ac06d4518e3ee52d5e}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_ad4c42c550ad5993ee7fd773e896fc914}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a10925eec2f2749a02bcee78c273646f2}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_ad4c42c550ad5993ee7fd773e896fc914}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_ae2eb6257593149ac06d4518e3ee52d5e}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a10925eec2f2749a02bcee78c273646f2}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a9fe162206435e50e8da130388ab50fdb}{}\label{interface_model_1_1_unit_a9fe162206435e50e8da130388ab50fdb} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!set\+Button\+Coordinates@{set\+Button\+Coordinates}}
@@ -248,7 +248,7 @@ Sets the coordinates of menu buttons. One for loop will position the main Drop D
 \end{DoxyParams}
 
 
-Implemented in \hyperlink{class_model_1_1_archer_a18527b95d270412cf4e8c7500c6635fc}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_a4bada92e977b0edd41cb054a44f6d2e1}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_acdc442170e6d92c84dadcd7e49b90a7a}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_a4bada92e977b0edd41cb054a44f6d2e1}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a18527b95d270412cf4e8c7500c6635fc}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_acdc442170e6d92c84dadcd7e49b90a7a}{Model.\+Warrior}.
 
 \hypertarget{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5}{}\label{interface_model_1_1_unit_a56e3ad622997f6c49e10f4b695644eb5} 
 \index{Model\+::\+Unit@{Model\+::\+Unit}!set\+Initial\+Stats@{set\+Initial\+Stats}}
@@ -258,7 +258,7 @@ Implemented in \hyperlink{class_model_1_1_archer_a18527b95d270412cf4e8c7500c6635
 
 sets initial unit stats upon creation 
 
-Implemented in \hyperlink{class_model_1_1_archer_a4de690927cc791da8de82e7bedf13cf2}{Model.\+Archer}, \hyperlink{class_model_1_1_mage_ac9fb76a259c754214a3b9cc84c1da58d}{Model.\+Mage}, and \hyperlink{class_model_1_1_warrior_a8b774a43312fc8594725578630b27dfd}{Model.\+Warrior}.
+Implemented in \hyperlink{class_model_1_1_mage_ac9fb76a259c754214a3b9cc84c1da58d}{Model.\+Mage}, \hyperlink{class_model_1_1_archer_a4de690927cc791da8de82e7bedf13cf2}{Model.\+Archer}, and \hyperlink{class_model_1_1_warrior_a8b774a43312fc8594725578630b27dfd}{Model.\+Warrior}.
 
 
 
diff --git a/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf b/Doc/Design/MIS/latex/interface_model_1_1_weapon.pdf
index 178366128e9dc90d552bc8b16d0bfe43dae9a51b..c70f7318a1d0f68168f05ac50c9dbd58b75424b5 100644
GIT binary patch
delta 247
zcmX>laY|ytPF7xX)1<VdL_<T}q~xTu$sgGzCf{SNz#=-2onvw{n>Ck7h@q*Ksi~Er
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lc6Bv3Hg+^IH8-_%ayBz^GBz=CaWpn?v9lqhVzNGuGyr$iMVSBq

delta 247
zcmX>laY|ytPF7yCw8X?D6H{Z|q{Jk%$sgGzCf{SNz#=-2onvw{n>CkFh=HM%iK&&b
z<>V7=hR9rI_A;#c+%QCKFhoGMvM-M0U}85iFa)~Ba&iKfG>pBui7T7Y$<*A$$;i;u
k*vQe+%-9%+EZkgNE!>=qTwP3z4J?f9YzV2Ctj{A20L$(~OaK4?

diff --git a/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex b/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex
index 68decd8..2a1497c 100644
--- a/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex
+++ b/Doc/Design/MIS/latex/interface_model_1_1_weapon.tex
@@ -45,7 +45,7 @@ This is the interface to be used when creating new weapons. The only differences
 
 Returns the weapon type 
 
-Implemented in \hyperlink{class_model_1_1_fireball_a0bf71d9257be9b96e75a62bf0f08fa09}{Model.\+Fireball}, \hyperlink{class_model_1_1_fireblast_a50932f8fd4838688bb226987fcbdb757}{Model.\+Fireblast}, \hyperlink{class_model_1_1_long_bow_aaa59e7c64eb7de1ba47de55c56d6cf93}{Model.\+Long\+Bow}, \hyperlink{class_model_1_1_short_bow_a760f49d4a3009336d5781e635ad56171}{Model.\+Short\+Bow}, \hyperlink{class_model_1_1_bronze_sword_a7cfa62de465249a6cf04a4ee3881ce4e}{Model.\+Bronze\+Sword}, and \hyperlink{class_model_1_1_iron_sword_a5a4a9cac128932245e58b8720903566a}{Model.\+Iron\+Sword}.
+Implemented in \hyperlink{class_model_1_1_bronze_sword_a7cfa62de465249a6cf04a4ee3881ce4e}{Model.\+Bronze\+Sword}, \hyperlink{class_model_1_1_fireball_a0bf71d9257be9b96e75a62bf0f08fa09}{Model.\+Fireball}, \hyperlink{class_model_1_1_fireblast_a50932f8fd4838688bb226987fcbdb757}{Model.\+Fireblast}, \hyperlink{class_model_1_1_iron_sword_a5a4a9cac128932245e58b8720903566a}{Model.\+Iron\+Sword}, \hyperlink{class_model_1_1_long_bow_aaa59e7c64eb7de1ba47de55c56d6cf93}{Model.\+Long\+Bow}, and \hyperlink{class_model_1_1_short_bow_a760f49d4a3009336d5781e635ad56171}{Model.\+Short\+Bow}.
 
 
 
diff --git a/Doc/Design/MIS/latex/namespace_model.tex b/Doc/Design/MIS/latex/namespace_model.tex
index 9f33471..1fbd209 100644
--- a/Doc/Design/MIS/latex/namespace_model.tex
+++ b/Doc/Design/MIS/latex/namespace_model.tex
@@ -9,7 +9,7 @@ The model in M\+VC. These classes contain the structure of the game, and will be
 \begin{DoxyCompactItemize}
 \item 
 class \hyperlink{class_model_1_1_archer}{Archer}
-\begin{DoxyCompactList}\small\item\em The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. \end{DoxyCompactList}\item 
+\begin{DoxyCompactList}\small\item\em The \hyperlink{class_model_1_1_archer}{Archer} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks. \end{DoxyCompactList}\item 
 class \hyperlink{class_model_1_1_bronze_sword}{Bronze\+Sword}
 \begin{DoxyCompactList}\small\item\em Melee Physical \hyperlink{interface_model_1_1_weapon}{Weapon}. \end{DoxyCompactList}\item 
 class \hyperlink{class_model_1_1_damage_calculations}{Damage\+Calculations}
@@ -27,8 +27,8 @@ class \hyperlink{class_model_1_1_iron_sword}{Iron\+Sword}
 class \hyperlink{class_model_1_1_long_bow}{Long\+Bow}
 \begin{DoxyCompactList}\small\item\em Ranged physical \hyperlink{interface_model_1_1_weapon}{Weapon}. \end{DoxyCompactList}\item 
 class \hyperlink{class_model_1_1_mage}{Mage}
-\begin{DoxyCompactList}\small\item\em The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} ~\newline
- This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats \end{DoxyCompactList}\item 
+\begin{DoxyCompactList}\small\item\em The \hyperlink{class_model_1_1_mage}{Mage} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. ~\newline
+ This \hyperlink{interface_model_1_1_unit}{Unit} has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats. \end{DoxyCompactList}\item 
 class \hyperlink{class_model_1_1_node}{Node}
 \begin{DoxyCompactList}\small\item\em Structure that represents a tile on the game map grid. \end{DoxyCompactList}\item 
 class \hyperlink{class_model_1_1_player}{Player}
@@ -38,7 +38,7 @@ class \hyperlink{class_model_1_1_short_bow}{Short\+Bow}
 interface \hyperlink{interface_model_1_1_unit}{Unit}
 \begin{DoxyCompactList}\small\item\em \hyperlink{interface_model_1_1_unit}{Unit} Interface for \hyperlink{class_model_1_1_warrior}{Warrior}, \hyperlink{class_model_1_1_mage}{Mage}, and \hyperlink{class_model_1_1_archer}{Archer} \end{DoxyCompactList}\item 
 class \hyperlink{class_model_1_1_warrior}{Warrior}
-\begin{DoxyCompactList}\small\item\em The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit} This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance \end{DoxyCompactList}\item 
+\begin{DoxyCompactList}\small\item\em The \hyperlink{class_model_1_1_warrior}{Warrior} model class, extends \hyperlink{interface_model_1_1_unit}{Unit}. This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance. \end{DoxyCompactList}\item 
 interface \hyperlink{interface_model_1_1_weapon}{Weapon}
 \begin{DoxyCompactList}\small\item\em \hyperlink{interface_model_1_1_weapon}{Weapon} Interface to be implemented when creating new weapons. \end{DoxyCompactList}\end{DoxyCompactItemize}
 \subsection*{Enumerations}
diff --git a/Doc/Design/MIS/latex/refman.tex b/Doc/Design/MIS/latex/refman.tex
index 9fa8f35..bff460a 100644
--- a/Doc/Design/MIS/latex/refman.tex
+++ b/Doc/Design/MIS/latex/refman.tex
@@ -125,7 +125,7 @@
 \begin{titlepage}
 \vspace*{7cm}
 \begin{center}%
-{\Large Blaze-\/\+Brigade \\[1ex]\large Rev1 }\\
+{\Large Blaze-\/\+Brigade }\\
 \vspace*{1cm}
 {\large Generated by Doxygen 1.8.12}\\
 \end{center}
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Animation.cs b/src/Blaze-Brigade/Blaze_Brigade/Animation.cs
index 0085856..f28dd3b 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Animation.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Animation.cs
@@ -11,12 +11,12 @@ namespace View
     {
         /**
         Animates attack of unit in specified direction. The animation consists of moving 10 pixels towards that direction, then moving back to original location. 
-            Upon execution, gameState isAnimating is set to true, and false after it is finished.
+        Upon execution, gameState isAnimating is set to true, and false after it is finished. \n
             \b Exceptions: \n
-            - The unit passed in must be alive, otherwise nothing will be shown to screen
-            - This function will not function properly if a direction other then Up, Down, Left or Right is given
-            \param direction The direction of the attack - can be Up, Down, Left, or Right
-            \param unit Unit to be animated.
+            - The unit passed in must be alive, otherwise nothing will be shown to screen.
+            - This function will not function properly if a direction other then Up, Down, Left or Right is given.
+            \param direction The direction of the attack - it can be Up, Down, Left, or Right.
+            \param unit The unit to be animated.
         */
         public static void attackAnimation(Direction direction, Unit unit)
         {
@@ -107,13 +107,13 @@ namespace View
         Animates unit movement from current unit location to future unit location. Unit moves through the inbetween nodes obtained from pathing algorith by first moving horizontally, then vertically.
         For horizontally, the unit will move right if the future position is greater in the x direction, otherwise it will move left. For vertical, the unit will move down if future y position is
         greater then current, otherwise it will move up. animate is called to animate the walking from node to node, and the direction parameter in that call is determined by which direction the 
-        unit is moving. A tracker is kept for walking sounds, which counts up by 1 each time and plays a walking sound everytime it reaches 5. 
+        unit is moving. A tracker is kept for walking sounds, which counts up by 1 each time and plays a walking sound everytime it reaches 5. \n
             \b Exception: \n
-            - Thie function will only execute if the original and new location are different, otherwise nothing will happen
-            - The function assumes that the the path between original location and new location is valid
-            \param graph Graph of the map.
-            \param unit Unit to be animated.
-            \param node Node to move to.
+            - Thie function will only execute if the original and new location are different, otherwise nothing will happen.
+            - The function assumes that the the path between original location and new location is valid.
+            \param graph The graph of the game map.
+            \param unit The unit to be animated.
+            \param node The node to move to.
         */
         public static void animateUnitPosition(Graph graph, Unit unit, Node node)
         {
@@ -188,11 +188,11 @@ namespace View
 
         /**
         Animate sprite to "walk" in the specified direction. This is done by cycling through 3 frames. For each direction, there is a frame with right foot forward, one with both at neutral, 
-        and one with left forward. The "walking" animation is done by cycling through the 3 frames.
+        and one with left forward. The "walking" animation is done by cycling through the 3 frames. \n
         \b Exceptions: \n
-            - The unit passed in must be alive, otherwise nothing will be shown to screen
-            - This function will not function properly if a direction other then Up, Down, Left or Right is given
-        * @param direction The direction the unit is moving in 
+            - The unit passed in must be alive, otherwise nothing will be shown to screen.
+            - This function will not function properly if a direction other then Up, Down, Left or Right is given.
+        * @param direction The direction the unit is moving in.
         */
         public static void animate(Direction direction, Unit unit)
         {
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Archer.cs b/src/Blaze-Brigade/Blaze_Brigade/Archer.cs
index 4e9f57b..2a85b3b 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Archer.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Archer.cs
@@ -7,44 +7,44 @@ using View;
 namespace Model
 {
     /// <summary>
-    /// The Archer model class, extends Unit
+    /// The Archer model class, extends Unit.
     /// This unit has a high skill and speed, and excels in dealing accurate ranged, high critical, physical attacks, but suffers from overall defense against physical attacks.
     /// </summary>
     public class Archer : Unit
     {
         /**
-        Sets and returns whether or not unit is alive
+        Sets and returns whether or not unit is alive.
         */
         public bool Alive { get; set; }
         /**
-        Sets and returns a unit's Speed \n
+        Sets and returns a unit's Speed. \n
             \b Exceptions: \n
-            -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary
+            -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary.
         */
         public int Speed { get; set; }
         /**
-        Sets and returns a unit's Defense \n
+        Sets and returns a unit's Defense. \n
             \b Exceptions: \n
-            -Negative defense will result in an attacker doing more damage than their attack
+            -Negative defense will result in an attacker doing more damage than their attack.
         */
         public int Def { get; set; }
         /**
-        Sets and returns a unit's Resistance \n
+        Sets and returns a unit's Resistance. \n
             \b Exceptions: \n
-            -Negative resistance will result in an attacker doing more damage than their intelligence 
+            -Negative resistance will result in an attacker doing more damage than their intelligence. 
         */
         public int Res { get; set; }
         /**
-        Sets and returns a unit's Level. Currently does not have any use
+        Sets and returns a unit's Level. Currently does not have any use.
         */
         public int Level { get; set; }
 
         /**
-        Gets and sets the unit is currently equipping
+        Gets and sets the unit is currently equipping.
         */
         public Weapon equippedWeapon { get; set; }
         /**
-        Gets and sets current frame the sprite is on 
+        Gets and sets current frame the sprite is on. 
         */
         public int currentFrame { get; set; }
 
@@ -63,16 +63,12 @@ namespace Model
 
         /**
         * The constructor for Unit Archer. Stores all relevent data in model. 
-        * @param spriteImage The character sprite
-        * @param attackButton The dropdownmenu attack button texture
-        * @param moveButton The dropdownmenu move button texture
-        * @param itemButton The dropdownmenu item button texture
-        * @param waitButton The dropdownmenu wait button texture
-        * @param confirmButton The attack confirm button texture
-        * @param charInfo The character info popup texture
-        * @param charAttackInfo The character attack menu popup texture
-        * @param coordinates The unit's current coordinate on screen
-        * @param player The player of which the unit belongs to
+        * @param spriteImage The character sprite texture.
+        * @param unitButtons The Texture2D Array containing all the different textures for each button.
+        * @param charInfo The character info popup texture.
+        * @param charAttackInfo The character attack menu popup texture.
+        * @param coordinates The unit's current vector coordinate on screen.
+        * @param player The player of which the unit belongs to.
         */
         public Archer(Texture2D spriteImage, Button[] unitButtons, Texture2D charInfo,
             Texture2D charAttackInfo, Vector2 coordinates, Texture2D healthBar)
@@ -100,7 +96,7 @@ namespace Model
         }
 
         /**
-        sets initial unit stats
+        Sets the initial unit stats before modifiers.
         */
         public void setInitialStats()
         {
@@ -116,10 +112,10 @@ namespace Model
         }
 
         /**
-        Sets the new strength value
+        Sets and gets the new strength value.
         \n Gets the effective strength -> Unit strength + weapon strength \n
             \b Exceptions: \n
-            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative
+            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative.
         */
         public int Str
         {
@@ -134,10 +130,10 @@ namespace Model
         }
 
         /**
-        Sets the new intelligence value
+        Sets and gets the new intelligence value.
         \n Gets the effective intelligence -> Unit intelligence + weapon intelligence \n
             \b Exceptions: \n
-            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative
+            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative.
         */
         public int Int
         {
@@ -152,10 +148,10 @@ namespace Model
         }
 
         /**
-        Sets the new skill value
+        Sets and gets the new skill value.
         \n Gets the effective skill -> Unit skill + weapon skill \n
             \b Exceptions: \n
-            -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate
+            -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate.
         */
         public int Skill
         {
@@ -170,7 +166,7 @@ namespace Model
         }
 
         /**
-         Sets and returns a unit's HP. Should HP fall under 0, Unit's Alive Boolean should change to false
+         Sets and get a unit's HP. Should HP fall under 0, Unit's Alive Boolean should change to false.
          */
         public int Hp
         {
@@ -190,9 +186,9 @@ namespace Model
         }
 
         /**
-        Returns the unit's movability range on grid (number of spaces the unit can move in one turn) \n
+        Returns the unit's movability range on grid (number of spaces the unit can move in one turn). \n
         \b Exceptions: \n
-            -Negative movement will be treated as 0 in path finding algorithm
+            -Negative movement will be treated as 0 in path finding algorithm.
         */
         public int getMovability()
         {
@@ -200,8 +196,8 @@ namespace Model
         }
 
         /**
-        returns all stats as an array, where the index in array corresponds to stats in this order:
-            Level, Strength, Int, Skill, Speed, Def, Res
+        Returns all stats as an array, where the index in array corresponds to stats in this order: \n
+            Level, Strength, Int, Skill, Speed, Def, Res.
         */
         public int[] getStats()
         {
@@ -217,7 +213,7 @@ namespace Model
         }
 
         /**
-        returns weapons the unit can equip (TODO)
+        Returns the list weapons the unit can equip (TODO).
         */
         public Weapon[] getEquipableWeapons()
         {
@@ -225,7 +221,7 @@ namespace Model
         }
 
         /**
-        returns unit's class (warrior, mage, archer)
+        Returns the unit's class.
         */
         public UnitType getClass()
         {
@@ -233,7 +229,7 @@ namespace Model
         }
 
         /**
-        returns the sprite image of the unit
+        Returns the sprite image of the unit.
         */
         public Texture2D getSpriteImage()
         {
@@ -243,7 +239,7 @@ namespace Model
         /**
         This method returns the texture associated with the bunttonType passed in, by going through a switch
         case and matching it.
-            @param buttonType The buttontype that was clicked
+            @param buttonType The buttontype that was clicked.
         */
         public Texture2D getButtonImage(ButtonType buttonType)
         {
@@ -275,7 +271,7 @@ namespace Model
         /**
         This method takes in the buttonType specified, and checks if that button is currently active by calling
         the getter in button.
-            @param buttonType The buttontype that was clicked
+            @param buttonType The buttontype that was clicked.
         */
         public bool isButtonActive(ButtonType buttonType)
         {
@@ -305,7 +301,7 @@ namespace Model
         }
 
         /**
-        returns the char info screen texture
+        Returns the char info screen texture.
         */
         public Texture2D getCharInfo()
         {
@@ -313,7 +309,7 @@ namespace Model
         }
 
         /**
-        returns the char attack info screen texture
+        Returns the char attack info screen texture.
         */
         public Texture2D getCharAttackInfo()
         {
@@ -321,10 +317,10 @@ namespace Model
         }
 
         /**
-        gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making 
+        Gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making 
         that vector equivalent to position*32 (since each tile is 32x32). \n
             \b Exceptions: \n
-            -Dead units will still have a position, but won't impact the rest of the game
+            -Dead units will still have a position, but won't impact the rest of the game.
         */
         public Tuple<int, int> Position
         {
@@ -340,10 +336,10 @@ namespace Model
         }
 
         /**
-        returns the pixel coordinate of the unit
-        \n sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) \n
+        Returns the pixel coordinate of the unit.
+        \n sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). \n
         \b Exceptions: \n
-            -Dead units will still have a position, but won't impact the rest of the game
+            -Dead units will still have a position, but won't impact the rest of the game.
         */
         public Vector2 PixelCoordinates
         {
@@ -361,7 +357,7 @@ namespace Model
         }
 
         /**
-        returns the dropdown menu buttons of the unit
+        Returns the dropdown menu buttons of the unit.
         */
         public Button[] getButtons()
         {
@@ -369,8 +365,8 @@ namespace Model
         }
 
         /**
-        Method takes in the buttonType enum, then returns the object associated with that enum
-        * @param buttonType The button to return (Move, Attack, Item, Wait, and attack confirm)
+        This method takes in the buttonType enum, then returns the object associated with that enum.
+        * @param buttonType The button to return (Move, Attack, Item, Wait, and attack confirm).
         */
         public Button getButtonType(ButtonType buttonType)
         {
@@ -405,7 +401,7 @@ namespace Model
         , and for each active button, increment it downwards by 32 pixels (height of each button). The second 
         for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to
         right (to the right of the main drop down menu).
-        * @param pixelCoordinates The pixel coordinate of the button
+        * @param pixelCoordinates The pixel coordinate of the button.
         */
         public void setButtonCoordinates(Vector2 pixelCoordinates)
         {
@@ -429,7 +425,7 @@ namespace Model
         returns the current sprite frame in animation sequence. The rectangle starts at currentFrame * 32, where 
         32 is the sprite sheet offset between frames, and is 32 high and wide. \n
             \b Exceptions: \n
-            -Assumes that each sprite frame is 32pixels wide
+            -Assumes that each sprite frame is 32pixels wide.
         */
         public Rectangle getCurrentFrame() //return current frame the sprite is on
         {
@@ -438,7 +434,7 @@ namespace Model
         }
 
         /**
-         Returns the healthbar texture
+         Returns the healthbar texture.
          */
         public Texture2D getHealthBar()
         {
@@ -446,7 +442,7 @@ namespace Model
         }
 
         /**
-        Returns the character's max HP
+        Returns the character's max HP.
         */
         public int getMaxHp()
         {
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Mage.cs b/src/Blaze-Brigade/Blaze_Brigade/Mage.cs
index b7b814f..ff46a75 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Mage.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Mage.cs
@@ -7,44 +7,44 @@ using View;
 namespace Model
 {
     /// <summary>
-    /// The Mage model class, extends Unit
-    /// \n This Unit has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats
+    /// The Mage model class, extends Unit.
+    /// \n This Unit has strong magical capabilities, and is capable of powerful ranged magic attacks, but makes up with poor physical stats.
     /// </summary>
     public class Mage : Unit
     {
         /**
-        Sets and returns whether or not unit is alive
+        Sets and returns whether or not unit is alive.
         */
         public bool Alive { get; set; }
         /**
-        Sets and returns a unit's Speed \n
+        Sets and returns a unit's Speed. \n
             \b Exceptions: \n
-            -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary
+            -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary.
         */
         public int Speed { get; set; }
         /**
-        Sets and returns a unit's Defense \n
+        Sets and returns a unit's Defense. \n
             \b Exceptions: \n
-            -Negative defense will result in an attacker doing more damage than their attack
+            -Negative defense will result in an attacker doing more damage than their attack.
         */
         public int Def { get; set; }
         /**
-        Sets and returns a unit's Resistance \n
+        Sets and returns a unit's Resistance. \n
             \b Exceptions: \n
-            -Negative resistance will result in an attacker doing more damage than their intelligence 
+            -Negative resistance will result in an attacker doing more damage than their intelligence. 
         */
         public int Res { get; set; }
         /**
-        Sets and returns a unit's Level. Currently does not have any use
+        Sets and returns a unit's Level. Currently does not have any use.
         */
         public int Level { get; set; }
 
         /**
-        Gets and sets the unit is currently equipping
+        Gets and sets the unit is currently equipping.
         */
         public Weapon equippedWeapon { get; set; }
         /**
-        Gets and sets current frame the sprite is on 
+        Gets and sets current frame the sprite is on. 
         */
         public int currentFrame { get; set; }
 
@@ -58,21 +58,18 @@ namespace Model
         private Vector2 pixelCoordinates;           // the pixel coordinate of the unit
         private Tuple<int, int> position;           // the tile location of the unit
         private Button[] buttons = new Button[9];   // the buttons associated with the unit
-        private Texture2D charInfo, charAttackInfo, healthBar; // The character and attack info textures
-        private readonly int maxHp = 8;                        // The max HP of character
+        private Texture2D charInfo, charAttackInfo, healthBar; // The character and attack info, and health bar textures
+        private readonly int maxHp = 9;                        // The max HP of character
+
 
         /**
         * The constructor for Unit Mage. Stores all relevent data in model. 
-        * @param spriteImage The character sprite
-        * @param attackButton The dropdownmenu attack button texture
-        * @param moveButton The dropdownmenu move button texture
-        * @param itemButton The dropdownmenu item button texture
-        * @param waitButton The dropdownmenu wait button texture
-        * @param confirmButton The attack confirm button texture
-        * @param charInfo The character info popup texture
-        * @param charAttackInfo The character attack menu popup texture
-        * @param coordinates The unit's current coordinate on screen
-        * @param player The player of which the unit belongs to
+        * @param spriteImage The character sprite texture.
+        * @param unitButtons The Texture2D Array containing all the different textures for each button.
+        * @param charInfo The character info popup texture.
+        * @param charAttackInfo The character attack menu popup texture.
+        * @param coordinates The unit's current vector coordinate on screen.
+        * @param player The player of which the unit belongs to.
         */
         public Mage(Texture2D spriteImage, Button[] unitButtons, Texture2D charInfo,
             Texture2D charAttackInfo, Vector2 coordinates, Texture2D healthBar)
@@ -100,26 +97,26 @@ namespace Model
         }
 
         /**
-        sets initial unit stats
+        Sets the initial unit stats before modifiers.
         */
         public void setInitialStats()
         {
             Alive = true;
             Level = 1;
-            Hp = 8;
-            Str = 2;
-            Int = 8;
-            Skill = 7;
+            Hp = 9;
+            Str = 3;
+            Int = 1;
+            Skill = 6;
             Speed = 8;
-            Def = 5;
-            Res = 8;
+            Def = 6;
+            Res = 6;
         }
 
         /**
-        Sets the new strength value
+        Sets and gets the new strength value.
         \n Gets the effective strength -> Unit strength + weapon strength \n
             \b Exceptions: \n
-            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative
+            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative.
         */
         public int Str
         {
@@ -134,10 +131,10 @@ namespace Model
         }
 
         /**
-        Sets the new intelligence value
+        Sets and gets the new intelligence value.
         \n Gets the effective intelligence -> Unit intelligence + weapon intelligence \n
             \b Exceptions: \n
-            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative
+            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative.
         */
         public int Int
         {
@@ -152,10 +149,10 @@ namespace Model
         }
 
         /**
-        Sets the new skill value
+        Sets and gets the new skill value.
         \n Gets the effective skill -> Unit skill + weapon skill \n
             \b Exceptions: \n
-            -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate
+            -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate.
         */
         public int Skill
         {
@@ -170,7 +167,7 @@ namespace Model
         }
 
         /**
-         Sets and returns a unit's HP. Should HP fall under 0, Unit's Alive Boolean should change to false
+         Sets and get a unit's HP. Should HP fall under 0, Unit's Alive Boolean should change to false.
          */
         public int Hp
         {
@@ -190,9 +187,9 @@ namespace Model
         }
 
         /**
-        Returns the unit's movability range on grid (number of spaces the unit can move in one turn) \n
+        Returns the unit's movability range on grid (number of spaces the unit can move in one turn). \n
         \b Exceptions: \n
-            -Negative movement will be treated as 0 in path finding algorithm
+            -Negative movement will be treated as 0 in path finding algorithm.
         */
         public int getMovability()
         {
@@ -200,8 +197,8 @@ namespace Model
         }
 
         /**
-        returns all stats as an array, where the index in array corresponds to stats in this order:
-            Level, Strength, Int, Skill, Speed, Def, Res
+        Returns all stats as an array, where the index in array corresponds to stats in this order: \n
+            Level, Strength, Int, Skill, Speed, Def, Res.
         */
         public int[] getStats()
         {
@@ -217,7 +214,7 @@ namespace Model
         }
 
         /**
-        returns weapons the unit can equip (TODO)
+        Returns the list weapons the unit can equip (TODO).
         */
         public Weapon[] getEquipableWeapons()
         {
@@ -225,7 +222,7 @@ namespace Model
         }
 
         /**
-        returns unit's class (warrior, mage, archer)
+        Returns the unit's class.
         */
         public UnitType getClass()
         {
@@ -233,8 +230,8 @@ namespace Model
         }
 
         /**
-        returns the sprite image of the unit
-        */
+       Returns the sprite image of the unit.
+       */
         public Texture2D getSpriteImage()
         {
             return spriteImage;
@@ -243,29 +240,29 @@ namespace Model
         /**
         This method returns the texture associated with the bunttonType passed in, by going through a switch
         case and matching it.
-            @param buttonType The buttontype that was clicked
+            @param buttonType The buttontype that was clicked.
         */
         public Texture2D getButtonImage(ButtonType buttonType)
         {
             switch (buttonType)
             {
-                case ButtonType.Attack:             // if attack clicked
+                case ButtonType.Attack: // if attack clicked
                     return buttons[0].getImage();
-                case ButtonType.Move:               // if moved is clicked
+                case ButtonType.Move: // if moved is clicked
                     return buttons[1].getImage();
-                case ButtonType.Items:              // if item is clicked
+                case ButtonType.Items: // if item is clicked
                     return buttons[2].getImage();
-                case ButtonType.Wait:               // if wait is clicked
+                case ButtonType.Wait: // if wait is clicked
                     return buttons[3].getImage();
-                case ButtonType.AttackConfirm:      // if attack confirm is clicked
+                case ButtonType.AttackConfirm: // if attack confirm is clicked
                     return buttons[4].getImage();
-                case ButtonType.Inventory1:         // if item1 clicked
+                case ButtonType.Inventory1: // if item1 clicked
                     return buttons[5].getImage();
-                case ButtonType.Inventory2:         // if item2 is clicked
+                case ButtonType.Inventory2: // if item2 is clicked
                     return buttons[6].getImage();
-                case ButtonType.Inventory3:         // if item3 is clicked
+                case ButtonType.Inventory3: // if item3 is clicked
                     return buttons[7].getImage();
-                case ButtonType.Inventory4:         // if item4 is clicked
+                case ButtonType.Inventory4: // if item4 is clicked
                     return buttons[8].getImage();
                 default:
                     return null;
@@ -275,7 +272,7 @@ namespace Model
         /**
         This method takes in the buttonType specified, and checks if that button is currently active by calling
         the getter in button.
-            @param buttonType The buttontype that was clicked
+            @param buttonType The buttontype that was clicked.
         */
         public bool isButtonActive(ButtonType buttonType)
         {
@@ -305,7 +302,7 @@ namespace Model
         }
 
         /**
-        returns the char info screen texture
+        Returns the char info screen texture.
         */
         public Texture2D getCharInfo()
         {
@@ -313,7 +310,7 @@ namespace Model
         }
 
         /**
-        returns the char attack info screen texture
+        Returns the char attack info screen texture.
         */
         public Texture2D getCharAttackInfo()
         {
@@ -321,11 +318,11 @@ namespace Model
         }
 
         /**
-       gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making 
-       that vector equivalent to position*32 (since each tile is 32x32). \n
-           \b Exceptions: \n
-           -Dead units will still have a position, but won't impact the rest of the game
-       */
+        Gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making 
+        that vector equivalent to position*32 (since each tile is 32x32). \n
+            \b Exceptions: \n
+            -Dead units will still have a position, but won't impact the rest of the game.
+        */
         public Tuple<int, int> Position
         {
             get
@@ -340,10 +337,10 @@ namespace Model
         }
 
         /**
-        returns the pixel coordinate of the unit
-        \n sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) \n
+        Returns the pixel coordinate of the unit.
+        \n sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). \n
         \b Exceptions: \n
-            -Dead units will still have a position, but won't impact the rest of the game
+            -Dead units will still have a position, but won't impact the rest of the game.
         */
         public Vector2 PixelCoordinates
         {
@@ -361,7 +358,7 @@ namespace Model
         }
 
         /**
-        returns the dropdown menu buttons of the unit
+        Returns the dropdown menu buttons of the unit.
         */
         public Button[] getButtons()
         {
@@ -369,8 +366,8 @@ namespace Model
         }
 
         /**
-        Method takes in the buttonType enum, then returns the object associated with that enum
-        * @param buttonType The button to return (Move, Attack, Item, Wait, and attack confirm)
+        This method takes in the buttonType enum, then returns the object associated with that enum.
+        * @param buttonType The button to return (Move, Attack, Item, Wait, and attack confirm).
         */
         public Button getButtonType(ButtonType buttonType)
         {
@@ -405,7 +402,7 @@ namespace Model
         , and for each active button, increment it downwards by 32 pixels (height of each button). The second 
         for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to
         right (to the right of the main drop down menu).
-        * @param pixelCoordinates The pixel coordinate of the button
+        * @param pixelCoordinates The pixel coordinate of the button.
         */
         public void setButtonCoordinates(Vector2 pixelCoordinates)
         {
@@ -429,7 +426,7 @@ namespace Model
         returns the current sprite frame in animation sequence. The rectangle starts at currentFrame * 32, where 
         32 is the sprite sheet offset between frames, and is 32 high and wide. \n
             \b Exceptions: \n
-            -Assumes that each sprite frame is 32pixels wide
+            -Assumes that each sprite frame is 32pixels wide.
         */
         public Rectangle getCurrentFrame() //return current frame the sprite is on
         {
@@ -438,7 +435,7 @@ namespace Model
         }
 
         /**
-         Returns the healthbar texture
+         Returns the healthbar texture.
          */
         public Texture2D getHealthBar()
         {
@@ -446,7 +443,7 @@ namespace Model
         }
 
         /**
-        Returns the character's max HP
+        Returns the character's max HP.
         */
         public int getMaxHp()
         {
diff --git a/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs b/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs
index 51395c9..822a0ef 100644
--- a/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs
+++ b/src/Blaze-Brigade/Blaze_Brigade/Warrior.cs
@@ -7,48 +7,48 @@ using View;
 namespace Model
 {
     /// <summary>
-    /// The Warrior model class, extends Unit
-    /// This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance
+    /// The Warrior model class, extends Unit.
+    /// This unit excels in dealing melee physical damage, with a high defense, but suffers from lack of any magical attack or resistance.
     /// </summary>
     public class Warrior : Unit
     {
         /**
-        Sets and returns whether or not unit is alive
+        Sets and returns whether or not unit is alive.
         */
         public bool Alive { get; set; }
         /**
-        Sets and returns a unit's Speed \n
+        Sets and returns a unit's Speed. \n
             \b Exceptions: \n
-            -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary
+            -Negative skill will not result in an error as speed is only used for checking double attack boolean, which is binary.
         */
         public int Speed { get; set; }
         /**
-        Sets and returns a unit's Defense \n
+        Sets and returns a unit's Defense. \n
             \b Exceptions: \n
-            -Negative defense will result in an attacker doing more damage than their attack
+            -Negative defense will result in an attacker doing more damage than their attack.
         */
         public int Def { get; set; }
         /**
-        Sets and returns a unit's Resistance \n
+        Sets and returns a unit's Resistance. \n
             \b Exceptions: \n
-            -Negative resistance will result in an attacker doing more damage than their intelligence 
+            -Negative resistance will result in an attacker doing more damage than their intelligence. 
         */
         public int Res { get; set; }
         /**
-        Sets and returns a unit's Level. Currently does not have any use
+        Sets and returns a unit's Level. Currently does not have any use.
         */
         public int Level { get; set; }
 
         /**
-        Gets and sets the unit is currently equipping
+        Gets and sets the unit is currently equipping.
         */
         public Weapon equippedWeapon { get; set; }
         /**
-        Gets and sets current frame the sprite is on 
+        Gets and sets current frame the sprite is on. 
         */
         public int currentFrame { get; set; }
 
-        private readonly int movability = 5;        // Warrior movement is permanently set to 5
+        private readonly int movability = 5;        // Archer movement is permanently set to 5
         private Weapon[] equipableWeapons;          // Array of all equipable weapons
         private int str;                            // unit strength
         private int intelligence;                   // unit intelliegence
@@ -59,20 +59,16 @@ namespace Model
         private Tuple<int, int> position;           // the tile location of the unit
         private Button[] buttons = new Button[9];   // the buttons associated with the unit
         private Texture2D charInfo, charAttackInfo, healthBar; // The character and attack info, and health bar textures
-        private readonly int maxHp = 10;                        // The max HP of character
+        private readonly int maxHp = 9;                        // The max HP of character
 
         /**
         * The constructor for Unit Warrior. Stores all relevent data in model. 
-        * @param spriteImage The character sprite
-        * @param attackButton The dropdownmenu attack button texture
-        * @param moveButton The dropdownmenu move button texture
-        * @param itemButton The dropdownmenu item button texture
-        * @param waitButton The dropdownmenu wait button texture
-        * @param confirmButton The attack confirm button texture
-        * @param charInfo The character info popup texture
-        * @param charAttackInfo The character attack menu popup texture
-        * @param coordinates The unit's current coordinate on screen
-        * @param player The player of which the unit belongs to
+        * @param spriteImage The character sprite texture.
+        * @param unitButtons The Texture2D Array containing all the different textures for each button.
+        * @param charInfo The character info popup texture.
+        * @param charAttackInfo The character attack menu popup texture.
+        * @param coordinates The unit's current vector coordinate on screen.
+        * @param player The player of which the unit belongs to.
         */
         public Warrior(Texture2D spriteImage, Button[] unitButtons, Texture2D charInfo,
             Texture2D charAttackInfo, Vector2 coordinates, Texture2D healthBar)
@@ -100,26 +96,26 @@ namespace Model
         }
 
         /**
-        sets initial unit stats
+        Sets the initial unit stats before modifiers.
         */
         public void setInitialStats()
         {
             Alive = true;
             Level = 1;
-            Hp = 10;
-            Str = 5;
+            Hp = 9;
+            Str = 3;
             Int = 1;
             Skill = 6;
             Speed = 8;
-            Def = 7;
-            Res = 4;
+            Def = 6;
+            Res = 6;
         }
 
         /**
-        Sets the new strength value
+        Sets and gets the new strength value.
         \n Gets the effective strength -> Unit strength + weapon strength \n
             \b Exceptions: \n
-            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative
+            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative.
         */
         public int Str
         {
@@ -134,10 +130,10 @@ namespace Model
         }
 
         /**
-        Sets the new intelligence value
+        Sets and gets the new intelligence value.
         \n Gets the effective intelligence -> Unit intelligence + weapon intelligence \n
             \b Exceptions: \n
-            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative
+            -Negative strength will be treated as 0 in damage calculation, as damage dealt can not be negative.
         */
         public int Int
         {
@@ -152,10 +148,10 @@ namespace Model
         }
 
         /**
-        Sets the new skill value
+        Sets and gets the new skill value.
         \n Gets the effective skill -> Unit skill + weapon skill \n
             \b Exceptions: \n
-            -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate
+            -Negative skill will not result in an error, but will most likely result in a 0% hit and crit rate.
         */
         public int Skill
         {
@@ -170,7 +166,7 @@ namespace Model
         }
 
         /**
-         Sets and returns a unit's HP. Should HP fall under 0, Unit's Alive Boolean should change to false
+         Sets and get a unit's HP. Should HP fall under 0, Unit's Alive Boolean should change to false.
          */
         public int Hp
         {
@@ -190,9 +186,9 @@ namespace Model
         }
 
         /**
-        Returns the unit's movability range on grid (number of spaces the unit can move in one turn) \n
+        Returns the unit's movability range on grid (number of spaces the unit can move in one turn). \n
         \b Exceptions: \n
-            -Negative movement will be treated as 0 in path finding algorithm
+            -Negative movement will be treated as 0 in path finding algorithm.
         */
         public int getMovability()
         {
@@ -200,8 +196,8 @@ namespace Model
         }
 
         /**
-        returns all stats as an array, where the index in array corresponds to stats in this order:
-            Level, Strength, Int, Skill, Speed, Def, Res
+        Returns all stats as an array, where the index in array corresponds to stats in this order: \n
+            Level, Strength, Int, Skill, Speed, Def, Res.
         */
         public int[] getStats()
         {
@@ -217,7 +213,7 @@ namespace Model
         }
 
         /**
-        returns weapons the unit can equip (TODO)
+        Returns the list weapons the unit can equip (TODO).
         */
         public Weapon[] getEquipableWeapons()
         {
@@ -225,7 +221,7 @@ namespace Model
         }
 
         /**
-        returns unit's class (warrior, mage, archer)
+        Returns the unit's class.
         */
         public UnitType getClass()
         {
@@ -233,8 +229,8 @@ namespace Model
         }
 
         /**
-        returns the sprite image of the unit
-        */
+       Returns the sprite image of the unit.
+       */
         public Texture2D getSpriteImage()
         {
             return spriteImage;
@@ -243,7 +239,7 @@ namespace Model
         /**
         This method returns the texture associated with the bunttonType passed in, by going through a switch
         case and matching it.
-            @param buttonType The buttontype that was clicked
+            @param buttonType The buttontype that was clicked.
         */
         public Texture2D getButtonImage(ButtonType buttonType)
         {
@@ -275,7 +271,7 @@ namespace Model
         /**
         This method takes in the buttonType specified, and checks if that button is currently active by calling
         the getter in button.
-            @param buttonType The buttontype that was clicked
+            @param buttonType The buttontype that was clicked.
         */
         public bool isButtonActive(ButtonType buttonType)
         {
@@ -305,7 +301,7 @@ namespace Model
         }
 
         /**
-        returns the char info screen texture
+        Returns the char info screen texture.
         */
         public Texture2D getCharInfo()
         {
@@ -313,7 +309,7 @@ namespace Model
         }
 
         /**
-        returns the char attack info screen texture
+        Returns the char attack info screen texture.
         */
         public Texture2D getCharAttackInfo()
         {
@@ -321,11 +317,11 @@ namespace Model
         }
 
         /**
-       gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making 
-       that vector equivalent to position*32 (since each tile is 32x32). \n
-           \b Exceptions: \n
-           -Dead units will still have a position, but won't impact the rest of the game
-       */
+        Gets and sets unit's position by tile. The set also updates pixelCoordinate's location by making 
+        that vector equivalent to position*32 (since each tile is 32x32). \n
+            \b Exceptions: \n
+            -Dead units will still have a position, but won't impact the rest of the game.
+        */
         public Tuple<int, int> Position
         {
             get
@@ -340,10 +336,10 @@ namespace Model
         }
 
         /**
-        returns the pixel coordinate of the unit
-        \n sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate) \n
+        Returns the pixel coordinate of the unit.
+        \n sets the pixel coordinate, and also sets Position (which is the tile location of that coordinate). \n
         \b Exceptions: \n
-            -Dead units will still have a position, but won't impact the rest of the game
+            -Dead units will still have a position, but won't impact the rest of the game.
         */
         public Vector2 PixelCoordinates
         {
@@ -361,7 +357,7 @@ namespace Model
         }
 
         /**
-        returns the dropdown menu buttons of the unit
+        Returns the dropdown menu buttons of the unit.
         */
         public Button[] getButtons()
         {
@@ -369,8 +365,8 @@ namespace Model
         }
 
         /**
-        Method takes in the buttonType enum, then returns the object associated with that enum
-        * @param buttonType The button to return (Move, Attack, Item, Wait, and attack confirm)
+        This method takes in the buttonType enum, then returns the object associated with that enum.
+        * @param buttonType The button to return (Move, Attack, Item, Wait, and attack confirm).
         */
         public Button getButtonType(ButtonType buttonType)
         {
@@ -405,7 +401,7 @@ namespace Model
         , and for each active button, increment it downwards by 32 pixels (height of each button). The second 
         for loop is similiar and is for the inventory menu buttons, except it starts 160 pixels offsetted to
         right (to the right of the main drop down menu).
-        * @param pixelCoordinates The pixel coordinate of the button
+        * @param pixelCoordinates The pixel coordinate of the button.
         */
         public void setButtonCoordinates(Vector2 pixelCoordinates)
         {
@@ -429,7 +425,7 @@ namespace Model
         returns the current sprite frame in animation sequence. The rectangle starts at currentFrame * 32, where 
         32 is the sprite sheet offset between frames, and is 32 high and wide. \n
             \b Exceptions: \n
-            -Assumes that each sprite frame is 32pixels wide
+            -Assumes that each sprite frame is 32pixels wide.
         */
         public Rectangle getCurrentFrame() //return current frame the sprite is on
         {
@@ -438,7 +434,7 @@ namespace Model
         }
 
         /**
-         Returns the healthbar texture
+         Returns the healthbar texture.
          */
         public Texture2D getHealthBar()
         {
@@ -446,11 +442,11 @@ namespace Model
         }
 
         /**
-        Returns the character's max HP
+        Returns the character's max HP.
         */
         public int getMaxHp()
         {
             return maxHp;
         }
     }
-}
+}
\ No newline at end of file
diff --git a/src/BlazeBrigadeTest/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/src/BlazeBrigadeTest/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
index 48850d5d6adb939e4a175b628b710dee8486b59d..97d66e7dc2638c97556c318d8802791305ce82bd 100644
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-- 
GitLab