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asghar / se3xa3
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Hameed Andy authoredHameed Andy authored
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Snake_2.o_Demo.py 1.88 KiB
#standard set up
import pygame
from random import randint
pygame.init()
#setting width and height of window
screen_x = 500
screen_y = 500
win = pygame.display.set_mode((screen_x,screen_y))
pygame.display.set_caption("My Game")
white = (255,255,255)
black = (0,0,0)
x = randint(40,400)
y = randint(40,400)
width = 20
height = 20
vel = 10
speed = 40
# 0 - (- direction) , 1 - (+ direction)
direction = 0
# 0 - x-axis , 1 - y-axis
axis = 0
run = True
while run:
pygame.time.delay(speed) #create a delay to prevent any unwanted behaviour
#events are anything that happens from the user
#we loop through the list of events that happen by the user's actions
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#Each event type has an integer assigned to it. KEYDOWN has the code 2
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_LEFT):
axis = 0;direction=-1
if (event.key == pygame.K_RIGHT):
axis = 0;direction=1
if (event.key == pygame.K_UP):
axis = 1;direction=-1
if (event.key == pygame.K_DOWN):
axis = 1;direction=1
#Snake moving depending on axis and direction
if (axis):
y += vel*direction
else:
x += vel*direction
if x < 0:
#x = 0
x = screen_x - height
if y < 0:
#y = 0
y = screen_y - width
if y > screen_y - width:
#y = 500 - width
y = 0
if x > screen_x - height:
#x = 500 - height
x = 0
win.fill(white)
#all colors are defined in RGB with Pygame
pygame.draw.rect(win,(255,0,0), (x,y,width, height))
#we have to update the display to see the drawing of our object. Since it does
#not automatically update
pygame.display.update()
#Quit the game
pygame.quit()