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\documentclass{article}
\usepackage{pdfpages}
\usepackage{booktabs}
\usepackage{tabularx}
\usepackage{hyperref}
\title{SE 3XA3: Development Plan\\Snake 2.o}
\author{Team \# 30, VUA30
\\ Vaibhav Chadha , chadhav
\\ Usman Irfan , irfanm7
\\ Andy Hameed , hameea1
}
\date{}
\begin{document}
\begin{table}[hp]
\caption{Revision History} \label{TblRevisionHistory}
\begin{tabularx}{\textwidth}{llX}
\toprule
\textbf{Date} & \textbf{Developer(s)} & \textbf{Change}\\
\midrule
Sept 25, 2018 & Vaibhav, Usman, Andy & Worked on part 1 to 4\\
Sept 27, 2018 & Vaibhav, Usman, Andy & Worked on part 4 to 8\\
Sept 27, 2018 & Vaibhav & Added the information from the meeting documents to the LaTeX file\\
Sept 28, 2018 & Andy & Proof of concept, Git workflow, Final editing and formatting\\
Sept 28, 2018 & Usman & Updated proof of concept\\
Oct 12, 2018 & Andy & Made changes according to feedback on development plan and added section on POC demo\\
\bottomrule
\end{tabularx}
\end{table}
\newpage
\maketitle
\section{Team Meeting Plan}
Meetings will be held \textbf{twice a week} at the following times:
\begin{itemize}
\item Mondays 5:30 - 6:30 pm at KTH Computer Labs
\item Wednesdays 12:30 to 2:00pm at Health science library
\end{itemize}
\subsection{Roles and Agenda}
\textbf{Chair}: Andy Hameed
\begin{itemize}
\item Responsible for creating the agenda and selecting topics that pertain to all team members
\item Agenda items will be listed as questions\\
\end{itemize}
\textbf{Notettaker}: Usman Irfan
\begin{itemize}
\item Responsible for taking meeting minutes
\item Meeting decisions will be summarized in a statement at the end of the meeting
\end{itemize}
\textbf{Timekeeper}: Vaibhav Chadha
\begin{itemize}
\item Keeps track of time in case we are spending too much time on one topic
\end{itemize}
\section{Team Communication Plan}
Main source of communication is \textbf{Facebook Messenger}, it will be used for general inquiries, updates, reminders of team meetings, any links to useful resources and so on. Phone and texting will be used as a backup in case of urgent matters, for example not being able to get in contact with a team member through messenger.
Aside from these, the team will be using Workflowy to assign small tasks that are promptly due or ones that may not necessarily fit on the gantt chart because they are minor - this tool will be used to delegate a small to-do list for each team member .
\section{Team Member Roles}
Vaibhav Chadha:
\begin{itemize}
\item Latex Documentation
\item Analyst - makes sure the requirements of the clients are met through the software
\item gantt chart management\\
\end{itemize}
Usman Irfan:
\begin{itemize}
\item Scribe
\item Technology Research
\item operation manager -ensures project development is running smoothly and software is being developed according to milestones \\
\end{itemize}
Andy Hameed:
\begin{itemize}
\item Final editing
\item latex documentation
\item team leader\\
\end{itemize}
All:
\begin{itemize}
\item GIT project management
\end{itemize}
\section{Git Workflow Plan}
We will be using the Git Feature Branch Workflow to manage the software development. Using branches, each team member is capable of
working on different modules or sections of the software at the same time in localized branches, before pushing their changes to the master branch.
The following procedures will be followed:
\begin{itemize}
\item Vaibhav will be tagging any major milestones for final submission. This makes the submission process consistent. Otherwise, Andy or Usman will agree on one person to tag and submit for final submission.
\item Any major changes can be placed in a branch to avoid merging conflicts and overwriting existing work. They can be merged later on upon team agreement.
\end{itemize}
\section{Proof of Concept Demonstration Plan}
The original project is built using Javascript, HTML and CSS in contrast to our development plan using python and the Pygame library. Since we are using an OOP language, we will be able to create classes for different components of the snake game such as the snake unit block, snake body, and snake bate. The hardest part of the implementation will be the movement of the snake according to the user's keyboard inputs, and second to that would be the process of expanding the snake once a food item is captured. Besides that, the interface may be difficult to implement in python but could be simple with the use of a python framework such as PyQT5.\\
Once our game application has been developed the next part would be to test the project and for that we will be using Pytest, since our backend language is python this will help us test all possible functions and aspects. The functions that will be difficult to test would be to see if the snake eats the food, does the food appear at random locations after eaten by the snake and if the snake tries to leave the borders, will the game end. Portability will have to be taken into consideration since the application is being built for windows. However, it can be compiled and run on any system as long as the necessary files and libraries are download.
\subsection{POC Demo}
The team will be demonstrating the movement of a snake around the screen using unit blocks for the body of the snake. Lengthening the snake body, scoring and eating the bate will not be demonstrated in the demo. This POC should demonstrate that with the movement of the snake, which is the main component of the game, the team will be able to develop classes to represent other components of the game such as the score, food bate, and lengthening of the snake body.
\section{Technology}
Coding Language: Python, Kivy for GUI\\
IDE: IDLE scripting\\
Testing: PyUnit testing\\
Documentation: Doxygen\\
\section{Coding Style}
We will be using the \href{https://github.com/google/styleguide/blob/gh-pages/pyguide.md}{Google Python Style Guide}
for our coding style. It encompasses all the necessary naming conventions and standards required for the project development.
\section{Project Schedule}
Please see the following pages for the project schedule in the form of a gantt chart.
\includepdf[page=-]{../../ProjectSchedule/Team_Gantt}
\section{Project Review}
\end{document}
\ No newline at end of file
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\documentclass{article}
\usepackage{tabularx}
\usepackage{booktabs}
\title{SE 3XA3: Problem Statement\\ \textbf{Snake Game}}
\author{Team \#30, VUA30
\\ Usman Irfan - irfanm7
\\ Andy Hameed - hameea1
\\ Vaibhav Chadha - chadhav
}
\date{2018-09-21}
\usepackage[left=2cm, right=5cm, top=2cm]{geometry}
\begin{document}
\begin{table}[hp]
\caption{Revision History} \label{TblRevisionHistory}
\begin{tabularx}{\textwidth}{llX}
\toprule
\textbf{Date} & \textbf{Developer(s)} & \textbf{Change}\\
\midrule
2018-09-20 & Vaibhav & Made the LaTeX file and wrote the section with what the Problem is\\
2018-09-20 & Usman & Added the Importance of Problem section while formatting the LaTeX\\
2018-09-21 & Andy Hameed & Formatted LaTeX file and added Context section, giving the final editing to the document\\
2018-10-09 & Andy Hameed & Edited doc to reflect web app to desktop app decision change\\
\bottomrule
\end{tabularx}
\end{table}
\newpage
\maketitle
\subsection*{The Problem}
Almost everyone nowadays relies on a computer as a multipurpose tool for research, video streaming, gaming and many other tasks. With the emergence of fast computing, gaming has become a popular pastime activity and a source of entertainment for many. However, not everyone has a device powerful enough to support extensive game applications. A simple, memory effecient application of the Snake game allows it to be accessible for gamers without the need for extensive hardware or a high-performance computer. Our team, VUA30, will be creating a desktop application for the well-known Snake game with new enhancements and features. This competitive and addictive game can allow the user to play at their own pace and challenge their own high score.
\subsection*{Importance of the Problem}
Buying a computing device with high storage and faster performance can be out of budget. Complicated software covers up all the storage and the user is bound to use these applications as opposed to downloading other software. The importance of the redevelopment of The Snake is to save computing devices' personal storage and allow the user to play a game 24/7 with strong performance, even offline. Creating a desktop version of the snake game can fit into the category of downloadable calssical games such as the solitaire suite. The recreation of this game will allow the user to enjoy the classical game anytime and anywhere as long as they have installed the application. Improving aspects such as graphics and custom speed will also make the game more interesting. We would like to add more features to the game to make it more customizable and help people enjoy the classical game in an exciting and new way.
\subsection*{Context}
The stakeholders are mainly the gaming audience, the older generation of game enthusiasts, youth and teens. Some other stakeholders that Although the game can be played by anyone, it is targeted towards the audience mentioned above who are most invested in the game. The environment is native app development using Python. This provides provides less flexibility than web API's but there still exists many useful libraries which can be used such as Pygame for example.
\end{document}
# Problem Statement
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# Software Requirements Specification
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