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Created with Raphaël 2.2.015Nov141312111097432131Oct30272625242322212019181615141312111098765230Sep292827262523222120191617161514Merge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornvisibility testadded more testsimplement random tele status effectimplement random tele trapcorrect commentimplement a few scrollsadd function to place random monsterMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornimplement magic mappingadd scrolls to levelMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborntrigger pipelineMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornimplement random tele wand, add more log messages for wandsAdded level testsadd more generalized random location functionMoved test files to main directoryActually* fixed it nowTests are now properly compiled without having to make clean firstModified makefile to properly compile testsfix issue where monsters would be zombies if killed unconventionallyimplement wand zappingplace wands in the levelallow expending wand on non-monsters, with charge removalMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueReborngeneralize directional promptsclean up traps, fix segfault, test rings, add msgsmergeplace rings in levelMerge branch 'master' of https://gitlab.cas.mcmaster.ca/andrem5/RogueRebornring equipping (i'll test it later)Mergednested lambdas :) cleaning up playstate.cpp extra statesImplemented 9999999 things; I can't believe it compilesimplement ring removalallow taking off armorincrease starting loot, fix inven/wield bugplace armor, implement wearing itfix segfault, wonkiness with blindness/darkness
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