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Commit 217d6d08 authored by Ori Almog's avatar Ori Almog
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Modified 4.8 and FR

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......@@ -7,6 +7,7 @@
%% Saved with string encoding Unicode (UTF-8)
http://science-fiction.fch.ir/rogue/doc/An_expert_system_outperforms_mere_mortals_as_it_conquers_the_feared_Dungeons_of_Doom.html
@book{RobertsonAndRobertson2012,
Author = {James Robertson and Suzanne Robertson},
......@@ -34,4 +35,11 @@
author = {{Epilepsy Society}},
howpublished = {\url{https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.V_pneOArKCg}},
note = {Accessed: 2016-10-09}
}
@misc{RogueAI,
title = {ROG-O-MATIC: A BELLIGERENT EXPERT SYSTEM},
author = {{Michael Mauldin, Guy Jacobson, Andrew Appel, Leonard Hamey}},
howpublished = {\url{http://science-fiction.fch.ir/rogue/doc/Rog-o-matic_a_belligerent_expert_system.html},
note = {Accessed: 2016-10-11}
}
\ No newline at end of file
......@@ -181,6 +181,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
\freq{The player must always begin with the default level 1 hero}\\
\freq{The player must always see their hero's statistics}\\
\freq{The game must wait until the user takes an action to manipulate the environment}\\
\freq{The game must be able to present a help menu}\\
\end{tabular}
\subsubsection{Interaction}
......@@ -191,7 +192,6 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
\freq{The player should be able to walk around}\\
\freq{The player should be able to open and close doors}\\
\freq{The player must be able to fall under status effects}\\
\freq{The player }\\
\end{tabular}
\subsubsection{The Dungeon}
......@@ -227,6 +227,8 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
\freq{Each monster must calculate a plan of action}\\
\freq{Monsters must only attack the player, not other monsters}\\
\freq{Every in-game entity must be defeatable}\\
\freq{The player must re-gain lost health over time}\\
\freq{Armor must reduce the damage taken by the player}\\
\end{tabular}
\newpage
......@@ -376,7 +378,7 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
\subsection{User Documentation and Training}
If a modern user tried to play the original Rogue, they would not have an easy time getting started. The controls are not intuitive, and interface even less so. With the final product, a brief document explaining the game will be provided. The document will include things like controls, goals, and basics on how the game works. After reading the document, the user should be fairly capable of playing the game. Of course, with time the user shall become more proficient.
If a modern user tried to play the original Rogue, they would not have easy time getting started. The controls are not intuitive, and the interface even less so. Luckily for the user, the final product will include an in-game help menu, to help players with getting started. This menu's primary purpose will be to brief the user of the controls. After reviewing the menu, the user should be fairly capable of playing the game. With this basic training, the user should be able to discover all of the game's functionalities.
\subsection{Waiting Room}
......
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