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Created with Raphaël 2.2.015Nov141312111097432131Oct30272625242322212019181615141312111098765230Sep292827262523222120191617161514Merge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornring equipping (i'll test it later)Mergednested lambdas :) cleaning up playstate.cpp extra statesImplemented 9999999 things; I can't believe it compilesimplement ring removalallow taking off armorincrease starting loot, fix inven/wield bugplace armor, implement wearing itfix segfault, wonkiness with blindness/darknesscleanup, implement scroll readingMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornimplement searching, add turn costs to various actionsMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornImplemented Wands and Monster Spec Hitsmove visibility up to feature, make non-visible non-visiblefancy visuals, make blindness workadd colors to terrainIntegrated Ian BackImplemented ScrollsMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornAdded Monster VisiblityMergedAdded Ring FunctionalityMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornall traps are falling traps and they workadd hallucadd wielding and stowingblindness now functionalMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborntook care of edge case regarding player spawningplayer starts in random roomdrinkutilize update()Updated update()Implemented TrapsImplemented All PotionsFixed Armor; Added ConditionsImplemented Some Potion Effects
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