spriteBatch.Draw(unit.getCharAttackInfo(),Vector2.Zero,null,Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.7f);//draw charAttackInfoBackground texture for current character
spriteBatch.Draw(attackedUnit.getCharAttackInfo(),attackInfoLocation2,null,Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.7f);//draw charAttackInfoBackground for unit being attacked
spriteBatch.Draw(unit.getCharAttackInfo(),attackInfoLocation2,null,Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.7f);//draw charAttackInfoBackground texture for current character
spriteBatch.Draw(attackedUnit.getCharAttackInfo(),Vector2.Zero,null,Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.7f);//draw charAttackInfoBackground for unit being attacked