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Commit 79cf07f7 authored by Susan Yuen's avatar Susan Yuen
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Finished merging animation branch

parent 10c4bb5a
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Content\charSprite.xnb
Content\Game_Map.xnb
Content\MenuImage.xnb
Content\attackableNode.xnb
......@@ -8,8 +7,8 @@ Content\items.xnb
Content\move.xnb
Content\wait.xnb
Content\warrior_art.xnb
Content\PixelFont.xnb
Content\warrior_stats.xnb
Content\Warrior_Info.xnb
Content\PixelFont.xnb
Content\PixelFontLarge.xnb
Content\warrior.xnb
......@@ -194,15 +194,9 @@ namespace Controller
// draws units for player 1
for (int i = 0; i < player1.getNumOfUnits(); i++)
{
<<<<<<< HEAD
Unit unit = player1.getUnits().ElementAt(i); // gets unit at i
spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(),
null, Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f); // redraws char sprite
=======
Unit unit = player1.getUnits().ElementAt(i); //gets unit at i
spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(), unit.getCurrentFrame(), Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f); // redraws char sprite
>>>>>>> origin/Animation
spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(),
unit.getCurrentFrame(), Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f);
}
#endregion
......@@ -282,8 +276,8 @@ namespace Controller
for (int i = 0; i < player2.getNumOfUnits(); i++)
{
Unit unit = player2.getUnits().ElementAt(i);
spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(), Color.White);
spriteBatch.Draw(unit.getSpriteImage(), unit.getPixelCoordinates(),
unit.getCurrentFrame(), Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.8f);
}
#endregion
......
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