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Commit 230660c7 authored by Hameed Andy's avatar Hameed Andy
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Dying part completed

parent 99fc66e6
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......@@ -7,23 +7,17 @@ from random import randint
from Snake import *
from Food import *
global a
a = 0
#defining a list to keep track of snake's head
snake_loc = []
#variable to increment snake's length, initially it would be 1
snake_length = 1
speed = 30
speed = 70
# 0 gives (- direction)
# 1 gives (+ direction)
direction = 0
direction = 1
# 0 - x-axis , 1 - y-axis
axis = 0
......@@ -38,7 +32,7 @@ food_location = [food_x, food_y]
##initialize snake and draw snake body somewhere on the screen
print(x/size, y/size)
snake = Snake(size, 0, 20, 0)
snake = Snake(size, 0, 20, 1)
pygame.draw.rect(win, red , [x,y, size, size])
food = Food(size)
......@@ -58,13 +52,25 @@ while run:
#Each event type has an integer assigned to it. KEYDOWN has the code 2
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_LEFT):
snake.axis = 0; snake.direct = -1
# if snake is moving up or down, turn left, otherwise don't turn
if (snake.axis): snake.direct = -1
snake.axis = 0
if (event.key == pygame.K_RIGHT):
snake.axis = 0; snake.direct = 1
#if snake is moving up or down turn right, otherwise dont turn
if (snake.axis): snake.direct = 1
snake.axis = 0
if (event.key == pygame.K_UP):
snake.axis = 1; snake.direct = -1
#if snake is moving left or right turn up, otherwise dont turn
if (not snake.axis): snake.direct = -1
snake.axis = 1
if (event.key == pygame.K_DOWN):
snake.axis = 1 ; snake.direct = 1
#if snake is moving left or right turn down, otherwise dont turn
if (not snake.axis): snake.direct = 1
snake.axis = 1
## print("axis is", "y" if snake.axis else "x")
## print("direction is", snake.direct)
#Snake moving depending on axis and direction
if (snake.axis):
......@@ -72,37 +78,48 @@ while run:
else:
x += (size)*snake.direct
print("x: ",x,"y: ",y)
print("food x: ",food_location[0],"food y: ",food_location[1])
## print("x: ",x,"y: ",y)
## print("food x: ",food_location[0],"food y: ",food_location[1])
#Boundary conditions for snake hitting window edge
if x < 0:
#x = 0
x = screenSize - size
if y < 0:
#y = 0
y = screenSize - size
if y > screenSize - size:
#y = 500 - size
y = 0
if x > screenSize - size:
#x = 500 - size
x = 0
if (x < 0 or
y < 0 or
y > screenSize - size or
x > screenSize - size):
pygame.quit() #for now, quit the game when snake hits boundary
## snake.die()
##
## if x < 0:
## #x = 0
## x = screenSize - size
## if y < 0:
## #y = 0
## y = screenSize - size
## if y > screenSize - size:
## #y = 500 - size
## y = 0
## if x > screenSize - size:
## #x = 500 - size
## x = 0
if(abs(x - food_location[0]) < 15 and abs(y - food_location[1]) < 15):
score += 10
print(score)
snake_length += 5
win.fill(white)
#consumption of food block
food.redraw_food(x, y, food_location, screenSize)
if ([x,y] in snake_loc) and snake_length > 1:
pygame.time.delay(1000)
pygame.quit() #quit for now, but should return to main menu
snake_head = []
snake_head.append(x)
snake_head.append(y)
......
......@@ -27,6 +27,10 @@ class Snake():
for x,y in snake_loc:
pygame.draw.rect(win, red , [x,y, self.size, self.size])
def die():
#---------------------INSERT CODE -----------------
# create some pop up message saying game over
return
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