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Commit 38fbf5da authored by Usman Irfan's avatar Usman Irfan
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Added functions

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......@@ -7,144 +7,145 @@ from random import randint
from Snake import *
from Food import *
#defining a list to update snanke's length
snake_loc = []
#variable to increment snake's length, initially it would be 1
snake_length = 1
speed = 70
# 0 gives (- direction)
# 1 gives (+ direction)
direction = 1
# 0 - x-axis , 1 - y-axis
axis = 0
score = 0
# parameters for initializing food on the screen
food_location = []
food_x = randint(0, grid_length - 1) * size
food_y = randint(0, grid_length - 1) * size
food_location = [food_x, food_y]
##initialize snake and draw snake body somewhere on the screen
snake = Snake(size, 0, 20, 1)
pygame.draw.rect(win, red , [x,y, size, size])
food = Food(size)
#Loop through the events as long as the game is running
run = True
while run:
#delay controls part of speed
pygame.time.delay(speed)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#Each event type has an integer assigned to it. KEYDOWN has the code 2
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_LEFT):
# if snake is moving up or down, turn left, otherwise don't turn
if (snake.axis): snake.direct = -1
snake.axis = 0
if (event.key == pygame.K_RIGHT):
#if snake is moving up or down turn right, otherwise dont turn
if (snake.axis): snake.direct = 1
snake.axis = 0
if (event.key == pygame.K_UP):
#if snake is moving left or right turn up, otherwise dont turn
if (not snake.axis): snake.direct = -1
snake.axis = 1
if (event.key == pygame.K_DOWN):
#if snake is moving left or right turn down, otherwise dont turn
if (not snake.axis): snake.direct = 1
snake.axis = 1
#Snake moving depending on axis and direction
if (snake.axis):
y += (size)*snake.direct
else:
x += (size)*snake.direct
#Boundary conditions for snake hitting window edge
if (x < 0 or
y < 0 or
y > screenSize - size or
x > screenSize - size):
pygame.quit() #for now, quit the game when snake hits boundary
def Gameplay(speed, colour, backgroundColour):
#defining a list to update snanke's length
snake_loc = []
#variable to increment snake's length, initially it would be 1
snake_length = 1
speed = 70
## snake.die()
# 0 gives (- direction)
# 1 gives (+ direction)
direction = 1
# 0 - x-axis , 1 - y-axis
axis = 0
#---------------------FOR WRAPING SNAKE AROUND WINDOW---------------------
## if x < 0:
## #x = 0
## x = screenSize - size
## if y < 0:
## #y = 0
## y = screenSize - size
## if y > screenSize - size:
## #y = 500 - size
## y = 0
## if x > screenSize - size:
## #x = 500 - size
## x = 0
score = 0
#-------------------------------------------------
# parameters for initializing food on the screen
food_location = []
food_x = randint(0, grid_length - 1) * size
food_y = randint(0, grid_length - 1) * size
food_location = [food_x, food_y]
if(abs(x - food_location[0]) < 15 and abs(y - food_location[1]) < 15):
score += 10
##initialize snake and draw snake body somewhere on the screen
#increment the length by 3 unit every time
snake_length += 3
snake = Snake(size, 0, 20, 1)
pygame.draw.rect(win, colour , [x,y, size, size])
food = Food(size)
#Loop through the events as long as the game is running
run = True
while run:
#delay controls part of speed
pygame.time.delay(speed)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#Each event type has an integer assigned to it. KEYDOWN has the code 2
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_LEFT):
# if snake is moving up or down, turn left, otherwise don't turn
if (snake.axis): snake.direct = -1
snake.axis = 0
if (event.key == pygame.K_RIGHT):
#if snake is moving up or down turn right, otherwise dont turn
if (snake.axis): snake.direct = 1
snake.axis = 0
if (event.key == pygame.K_UP):
#if snake is moving left or right turn up, otherwise dont turn
if (not snake.axis): snake.direct = -1
snake.axis = 1
if (event.key == pygame.K_DOWN):
#if snake is moving left or right turn down, otherwise dont turn
if (not snake.axis): snake.direct = 1
snake.axis = 1
#Snake moving depending on axis and direction
if (snake.axis):
y += (size)*snake.direct
else:
x += (size)*snake.direct
#Boundary conditions for snake hitting window edge
if (x < 0 or
y < 0 or
y > screenSize - size or
x > screenSize - size):
pygame.quit() #for now, quit the game when snake hits boundary
## snake.die()
#---------------------FOR WRAPING SNAKE AROUND WINDOW---------------------
win.fill(white)
font = pygame.font.SysFont("times",30)
text = font.render("Score = " + str(score),True,[0,0,0])
win.blit(text,(0,0))
if ([x,y] in snake_loc) and snake_length > 1:
pygame.time.delay(1000)
pygame.quit() #quit for now, but should return to main menu
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_loc.append(snake_head)
#function to print
#consumption of food block
food.redraw_food(x, y, food_location, screenSize, snake_loc)
snake_blocks = len(snake_loc)
#Draw food item
food.draw_food(food_location)
if snake_blocks > snake_length:
#keep updating the new block
del snake_loc[0]
'''
Logic for updating the length is taken from:
CodeWithHarry, CodeWithHarry. “Snakes Game: Length Increment Logic - Python Game Development Using Pygame In Hindi #17.”
YouTube, YouTube, 2 Oct. 2018,
www.youtube.com/watch?v=mkGJb0W03DM&index=17&list=PLu0W_9lII9ailUQcxEPZrWgDoL36BtPYb.
'''
#Draw snake
snake.draw(snake_loc)
#update display
pygame.display.update()
pygame.quit()
## if x < 0:
## #x = 0
## x = screenSize - size
## if y < 0:
## #y = 0
## y = screenSize - size
## if y > screenSize - size:
## #y = 500 - size
## y = 0
## if x > screenSize - size:
## #x = 500 - size
## x = 0
#-------------------------------------------------
if(abs(x - food_location[0]) < 15 and abs(y - food_location[1]) < 15):
score += 10
#increment the length by 3 unit every time
snake_length += 3
win.fill(backgroundColour)
font = pygame.font.SysFont("times",30)
text = font.render("Score = " + str(score),True,[0,0,0])
win.blit(text,(0,0))
if ([x,y] in snake_loc) and snake_length > 1:
pygame.time.delay(1000)
pygame.quit() #quit for now, but should return to main menu
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_loc.append(snake_head)
#function to print
#consumption of food block
food.redraw_food(x, y, food_location, screenSize, snake_loc)
snake_blocks = len(snake_loc)
#Draw food item
food.draw_food(food_location)
if snake_blocks > snake_length:
#keep updating the new block
del snake_loc[0]
'''
Logic for updating the length is taken from:
CodeWithHarry, CodeWithHarry. “Snakes Game: Length Increment Logic - Python Game Development Using Pygame In Hindi #17.”
YouTube, YouTube, 2 Oct. 2018,
www.youtube.com/watch?v=mkGJb0W03DM&index=17&list=PLu0W_9lII9ailUQcxEPZrWgDoL36BtPYb.
'''
#Draw snake
snake.draw(snake_loc)
#update display
pygame.display.update()
pygame.quit()
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