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Created with Raphaël 2.2.015Nov141312111097432131Oct30272625242322212019181615141312111098765230Sep2928272625232221201916171615Merge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornallow upward stairs, place amulet in final levelMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornplayerchar testsallow upwards passage, detect victoryMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornadd scoring support for victoryImproved RIP Screen DramaticallyMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornadd symbol explanation screenimplement polymorph wandadd random monster function to MonsterUpdate Main Menu GraphicsAdded Staff Namestests for distancesMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornvisibility testadded more testsimplement random tele status effectimplement random tele trapcorrect commentimplement a few scrollsadd function to place random monsterMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornimplement magic mappingadd scrolls to levelMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborntrigger pipelineMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornimplement random tele wand, add more log messages for wandsAdded level testsadd more generalized random location functionMoved test files to main directoryActually* fixed it nowTests are now properly compiled without having to make clean firstModified makefile to properly compile testsfix issue where monsters would be zombies if killed unconventionallyimplement wand zappingplace wands in the level
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