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Commit abdc6f5e authored by 's avatar
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update

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with 6 additions and 6 deletions
...@@ -19,7 +19,7 @@ class Food(): ...@@ -19,7 +19,7 @@ class Food():
## @brief Draw method uses pygame to draw the food object on the window ## @brief Draw method uses pygame to draw the food object on the window
# @param location A list which consists the x and y location of the food # @param location A list which consists the x and y location of the food
def draw_food(self, location): def draw_food(self, location):
pygame.draw.rect(win, black1 , (location[0],location[1], self.size, self.size)) pygame.draw.rect(win, [245,250,170] , (location[0],location[1], self.size, self.size))
## @brief redraw_food method redraws the food on the screen randomly ## @brief redraw_food method redraws the food on the screen randomly
# @param x is the location of snake's x-axis head location # @param x is the location of snake's x-axis head location
......
...@@ -151,7 +151,7 @@ def game(speed, colour, backgroundColour): ...@@ -151,7 +151,7 @@ def game(speed, colour, backgroundColour):
''' '''
#Draw snake #Draw snake
snake.draw(snake_loc) snake.draw(colour,snake_loc)
#update display #update display
pygame.display.update() pygame.display.update()
......
...@@ -50,7 +50,7 @@ def main(): ...@@ -50,7 +50,7 @@ def main():
pygame.display.set_caption("Lets Play") pygame.display.set_caption("Lets Play")
#Adding the play game button #Adding the play game button
if (400 <= mousepos[0] <= 400+170 and 250 <= mousepos[1] <= 300+50 ): if (400 <= mousepos[0] <= 400+170 and 250 <= mousepos[1] <= 250+50 ):
#checks if the mouse is hovering over the button #checks if the mouse is hovering over the button
GUI.button(game,darkgray, [400,250,170,50], 0) GUI.button(game,darkgray, [400,250,170,50], 0)
#checking if the button is clicked #checking if the button is clicked
......
...@@ -23,9 +23,9 @@ class Snake(): ...@@ -23,9 +23,9 @@ class Snake():
## @brief Draw method uses pygame to draw the snake object ## @brief Draw method uses pygame to draw the snake object
# @param x The x-coordinate where the block should be drawn # @param x The x-coordinate where the block should be drawn
# @param y The y-coordinate where the block should be drawn # @param y The y-coordinate where the block should be drawn
def draw(self,snake_loc): def draw(self,colour, snake_loc):
for x,y in snake_loc: for x,y in snake_loc:
pygame.draw.rect(win, lightB , [x,y, self.size, self.size]) pygame.draw.rect(win, colour , [x,y, self.size, self.size])
## pygame.draw.circle(win, lightB , [x,y], int(self.size/2)) ## pygame.draw.circle(win, lightB , [x,y], int(self.size/2))
def die(): def die():
......
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...@@ -10,7 +10,7 @@ from random import randint ...@@ -10,7 +10,7 @@ from random import randint
pygame.init() pygame.init()
screenSize = 500 screenSize = 500
win = pygame.display.set_mode((screenSize,screenSize)) win = pygame.display.set_mode((screenSize,screenSize))
pygame.display.set_caption("Snake 2.o") pygame.display.set_caption("Snake")
#Define color constants #Define color constants
white = (255,255,255) white = (255,255,255)
......
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