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var setColor = "#79A6D8"
var fullBoard = [[], [], []];
var winningSet = null;
fullBoard[0][0] = null;
fullBoard[0][1] = null;
fullBoard[0][2] = null;
fullBoard[1][0] = null;
fullBoard[1][1] = null;
fullBoard[1][2] = null;
fullBoard[2][0] = null;
fullBoard[2][1] = null;
fullBoard[2][2] = null;
var win = null;
// game setup. called at startup.
// determines who will start
function startGame() {
document.turn = "X";
if (Math.random() < 0.5) {
document.turn = "O";
}
setMessage(document.turn + " gets to start.");
var squares = document.getElementsByClassName("Square");
for (var s = 0; s < squares.length; s++){
// console.log(squares[s]);
squares[s].addEventListener('click',nextMove,false);
}
function setMessage(msg) {
document.getElementById("message").innerText = msg;
}
if (win == null) {
// if tile is empty
if (square.innerText == "") {
// Print move to board
square.innerText = document.turn;
// log player move.
// console.log("player: " + document.turn + " Played at: " + square.parentNode.parentNode.parentNode.parentNode.id + " || " + square.id);
// display as last move
// document.getElementById("sirep").innerText = "last move: " + square.parentNode.parentNode.parentNode.parentNode.id + " || " + square.id;
// Check if win then change turn
checkCompletedBoard(square);
changeColour(square);
switchTurn();
}
}
else {
function switchTurn() {
if (document.turn == "X") {
document.turn = "O";
} else {
document.turn = "X";
}
setMessage("It's " + document.turn + "'s turn!");
var boardID;
var tileID = square.id;
tileID = tileID.substring(2);
// set Next move's playable region boardID
switch (tileID) {
case "s1":
boardID = 'B00';
break;
case "s2":
boardID = 'B01';
break;
case "s3":
boardID = 'B02';
break;
case "s4":
boardID = 'B10';
break;
case "s5":
boardID = 'B11';
break;
case "s6":
boardID = 'B12';
break;
case "s7":
boardID = 'B20';
break;
case "s8":
boardID = 'B21';
break;
case "s9":
boardID = 'B22';
break;
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (fullBoard[boardID.charAt(1)][boardID.charAt(2)] != null) {
if (fullBoard[i][j] == null) {
// set all backgound colour
document.getElementById("B" + i + j).style.backgroundColor = setColor;
// set whole board clickable
document.getElementById("B" + i + j).style.pointerEvents = 'auto';
}
else {
// set all backgound colour
document.getElementById("B" + i + j).style.backgroundColor = 'none';
// set whole board clickable
document.getElementById("B" + i + j).style.pointerEvents = 'none';
}
}
else {
// set all backgound colour
document.getElementById("B" + i + j).style.backgroundColor = 'white';
// set whole board clickable
document.getElementById("B" + i + j).style.pointerEvents = 'none';
}
// set playable region backgound colour to indicate active area.
document.getElementById(boardID).style.backgroundColor = setColor;
// set region clickable
document.getElementById(boardID).style.pointerEvents = 'auto'
}
}
}
}
else {
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (fullBoard[i][j] == null) {
document.getElementById("B" + i + j).style.backgroundColor = 'white';
}
document.getElementById("B" + i + j).style.pointerEvents = 'none';
}
}
}
}
function checkCompletedBoard(square) {
var color = null;
if (square.innerText == 'O') {
color = 'red'
}
else {
color = 'pink';
}
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//id of the inner board
var boardID = square.parentNode.parentNode.parentNode.parentNode.id;
//the inner board element
var boardTable = document.getElementById(boardID).children[0].children[0].children;
//getting the inner board as a 2d array
var innerBoard = getBoard(boardTable);
//identifying the col and row of the innerBoard in terms of the fullBoard
var row = boardID.charAt(1);
var col = boardID.charAt(2);
// row 1
if (innerBoard[0][0] == square.innerText && innerBoard [0][1] == square.innerText && innerBoard[0][2] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
//row 2
else if (innerBoard[1][0] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[1][2] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
//row 3
else if (innerBoard[2][0] == square.innerText && innerBoard [2][1] == square.innerText && innerBoard[2][2] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
//col 1
else if (innerBoard[0][0] == square.innerText && innerBoard [1][0] == square.innerText && innerBoard[2][0] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
//col 2
else if (innerBoard[0][1] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][1] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
//col 3
else if (innerBoard[0][2] == square.innerText && innerBoard [1][2] == square.innerText && innerBoard[2][2] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
// diagonal
else if (innerBoard[0][0] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][2] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
//diagonal
else if (innerBoard[0][2] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][0] == square.innerText) {
//changing the color of the inner board to show a win
document.getElementById(boardID).style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
// console.log(fullBoard)
}
else {
var flag = true;
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (innerBoard[i][j] == "") {
flag = false;
break;
}
}
}
if (flag) {
fullBoard[row][col] = "-";
// console.log(fullBoard)
document.getElementById(boardID).innerHTML = "-";
}
}
win = checkWin();
}
function checkWin() {
// row 1
if (fullBoard[0][0] == fullBoard[0][1] && fullBoard[0][0] == fullBoard[0][2] && fullBoard[0][0] != null) {
winner = fullBoard[0][0];
window.alert(fullBoard[0][0] + " wins the game!!!");
winningSet = ['00', '01', '02'];
}
//row 2
else if (fullBoard[1][0] == fullBoard[1][1] && fullBoard[1][0] == fullBoard[1][2] && fullBoard[1][0] != null) {
winner = fullBoard[1][0];
window.alert(fullBoard[1][0] + " wins the game!!!");
winningSet = ['10', '11', '12'];
}
//row 3
else if (fullBoard[2][0] == fullBoard[2][1] && fullBoard[2][0] == fullBoard[2][2] && fullBoard[2][0] != null) {
winner = fullBoard[2][0];
window.alert(fullBoard[2][0] + " wins the game!!!");
winningSet = ['20', '21', '22'];
}
//col 1
else if (fullBoard[0][0] == fullBoard[1][0] && fullBoard[0][0] == fullBoard[2][0] && fullBoard[0][0] != null) {
winner = fullBoard[0][0];
window.alert(fullBoard[0][0] + " wins the game!!!");
winningSet = ['00', '10', '20'];
}
//col 2
else if (fullBoard[0][1] == fullBoard[1][1] && fullBoard[0][1] == fullBoard[2][1] && fullBoard[0][1] != null) {
winner = fullBoard[0][1];
window.alert(fullBoard[0][1] + " wins the game!!!");
winningSet = ['01', '11', '21'];
}
//col 3
else if (fullBoard[0][2] == fullBoard[1][2] && fullBoard[0][2] == fullBoard[2][2] && fullBoard[0][2] != null) {
winner = fullBoard[0][2];
window.alert(fullBoard[0][2] + " wins the game!!!");
winningSet = ['02', '12', '22'];
}
// diagonal
else if (fullBoard[0][0] == fullBoard[1][1] && fullBoard[0][0] == fullBoard[2][2] && fullBoard[0][0] != null) {
winner = fullBoard[0][0];
window.alert(fullBoard[0][0] + " wins the game!!!");
winningSet = ['00', '11', '22'];
}
//diagonal
else if (fullBoard[0][2] == fullBoard[1][1] && fullBoard[0][2] == fullBoard[2][0] && fullBoard[0][2] != null) {
winner = fullBoard[0][2];
window.alert(fullBoard[0][2] + " wins the game!!!");
winningSet = ['02', '11', '20'];
// set all backgound colour
document.getElementById("B" + winningSet[i].charAt(0) + winningSet[i].charAt(1)).style.backgroundColor = 'green';
// set whole board clickable
document.getElementById("B" + winningSet[i].charAt(0) + winningSet[i].charAt(1)).style.pointerEvents = 'none';
}
}
return winner;
}
function getBoard(boardTable) {
var innerBoard = [[], [], []];
for (var i = 0; i < boardTable.length; i++) {
//get the row element
var row = boardTable[i].children;
for (var j = 0; j < row.length; j++) {
//get the inner text of every element and put it in a 2d array
innerBoard[i][j] = row[j].innerText;
}
}
return innerBoard;
}
Pareek Ravi
committed
// console.log(fullBoard);