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Commit f27e948e authored by Ori Almog's avatar Ori Almog
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Waiting room additions

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......@@ -377,6 +377,8 @@ It is assumed users will be utilizing the product in a 64 bit Linux environment,
\begin{itemize}
\item \textbf{Graphics} - Many modern remakes of the original Rogue feature modern graphics, using 16x16, 32x32, or even 64x64 tilesets. These vastly improve the experience, at the cost of no longer being able to run in the terminal.
\item \textbf{More Monsters} - The original Rogue has 1 monster per letter of the alphabet, for a total of 26. This is a pretty small number of enemies, and is definitely something that could be expanded.
\item \textbf{Language Translations} - The project is presently written in English, but support for more languages is a reasonable feature to have. Having more language support would open up accessibility to more users and encourage engagement.
\item \textbf{Tutorial Mode} - There is no denying it: Rogue is a difficult game. It is frustrating and hard to understand, yet rewarding at the end of it all. Overcoming the initial barrier to play is critical. Introducing a tutorial mode would be supremely beneficial to new players learning the ropes.
\end{itemize}
\subsection{Ideas for Solutions}
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