spriteBatch.Draw(attackedUnit.getCharAttackInfo(),Vector2.Zero,null,Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.7f);//draw charAttackInfoBackground texture for current character
spriteBatch.DrawString(font," x "+hitCount.ToString(),newVector2(195,459),Color.DarkBlue,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws counterattack hit count
spriteBatch.DrawString(largeFont,hitRate.ToString()+" %",newVector2(170,488),Color.DarkBlue,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws counterattack hit rate
spriteBatch.DrawString(largestFont,attackedUnit.Hp.ToString(),newVector2(342,475),Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws enemy unit health
spriteBatch.DrawString(font," x "+hitCount2.ToString(),newVector2(195,459),Color.DarkBlue,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws counterattack hit count
spriteBatch.DrawString(largeFont,hitRate2.ToString()+" %",newVector2(170,488),Color.DarkBlue,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws counterattack hit rate
spriteBatch.Draw(unit.getCharAttackInfo(),attackInfoLocation2,null,Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.7f);//draw charAttackInfoBackground for current character
spriteBatch.DrawString(largestFont,unit.Hp.ToString(),newVector2(862,475),Color.White,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws unit health
spriteBatch.DrawString(font," x "+hitCount2.ToString(),newVector2(715,459),Color.DarkRed,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws hit count
spriteBatch.DrawString(largeFont,hitRate2.ToString()+" %",newVector2(690,488),Color.DarkRed,0,Vector2.Zero,1f,SpriteEffects.None,0.6f);//draws hit rate