Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
RogueReborn
Manage
Activity
Members
Code
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Locked files
Deploy
Releases
Model registry
Analyze
Contributor analytics
Repository analytics
Insights
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Mikhail Andrenkov
RogueReborn
Commits
f524bd63
Commit
f524bd63
authored
8 years ago
by
Ori Almog
Browse files
Options
Downloads
Patches
Plain Diff
Functional reqs additions
parent
5e0cdf90
No related branches found
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
Doc/SRS/SRS.pdf
+0
-0
0 additions, 0 deletions
Doc/SRS/SRS.pdf
Doc/SRS/SRS.tex
+9
-1
9 additions, 1 deletion
Doc/SRS/SRS.tex
with
9 additions
and
1 deletion
Doc/SRS/SRS.pdf
+
0
−
0
View file @
f524bd63
No preview for this file type
This diff is collapsed.
Click to expand it.
Doc/SRS/SRS.tex
+
9
−
1
View file @
f524bd63
...
...
@@ -128,6 +128,11 @@ to the template, you should explicity state what modifications were made.
\item
The game must generate each dungeon level one at a time
\item
Each level must have a downwards staircase
\item
Every level must generate rooms, corridors, monsters, treasure, and traps
\item
The player must be able to see in a 3x3 square centered on the hero
\item
The player must be able to see the entire room the hero is in, if the hero is in a room
\item
The player should see the outline of dungeon areas previously explored
\item
The player should be able to search for hidden doors
\item
The player should not be able to see hidden doors without explicitly searching for them
\end{itemize}
\subsubsection
{
Equipment
}
...
...
@@ -135,7 +140,10 @@ to the template, you should explicity state what modifications were made.
\item
The game should maintain an inventory of player items
\item
The player should be able to view the inventory
\item
The game should limit the player's inventory based on the weight of its contents
\item
The player should be able to add, hold, use, and remove objects from the inventory
\item
The player should be able to add, drop, use, hold, and remove objects from the inventory
\item
Scrolls, rings, and wands should have meaningless names until identified
\item
The player should be able to identify items
\item
The player should not be able to remove cursed items
\end{itemize}
\subsubsection
{
Combat
}
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment