Skip to content
Snippets Groups Projects
Commit f524bd63 authored by Ori Almog's avatar Ori Almog
Browse files

Functional reqs additions

parent 5e0cdf90
No related branches found
No related tags found
No related merge requests found
No preview for this file type
......@@ -128,6 +128,11 @@ to the template, you should explicity state what modifications were made.
\item The game must generate each dungeon level one at a time
\item Each level must have a downwards staircase
\item Every level must generate rooms, corridors, monsters, treasure, and traps
\item The player must be able to see in a 3x3 square centered on the hero
\item The player must be able to see the entire room the hero is in, if the hero is in a room
\item The player should see the outline of dungeon areas previously explored
\item The player should be able to search for hidden doors
\item The player should not be able to see hidden doors without explicitly searching for them
\end{itemize}
\subsubsection{Equipment}
......@@ -135,7 +140,10 @@ to the template, you should explicity state what modifications were made.
\item The game should maintain an inventory of player items
\item The player should be able to view the inventory
\item The game should limit the player's inventory based on the weight of its contents
\item The player should be able to add, hold, use, and remove objects from the inventory
\item The player should be able to add, drop, use, hold, and remove objects from the inventory
\item Scrolls, rings, and wands should have meaningless names until identified
\item The player should be able to identify items
\item The player should not be able to remove cursed items
\end{itemize}
\subsubsection{Combat}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment