Newer
Older
var setColor = "#79A6D8"
fullBoard[0][0] = null;
fullBoard[0][1] = null;
fullBoard[0][2] = null;
fullBoard[1][0] = null;
fullBoard[1][1] = null;
fullBoard[1][2] = null;
fullBoard[2][0] = null;
fullBoard[2][1] = null;
fullBoard[2][2] = null;
var win = null;
// game setup. called at startup.
// determines who will start
function startGame() {
document.turn = "X";
if (Math.random() < 0.5) {
document.turn = "O";
}
setMessage(document.turn + " gets to start.");
}
function setMessage(msg) {
document.getElementById("message").innerText = msg;
}
function nextMove(square) {
if (win == null){
// if tile is empty
if(square.innerText == ""){
// Print move to board
square.innerText = document.turn;
// log player move.
// console.log("player: " + document.turn + " Played at: " + square.parentNode.parentNode.parentNode.parentNode.id + " || " + square.id);
// display as last move
document.getElementById("sirep").innerText = "last move: " + square.parentNode.parentNode.parentNode.parentNode.id + " || " + square.id;
// Check if win then change turn
checkCompletedBoard(square);
changeColour(square);
switchTurn();
}
}
else {
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
}
}
// test for replacing sub games into Winner Symbol
function testMove(){
document.getElementById("B00").innerHTML = "X";
document.getElementById("B01").innerHTML = "-";
document.getElementById("B02").innerHTML = "O";
document.getElementById("B10").innerHTML = "-";
document.getElementById("B11").innerHTML = "X";
document.getElementById("B12").innerHTML = "O";
document.getElementById("B20").innerHTML = "O";
document.getElementById("B21").innerHTML = "O";
document.getElementById("B22").innerHTML = "X";
}
function switchTurn() {
if (document.turn == "X") {
document.turn = "O";
} else {
document.turn = "X";
}
setMessage("It's " + document.turn + "'s turn!");
}
function changeColour(square){
// set Next move's playable region boardID
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
switch(tileID) {
case "s1":
boardID = 'B00';
break;
case "s2":
boardID = 'B01';
break;
case "s3":
boardID = 'B02';
break;
case "s4":
boardID = 'B10';
break;
case "s5":
boardID = 'B11';
break;
case "s6":
boardID = 'B12';
break;
case "s7":
boardID = 'B20';
break;
case "s8":
boardID = 'B21';
break;
case "s9":
boardID = 'B22';
break;
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (fullBoard[boardID.charAt(1)][boardID.charAt(2)] != null) {
if (fullBoard[i][j] == null) {
// set all backgound colour
document.getElementById("B"+i+j) .style.backgroundColor = setColor;
// set whole board clickable
document.getElementById("B"+i+j).style.pointerEvents = 'auto';
}
else{
// set all backgound colour
document.getElementById("B"+i+j) .style.backgroundColor = 'white';
// set whole board clickable
document.getElementById("B"+i+j).style.pointerEvents = 'none';
}
else{
// set all backgound colour
document.getElementById("B"+i+j) .style.backgroundColor = 'white';
// set whole board clickable
document.getElementById("B"+i+j).style.pointerEvents = 'none';
// set playable region backgound colour to indicate active area.
document.getElementById(boardID) .style.backgroundColor = setColor;
// set region clickable
document.getElementById(boardID).style.pointerEvents = 'auto'
var color = null;
if (square.innerText == 'O'){
color = 'red'
}
else{
color = 'pink';
}
var boardID = square.parentNode.parentNode.parentNode.parentNode.id;
var boardTable = document.getElementById(boardID).children[0].children[0].children;
//identifying the col and row of the innerBoard in terms of the fullBoard
var row = boardID.charAt(1);
if (innerBoard[0][0] == square.innerText && innerBoard [0][1] == square.innerText && innerBoard[0][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
else if (innerBoard[1][0] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[1][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
else if (innerBoard[2][0] == square.innerText && innerBoard [2][1] == square.innerText && innerBoard[2][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
else if (innerBoard[0][0] == square.innerText && innerBoard [1][0] == square.innerText && innerBoard[2][0] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
//col 2
else if (innerBoard[0][1] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][1] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
//col 3
else if (innerBoard[0][2] == square.innerText && innerBoard [1][2] == square.innerText && innerBoard[2][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
// diagonal
else if (innerBoard[0][0] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][2] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
//diagonal
else if (innerBoard[0][2] == square.innerText && innerBoard [1][1] == square.innerText && innerBoard[2][0] == square.innerText){
//changing the color of the inner board to show a win
document.getElementById(boardID) .style.backgroundColor = color;
//changing the label of the inner board to show a win
document.getElementById(boardID).innerHTML = document.turn;
//indicating on the full board that the inner board is won
fullBoard[row][col] = square.innerText;
console.log(fullBoard)
else{
var flag = true;
for (var i = 0; i < 3; i++){
for (var j = 0; j<3; j++){
if (innerBoard[i][j] == ""){
flag = false;
break;
}
fullBoard[row][col] = "-";
console.log(fullBoard)
document.getElementById(boardID).innerHTML = "-";
}
win = checkWin();
var winner;
// row 1
if (fullBoard[0][0] == fullBoard[0][1] && fullBoard[0][0] == fullBoard[0][2] && fullBoard[0][0] !=null){
winner = fullBoard[0][0];
window.alert(fullBoard[0][0] + " wins the game!!!");
}
//row 2
else if (fullBoard[1][0] == fullBoard[1][1] && fullBoard[1][0] == fullBoard[1][2] && fullBoard[1][0]!=null){
winner = fullBoard[1][0];
window.alert(fullBoard[1][0] + " wins the game!!!");
}
//row 3
else if (fullBoard[2][0] == fullBoard[2][1] && fullBoard[2][0] == fullBoard[2][2] && fullBoard[2][0]!=null){
winner = fullBoard[2][0];
window.alert(fullBoard[2][0] + " wins the game!!!");
}
//col 1
else if (fullBoard[0][0] == fullBoard[1][0] && fullBoard[0][0] == fullBoard[2][0] && fullBoard[0][0]!=null){
winner = fullBoard[0][0];
window.alert(fullBoard[0][0] + " wins the game!!!");
}
//col 2
else if (fullBoard[0][1] == fullBoard[1][1] && fullBoard[0][1] == fullBoard[2][1] && fullBoard[0][1]!=null){
winner = fullBoard[0][1];
window.alert(fullBoard[0][1] + " wins the game!!!");
}
//col 3
else if (fullBoard[0][2] == fullBoard[1][2] && fullBoard[0][2] == fullBoard[2][2] && fullBoard[0][2]!=null){
winner = fullBoard[0][2];
window.alert(fullBoard[0][2] + " wins the game!!!");
}
// diagonal
else if (fullBoard[0][0] == fullBoard[1][1] && fullBoard[0][0] == fullBoard[2][2] && fullBoard[0][0]!=null){
winner = fullBoard[0][0];
window.alert(fullBoard[0][0] + " wins the game!!!");
}
//diagonal
else if (fullBoard[0][2] == fullBoard[1][1] && fullBoard[0][2] == fullBoard[2][0] && fullBoard[0][2]!=null){
winner = fullBoard[0][2];
window.alert(fullBoard[0][2] + " wins the game!!!");
return winner;
}
function getBoard(boardTable){
var innerBoard= [[],[],[]];
for (var i = 0; i<boardTable.length;i++){
for(var j = 0; j<row.length;j++){
//get the inner text of every element and put it in a 2d array
innerBoard[i][j] = row[j].innerText;
}
}
return innerBoard;