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Kunal Shah
Ultimate_TicTacToe
Commits
4715066c
Commit
4715066c
authored
8 years ago
by
Kunal Shah
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More additions to the Development Plan
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Doc/DevelopmentPlan/DevelopmentPlan.tex
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4715066c
...
...
@@ -5,6 +5,7 @@
\usepackage
{
hyperref
}
\usepackage
{
color
}
\title
{
SE 3XA3: Development Plan
\\
Ultimate Tic Tac Toe
}
\author
{
Team 3, Tic Tac Toe
...
...
@@ -12,7 +13,7 @@
\\
Pareek Ravi | ravip2
}
\date
{}
\date
{
September 30 2016
}
\input
{
../Comments
}
...
...
@@ -21,7 +22,7 @@
\maketitle
Ultimate Tic Tac Toe is a variation on the classic game of Tic Tac Toe. It is
simply multiple games of Tic Tac Toe running simultaneously to make a
simple
simply multiple games of Tic Tac Toe running simultaneously to make a
clasic
game that often ends in a draw have an exciting ending.
\section
{
Team Meeting Plan
}
...
...
@@ -30,41 +31,64 @@ outside of lab. Out of lab meetings will take place in a few locations such as
Thode Library, Health Sciences Library, team member?s homes or via online
mediums such as Skype. During each meeting minutes will be taken down.
This will recap what was done during the meeting, what we have done since the
last meeting and what we plan to accomplish before the next meeting.
\\
last meeting and what we plan to accomplish before the next meeting.
\section
{
Team Communication Plan
}
All team communication about setting group
meetings and project related
communication will occur on the FaceBook messenger
group chat. Skype will be
used to conduct ''virtual'' face to face
m
eetings
outside of lab. Git issues
will be used for setting milestones, delegating tasks
and reporting bugs in the
program.
\\
All team communication about setting group
meetings and project related
communication will occur on the FaceBook messenger
group chat. Skype will be
used to conduct ''virtual'' face to face eetings
outside of lab. Git issues
will be used for setting milestones, delegating tasks
and reporting bugs in the
program.
\section
{
Team Member Roles
}
During every meeting one member (alternating) will be the meeting facilitator.
This role consists of fill out the
\href
{
run:3XA3 Meeting Summary Template.docx
}{
\textcolor
{
blue
}{
meeting minutes word document
}}
and saving a PDF copy to the git repository. Other Member roles are distributed as follows:
\\
Kunal: Developer, LaTex Technology Expert, HTML, CSS Expert
\\
Pareek: Developer,Git Technology Expert, JavaScript Expert
\\
During every meeting one member (alternating) will
be the meeting facilitator. This role consists of fill out the
\href
{
run:3XA3
Meeting Summary Template.docx
}{
\textcolor
{
blue
}{
meeting minutes word document
}}
and saving a PDF copy to the git repository. Other Member roles are distributed
as follows:
\begin{itemize}
\item
Kunal: Developer, LaTex Technology Expert, HTML, CSS Expert
\item
Pareek: Developer,Git Technology Expert, JavaScript Expert
\
section
{
Git Workflow Plan
}
\
end{itemize
}
\section
{
Proof of Concept Demonstration Plan
}
\\
The proof of concept demonstration will involve the fundamental game dynamics
fully working. This will include the logic to determine if a move is valid, if a
player has taken control of one inner board and if a player has won the entire
game. It will also have user inputs from the same local machine for up to 5
moves each. One possible difficulty is the testing with the Karma Unit Testing
tool as it is something that we have never used before. We hope to implement
this game using a local server so people can play the game on their own devices.
This will be an additional feature to add if the time frame permits it because
of the complexity of it. We do not foresee any difficulties in installing
external libraries. The aim is to have this application running on all forms of
devices; mobile, tablet and computer. With modifications to the CSS, this should
be achievable.
\\
\section
{
Git Workflow Plan
}
Our team will be using a Master only git workflow. This means all code will be pushed
to the master branch. Every milestone commit will be tagged with its predefined identifier.
\section
{
Proof of Concept Demonstration Plan
}
The proof of concept demonstration
will involve the fundamental game dynamics fully working. This will include the
logic to determine if a move is valid, if a player has taken control of one
inner board and if a player has won the entire game. It will also have user
inputs from the same local machine for up to 5 moves each. One possible
difficulty is the testing with the Karma Unit Testing tool as it is something
that we have never used before. We hope to implement this game using a local
server so people can play the game on their own devices. This will be an
additional feature to add if the time frame permits it because of the
complexity of it. We do not foresee any difficulties in installing external
libraries. The aim is to have this application running on all forms of devices;
mobile, tablet and computer. With modifications to the CSS, this should be
achievable.
\section
{
Technology
}
Technologies that will be used include:
\begin{itemize}
\item
Git
\item
LaTex
\item
Javascript
\item
HTML
\item
CSS
\item
JsDoc documentation generation
\item
Karma Javascript Unit Testing
\end{itemize}
\section
{
Coding Style
}
The project shall be coded using the
\href
{
https://google.github.io/styleguide/javascriptguide.xml
}{
\textcolor
{
blue
}{
Google Javascript
style guidelines
}}
\section
{
Project Schedule
}
...
...
@@ -84,6 +108,7 @@ September 28 & Pareek Ravi & Initial Setup\\
September 28
&
Pareek Ravi and Kunal Shah
&
Started on Development Plan
\\
September 29
&
Kunal Shah
&
Team Meeting Plan, Team Communication Plan and Team Member Roles
\\
September 29
&
Pareek Ravi
&
Proof of Concept Demonstration Plan , Gannt Chart
\\
September 30
&
Kunal Shah
&
Technology , Git Workflow Plan
\\
...
&
...
&
...
\\
\bottomrule
\end{tabularx}
...
...
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