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	           3D Fractals Rendering
	          -----------------------
                 X. Li, Z. GU, and X. Niu

		    
This program was built on top of a serial fractals rendering 
implementation by T. Gwosdz (TA) and N. Nedialkov (instructor) 
in the course CS/SE Distributed Computer Systems as the course
project material.

Xiao Li parallelized the ray marching algorithm using OpenACC in 
his course project. Also, he, Z. Gu, and X. Niu devised a navigation 
algorithm to explore a Mandelbox by moving the conceptual camera 
around. This algorithm was inspired by the well-know depth-first 
search. Further, it's automated in the sense that when an entry 
point is selected, the program generates each frame of the navigation 
video without user effort or interuption.

To learn about more details, see doc/project-2016.pdf and doc/report.pdf.

Check out our demo at https://youtu.be/oo3f2hjV_AM
If you have installed the PGI/14.10 compiler or higher version with a
compatible GPU card (check the "GPUFLAG" in the 3dFractals_config.mk, you 
may have to modify it according to the type of your GPU card) and ffmpeg 
for making video. Then simply typing "make video" will reproduce the video.

Copyright (C) 2015-2016 X. Li, Z. GU, X. Niu, T. Gwosdz, and N. Nedialkov

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.