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Commit cf56b580 authored by Trandinh Thien's avatar Trandinh Thien
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Fixed 1 minor typo in doxygen

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......@@ -613,7 +613,12 @@ Static Public Member Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<p>Redraw unit for game over. This method loops through all of player 1 and 2's units, and redraws them with a darker shade to match the darker game over screen. spriteBatch to draw 2D bitmap to screen </p>
<p>Redraw unit for game over. This method loops through all of player 1 and 2's units, and redraws them with a darker shade to match the darker game over screen. </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">spriteBatch</td><td>to draw 2D bitmap to screen </td></tr>
</table>
</dd>
</dl>
</div>
</div>
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......@@ -192,7 +192,12 @@ Draw unit sprites, by taking in sprite\+Batch, and the Player who\textquotesingl
\subsubsection{\texorpdfstring{draw\+Units\+At\+Game\+Over()}{drawUnitsAtGameOver()}}
{\footnotesize\ttfamily static void View.\+Draw\+Class.\+draw\+Units\+At\+Game\+Over (\begin{DoxyParamCaption}\item[{Sprite\+Batch}]{sprite\+Batch }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [static]}}
Redraw unit for game over. This method loops through all of player 1 and 2\textquotesingle{}s units, and redraws them with a darker shade to match the darker game over screen. sprite\+Batch to draw 2D bitmap to screen
Redraw unit for game over. This method loops through all of player 1 and 2\textquotesingle{}s units, and redraws them with a darker shade to match the darker game over screen.
\begin{DoxyParams}{Parameters}
{\em sprite\+Batch} & to draw 2D bitmap to screen \\
\hline
\end{DoxyParams}
The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
\item
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......@@ -137,7 +137,7 @@ namespace View
/**
Redraw unit for game over. This method loops through all of player 1 and 2's units,
and redraws them with a darker shade to match the darker game over screen.
\params spriteBatch to draw 2D bitmap to screen
\param spriteBatch to draw 2D bitmap to screen
*/
public static void drawUnitsAtGameOver(SpriteBatch spriteBatch)
{
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