Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
RogueReborn
Manage
Activity
Members
Code
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Locked files
Deploy
Releases
Model registry
Analyze
Contributor analytics
Repository analytics
Insights
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Mikhail Andrenkov
RogueReborn
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
349a40f95669c8147948edf701a078c656de3583
Select Git revision
Branches
1
master
default
protected
Tags
5
DD-Rev0
TP-Rev0
SRS-Rev0
DP-Rev0
PS-Rev0
6 results
Begin with the selected commit
Created with Raphaël 2.2.0
9
Nov
7
4
3
2
1
31
Oct
30
27
26
25
24
23
22
21
20
19
18
16
15
14
13
12
11
10
9
8
7
6
5
2
30
Sep
29
28
27
26
25
23
22
21
20
19
16
17
16
15
14
fix source formatter
set up doxygen
Added New Page Section Command
Merge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborn
add a bunch of module descriptions
Merge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborn
Removed Class Outline For Reasons
Pipeline should work now
try fix makefile
fixed mikhail
Merged
Fixed Test Pragma Once
mv makefile
Merge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborn
make3 now compile the tests as well
Merge branch 'TestPlanMarks' into 'master'
Added Source Formatter Script
Added LaTeX comments on Test Plan
allow attacking now
fix bug with player health
return Mob* instead of bool, add mob-remover
add bool return value to indicate death
log events properly
display inventory properly
simplify item access
access underlying inventory directly
update context
place and pickup potions
pick up goldpiles properly
move to use addFeature instead of direction modification
add feature update methods, place goldpiles
copy over .so's, remove echo
transition between levels properly
add destructor to level
render features correctly
add a staircase to the level
bunch of things (whoops)
ignore generated dependency files
make monsterAt(Coord) public
implement adjacency checker
Loading