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Commit d7d080fa authored by Susan Yuen's avatar Susan Yuen
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Removed Xbox files that were accidentally generated

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{7665767f-1e48-41da-8775-1ab8a1cd6ba2}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Blaze_Brigade</RootNamespace>
<AssemblyName>Blaze_Brigade</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Xbox 360</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>ba08945e-c949-4bf5-b5c1-810655de2594</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
<OutputPath>bin\Xbox 360\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Blaze_BrigadeContent\Blaze_BrigadeContent.contentproj">
<Name>Blaze_BrigadeContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Archer.cs" />
<Compile Include="BronzeBow.cs" />
<Compile Include="BronzeSword.cs" />
<Compile Include="DamageCalculations.cs" />
<Compile Include="Fireball.cs" />
<Compile Include="GameFunction.cs" />
<Compile Include="GameState.cs" />
<Compile Include="Graph.cs" />
<Compile Include="HowToPlay.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="HowToPlay.Designer.cs">
<DependentUpon>HowToPlay.cs</DependentUpon>
</Compile>
<Compile Include="HowToPlay2.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="HowToPlay2.Designer.cs">
<DependentUpon>HowToPlay2.cs</DependentUpon>
</Compile>
<Compile Include="HowToPlay3.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="HowToPlay3.Designer.cs">
<DependentUpon>HowToPlay3.cs</DependentUpon>
</Compile>
<Compile Include="Mage.cs" />
<Compile Include="MainMenu.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainMenu.Designer.cs">
<DependentUpon>MainMenu.cs</DependentUpon>
</Compile>
<Compile Include="Button.cs" />
<Compile Include="MouseHandler.cs" />
<Compile Include="Node.cs" />
<Compile Include="Player.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resource1.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resource1.resx</DependentUpon>
</Compile>
<Compile Include="RunProgram.cs" />
<Compile Include="Game.cs" />
<Compile Include="Unit.cs" />
<Compile Include="Warrior.cs" />
<Compile Include="Weapon.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<None Include="GameThumbnail.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Resources\exit_game.png" />
<None Include="Resources\main_menu_button.png" />
<None Include="Resources\warrior_stats.png" />
<None Include="Resources\mage_stats.png" />
<None Include="Resources\2warrior_stats.png" />
<None Include="Resources\2mage_stats.png" />
<None Include="Resources\2archer_stats.png" />
<None Include="Resources\archer_stats.png" />
<None Include="Resources\confirm_attack.png" />
<None Include="Resources\attack_confirm.png" />
<None Include="Resources\warrior_attack.png" />
<None Include="Resources\mage_attack.png" />
<None Include="Resources\archer_attack.png" />
<None Include="Resources\2warrior_attack.png" />
<None Include="Resources\2warrior_art.png" />
<None Include="Resources\2warrior.png" />
<None Include="Resources\2mage_attack.png" />
<None Include="Resources\2mage_art.png" />
<None Include="Resources\2mage.png" />
<None Include="Resources\2archer_attack.png" />
<None Include="Resources\2archer.png" />
<None Include="Resources\mage.png" />
<None Include="Resources\archer.png" />
<None Include="Resources\instructions3.png" />
<None Include="Resources\instructions2.png" />
<None Include="Resources\instructions1.png" />
<None Include="Resources\warrior.png" />
<None Include="Resources\Game_Map.jpg" />
<None Include="Resources\wait.png" />
<None Include="Resources\move.png" />
<None Include="Resources\items.png" />
<None Include="Resources\attack.png" />
<None Include="Resources\moveableNode.png" />
<None Include="Resources\attackableNode.png" />
<None Include="Resources\MenuImage.jpg" />
<None Include="Resources\menu_bg.png" />
<None Include="Resources\charSprite.png" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<EmbeddedResource Include="HowToPlay.resx">
<DependentUpon>HowToPlay.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="HowToPlay2.resx">
<DependentUpon>HowToPlay2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="HowToPlay3.resx">
<DependentUpon>HowToPlay3.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainMenu.resx">
<DependentUpon>MainMenu.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resource1.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework" />
<Reference Include="Microsoft.Xna.Framework.Avatar" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline" />
<Reference Include="Microsoft.Xna.Framework.Game" />
<Reference Include="Microsoft.Xna.Framework.GamerServices" />
<Reference Include="Microsoft.Xna.Framework.Graphics" />
<Reference Include="Microsoft.Xna.Framework.Net" />
<Reference Include="Microsoft.Xna.Framework.Storage" />
<Reference Include="Microsoft.Xna.Framework.Video" />
<Reference Include="Microsoft.Xna.Framework.Xact" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
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