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%% Saved with string encoding Unicode (UTF-8)
@inproceedings{Parnas1978,
Address = {Piscataway, NJ, USA},
Author = {David L. Parnas},
Booktitle = {ICSE '78: Proceedings of the 3rd international conference on Software engineering},
Date-Added = {2016-10-28 03:56:16 +0000},
Date-Modified = {2016-10-28 03:56:16 +0000},
Isbn = {none},
Location = {Atlanta, Georgia, United States},
Pages = {264--277},
Publisher = {IEEE Press},
Title = {Designing Software for Ease of Extension and Contraction},
Year = {1978}}
@article{Parnas1972a,
Author = {David L. Parnas},
Date-Added = {2016-10-28 03:55:43 +0000},
Date-Modified = {2016-10-28 03:55:43 +0000},
Journal = {Comm. ACM},
Month = {December},
Number = {2},
Pages = {1053--1058},
Title = {On the Criteria To Be Used in Decomposing Systems into Modules},
Volume = {15},
Year = {1972},
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@inproceedings{ParnasEtAl1984,
Author = {D.L. Parnas and P.C. Clement and D. M. Weiss},
Booktitle = {International Conference on Software Engineering},
......@@ -45,23 +18,3 @@
Year = {1984},
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@book{RobertsonAndRobertson2012,
Author = {James Robertson and Suzanne Robertson},
Date-Added = {2016-09-22 13:54:40 +0000},
Date-Modified = {2016-09-22 14:01:42 +0000},
Edition = {16},
Publisher = {Atlantic Systems Guild Limited},
Title = {Volere Requirements Specification Template},
Year = {2012}}
@article{ParnasAndClements1986,
Author = {David L. Parnas and P.C. Clements},
Date-Added = {2016-09-10 13:11:57 +0000},
Date-Modified = {2016-09-10 13:11:57 +0000},
Journal = {IEEE Transactions on Software Engineering},
Number = {2},
Pages = {251--257},
Title = {A Rational Design Process: How and Why to Fake it},
Volume = {12},
Year = {February 1986},
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......@@ -12,10 +12,11 @@
colorlinks,
citecolor=black,
filecolor=black,
linkcolor=red,
linkcolor=black,
urlcolor=blue
}
\usepackage[round]{natbib}
\usepackage{verbatim}
\newcounter{acnum}
\newcommand{\actheacnum}{AC\theacnum}
......@@ -29,18 +30,16 @@
\newcommand{\mthemnum}{M\themnum}
\newcommand{\mref}[1]{M\ref{#1}}
\title{SE 3XA3: Software Requirements Specification\\Title of Project}
\title{SE 3XA3: Software Requirements Specification\\Snake 2.o}
\author{Team \#, Team Name
\\ Student 1 name and macid
\author{Team 30, VUA30
\\ Andy Hameed | 400073469
\\ Student 2 name and macid
\\ Student 3 name and macid
}
\date{\today}
\input{../../Comments}
\begin{document}
\maketitle
......@@ -67,6 +66,15 @@ Date 2 & 1.1 & Notes\\
\section{Introduction}
Almost everyone nowadays relies on a computer as a multipurpose tool for research, video streaming, gaming and many other tasks. With the emergence of fast computing, gaming has become a popular pastime activity and a source of entertainment for many. However, not everyone has a device powerful enough to support extensive game applications. A simple, memory-effecient application of the Snake game allows it to be accessible for gamers without the need for extensive hardware or a high-performance computer. Our team, VUA30, will be creating a desktop application for the well-known “Snake” game with new enhancements and features. This competitive and addictive game can allow the user to play at their own pace and challenge their own high score.
Buying a computing device with high storage and faster performance can be out of budget. Complicated software covers up all the storage and the user is bound to use these applications as opposed to downloading other software. The importance of the redevelopment of “The Snake” is to save computing device’s personal storage and allow the user to play a game 24/7 with strong performance, even offline. Creating a desktop version of the snake game can fit into the category of downloadable calssical games such as the solitaire suite. The recreation of this game will allow the user to enjoy the classical game anytime and anywhere as long as they have installed the application. Improving aspects such as graphics and custom speed will also make the game more interesting. We would like to add more features to the game to make it more customizable and help people enjoy the classical game in an exciting and new way.
The scope of the project will cover the reimplementation of the game as well as enhancements to the game, in particular, changes that pertain to gameplay themes, different modes/ difficulties and so on. Due to the time constraints of the project, not all enhancements will be implemented but at least one enhancement will be implemented to differentiate Snake 2.o from previous remakes of the game.
The module guide document will outline the structure of the reimplementation through modular programming. It highlights the components of the system such that each component can easily be identified by project members, whether they are maintaining or designing the software. Among the list of internal stakeholders that may make use of this document, any new members that are added to the team will also be able to use the Module Guide (MG) as a convenient reference to specific modules that they are concerned with or working on~\citep{ParnasEtAl1984}.
\begin{comment}
Decomposing a system into modules is a commonly accepted approach to developing
software. A module is a work assignment for a programmer or programming
team~\citep{ParnasEtAl1984}. We advocate a decomposition
......@@ -115,6 +123,7 @@ modules. Section \ref{SecTM} includes two traceability matrices. One checks
the completeness of the design against the requirements provided in the SRS. The
other shows the relation between anticipated changes and the modules. Section
\ref{SecUse} describes the use relation between modules.
\end{comment}
\section{Anticipated and Unlikely Changes} \label{SecChange}
......
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