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Kunal Shah
Ultimate_TicTacToe
Commits
caa3f994
Commit
caa3f994
authored
8 years ago
by
Kunal Shah
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Development Plan Rev0
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...
...
@@ -21,8 +21,11 @@
\maketitle
\tableofcontents
\newpage
Ultimate Tic Tac Toe is a variation on the classic game of Tic Tac Toe. It is
simply multiple games of Tic Tac Toe running simultaneously to make a clasic
simply multiple games of Tic Tac Toe running simultaneously to make a clas
s
ic
game that often ends in a draw have an exciting ending.
\section
{
Team Meeting Plan
}
...
...
@@ -36,7 +39,7 @@ last meeting and what we plan to accomplish before the next meeting.
\section
{
Team Communication Plan
}
All team communication about setting group
meetings and project related communication will occur on the FaceBook messenger
group chat. Skype will be used to conduct ''virtual'' face to face eetings
group chat. Skype will be used to conduct ''virtual'' face to face
m
eetings
outside of lab. Git issues will be used for setting milestones, delegating tasks
and reporting bugs in the program.
...
...
@@ -48,47 +51,50 @@ and saving a PDF copy to the git repository. Other Member roles are distributed
as follows:
\begin{itemize}
\item
Kunal: Developer, LaTex Technology Expert, HTML, CSS Expert
\item
Pareek: Developer,Git Technology Expert, JavaScript Expert
\item
Pareek: Developer,Git Technology Expert,
Gantt Expert,
JavaScript Expert
\end{itemize}
\section
{
Git Workflow Plan
}
Our team will be using a Master only git workflow. This means all code will be pushed
to the master branch. Every milestone commit will be tagged with its predefined identifier.
\section
{
Proof of Concept Demonstration Plan
}
The proof of concept demonstration
will involve the fundamental game dynamics fully working. This will include the
logic to determine if a move is valid, if a player has taken control of one
inner board and if a player has won the entire game. It will also have user
inputs from the same local machine for up to 5 moves each. One possible
difficulty is the testing with the Karma Unit Testing tool as it is something
that we have never used before. We hope to implement this game using a local
server so people can play the game on their own devices. This will be an
additional feature to add if the time frame permits it because of the
complexity of it. We do not foresee any difficulties in installing external
libraries. The aim is to have this application running on all forms of devices;
mobile, tablet and computer. With modifications to the CSS, this should be
achievable.
Our team will be using a Master only git workflow.
This means all code will be pushed to the master branch. Every milestone commit
will be tagged with its predefined identifier. If code that is currently work in
progress is pushed to the repository, it's commit message must indicate that with the
string "WIP". If there is code that is not working, it must have a git issue
linked to the commit.
\section
{
Proof of Concept Demonstration Plan
}
The proof of concept demonstration will involve the fundamental game dynamics
fully working. This will include the logic to determine if a move is valid, if a
player has taken control of one inner board and if a player has won the entire
game. It will also have user inputs from the same local machine for up to 5
moves each. One possible difficulty is the testing with the Karma Unit Testing
tool as it is something that we have never used before. We hope to implement
this game using a local server so people can play the game on their own devices.
This will be an additional feature to add if the time frame permits it because
of the complexity of it. We do not foresee any difficulties in installing
external libraries. The aim is to have this application running on all forms of
devices; mobile, tablet and computer. With modifications to the CSS, this should
be achievable.
\section
{
Technology
}
Technologies that will be used include:
\begin{itemize}
\item
Git
\item
LaTex
\item
Javascript
\item
HTML
\item
CSS
\item
JsDoc
d
ocumentation generation
\item
Karma Javascript Unit Testing
\item
Git
- Project version control
\item
LaTex
- Document preparation system
\item
Javascript
- Programing language for interactive effects within web browsers
\item
HTML
- Standard language for World Wide Web sites.
\item
CSS
- HTML Styling Language
\item
JsDoc
- D
ocumentation generation
system
\item
Karma
-
Javascript Unit Testing
system
\end{itemize}
\section
{
Coding Style
}
The project shall be coded using the
\href
{
https://google.github.io/styleguide/javascriptguide.xml
}{
\textcolor
{
blue
}{
Google Javascript
style guidelines
}}
The project shall be coded using the
\href
{
https://google.github.io/styleguide/javascriptguide.xml
}
{
\textcolor
{
blue
}{
Google Javascript style guidelines
}}
\section
{
Project Schedule
}
...
...
@@ -107,9 +113,9 @@ Pointer to \href{run:Gantt Chart.gan}{\textcolor{blue}{Gantt Chart}}.
September 28
&
Pareek Ravi
&
Initial Setup
\\
September 28
&
Pareek Ravi and Kunal Shah
&
Started on Development Plan
\\
September 29
&
Kunal Shah
&
Team Meeting Plan, Team Communication Plan and Team Member Roles
\\
September 29
&
Pareek Ravi
&
Proof of Concept Demonstration Plan , Gan
n
t Chart
\\
September 29
&
Pareek Ravi
&
Proof of Concept Demonstration Plan , Gan
t
t Chart
\\
September 30
&
Kunal Shah
&
Technology , Git Workflow Plan
\\
...
&
...
&
...
\\
September 30
&
Kunal Shah
&
Coding Style and updated Technology
\\
\bottomrule
\end{tabularx}
\end{table}
...
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