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var fullBoard = [[],[],[]];
fullBoard[0][0] = null;
fullBoard[0][1] = null;
fullBoard[0][2] = null;
fullBoard[1][0] = null;
fullBoard[1][1] = null;
fullBoard[1][2] = null;
fullBoard[2][0] = null;
fullBoard[2][1] = null;
fullBoard[2][2] = null;
// game setup. called at startup.
// determines who will start
function startGame() {
document.turn = "X";
if (Math.random() < 0.5) {
document.turn = "O";
}
setMessage(document.turn + " gets to start.");
}
function setMessage(msg) {
document.getElementById("message").innerText = msg;
}
function nextMove(square) {
// log player move.
console.log("player: " + document.turn + " Played at: " + square.parentNode.parentNode.parentNode.parentNode.id + " || " + square.id);
// display as last move
document.getElementById("sirep").innerText = "last move: " + square.parentNode.parentNode.parentNode.parentNode.id + " || " + square.id;
// Check if win then change turn
// test for replacing sub games into Winner Symbol
function testMove(){
document.getElementById("B00").innerHTML = "X";
document.getElementById("B01").innerHTML = "-";
document.getElementById("B02").innerHTML = "O";
document.getElementById("B10").innerHTML = "-";
document.getElementById("B11").innerHTML = "X";
document.getElementById("B12").innerHTML = "O";
document.getElementById("B20").innerHTML = "O";
document.getElementById("B21").innerHTML = "O";
document.getElementById("B22").innerHTML = "X";
}
function switchTurn() {
if (document.turn == "X") {
document.turn = "O";
} else {
document.turn = "X";
}
setMessage("It's " + document.turn + "'s turn!");
}
function changeColour(square){
var boardID = square.parentNode.parentNode.parentNode.parentNode.id;
var tileID = square.id;
// loop through the whole board
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
// clear all backgound colour
document.getElementById("B"+i+j) .style.backgroundColor = 'white';
// set whole board un-clickable
document.getElementById("B"+i+j).style.pointerEvents = 'none';
// set Next move's playable region boardID
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switch(tileID) {
case "s1":
boardID = 'B00';
break;
case "s2":
boardID = 'B01';
break;
case "s3":
boardID = 'B02';
break;
case "s4":
boardID = 'B10';
break;
case "s5":
boardID = 'B11';
break;
case "s6":
boardID = 'B12';
break;
case "s7":
boardID = 'B20';
break;
case "s8":
boardID = 'B21';
break;
case "s9":
boardID = 'B22';
break;
// set playable region backgound colour to indicate active area.
document.getElementById(boardID) .style.backgroundColor = "#79A6D8";
// set region clickable
document.getElementById(boardID).style.pointerEvents = 'auto'
var color = null;
if (square.innerText == 'O'){
color = 'red'
}
else{
color = 'pink';
}
var boardID = square.parentNode.parentNode.parentNode.parentNode.id;
var boardTable = document.getElementById(boardID).children[0].children[0].children;
//identifying the col and row of the innerBoard in terms of the fullBoard
var row = boardID.charAt(1);
if (innerBoard[0][0] == square.innerText && innerBoard [0][1] == square.innerText && innerBoard[0][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
else if (innerBoard[1][0] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[1][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
else if (innerBoard[2][0] == square.innerText && innerBoard [2][1] == square.innerText && innerBoard[2][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
else if (innerBoard[0][0] == square.innerText && innerBoard [1][0] == square.innerText && innerBoard[2][0] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
//col 2
else if (innerBoard[0][1] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][1] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
//col 3
else if (innerBoard[0][2] == square.innerText && innerBoard [1][2] == square.innerText && innerBoard[2][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
// diagonal
else if (innerBoard[0][0] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
//diagonal
else if (innerBoard[0][2] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][0] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[col][row] = square.innerText;
}
else{
var flag = true;
for (var i = 0; i < 3; i++){
for (var j = 0; j<3; j++){
if (innerBoard[i][j] == ""){
flag = false;
break;
}
if (flag){
fullBoard[col][row] = "-";
document.getElementById(boardID).innerHTML = "-";
}
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checkWin();
}
function checkWin(){
// row 1
if (fullBoard[0][0] == fullBoard[0][1] && fullBoard[0][0] == fullBoard[0][2] && fullBoard[0][0] !=null){
window.alert(fullBoard[0][0] + " wins the game!!!");
}
//row 2
else if (fullBoard[1][0] == fullBoard[1][1] && fullBoard[1][0] == fullBoard[1][2] && fullBoard[1][0]!=null){
window.alert(fullBoard[1][0] + " wins the game!!!");
}
//row 3
else if (fullBoard[2][0] == fullBoard[2][1] && fullBoard[2][0] == fullBoard[2][2] && fullBoard[2][0]!=null){
window.alert(fullBoard[2][0] + " wins the game!!!");
}
//col 1
else if (fullBoard[0][0] == fullBoard[1][0] && fullBoard[0][0] == fullBoard[2][0] && fullBoard[0][0]!=null){
window.alert(fullBoard[0][0] + " wins the game!!!");
}
//col 2
else if (fullBoard[0][1] == fullBoard[1][1] && fullBoard[0][1] == fullBoard[2][1] && fullBoard[0][1]!=null){
window.alert(fullBoard[0][1] + " wins the game!!!");
}
//col 3
else if (fullBoard[0][2] == fullBoard[1][2] && fullBoard[0][2] == fullBoard[2][2] && fullBoard[0][2]!=null){
window.alert(fullBoard[0][2] + " wins the game!!!");
}
// diagonal
else if (fullBoard[0][0] == fullBoard[1][1] && fullBoard[0][0] == fullBoard[2][2] && fullBoard[0][0]!=null){
window.alert(fullBoard[0][0] + " wins the game!!!");
}
//diagonal
else if (fullBoard[0][2] == fullBoard[1][1] && fullBoard[0][2] == fullBoard[2][0] && fullBoard[0][2]!=null){
window.alert(fullBoard[0][2] + " wins the game!!!");
}
}
function getBoard(boardTable){
var innerBoard= [[],[],[]];
for (var i = 0; i<boardTable.length;i++){
for(var j = 0; j<row.length;j++){
//get the inner text of every element and put it in a 2d array
innerBoard[i][j] = row[j].innerText;
}
}
return innerBoard;